Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
| Issues | |
|---|---|
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Full releases
Pre-releases
|
Weekly releases
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Crashing/System
Bugs
[!!] [?] Using the pick block feature on ice causes the ice to make its breaking noise and the game crashes without any error report. --50.47.95.30
- Doesn't seem to happen in creative mode. Can you confirm the gamemode please? -- Mustek 13:38, 7 June 2012 (UTC)
- I am not sure what other gamemode this could be from :s ... --Mattrition 13:41, 7 June 2012 (UTC)
[!!] AWT on SMP error regardless of nogui flag (same as 12w22a, issue still present even though it was marked fixed). Takes about five minutes to happen, then the server becomes unresponsive.
| Crash Report |
|---|
---- Minecraft Crash Report ----
// Why did you do that?
Time: 6/7/12 5:51 AM
Description: Exception in server tick loop
java.lang.InternalError: Can't connect to window server - not enough permissions.
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1824)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1725)
at java.lang.Runtime.loadLibrary0(Runtime.java:822)
at java.lang.System.loadLibrary(System.java:993)
at sun.security.action.LoadLibraryAction.run(LoadLibraryAction.java:50)
at java.security.AccessController.doPrivileged(Native Method)
at sun.awt.NativeLibLoader.loadLibraries(NativeLibLoader.java:38)
at sun.awt.DebugHelper.<clinit>(DebugHelper.java:29)
at java.awt.Component.<clinit>(Component.java:562)
at net.minecraft.server.MinecraftServer.a(SourceFile:715)
at rp.a(SourceFile:223)
at aax.b(SourceFile:88)
at net.minecraft.server.MinecraftServer.n(SourceFile:350)
at net.minecraft.server.MinecraftServer.run(SourceFile:283)
at cp.run(SourceFile:452)
Relevant Details:
- Minecraft Version: 12w23b
- Operating System: Mac OS X (ppc) version 10.5.8
- Java Version: 1.5.0_30, Apple Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
- Memory: 1017471040 bytes (970 MB) / 1061814272 bytes (1012 MB) up to 1061814272 bytes (1012 MB)
- Player Count: 0 / 15; []
- World ironshortage Entities: 0 total; []
- World ironshortage Players: 0 total; []
- World ironshortage Chunk Stats: ServerChunkCache: 0 Drop: 0
|
- Note, prior to 12w16a, SMP worked fine on the same platform. --Inertia
[!!] Running Minecraft SMP on OpenJava 7, the server starts then crashes after a while. Here's what happens in the console:
| Console Output |
|---|
2012-06-07 09:49:33 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
java.lang.ClassCastException: java.util.Properties cannot be cast to java.lang.Integer
at bx.b(SourceFile:35)
at acc.d(SourceFile:135)
at acc.a(SourceFile:183)
at un.a(SourceFile:1314)
at agi.V(SourceFile:71)
at agi.e(SourceFile:91)
at yy.I_(SourceFile:436)
at un.a(SourceFile:1173)
at ur.a(SourceFile:379)
at un.g(SourceFile:1152)
at un.d(SourceFile:1078)
at net.minecraft.server.MinecraftServer.o(SourceFile:367)
at rp.o(SourceFile:205)
at net.minecraft.server.MinecraftServer.n(SourceFile:332)
at net.minecraft.server.MinecraftServer.run(SourceFile:283)
at cp.run(SourceFile:452)
2012-06-07 09:49:38 [SEVERE] Encountered an unexpected exception ClassCastException
java.lang.ClassCastException: java.util.Properties cannot be cast to java.lang.Integer
at bx.b(SourceFile:35)
at acc.d(SourceFile:135)
at acc.a(SourceFile:183)
at un.a(SourceFile:1314)
at agi.V(SourceFile:71)
at agi.e(SourceFile:91)
at yy.I_(SourceFile:436)
at un.a(SourceFile:1173)
at ur.a(SourceFile:379)
at un.g(SourceFile:1152)
at un.d(SourceFile:1078)
at net.minecraft.server.MinecraftServer.o(SourceFile:367)
at rp.o(SourceFile:205)
at net.minecraft.server.MinecraftServer.n(SourceFile:332)
at net.minecraft.server.MinecraftServer.run(SourceFile:283)
at cp.run(SourceFile:452)
2012-06-07 09:49:45 [SEVERE] This crash report has been saved to: /Library/Application Support/minecraft/crash-2012-06-07_09.49.45.txt
stop
2012-06-07 09:50:17 [INFO] Stopping the server
2012-06-07 09:50:17 [INFO] Stopping server
2012-06-07 09:50:17 [INFO] Saving players
2012-06-07 09:50:17 [INFO] Saving worlds
2012-06-07 09:50:17 [INFO] Saving chunks for level 'ironshortage'/lh@ab7165
java.lang.IndexOutOfBoundsException
at java.util.zip.DeflaterOutputStream.write(DeflaterOutputStream.java:124)
at java.util.zip.DeflaterOutputStream.write(DeflaterOutputStream.java:108)#
# A fatal error has been detected by the Java Runtime Environment:
#
# Internal Error (os_bsd_zero.cpp:232), pid=80105, tid=4036046848
# Error: caught unhandled signal 10
#
# JRE version: 7.0
# Java VM: OpenJDK Zero VM (17.0-b05 interpreted mode bsd-ppc )
# An error report file with more information is saved as:
# /Library/Application Support/minecraft/hs_err_pid80105.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#
at java.io.DataOutputStream.writeInt(DataOutputStream.java:200)
at abg.a(SourceFile:19)
at gb.a(SourceFile:87)
at aab.a(SourceFile:20)
at lz.a(SourceFile:26)
at gb.a(SourceFile:87)
at aab.a(SourceFile:20)
at gb.a(SourceFile:87)
at aab.a(SourceFile:20)
at gb.a(SourceFile:87)
at bd.a(SourceFile:81)
at aeb.a(SourceFile:137)
at aeb.a(SourceFile:126)
at cm.b(SourceFile:29)
at cm.run(SourceFile:22)
at java.lang.Thread.run(Thread.java:717)
Abort trap
|
And here is the crash report:
| Crash Report |
|---|
---- Minecraft Crash Report ----
// Oops.
Time: 6/7/12 9:49 AM
Description: Exception in server tick loop
java.lang.ClassCastException: java.util.Properties cannot be cast to java.lang.Integer
at bx.b(SourceFile:35)
at acc.d(SourceFile:135)
at acc.a(SourceFile:183)
at un.a(SourceFile:1314)
at agi.V(SourceFile:71)
at agi.e(SourceFile:91)
at yy.I_(SourceFile:436)
at un.a(SourceFile:1173)
at ur.a(SourceFile:379)
at un.g(SourceFile:1152)
at un.d(SourceFile:1078)
at net.minecraft.server.MinecraftServer.o(SourceFile:367)
at rp.o(SourceFile:205)
at net.minecraft.server.MinecraftServer.n(SourceFile:332)
at net.minecraft.server.MinecraftServer.run(SourceFile:283)
at cp.run(SourceFile:452)
Relevant Details:
- Minecraft Version: 12w23b
- Operating System: Darwin (ppc) version 9.8.0
- Java Version: 1.7.0-internal, Sun Microsystems Inc.
- Java VM Version: OpenJDK Zero VM (interpreted mode), Sun Microsystems Inc.
- Memory: 546112616 bytes (520 MB) / 2104557568 bytes (2007 MB) up to 2104557568 bytes (2007 MB)
- Player Count: 0 / 15; []
- World ironshortage Entities: 0 total; []
- World ironshortage Players: 0 total; []
- World ironshortage Chunk Stats: ServerChunkCache: 0 Drop: 0
|
[!!] If you die in hardcore mode, and click the 'delete world' button, the game crashes without a crash report. --177.3.48.101
[!] [SP] Minecraft is still unplayable in single player on low-end computers (32 bit processor and less than 2 GB of RAM) since 12w18a. Exploring the world leads to no response or after 10 minutes alone. --Manuelschi 17:19, 7 June 2012 (UTC)
Annoyances
Fixed/Skipped
Gameplay
Bugs
[X] since you can't get an enchantment higher than 21 on the second slot in the enchantment table and also you can just adjust the enchantments on the last slot to an even number (...,22,24,26,28,30) with canging the number of bookshelfs it's impossible to do a level 23,25,27 or 29 enchantment.
[X] You can't use an item with right-click if you are looking directly at a mob. --Mattrition 21:00, 7 June 2012 (UTC)
[X] when you enter a nether portal, the second you arrive in the nether/overworld the portal starts moving your screen again to send you back. In 1.2.5, when you arrived you first had to step out of the portal and then enter it again before it sent you back --League
[X] Respawn point is not the same. After dying (if you didn't sleep in bed yet) you'll respawn near the old respawn point, but not the same place (is this working as intended?). --Mkbu95 21:35, 7 June 2012 (UTC)
- That is exactly how it has always worked --Mattrition 23:10, 7 June 2012 (UTC)
Annoyances
[A] [Cr] Fired arrow entities can not be picked up. Can be seen at 1:35 in this video. --Nathan2055 18:29, 7 June 2012 (UTC)
- This only happens in creative mode. Dinnerbone has tweeted that it is intentional. Changing to annoyance --Mattrition 19:02, 7 June 2012 (UTC)
[A] [Cr] Explosions don't knock you back in creative Darkmtbg2 12:45, 7 June 2012 (UTC)
- Big question here is, should this happen? -- Mustek 13:58, 7 June 2012 (UTC)
[A] Superflat worlds are annoyingly full of slimes. --IntKecsk 15:02, 7 June 2012 (UTC)
- Although "slime hell" is a lovely way to put it, I altered the report for clarification :) --Mattrition 15:08, 7 June 2012 (UTC)
Fixed/Skipped
Blocks
Bugs
[X] When collecting Mushroom blocks with Silk Touch it will not preserve the damage value. TorchicBlaziken 23:49, 2 June 2012 (UTC)
[X] There are a few lines of code in the class for the End Portal block (the actual portal itself, not the frame) that prevent the creation of End Portals in the Nether or End except for like a split second after the Ender Dragon dies, even though this doesn't matter because you can't even make them in Survival. This only serves to prevent the player from replacing an End Portal in the End after a player in Creative destroys them. TorchicBlaziken 22:39, 7 June 2012 (UTC)
[X] When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. TorchicBlaziken 23:59, 2 June 2012 (UTC)
[X] redstone cannot be placed on top of the upper half of slabs. For clarity look at this picture. As you can see I can't place dust on the middle one --League
- Redstone also cannot be placed on upside down stairs. --CaMoreno3 12:51, 7 June 2012 (UTC)
[X] [SP] Buckets still don't pick up or place water within the spawn protection. BFeely 12:44, 7 June 2012 (UTC)
[X] Tripwires don't register entities (items,blocks) if thrown between the the hitboxes. Darkmtbg2 13:09, 7 June 2012 (UTC)
[X] Tripwires on the side of connected hooks still trigger those hooks. Bottom wire is not connected, still triggers -- Mustek 13:50, 7 June 2012 (UTC)
[X] Tripwires can be piled and don't drop when you break the underlying wire, being stuck in mid-air-- Scipio 89.202.137.241 14:58, 7 June 2012 (UTC)
- This is intentional. -- Mustek 15:00, 7 June 2012 (UTC)
- Are yous sure ? Because, if so, why would the rope break when you break the block underneath and not when you break the wire underneath ? -- Scipio 80.236.119.167 20:16, 7 June 2012 (UTC)
- Because it shouldn't break when the block underneath is broken. That was confirmed to be a bug. --Moxxy 21:05, 7 June 2012 (UTC)
[X] Switching tools while mining blocks creates visual mining that is not player controlled, video. It is difficult to tell if this is related to the new breaking animation or if it was always this way and just never noticed. LB 19:45, 7 June 2012 (UTC)
- Pretty sure this is a new bug. Couldn't reproduce on 1.2.5. 69.113.144.41 20:55, 7 June 2012 (UTC)
You can't see the end portal on Minecraft snapshot 12w23b.
Annoyances
[A] Once connected to tripwire hooks, the string hitbox should scale down horizontally to better represent their actual size, similar to levers, buttons and fences. As of now, their hitboxes are probably 8 times what they should be. A smaller hitbox would also make them more difficult to see, as a player simply looking down while walking will see the change from the grass hitbox to the string one. A smaller one might circumvent that. --CaMoreno3 12:09, 7 June 2012 (UTC)
[A] You can't see the end portal if you're under it. --Mkbu95 21:39, 7 June 2012 (UTC)
- This has been part of the End Portal design since it was introduced. This is most likely to show that you can jump up through the bottom of the portal. --King Starscream 21:56, 7 June 2012 (UTC)
[A!] Cobwebs still slow you down while you are flying in Creative Mode. They are currently the only thing in your way of flying quickly all over the place since the bug where water slowed you down was fixed. It's a pain flying around abandoned mineshafts because of this. TorchicBlaziken 22:00, 7 June 2012 (UTC)
[A] Torches can be placed on top of upside-down stairs but not on top of upside-down slabs (inconsistency). LB 19:47, 7 June 2012 (UTC)
Fixed/Skipped
Items
Bugs
[X] When switching to a map whilst in a boat, the left arm appears over the map.-RabidOwl
- screenshot --Mattrition 19:48, 7 June 2012 (UTC)
[X] [Cr] If you try to shift-click armor into the survival inventory in creative mode it just disappears. -anomaly452
[X] Emerald ore doesn't smelt in furnaces.-irunor, 19:47, 7 June 2012 (UTC)
- Fixed as per information provided byUser:Trecongs --Moxxy 21:05, 7 June 2012 (UTC)
[X] When smelting Redstone and Lapis Lazuli ore, it only gives one Redstone Dust or Lapis Lazuli. TorchicBlaziken 22:42, 7 June 2012 (UTC)
Annoyances
[A] A golden apple made from gold ingots should exist for consistency's sake. Obviously, they would be powered half way between the gold nugget apple and gold block apple.--CaMoreno3 12:12, 7 June 2012 (UTC)
- The discussion about whether or not this annoyance belongs has been moved to the talk page. Please post any further comments there. --CaMoreno3 22:23, 7 June 2012 (UTC)
World Generator
Bugs
[X] Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)
Annoyances
[A] Ever since Minecraft 1.1, surface strongholds can no longer generate because the part that goes above ground is deleted. I think this is a bug because a surface stronghold was featured in Jeb_'s first screenshot of strongholds which leads me to believe that surface strongholds are an intentional feature of the game that was accidentally removed.
- This cannot been proven to be a bug. All features in screenshots are subject to change. That particular picture was released long, long before strongholds were implemented and when they finally were Mojang was completely aware of them not having entrances (hence the glass towers). Requesting removal. --Moxxy 22:00, 7 June 2012 (UTC)
- Downgraded to annoyance. --CaMoreno3 22:40, 7 June 2012 (UTC)
Fixed/Skipped
Mobs/NPCs/Animals
Bugs
[X] You can trade with a dying villager, and the GUI will not close once the villager is dead. You can even trade with villagers if you are a village aggressor. TorchicBlaziken 21:50, 7 June 2012 (UTC)
[X] [Su] If you hit a wolf and there is another wolf next to it, they will both start to attack but after about 2 seconds the wolf you hit will stop attacking. The other wolf will continue to attack. --Mattrition 21:10, 7 June 2012 (UTC)
[X] Ocelots don't run away from you and ignore your fish when they are standing in tall grass
[X] Sometimes NPC villagers disappear and don't spawn back --JerryLT
- confirmed, my npc was in a house and suddenly it was gone. it hadn't been killed. --League
[X] Zombies and Creepers (not Skeletons) are less persistent than used to be. They stop tracking target if it is not in the line of sight. Video showing the difference
- I noticed this too, but it only happens in creative mode. not is survival/hardcore
- It happens for me in survival mode too
[X] When creating a new world, occasionally Ocelots or wolves will spawn in large numbers infinitely and follow you about the world. It is so far unreproducible and independent of the world seed or game mode. This has been happening to a few people since the last real release. One example is this reddit post. --Mattrition 20:23, 7 June 2012 (UTC)
[X] Pigs still use the old method for item drops which means they only drop 0-2 meat. Cows and chickens use the new method which allows them to always drop at least one meat. This oversight has caused the pig to decline in usefulness since beef was added. TorchicBlaziken 22:54, 4 June 2012 (UTC)
[X] Mobs, including the player, can breathe under lava. TorchicBlaziken 20:41, 1 June 2012 (UTC)
- I think it have been like that for ages, not only this version.-- Sks0315
- I am aware of this. It is a very old oversight that has existed for as long as lava has and it is surprising that it still has not been fixed yet. TorchicBlaziken 20:59, 2 June 2012 (UTC)
- Someone said it was so ghasts wouldn't drown in lava since they can fly through it. Make it so everything runs out of breath in lava but make ghasts skip breath check entirely or have a higher breath stat / permanent potion effect. Obviously, a pain in the rear to the devs though -- Lucifer_LLS 02:39, 5 June 2012 (UTC)
- It wouldn't be a pain at all, there's already flag which determines whether a specific type of mob can breathe underwater, which is used for squid. TorchicBlaziken 21:50, 7 June 2012 (UTC)
- I agree with TorchicBlaziken. This is definitely something unintentional that is just around because it has not been fixed. --Moxxy 22:00, 7 June 2012 (UTC)
[X] If you interact with a villager while holding a usable item, it will use the item.
Annoyances
[A] The arrangement of blocks required to create a Golem does not include air surrounding the Golem, or something for the Golem to stand on. Buildings made of blocks of snow and iron can be griefed by players, or worse, Endermen, simply by placing pumpkins on them. If it is an Iron Golem that is unintentionally created, then this results in a big waste of iron.
Fixed/Skipped
Graphical/Lighting
Bugs
[X] When respawning after death, the player's skin reverts to the default skin. This is fixed by exiting and re-entering the world. --Mattrition 19:37, 7 June 2012 (UTC)
- confirmed in single and multiplayer
[X] When respawning after death, the player's view can go crazy for 1 to 2 seconds. This is characterized by the view zooming in and out quickly and the lack of block rendering. --Mattrition 21:16, 7 June 2012 (UTC)
[X] Upside-down slabs with blocks on them still have incorrect lighting. Example -- Mustek 13:35, 7 June 2012 (UTC)
[X] in single and multiplayer, mobs/villager/animal/other players seem to walk in front of their minecart while riding one. --League
[X] Graphical glitches related to placement of bottom-half and top-half slabs. The image here shows bottom-half slabs with a "curb" of top-half slabs. Block updates nearby cause graphical glitches and invisible surfaces on neighboring blocks. --Mattrition 12:59, 7 June 2012 (UTC) via this reddit post (further description there)
[X] Some chunks do not render even when you are close to them in singleplayer. Happens when both walking or flying around. Pic when flying
- They should update when close to them. Darkmtbg2 11:57, 7 June 2012 (UTC)
[X] When firing a fully charged arrow long distances, the arrow and the fully charged "spark animation" seem to go at different trajectories. --CaMoreno3 17:45, 7 June 2012 (UTC)
- I can't say I notice this issue when I do it myself. Maybe its more obvious if you are watching someone else firing an arrow? --Mattrition 19:37, 7 June 2012 (UTC)
- Try building a tall column, fire at it from a large distance and watch where the "spark animation" lands, then approach the column to see where the arrow actually landed. This is easier to do in creative mode. --CaMoreno3 21:41, 7 June 2012 (UTC)
Annoyances
Fixed/Skipped
Sounds
Bugs
[X] The following sounds do not play: --CaMoreno3 13:39, 7 June 2012 (UTC)
- Water flowing
- Lava popping
- Fire
- Nether Portal
- Thunder
- Rain in extreme hills biome --Kumasasa 17:53, 7 June 2012 (UTC)
Annoyances
Fixed/Skipped
Menus
Bugs
[X] World entries in the world selection menu show not the current game mode, but the game mode selected when the world was created. (Game mode was changed via \gamemode) --IntKecsk 13:02, 7 June 2012 (UTC)
[X] After changing the default gamemode in the server prompt. the next time the server is started, the default gamemode has reverted to the old gamemode.
Annoyances
Fixed/Skipped
In-Game Interfaces/HUD
Bugs
[!] After typing 19 characters in a line in a book, a Section Sign (§) appears at the end of the line, and the next line starts flashing 0 and 7 instead of the cursor. Example gif
- Additionally, typing only 17 characters on the first line shifts the entire line to the next line. --Txtsd 18:21, 7 June 2012 (UTC)
[X] [Cr] The "destroy item" tooltip appears on other pages in the creative inventory. Example -- Mustek 13:43, 7 June 2012 (UTC)
[X] [Cr] Can't hold ← Backspace to erase the search in the creative inventory. -- Mustek 14:27, 7 June 2012 (UTC)
[X] [Cr] When holding a map in creative mode, the "Building Blocks" and "Decoration Blocks" tabs show a black background instead of a white one. When clicking on either of the 2 tabs, the black background disappears on the current tab.. The "Building Blocks" tab has the black background at first, but then turns to white when clicking on the "Decoration Blocks" tab only. When the "Building Blocks" tab is selected, the "Decoration Blocks" tab has a black background.
Annoyances
[A] when you are writing a book and notice that a few lines back you made an error, you need to delete everything in order to undo the error.
[A!] English letters in the "glyph_XX.png" series of font images do not resemble those in default.png. Those png files could simply be edited to match default.png, or even be made into a higher resolution version of the default font because it is 16x16 instead of just 8x8. I am not used to this font and it ruins Pirate English for me. TorchicBlaziken 21:53, 7 June 2012 (UTC)
Fixed/Skipped
Language/Text Files
Bugs
Annoyances
[A] The options.farWarning2 line in en_US.lang reads "for 'Far' render distance (you have 32 bit)". In American English, apostrophes are not used as quotation marks. TorchicBlaziken 21:38, 7 June 2012 (UTC)
[A] Australian English contains the following (possibly racist) incorrect translations: --CaMoreno3 14:31, 7 June 2012 (UTC)
- All oak items are called "Eucalyptus"
- "Furnace" is translated as "Barbie"
- "Minecart" is translated as "Holdenn"
- "Minecart with Chest" is translated as "Holden Ute"
- "Minecart with Furnace" is translated as "Minecart with Barbie"
- "Spawn Cave Spider" is translated as "Spawn Funnel Web"
- "Spawn Squid" is translated as "Spawn Blue-Ringed Octopus"
- "Food" is translated as "Tucker"
- "Fish" is translated as "Barramundi"
- "Shovel" is translated as "Spade"
- "Leather Tunic" is translated as "Leather Jacket"
- "Leather Pants" is translated as "Leather Trousers"
- "Leather Boots" is translated as "Leather Thongs"
- All chain items are called "Chainmail"
- "Chain Chestplate" is translated as "Chainmail Chest"
- "Golden Helmet" is translated as "Golden Cork Cap"
- "Default" is translated as "Same Same"
- "Superflat" is translated as "Real flat"
- "Statistics" is translated as "Check ya stats?"
- This is someone's attempt at creating a joke language akin to Pirate or Klingon by using Australian slang. I don't think Australian players seriously require a language other than English. Whether its an acceptable joke language is another question --Mattrition 14:36, 7 June 2012 (UTC)
- I'm of the opinion that both Australian and Canadian English should be removed. Though they may be jokes, some may still take offence to them as they target a specific group of people. Pirate Speak does a good example of a tasteful "joke language" as it is (more or less) a universally recognized dialect that does not specifically target any real people. --CaMoreno3 14:46, 7 June 2012 (UTC)
- Having only one english language and only one french language (and removing all the double-triple languages as well) could be an idea. Since they pretty much are the same so far (despite the racist contents added weekly by griefers). If the Australian English is a "joke" language, I totally don't find it any funny and I'm not even from Autralia. This problem seems occur only with canadian/australian english. Most of the other languages haven't been reported.