Minecraft Wiki
Advertisement
Read this 
Mojang has an official bug tracker and does not track bugs for any editions of Minecraft on this wiki. Please use the appropriate bug tracker to report and view current bug reports.

Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.


For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
Issues
Full releases
Pre-releases
Weekly releases

Crashing/System

Bugs

Annoyances

Fixed/Skipped

Gameplay

Bugs

[!] Entities stop working, the snow cover block won't disappear when the block under it is deleted, gravel doesn't fall (most likely with sand, too), and I only have a limited space to move, because the chunks around the space won't appear. I recorded this video. Sometimes it'd work, sometimes it wouldn't. Some bugs weren't shown (like the chunk thing). – Unsigned comment added by Alexkill51 (talkcontribs). Sign comments with ~~~~

  • (Merged Duplicate) The entity bug is still in the game. Apparently, this bug isn't being corrected, which forces me to play in 12w21b. – Unsigned comment added by 89.154.76.103 (talk). Sign comments with ~~~~
  • This is a very vague bug that is assuming we know what you mean by "entity bug". That could mean anything. Please elaborate. --Mattrition 14:11, 21 June 2012 (UTC)
  • Wasn't this bug listed as fixed in Known_bugs/Version_12w22a? ---- Techokami 15:01, 21 June 2012 (UTC)
  • Ah, that's what we're talking about. It sounds like its a difficult issue to pin down. I've merged this report with another more explanatory one. --Mattrition 15:21, 21 June 2012 (UTC)
  • This happens every few seconds on my world. It renders the game unplayable. I wouldn't have believed it, but it's getting worse.--81.97.0.62 15:38, 21 June 2012 (UTC)

[!] Game stops working few seconds after loading a world. It didn't happen in 12w24a. (at least in my computer) --Sks0315

  • What do you mean by "stops working"? Do you get a crash report in your .minecraft directory? --Mattrition 15:21, 21 June 2012 (UTC)

Annoyances

Fixed/Skipped

Blocks

Bugs

[X] [Su] Recipes for the new wooden stair block types produce the original wooden stair type instead of the new ones --Mattrition 13:02, 21 June 2012 (UTC) (via Dinnerbone's tweet)

[X] Pistons at head level don't push the player -- Mustek 13:10, 21 June 2012 (UTC)

  • Pistons at any level don't appear to push the player when standing directly against it, but work when the player is standing farther away. --XRedx 13:57, 21 June 2012 (UTC)

[X] This tripwire setup still doesn't work[1 ] -- Queegey 15:03, 21 June 2012 (UTC)

[X] [MP] (possibly [SP] ) In some cases (it seems to be random) just-planted seeds on farmland disappear, and you can't fix this (apparently) even if you destroy the farmland block and then put it back (using dirt + hoe). --83.38.243.162 13:36, 21 June 2012 (UTC)

  • Got a screenshot of the situation? -- Mustek 13:36, 21 June 2012 (UTC)
  • I can confirm this. It's also in Release 1.2.5 -- 84.129.163.1 14:04, 21 June 2012 (UTC)

[X] [SP] If you prime a TNT and exit the world before it blows up, when you enter the same world again it disappears but it still explodes -- AndyPala 14:45, 21 June 2012 (UTC)


Annoyances

Fixed/Skipped

Items

Bugs

Annoyances

Fixed/Skipped

World Generator

Bugs

[!] Eyes of Ender do not work properly in Large Biomes. They lead to where the stronghold would be if the world type was Default, instead of the stronghold's actual location in that world. TorchicBlaziken 20:32, 16 June 2012 (UTC)

[X] Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals

Bugs

[X] When lots of mobs are contained in a small fenced space, some mobs appear to be pushed beyond the fences, only to be dragged back quickly (example: [1] ). Lvxferre 14:19, 21 June 2012 (UTC)

  • Sometimes occurs with mobs appearing to escape from mob grinders for a short time. --XRedx 14:53, 21 June 2012 (UTC)

[X] Pink Sheep have the wool of a White sheep on top of their wool. The glitch occurs with baby pink sheep too. Example: File:Pink sheep bug.png ISQ Talk 14:28, 21 June 2012 (UTC)

[X] Slime's hitbox isn't scaling with the slime size: for the tiny slimes, it's too large (hits the slime even not aiming near it) and for the large slimes, it's too little (needs to get too close to actually hit them). Lvxferre 14:35, 21 June 2012 (UTC)

[X] Endermen shake for a few seconds before teleporting. ISQ Talk 14:53, 21 June 2012 (UTC)

  • Is that not normal behaviour for them? --Mattrition 15:24, 21 June 2012 (UTC)

Annoyances

[A] Entities in a cart appear in front of a moving cart. -- Mustek 13:11, 21 June 2012 (UTC)

Fixed/Skipped

Graphical/Lighting

Bugs

[X] Upside-down slabs with blocks on them still have incorrect lighting. (example) -- Mustek 12:36, 21 June 2012 (UTC)

  • Is it perhaps time this long-standing issue was upgraded to a major bug? I have several structures I've been waiting to finish off which look plug-ugly at present. For anyone who wants to build for aesthetics but whose design that needs half slabs, there is no workaround for this issue. --82.69.54.207 13:26, 21 June 2012 (UTC)
  • Vote for upgrade? -- Mustek 13:39, 21 June 2012 (UTC)
  • While I agree this bug is quite long-standing and a bit annoying, it doesn't break any major feature, so I vote keeping it as minor bug. Lvxferre 14:02, 21 June 2012 (UTC)

[X] A torch in a 1-block space doesn't light its own block. (example: [2]) Lvxferre 14:02, 21 June 2012 (UTC)

[X] Blocks are incorrectly shadowed by hangovers, even with high light levels around them (example: [3] ). Lvxferre 14:02, 21 June 2012 (UTC)

[X] Falling blocks (Tested with Sand, Gravel, and Dragon Egg) will sometimes not show their animation when falling. This does not happen with falling TNT. ISQ Talk 14:48, 21 June 2012 (UTC)

[X] piston heads and blocks attached still disappear momentarily if activated and deactivated rapidly[3], can be reproduced by hooking a piston up to a tripwire and jumping on it repeatedly --Queegey 15:22, 21 June 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds

Bugs

[X] Sounds sometimes do not play right away or do not play at all. ISQ Talk 14:55, 21 June 2012 (UTC)

Annoyances

Fixed/Skipped

Menus

Bugs

Annoyances

[A] Language selection menu is messy: Lvxferre 13:49, 21 June 2012 (UTC)

  • Languages are identified by a random mix of country codes [ex: Español (AR)], names [ex: Español (Venezuela)] and adjectives [ex: Français (Français)]. There should be some kind of agreement for this.
  • Also, joke and serious translations get mixed, this is a problem with borderline joke translations like the Australian one (can be viewed as offensive if one doesn't realize it's a joke).

Fixed/Skipped

In-Game Interfaces/HUD

Bugs

[X] In Creative Mode, if the player's Survival Inventory is updated while they are viewing another tab of the inventory, the same slot in that tab's inventory will be replaced by the Survival Inventory slot. Although the slot shows a Survival Inventory, it will act as a Creative Inventory slot, whereas the item will stay and can be shift clicked for full stacks of the item. – Unsigned comment added by MegaScience (talkcontribs). Sign comments with ~~~~

  • Created an animated GIF of the bug: http://i.imgur.com/KUnaP.gif I discovered it while trying to stockpile Ender Dragon eggs so I couldn't accidentally loose all of them in the Creative Inventory. While idling in front of this simple contraption I made, I noticed the eggs were replacing a slot in the Creative Inventory, while still working as Creative slots. MegaScience 14:30, 21 June 2012 (UTC)

[X] Books still do this when a line is filled[2], with the 0 changing to a 7 every moment and back, and they also still have the whole "I made a mistake! now I must delete everything to fix it!!!" problem. --Queegey 15:12, 21 June 2012 (UTC)

Annoyances

Fixed/Skipped

Chat/Commands

Bugs

[X] If the player attempts to teleport another player to them while that other player is in another dimension, the other player will be moved to the player's coordinates in that dimension. For example, if a player in The Overworld attempts to teleport a player to them, and that player is in The End, it will teleport that player to their Overworld coordinates while still in the End, causing them to fall to their death in most cases. MegaScience 14:47, 21 June 2012 (UTC)

Annoyances

[A] If you use the /tp command to go to 32,000,000 64 32,000,000 (not sure of when it starts) it says Disconnected by Server Illegal Position against the dirt background. This happens after about 30 seconds and before it appears, you have no-clip and can go underground, flying around.--72.209.199.2 14:32, 21 June 2012 (UTC)

  • If the /tp command allows you to teleport to an 'illegal location' - i.e. too far from the origin, I'd suggest that's a bug. --82.69.54.207 14:42, 21 June 2012 (UTC)
  • You get the Illegal Position because, teleporting to those coordinates, you're at the VERY edge of the world. If you move further in either direction, you get Illegal Position error and will be moved back to a valid position upon reentering. There isn't anything to fix here, unless you want the game to force you within valid coordinates. I've been testing, and if you fly back inward of the world, nothing happens. When you do teleport there, it takes a bit for chunks to generate. If you want and use an Eye of Ender, it will direct you toward mainland without having to move to find out. --MegaScience 15:50, 21 June 2012 (UTC)

Fixed/Skipped

Language/Text Files

Bugs

[X] Cannot insert "§" character in books directly, only copying from other program. Also, characters with tilde (ã ẽ õ) don't work in signs. Lvxferre 13:40, 21 June 2012 (UTC)

Annoyances

[A] Vowels with tildes get a thinner and strange look in both Portuguese (PT and BR) translations, making the text look ugly and harder to read (This can be solved simply swapping the tilde with a bar, like it was done with Spanish "ñ"). Also, "ç" is misaligned. Lvxferre 13:40, 21 June 2012 (UTC)

[A] Serbian translation is mixing phrases in Cyrillic and Latin. Lvxferre 13:40, 21 June 2012 (UTC)

Fixed/Skipped

References

Advertisement