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Mojang has an official bug tracker and does not track bugs for any editions of Minecraft on this wiki. Please use the appropriate bug tracker to report and view current bug reports.

Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.


For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
Issues
Full releases
Pre-releases
Weekly releases

Crashing/System

Bugs

[!!] [?] Using the pick block feature on ice causes the ice to make its breaking noise and the game crashes without any error report. --50.47.95.30

  • Doesn't seem to happen in creative mode. Can you confirm the gamemode please? -- Mustek 13:38, 7 June 2012 (UTC)
  • I am not sure what other gamemode this could be from :s ... --Mattrition 13:41, 7 June 2012 (UTC)

[!!] AWT on SMP error regardless of nogui flag (same as 12w22a, issue still present even though it was marked fixed). Takes about five minutes to happen, then the server becomes unresponsive.

  • Note, prior to 12w16a, SMP worked fine on the same platform. --Inertia

[!!] Running Minecraft SMP on OpenJava 7, the server starts then crashes after a while. Here's what happens in the console:

And here is the crash report:

[!!] If you die in hardcore mode, and click the 'delete world' button, the game crashes without a crash report. --177.3.48.101

[!] [SP] Minecraft is still unplayable in single player on low-end computers (32 bit processor and less than 2 GB of RAM) since 12w18a. Exploring the world leads to no responce or after 10 minutes alone. --Manuelschi 17:19, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay

Bugs

[!] In a single player Survival world, typing /gamemode 1 does nothing, even with Allow Cheats turned on. --Txtsd 17:27, 7 June 2012 (UTC)

  • I cannot reproduce this bug. Switching game modes works for me on both creative and survival worlds. Check your spelling and check if cheats are indeed on. --CaMoreno3 17:36, 7 June 2012 (UTC)

[X] when you enter a nether portal, the second you arrive in the nether/overworld the portal starts moving your screen again to send you back. In 1.2.5, when you arrived you first had to step out of the portal and then enter it again before it sent you back --League

[X] When firing a fully charged arrow long distances, the arrow and the fully charged "spark animation" seem to go at different trajectories. --CaMoreno3 17:45, 7 June 2012 (UTC)

Annoyances

[A] [Cr] Explosions don't knock you back in creative Darkmtbg2 12:45, 7 June 2012 (UTC)

  • Big question here is, should this happen? -- Mustek 13:58, 7 June 2012 (UTC)
  • Maybe, some people want to launch themselves from the TNT cannon. --IntKecsk 14:35, 7 June 2012 (UTC)
  • A better solution might be to negate explosion physics when the player is flying. -- Mustek 14:59, 7 June 2012 (UTC)

[A] Superflat worlds are annoyingly full of slimes. --IntKecsk 15:02, 7 June 2012 (UTC)

  • Although "slime hell" is a lovely way to put it, I altered the report for clarification :) --Mattrition 15:08, 7 June 2012 (UTC)

Fixed/Skipped

Blocks

Bugs

[X] redstone cannot be placed on top of the upper half of slabs. For clarity look at this picture. As you can see I can't place dust on the middle one --League

  • Redstone also cannot be placed on upside down stairs. --CaMoreno3 12:51, 7 June 2012 (UTC)

[X] [SP] Buckets still don't pick up or place water within the spawn protection. BFeely 12:44, 7 June 2012 (UTC)

  • What game mode are you playing on? This is normal on multi-player, but should not happen in single-player. --CaMoreno3 12:46, 7 June 2012 (UTC)
    • Playing on single-player. Updated bug tag to reflect that. BFeely 13:05, 7 June 2012 (UTC)

[X] Tripwires don't register entities (items,blocks) if thrown between the the hitboxes. Darkmtbg2 13:09, 7 June 2012 (UTC)

[X] Tripwires on the side of connected hooks still trigger those hooks. Bottom wire is not connected, still triggers -- Mustek 13:50, 7 June 2012 (UTC)

[X] Tripwires can be piled and don't drop when you break the underlying wire, beeing stuck in mid-air-- Scipio 89.202.137.241 14:58, 7 June 2012 (UTC)

  • This is intentional. -- Mustek 15:00, 7 June 2012 (UTC)

Annoyances

[A] Once connected to tripwire hooks, the string hitbox should scale down horizontally to better represent their actual size, similar to levers, buttons and fences. As of now, their hitboxes are probably 8 times what they should be. A smaller hitbox would also make them more difficult to see, as a player simply looking down while walking will see the change from the grass hitbox to the string one. A smaller one might circumvent that. --CaMoreno3 12:09, 7 June 2012 (UTC)

Fixed/Skipped

Items

Bugs

[X] The left arm is always over the map. But ONLY after you have opened the map in a boat -RabidOwl

[X] If you try to shoot an arrow, it will stop right in front of you and fall to the ground. Shortly after that, it "teleports" to where it was supposed to land. --177.3.48.101

  • This typically only happens under high amounts of lag. --CaMoreno3 17:47, 7 June 2012 (UTC)

Annoyances

[A] A golden apple made from gold ingots should exist for consistency's sake. Obviously, they would be powered half way between the gold nugget apple and gold block apple.--CaMoreno3 12:12, 7 June 2012 (UTC)

  • Seems like it's not going to happen according to this tweet by dinnerbone. -- Mustek 13:55, 7 June 2012 (UTC)
  • Yeah, I was the one that asked him. I'm still keeping my fingers crossed though! --CaMoreno3 13:57, 7 June 2012 (UTC)

Fixed/Skipped

World Generator

Bugs

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals

Bugs

[X] Ocelots don't run away from you and ignore your fish when they are standing in tall grass

[X] Sometimes NPC villagers disappear and don't spawn back --JerryLT

[X] Zombies and Creepers are less persistent than used to be. They stop tracking target if it is not in the line of sight.

Annoyances

Fixed/Skipped

Graphical/Lighting

Bugs

[X] Upside-down slabs with blocks on them still have incorrect lighting. Example -- Mustek 13:35, 7 June 2012 (UTC)

[X] in single and multiplayer, mobs/villager/animal/other players seem to walk in front of their minecart while riding one. --League

  • Picture of this with a pig for clarity: [1] -- Mustek 13:41, 7 June 2012 (UTC)

[X] Graphical glitches related to placement of bottom-half and top-half slabs. The image here shows bottom-half slabs with a "curb" of top-half slabs. Block updates nearby cause graphical glitches and invisible surfaces on neighbouring blocks. --Mattrition 12:59, 7 June 2012 (UTC) via this reddit post (further description there)

[X] Some chunks seems glitched if you are flying but displayed as normal on it. (Creative, Large Biomes)(possibly related with terrain generator). pic

  • Chunk error I think its called. They should update when close to them. Darkmtbg2 11:57, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds

Bugs

[X] The following sounds do not play: --CaMoreno3 13:39, 7 June 2012 (UTC)

  • Water flowing
  • Lava popping
  • Fire
  • Nether Portal
  • Thunder
  • Rain in extreme hills biome --Kumasasa 17:53, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Menus

Bugs

[X] World entries in the world selection menu show not the current game mode, but the game mode selected when the world was created. (Game mode was changed via \gamemode) --IntKecsk 13:02, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD

Bugs

[X] [Cr] The "destroy item" tooltip appears on other pages in the creative inventory. Example -- Mustek 13:43, 7 June 2012 (UTC)

[X] [Cr] Can't hold ← Backspace to erase the search in the creative inventory. -- Mustek 14:27, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Language/Text Files

Bugs

Annoyances

[A] Australian English contains the following (possibly racist) incorrect translations: --CaMoreno3 14:31, 7 June 2012 (UTC)

  • All oak items are called "Eucalyptus"
  • "Furnace" is translated as "Barbie"
  • "Minecart" is translated as "Holdenn"
  • "Minecart with Chest" is translated as "Holden Ute"
  • "Minecart with Furnace" is translated as "Minecart with Barbie"
  • "Spawn Cave Spider" is translated as "Spawn Funnel Web"
  • "Spawn Squid" is translated as "Spawn Blue-Ringed Octopus"
  • "Food" is translated as "Tucker"
  • "Fish" is translated as "Barramundi"
  • "Shovel" is translated as "Spade"
  • "Leather Tunic" is translated as "Leather Jacket"
  • "Leather Pants" is translated as "Leather Trousers"
  • "Leather Boots" is translated as "Leather Thongs"
  • All chain items are called "Chainmail"
  • "Chain Chestplate" is translated as "Chainmail Chest"
  • "Golden Helmet" is translated as "Golden Cork Cap"
  • "Default" is translated as "Same Same"
  • "Superflat" is translated as "Real flat"
  • "Statistics" is translated as "Check ya stats?"
  • This is someone's attempt at creating a joke language akin to Pirate or Klingon by using Australian slang. I don't think Australian players seriously require a language other than English. Whether its an acceptable joke language is another question --Mattrition 14:36, 7 June 2012 (UTC)
  • I'm of the opinion that both Australian and Canadian English should be removed. Though they may be jokes, some may still take offence to them as they target a specific group of people. Pirate Speak does a good example of a tasteful "joke language" as it is (more or less) a universally recognized dialect that does not specifically target any real people. --CaMoreno3 14:46, 7 June 2012 (UTC)
  • Having only one english language and only one french language (and removing all the double-triple languages as well) could be an idea. Since they pretty much are the same so far (despite the racist contents added weekly by griefers). If the Australian English is a "joke" language, I totally don't find it any funny and I'm not even from Autralia. This problem seems occur only with canadian/australian english. Most of the other languages haven't been reported.

Fixed/Skipped

References

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