Minecraft Wiki
Advertisement
Read this 
Mojang has an official bug tracker and does not track bugs for any editions of Minecraft on this wiki. Please use the appropriate bug tracker to report and view current bug reports.

Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.


For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
Issues
Full releases
Pre-releases
Weekly releases

Crashing/System

Bugs

[!!] When reloading a world, sometimes worlds will be blank, nothing generates, sometimes results a crash. It is annoying when you have a "holy" world and then this bug happens. 50.99.220.1 22:47, 25 May 2012 (UTC)

There have been many similar reports of the same issue. All have been moved to the talk page. Commonly reported symptoms are:
  • empty worlds
  • falling past y=-64 without dying
  • mobs also falling
  • spawning under bedrock
  • spawning 'inside' blocks - move the right way, and you enter the world normally, guess wrong and you fall out of the world
A possible temporary fix:
  • Backup your world file before trying this, but for a temporary fix navigate to the world that is broken and delete the "level.dat_old" file ;)
For further information, please see the talk page.--Simons Mith 16:03, 28 May 2012 (UTC)


[!!] [?] Hitting Save and Quit to title crashes game. --Shikamaru123 22:26, 25 May 2012 (UTC)

  • unable to reproduce. Possibly a linux problem. I I am running windows 7, so somebody with Linux help.
  • Running Ubuntu 12.04LTS, unable to reproduce. --Squirrel96


[!!] When logging in to minecraft, it froze and is now displaying an "Updating Minecraft" screen with the words "Done Loading" below and a partial full progress bar.

  • This page is for purchased minecraft ONLY. Vote to remove. <MCKMan> 16:15, 25 May 2012 (UTC)
  • This is a bug caused by your Anti-Virus program, to fix it temporarily disable your AV protection. --SoaringChris137 21:46, 25 May 2012 (UTC)
  • every now and again someone posts one of these. Vote to remove it. --Mattrition 12:47, 27 May 2012 (UTC)
  • I'm not familiar with the signs of an unbought copy but if it is a sure sign this is a case where it can be removed without a vote. --Moxxy 12:53, 27 May 2012 (UTC)
  • I doubt it's an infallible sign of piracy, as anti-virus programs can cause similar misbehaviour. As a tech support problem, rather than posting on the bug tracker, better places to look for help are [Mojang's help pages] and [the Minecraft Help FAQ], and the many further resources linked from those two areas. If the OP can reproduce the problem and show what causes it, then posting the report could be helpful. But if they just want to work round it, probably better to try the support channels. --Simons Mith 15:28, 27 May 2012 (UTC)


[!!] When creating a new SP world sometimes, it crashes with this crash report:

  • I just wraped your crash report in the template, ok? ;D--201.68.164.89 22:01, 27 May 2012 (UTC)


[!!] When reloading a world generated in the 12w21b snapshot I get crash reports about exceptions in some server tick loop which make the world unplayable! The crash is always a variation on the same error about "Already decorating!!" --BrickVoid 22:30, 27 May 2012 (UTC):

Annoyances

[A] Server lag in single player games.

  • Issues in the Annoyances section should be labeled properly. Downgrading to annoyance. <MCKMan> 06:14, 26 May 2012 (UTC)

Fixed/Skipped

Gameplay

Bugs

[X] nether portal sounds don't play, the sounds when you're supposed to hear when near a portal and the sounds when the loading screen is on

[!] Game does not pause while in game(pause) menu allowing time to pass and monsters to still attack.

  • Not a bug, a known and expected consequence of switching the game to server-like mode even for single player. But Mojang acknowledge it's unpopular and are looking to give us our pause facility back. I don't have the citation about this handy, sorry. Think it was dinnerbone --82.69.54.207 18:54, 25 May 2012 (UTC)
  • This is a bug and somewhat major as it greatly deviates from the previous behaviour of the game being pauseable in SP. Reclassifying it as such. --EvilSeph 07:52, 27 May 2012 (UTC)
  • Just to say, if you think there is a better way in which we can classify these bugs between low and high priority ourselves instead of what we are trying to do here, then we'd love to know about it, so that we can help you sort through these huge lists easier! --Mattrition 11:21, 28 May 2012 (UTC)

[!] If you create a world, drop an item, and delete the world, then create another world with the exact same seed, the dropped items will be invisible but still available to pick up. This applies especially to bonus chests - if a player repeatedly deletes and starts new worlds with the same seeds, multiple bonus chests will appear close to each other.

[!] If you make a chest and then go to The Nether when you return the chest will be gone along with everything in it and any items in other chests that you moved or used for crafting reappear. This also happens if you go on long journeys and then come back.

[X] quiting while in the end while the enderdragon is still alive, will result in spawning a seccond enderdragon uppon reloading the world.

[X] [?] Skeletons, Zombies, and Zombie Pigmen are immune to splash potions.

  • Which type? Those three enemies are undead and therefore immune to certain types of splash potions. --Moxxy 01:47, 27 May 2012 (UTC)
  • Splash potions have reverse effects on the undead. Healing splash potions will harm them and poison splash potions will heal them. <MCKMan> 08:17, 27 May 2012 (UTC)
  • This requires a bit more testing by someone, bug to me its pretty clear that the user got a bit confused by the special circumstances of undead. --Mattrition 11:21, 28 May 2012 (UTC)

[X] Using TNT-Cannons or entering the end from a self placed portal sometimes kicks the player with the message "You moved too quickly :( (Hacking?)". It can even happen to OPs or in single player. You can get kicked from your single player world! There should at least be an option to turn it off in the server.properties.

[X] The End Poem shows every time after entering the End Portal in The End, not just once after defeating the Ender Dragon. --Kumasasa 07:07, 27 May 2012 (UTC)

[X] Logging in to a single player world in offline mode results in the player being back at spawn and with an empty inventory. Probably due to "Player" being different than the username for online mode.

Annoyances

[A!] Trading is absolutely unbalanced and can be game breaking. Some examples:

  • emerald ore is around twice as rare as diamond in hills biomes, so a compass costs around 10 emeralds = 20 diamonds, on the other hand, you can get 1 emerald for 25 paper ,which is cheap when having a sugar cane farm.
  • Diamond tools last 8 times longer and are faster than iron ones, but only cost around 30% more than iron when buying it from the blacksmith.they should be at least 8 times more expensive.
  • most extreme one is endereyes, since they might be hard to get at the beginning, but both ingredients are easily farmable, so that a 2:1 trade ratio will give you nearly unlimited emeralds when having a blaze and endermen farm.
  • you need 3 diamonds to trade one emerald, but at the same time you get it for 25 paper.
  • on the end, it might take totally away the need for mining, since you can basically beat the game/ enderdragon with an wheat or sugar cane farm near a village
  • easiest way to fix this might be to open a discussion on reddit/minecraft for balanced trading rates and to let the villagers adjust their prices simply from supply and demand
  • One iron axe is certainly not worth 7 emeralds, 3 bread aren't worth 1 emerald... Calinou - talk × contribs » 14:30, 25 May 2012 (UTC)
  • Probably to encourage you to keep on farming and mining. - Mustek 12:18, 26 May 2012 (UTC)
  • Farming and mining != Nolifeing, sorry. It's still unbalanced. Calinou - talk × contribs » 16:46, 27 May 2012 (UTC)
  • At the moment I completely agree with Calinou, but this is surely just an early 'proof of concept' version of the trading system. I mean, it's obvious the prices bear no resemblance to items' established in-game values. But I actually think the trading system's main weakness is the usual one merchants in computer games seem to have; they have infinite liquidity and infinite stock. If you've got 20 stacks of wheat, you can get a stack of emeralds. For 1,000 stacks, you can get 50. Combine that with the current crazy prices and it utterly scrambles game balance. If you had sane pricing, and the NPCs had limited stock or a limited production rate and limited cash for buying items from the player, the damage to the game economy would be greatly mitigated. --82.69.54.207 23:29, 27 May 2012 (UTC)

[A!] The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc., to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa

[A] Running a local server does not work. Very annoying. Please fix ASAP. (Or, please show a tutorial on how to set one up!)

  • Singleplayer is done through a local server, but there's no way you can invite someone if that's what you mean. - Mustek 17:14, 25 May 2012 (UTC)
  • I think that this feature hasn't been implemented yet, perhaps it will be implemented soon. --Wormy14 19:36, 25 May 2012 (UTC)
  • Please explain, I've running a server and a client on one machine very well. --Kumasasa 06:48, 26 May 2012 (UTC)

[A] Sometimes, the new Pyramids do not spawn at all!

  • You mean you haven't come across one yet? This is an awful report: No info, just a confusing complaint. Vote to remove. --Mattrition 12:40, 27 May 2012 (UTC)
  • Yes, there's simply no point keeping this report as it currently is. How do you prove the problem, how do you reproduce it? Give the OP a day or two to respond, and if no further data comes up we might as well remove the report. --82.69.54.207 23:40, 27 May 2012 (UTC)

Fixed/Skipped

[F] [X] Shot arrows scoot up to the top of the block it was shot on.

[F] [X] On a server running 12w21b, when logging off, the "Disconnect" button says "Save and Quit to title," which is meant for single player mode. - palmertm

[F] [X] [Cr] In the new Creative Inventory in the tab Redstone there is the Redstone Torch in off mode and when you place it it will be off until you place a block near it.

  • That's a major annoyance?? I vote to downgrade. --82.69.54.207 18:54, 25 May 2012 (UTC)
  • Second vote to downgrade; isn't entirely an annoyance, as it allows you to place redstone torches in prebuilt circuits without pulse-activating them. 90.45.157.143 09:53, 26 May 2012 (UTC)
  • (Merged Duplicate) I was looking in the creative mode new inventory when i looked under redstone there is an off state redstone torch and it does nothing, to find redstone torch it is under decoration.
  • To clarify this, the off-state redstone torch is a technical block and it shouldn't be obtainable. <MCKMan> 15:14, 25 May 2012 (UTC)

Blocks

Bugs

[X] When mining blocks there is a chance it will not drop what the block is. (ie. Mining stone will be dropped as a dirt block) --easton39 12:09, 28 May 2012 (UTC)

[X] in the new snapshot, when you mine a block, the loot will become invisible before it touches the ground. it's still there. it's just invisible. very frustrating because you sometimes get the idea that the mined block didn't drop anything. I know for sure it happens with the new emerald ore block.

[X] Blocks placed in empty chunks in the end are invisible until reconnecting.

[X] Locked Chests have a purple texture all over as a result of the old Chest textures being removed. ISQ Talk 16:14, 25 May 2012 (UTC)

  • There's no legit way to obtain these, so not a bug. - Mustek 17:15, 25 May 2012 (UTC)
  • It is a bug, even if it is not possible to legitly obtain them. Also, if you read the instructions at the top, you would know that {{bl|?}} ([?] ) is NOT to be used for "not a bug". LikeLakers2 20:07, 25 May 2012 (UTC)
  • I just opened up Snapshot 12w21b and used /give MegaScience 95. It gave me the item. This is all Vanilla - No third party programs, modifications, or hacking. It does use Cheats, but it is obtainable in the default game. Therefore, it belongs here to some extent. MegaScience 13:46, 27 May 2012 (UTC)
  • You can also get a load of technical blocks using the /give command that behave weirdly and can be completely useless. But we are not listing the ability to get any of these items as bugs. That's just how that cheat command works; it's originally designed as a debugging tool and we should treat it as such. --Mattrition 13:35, 28 May 2012 (UTC)

[X] It's a feature that mushrooms can't be planted in sunlight other than on Mycelium, but there is a bug where mushrooms cannot be planted in moonlight, either. TorchicBlaziken 20:51, 25 May 2012 (UTC)

  • Yeah, the game thinks that the light outside during night time is still 15. <MCKMan> 06:19, 26 May 2012 (UTC)

[X] Water buckets may fail to pour in certain chunks, apparently within close proximity of the spawn point, then magically refill if you right click again, or you close and reopen your world. See http://www.youtube.com/watch?v=Vv7ket0oXyc for an example. BFeely 00:12, 27 May 2012 (UTC)

[X] Sometimes redstone torches will burn out until a game/server restart. It seems like it get caused by the "/time set" command.

Annoyances

[A] Minecraft keeps deleting blocks placed in a specific area, when I move too far away or leave the world.

[A] If redstone wire is placed on the side of a block and there is a dispenser underneath the side of the block the redstone wire will attach to the dispenser.

  • What do you mean by "attach"? Do you mean that redstone can be placed on a dispenser? Dispensers are solid blocks and redstone is supposed to be placed on solid blocks. This allows for compact redstone contraptions using dispensers (see Etho's brewing room).It doesn't sound like an issue to me. Vote to remove. <

MCKMan> 06:22, 26 May 2012 (UTC)

[A] when standing too close to the spot where you are trying to place a block (as in being in contact with the edge of where the block will be) can cause it to flicker and disappear instantly. ExDeuce 21:22, 25 May 2012 (UTC)

[A] Dispensers only place/pick up fluid on the upward edge. Maybe place on upward edge, pick up on downward edge? --Dsteinkoenig 00:01, 26 May 2012 (UTC)

  • Then again, would mess up buttons. --Dsteinkoenig 00:03, 26 May 2012 (UTC)

[A] Mushrooms seem to spawn on top of leaves, even in direct sunlight. Only observed with red mushrooms ExDeuce 08:40, 26 May 2012 (UTC)

[A] Snow disappears a tick later than the block below of it. Seems to be one of the known "lagging" issues. --91.60.251.24 14:23, 26 May 2012 (UTC)

[A] Mushrooms cant be placed on any block other then mycelium

  • You misspelled mycelium. And this is a feature. Jeb made it so that mushrooms in daylight can only be placed on that block. <MCKMan> 17:04, 25 May 2012 (UTC)
  • Downgraded, that's intended. --Galaxy_2Alex (Talk)
  • I kinda feel this should be removed altogether because its just plain wrong. You can place mushrooms not on other blocks if its dark enough. --Mattrition 11:51, 28 May 2012 (UTC)

[A] Long distance redstone circuits seem to not work properly in this version, they've always worked fine though now the working distance has been just about halved. The signal issue occurs at any repeater where it will not respond after the signal has traveled a certain distance. Max distance I got was around 158 blocks when the circuit usually works spanning up to around 283 blocks. Even more than 280 blocks would be great in the next version as I can expand the circuit even bigger. (sorry if I've formatted this wrong its my first ever bug report) Chris 121.219.230.247

[A] If you jump on a planted farmland block, sometimes wheat doesn't disappear and is still growing on dirt. Further more it is possible to plant grass on farmland (but i think, the second point is rather an opinion; should be discussed). --91.49.40.238 11:38, 27 May 2012 (UTC)

  • WEED? Really, dude? Weed? ಠ_ಠ. It's "Wheat". Corrected for clarity. <MCKMan> 13:48, 27 May 2012 (UTC)
  • Thank you for correcting. I just misspelled something in an abstruse way :) --91.49.30.46 14:46, 27 May 2012 (UTC)

Fixed/Skipped

Items

Bugs

Annoyances

[A!] There are so many items that lack value and yet, we end up relying on a new ore for the villager trading system. It's almost as if there was a desperate attempt to add a new ore into the game. It's been said that all items will have a use, but I still see them being useless. There are plenty of other ores that could benefited us more. Gold, is a rather useless item and is often avoided. It's no reason why it finally couldn't get its shine with the new trading system. Another words, please make all items become useful before you start adding new ones. (Trenix 14:44, 26 May 2012 (UTC))

  • I second that. We should use gold as currency, maybe crafting golden coins with gold.--201.68.164.89 18:10, 26 May 2012 (UTC)
  • I was thinking about gold nuggets. That way gold nuggets and even gold ingots will carry much value. It'll also make plenty of sense because they are commonly used as currency to begin with. Would be cool trading like ingots are the value of a dollar and nuggets are cents. That's something you can't do with emeralds.(Trenix 01:11, 27 May 2012 (UTC))
  • I second that, too! It's still an opinion, but also an annoyance in terms of the unbalanced values of items. --91.49.40.238 11:48, 27 May 2012 (UTC)
  • Since a lot of people agree this is an issue, I'll give it major annoyance status (I think its a good point to make, too) --Mattrition 12:40, 27 May 2012 (UTC)

[A] Flint and Steel is called "Flint and Steel" but the recipe requires the steel above and diagonal to the flint (e.g. as if it were called "Steel and Flint"). It's just unintuitive. Please change the recipe to work with flint and steel placed anywhere in the crafting area. 68.189.148.32 20:45, 26 May 2012 (UTC)

[A] [Cr] On-state Redstone Torch is missing, only Off-state torch is there. ISQ Talk 14:52, 25 May 2012 (UTC)

  • The On-state Redstone Torch is located under the "Decoration Blocks" section. --Kingy98 15:25, 25 May 2012 (UTC)
  • The On-state Redstone Torch is under Decoration, but it shouldn't be, as it is a REDSTONE torch. --DrPepperFreak 16:05, 25 May 2012 (UTC)
  • Conflict of classification opinions it seems. For example, I deem torches a tool as much as any pick-axe, certainly not just decorative. Tabs will probably get shuffled next week 90.45.157.143 09:59, 26 May 2012 (UTC)

[A] Soul Sand is missing from the creative inventory.

[A] Monster Egg blocks (silverfish spawning blocks) are not all available in the creative inventory, only the Stone kind.

Fixed/Skipped

World Generator

Bugs

[!] When entering the End, you are kicked for moving too quickly, which is probably because when spawning in the End you always spawn at specific coordinates. When you relog you are in the same coordinates you were in the Overworld which means you fall into the Void. TorchicBlaziken 20:47, 25 May 2012 (UTC)

[!] [?] In rare cases blocks spawn in areas where they should not exist (ex. floating Glowstone close to spawn in World Seed 1)

  • I cannot seem to replicate this bug, do you have any coordinates?
  • I had the same issue in 12w18a. The glowstone that is generated is client-side and only graphically there (if you break it, it will yield the block it replaced e.g. If it generated over dirt, it will yield dirt). <MCKMan> 13:51, 27 May 2012 (UTC)
  • I think we need a bit more information. What were doing before it happened? Can you reproduce it yourself?

[X] Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

[X] Sometimes villages do not properly spawn (houses get cut off) and reloading the world sometimes creates a void with mobs in place or falling. Reloading it a few more times will fix this however.

[X] Large amounts of apples and saplings will spawn all over trees and bushes in both forest and jungle biomes, trees could be generating twice with the first being destroyed as the second overwrites it and the apples and saplings are droped when the leaves break. ExDeuce 08:44, 26 May 2012 (UTC)

[X] Pyramids can spawn in villages and overwrite parts of houses as seen in the seed 1 and at the coordinates X:-167 Y:73 Z:-276 ExDeuce 09:08, 26 May 2012 (UTC)

  • A much more extreme case occurs on the seed 6134004003088420500 at the coordinates x of 139, y of 76, and z of 235. In this case, the village and the pyramid mesh into each other[1]. --MegaScience 09:13, 28 May 2012 (UTC)

Annoyances

[A] If the difficulty is above peaceful sometimes mobs spawn inside the treasure room in the pyramid and blow up the treasures.

  • Yes, perhaps the sandstone floor should be replaced with sandstone top slabs. TorchicBlaziken 20:47, 25 May 2012 (UTC)
  • Slabs would prevent the pressure plate, though. Maybe just light the area very well. It's hard to find a balance, but mobs blowing up the treasure before you even get there is not good. --MegaScience 23:22, 25 May 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals

Bugs

[!] iron gollems don't spawn anymore on new generated worlds. tested on 4 words. 2 normal worlds and 2 super flat worlds.

[X] Slimes that spawn as a result of splitting a slime will pretty commonly (about a 1 in 5 chance) be the incorrect size. Examples: Splitting a large slime will sometimes produce small slimes, splitting a medium slime will sometimes produce large slimes, etc. Also occurs with Magma Cubes.

  • Unless a bug renders the game unplayable or nearly so, it's not a major bug. So this is not a major bug. --82.69.54.207 18:47, 25 May 2012 (UTC)
  • Sorry, I thought that bugs which causes a severe unbalance in the game also counted as major. Especially when a single medium slime eventually became 30+ large ones when it jumped into lava while following me.
  • Reclassifying as major. If all or most of the 30+ slimes actually can hurt you, then it is a major bug. Critical is what would be classifying as unplayable, not major. LikeLakers2 14:41, 26 May 2012 (UTC)
  • It's still not a major a bug. It leads to annoying situations, yes, but it won't screw your game up and you will be able to carry on just fine. Check this page for more information. --Mattrition 12:22, 27 May 2012 (UTC)

[X] villagers don't close doors anymore that are opened by the player. previously, when it was night and they all went inside. the doors were closed and when I entered, they automatically closed the door for me to keep mobs out. now the doors stay open and creepers walk in.

[X] All villagers that spawn are the regular brown farmer making it impossible to trade certain items. ExDeuce 18:35, 25 May 2012 (UTC)

  • Was reported in 12w21a as just a display glitch. i.e. they all appear as farmers even though all the villager types are actually present. Does quitting and reloading cause the villagers to reset to their true types? --82.69.54.207 18:47, 25 May 2012 (UTC)
    • No, but even different types spawned through random spawn egg selection will revert to the brown farmer skin with time. ExDeuce 19:59, 25 May 2012 (UTC)
  • They appear as they should when they are children and their textures in the .jar are correct also.

[X] Villagers appear to drop through a single layer of gravel when they bump into a wall while walking on gravel. This appears to be only visual, as their hitbox remains on the same level.

  • I've seen this since 12w19a, not with only with villagers but also various passive mobs, slimes (in superflat), zombies, and it probably affects other mob types too. --82.69.54.207 18:47, 25 May 2012 (UTC)
  • Not only gravel. Cobblestone too. 193.75.37.173 22:26, 25 May 2012 (UTC)

[X] Cats turns into Ocelots, however they are still tamed. 193.75.37.173 22:26, 25 May 2012 (UTC)

[X] Dogs turns into wolves, but they are tamed again by right clicking. 193.75.37.173 22:33, 25 May 2012 (UTC)

  • This appears to happen after the dogs have unloaded (i.e. leaving them and then returning to them after the section of map they were on unloaded), their tails no longer indicate health, and overfeeding doesn't give hearts, yet puppies happen.
  • (Merged duplicate) Tamed wolves will be reskinned as wild wolves, but they return to normal after they are told to sit.

[X] Enraged Endermen don't have their bottom jaw (at least in creative - haven't tried in survival). (P.S., should this be in graphics or here?) 50.46.250.128 00:04, 26 May 2012 (UTC)

  • Yes, this is a bug. Endermen don't open their mouths in multiplayer, and since multiplayer has been merged with singleplayer, the bug is now there.

[X] All naturally spawned sheep show up as white, when killed they drop their actual wool color. -- Mordecai777

  • Previously dyed sheep also turn white in this snapshot. 193.75.37.173 22:26, 25 May 2012 (UTC)
  • Downgraded to Annoyance. After shearing they grow the correct colored wool. 193.75.37.173 22:40, 25 May 2012 (UTC)
  • I think this is actually a bug and not an annoyance since isn't supposed to work this way.
  • Yes, bug. [GP] Please don't misclassify bugs as annoyances, no matter how minor they are, even if there's a workaround. Also, in 12w21a, sheep apparently all go back to white if they're in a chunk that gets unloaded, so you'd have to keep re-shearing them. You can also have sheared sheep appearing as unsheared, and that is a nuisance. --82.69.54.207 23:33, 27 May 2012 (UTC)
  • (Merged duplicate) Opening a file from a previous version of Minecraft changes all the sheep color to white no matter what they were before. Jason

[X] Mobs can sometimes go through fences. It is frustrating when breeding. 193.75.37.173 23:43, 27 May 2012 (UTC)

Annoyances

[A] Mobs can escape from one block thick walls which makes it difficult to build mob grinders and ranches for animals. Especially with two or more block high mobs, they sometimes will have the bottom half of them in a block and move around, allowing them to escape 1x1 openings. This happens constantly with NPCs. ~Cm283

[A] Sometimes mobs appear to walk sideways.

[A] Leaving a village with a golem and returning to it after it unloads from the map sometimes reloads another golem (I built 1 Golem for a village of 9 in hardcore, left, came back to 2, left again, came back to 4.)

Fixed/Skipped

Graphical/Lighting

Bugs

[X] If the player dies and respawns, their skin will be reset to the 'Steve?' default skin. I know that normally when you die, your skin is reset, but when you respawn, you get your skin back. Such is not the casse in 12w21b. Not tested in multiplayer, so unknown if other players see this skin.

  • That's been around since 12w19a. Simple solution: Exit the world and go back in. You get your skin back. I don't think this is a MAJOR bug.

[X] The top of grass blocks in inventory always looks grey. I don't know if this is because of my OS (Linux) or what but it has been like this since at least 1.2.4 I hope I'm not the only one who gets this. --Shikamaru123 21:12, 25 May 2012 (UTC)

  • I have not had this issue on Windows 7, but a few of my friends who use Windows 7 have.
  • This issue has been present for quite a bit for me. Most likely due to the fact that the item inherits biome specific colors when placed. 67.234.119.211 01:02, 26 May 2012 (UTC)

[X] Lighting glitches appear much more frequently.

  • A known bug, and a longstanding one. But a legit bug, not just an annoyance. --82.69.54.207 18:39, 25 May 2012 (UTC)

[X] Upside-down slabs are still not lit correctly when they have blocks above them. - Mustek 20:39, 25 May 2012 (UTC)

Annoyances

[A] While playing single player chunks seem extremely slow to load even when the player is next to them.

[A] Biome temperature and humidity foliage colors no longer seem to be used since the Anvil format was introduced. See http://imgur.com/yYPSG,KQyva#0 The first image is from version 1.0 and shows gradual color changes as the humidity dries up towards the desert. In the second image, the foliage color is dependent on the biome and there are noticeable borders between the biomes. BFeely 00:26, 26 May 2012 (UTC)

Fixed/Skipped

Menus

Bugs

[X] 'Chat Settings' has a trailing ellipsis (...) in US English, but not yet in the other languages. ISQ Talk 14:59, 25 May 2012 (UTC)

  • Reworded for clarity, corrected to minor bug. --82.69.54.207 18:28, 25 May 2012 (UTC)

Annoyances

[A] not sure if major annoyance or bug. The seed can no longer be found using f3, forcing the player to use the /seed command. If cheats are turned off, there is no legit way to view a seed.

  • For a very long time, there was no legit way to view the seed; I think this is intended, so that people can disable the possibility to view the seed. --GALAKTOSTalk – Win8βx64, Java7x64, NVIDIA GeForce GTX 560 13:46, 26 May 2012 (UTC)
  • It is most definitely intended. Although not a big issue, its still a bit frustrating if you can't view the seed of your singleplayer world because you didn't want cheats on --Mattrition 12:40, 27 May 2012 (UTC)
  • You can work around the problem by haing a seed-choosing system and embedding the seeds into the save name when you generate a world. For example, you might use the Mojang splash text messages as game seeds - e.g. use a seed of 'Colormatic' and save the world as 'Colormatic creative'. That way, you know the seed, so you can re-create the world at will, and 'Colormatic' is just as likely to be an interesting world as whatever random seed the computer might select. --Simons Mith 17:20, 27 May 2012 (UTC)

[A] Difficulty settings are in two disconnected places - you have Creative/Survival/Hardcore in one place and Peaceful, Easy, Normal, Hard in another. Could these be grouped together in the UI, please? For example, you can play Hard + Creative, and under those settings zombies can break down villagers' doors, whereas you get different mob behaviour from playing in Peaceful + Creative mode. --Simons Mith 17:20, 27 May 2012 (UTC)

Fixed/Skipped

In-Game Interfaces/HUD

Bugs

[X] Villagers will (rarely) offer multiple emeralds for a single emerald. screenshot [via Reddit]

[X] When trading with villagers and putting enough emeralds in and still not be able to trade unless you take the stack and put it back in.

  • Actually it goes like this: The trading system checks for the first time you put emeralds in. For example if you put them one by one the game thinks you only put one in there. Dropping the whole stack in there should fix the problem (having 10 emeralds in the inventory before trading). <MCKMan> 17:13, 25 May 2012 (UTC)
  • (Merged Duplicate) When trading with a villager that needs more than one emerald for an item trade, you cannot place emeralds one by one into the trade box, you must give them all at once or he will not go through with his side of the trade. (This is very glitchy) http://i.imgur.com/dlTpU.png --Scepheus 20:34, 25 May 2012 (UTC)

[X] When right click on a villager for trading dialog with a bow in your hand you will shoot him after closing the trading dialog. Works with food too. If you right click on the villager with food you will eat it while trade dialog is open.

[X] The F3 debug screen no longer shows the lag-o-meter or the profiler (the pie chart on the right) even when pressed without the ⇧ Shift key. <MCKMan> 15:11, 26 May 2012 (UTC)

[X] [Cr] When using the new Creative Mode inventory, if you switch to the Survival Inventory (not via /gamemode survival, I mean, the chest icon in the new creative inventory), and shift click items to or from your task bar, they will not show up until you press the chest item again. Ex. You have a golden sword in your Survival inventory and shift click it to your hotbar, the golden sword will not appear in your hotbar in the creative inventory. It's still there, but you have to press the chest icon again to update it. Same if you shift click an item from your hotbar to the survival inventory in creative, you have to press the chest icon again for it to update.

[X] [Cr] In creative mode with a modified texture pack, the last pixel row of the "building blocks" and "creative inventory" tabs in the creative inventory aren't displayed properly. All other tabs work fine. Screenshot --Ossie7 17:22, 27 May 2012 (UTC)

[X] [Cr] When you drag things out of the inventory (to speed up collecting lots of items), once your item bar runs out and it starts filling your survival inventory, it shows the items you've been tossing instead of whatever items are supposed to be there (not sure if it works with empty survival inventory, only did it with five spaces left) 50.46.250.128 01:04, 26 May 2012 (UTC)

[X] [Cr] Duplication glitch with shift clicking armor moved from creative inventory. screenshot --Shikamaru123 15:12, 25 May 2012 (UTC)

Steps to reproduce:
  1. Be in creative with cheats on and open the weapons tab.
  2. Move any armor piece to the chest icon survival inventory.
  3. Close inventory.
  4. Change to survival.
  5. Open inventory and shift click armor. (It should not equip)
  6. Drop armor on ground and then pick it up. another example --Shikamaru123 16:27, 25 May 2012 (UTC)
  • Not a major bug, because it doesn't render the game unplayable and has an easy workaround. You just have to switch back to creative mode again, correct your inventory (or drop copies of the 'lost' items on the ground), and avoid using shift-click under these rather precise circumstances. --82.69.54.207 18:35, 25 May 2012 (UTC)

Annoyances

[A] [Cr] Items in the creative mode interface are much more spread out (ect. ores are not right next to each other)

  • I would not call this a bug. If you look, the items are in in order, making it much, much easier to find things. ~DaleK 18:46, 25 May 2012 (UTC)

[A] [Cr] Items will not appear in the hot bar below the inventory if you shift click the items from the survival tab in the creative mode interface.

  • Doesn't work the other way, either (well, it does, but you have to go to another tab and then back)

[A] [Cr] Items picked up with full hotbar whilst in creative inventory will appear as new items in the selection interface. These act like any other item, and may be clicked. screenshot

  • Corrected your grammar for clarity. <MCKMan> 19:43, 25 May 2012 (UTC)

[A] [Cr] Items picked up with full hotbar while in creative inventory will not appear in survival inventory after your inventory screen has been updated by something like a workbench.

  • Corrected your grammar for clarity. <MCKMan> 19:43, 25 May 2012 (UTC)

[A] [Cr] The creative screen has been reorganized. The design is good *but* some items are not where they should be and some items have multiple purposes (e.g. Spider Eyes are both a food and a potion ingredient) There is no rule restricting items to appear under only one tab so...please make dual-use items accessible under multiple tabs. 68.189.148.32 20:52, 26 May 2012 (UTC)

[A] [Cr] When searching the new creative inventory for "red" both an active and inactive redstone torch appear. --Duballoy

[A] The bricks block in the creative menu tab has no shadows unlike the other blocks. <MCKMan> 19:41, 25 May 2012 (UTC)

[A] When a dispenser dispenses lava, and that lava starts to spread out, the dispense cannot take the source block back, leaving you with an empty bucket in the dispenser. --Duballoy

Fixed/Skipped

[F] [X] Not being able to close the new creative inventory without hitting esc. I am so used to using e to close it. It would help if you had to hit a key initially to start searching. Another control to add I'm sure. --Shikamaru123 15:33, 25 May 2012 (UTC)

  • Maybe have it so that when Tab ↹ is pressed only THEN the game should set focus on the search bar. <MCKMan> 19:35, 25 May 2012 (UTC)
  • I like how you think :D --Shikamaru123 20:15, 25 May 2012 (UTC)
  • Thanks :3 <MCKMan> 06:49, 26 May 2012 (UTC)
  • Setting the inventory key to Tab ↹ fixes the problem for me. Be prepared for accidentally pressing E all the time! 217.120.203.3 21:38, 26 May 2012 (UTC)

Chat/Commands

Bugs

[X] When you press "Tab", or any button you use to show who is online, it will only show a skinny bar at the top.

[X] [MP] /tell command has been removed (intentional?) and /say command does not show up in pink/purple. Also shows [username] instead of [Server] when /say is used from a client & it is not logged if /say is used from console. Tested in Mac 10.6.8 only. -- Scott (101.103.22.111) 13:10, 26 May 2012 (UTC)

[X] /xp command in the 2nd help page has the angle brackets and regular brackets on the wrong parameters

[X] macOS On Macs, CMD-V pasting, and using the Tab key in the chat, doesn't work. Dinnerbone knows about this and it should be fixed. TorchicBlaziken 23:24, 25 May 2012 (UTC)

  • I don't have a Mac but I heard that in fullscreen Tab ↹ does work. <MCKMan> 06:17, 26 May 2012 (UTC)
  • Control-V works for pasting instead of CMD-V, even when something is copied from somewhere else using CMD-C. Tested in Mac 10.6.8 by copying an IP address for Direct Connect. -- Scott (101.103.22.111) 13:20, 28 May 2012 (UTC)

Annoyances

[A] When sleeping in SP, the entire chat log is shown. For me, as I'm in the habit of trying to sleep as soon as the sun starts to set, it's annoying to see fifty "You can only sleep at night" messages. Also, I don't think I really need to be told what killed me. MerscratianAce 21:57, 27 May 2012 (UTC)

Fixed/Skipped

Language/Text Files

Bugs

[X] English (US) language file is missing.

  • I like British English so that doesn't affect me. <MCKMan> 17:19, 25 May 2012 (UTC)
  • Doesn't matter, if it's a bug, it must be reported. Personal opinion doesn't matter here. - Mustek 17:20, 25 May 2012 (UTC)

[X] Jungle wood planks show danish translasion instead of icelandic, when icelandic is the selected language.

[X] Generating chunks, Saving chunks, Loading world, Connecting..., And Logging in... are still missing.--Mega9man 15:10, 25 May 2012 (UTC)

[X] In Turkish translation, Silverfish is still called 'Gümüşbalığı', which means 'silver fish', and refers them as fish. The correct translation should be 'Gümüşçün', the actual Turkish name of Silverfish.

  • NOTE:the translations cant be 100% correct

Annoyances

[A] In the Blocks Statistics there are missing several tooltips (Sapling, Wood Slab, ...) --Kumasasa 06:52, 26 May 2012 (UTC)

Fixed/Skipped

References

Advertisement