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Organization of This Page & Instructions

Please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.

If you're unsure of an issue, it's good practice to post about it on the talk page to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly 12w08a) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s).[1] (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as [A] , not [A] [SP] [MP] [Su] [Cr] .)

Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.

Please sign all issue reports and comments by typing ~~~ (three tildes; tilde may be found above Tab ↹ on USA keyboards, and to the right of @ on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Issue Labels

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)

  • [!!] = {{bl|!!}} = Critical bug that can crash a Minecraft client or server.
  • [!] = {{bl|!}} = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
  • [A!] = {{bl|a!}} = Major annoyance. Think very carefully before flagging an annoyance as major. Is it really more important than most minor bugs? Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
  • [X] = {{bl}} = Minor bug.
  • [A] = {{bl|a}} = Annoyance.
  • [?] = {{bl|?}} = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!]. Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)

  • [SP] = {{bl|sp}} = Single-player.
  • [MP] = {{bl|mp}} = Multiplayer.
  • [Su] = {{bl|su}} = Survival mode.
  • [Cr] = {{bl|cr}} = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:

  • macOS = {{OS|OSX}} = Mac OS X
  • Windows = {{OS|Win}} = Windows
  • Linux = {{OS|Linux}} = GNU/Linux

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)

  • [F] = Issue for which a fix will appear in the next update.
  • [N] = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
  • [S] = Issue that will not be fixed in the next update.
  • [U] = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code: {{bl|c}} where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand {{bl}}.

Crashing/System

Bugs

[!!] macOS Minecraft never fully quits and disrupts all programs running and will require a hard computer reset on Mac OS X.

  • Not seen on MacOS 10.5.8 82.69.54.207
  • Not seen on MacOS 10.7.2

[!!] Client blackout when it receives a biome value above 22.

Annoyances

[A] The game is quite laggy when switching to another window and then reswitching to it Dexes TTP 23/02

  • I can't confirm this, maybe it's your computer --Galaxy_2Alex (Talk)
  • Similar issue on my console. Problem occurs when RAM allotments are exceeded for your computer. As Minecraft is a RAM-intensive program, issue can be fixed by installing more ram or not using multiple programs during operation Amative1 07:22, 24 February 2012 (UTC)

[!!] The game crashes if you type a seed for generating a new world

  • WindowsCan't confirm this bug on my platform, precise yours. Dexes TTP 23/02
    • WindowsCan confirm on Win7 64x running Java 6 Update 30 32bit version. Only happened when MC was in fullscreen and resulted in a JVM crashGetjack 22:50, 23 February 2012 (UTC)
      • WindowsDidn't occur on my Win7 x64 system with Java 7 x64 RogerDeath 01:19, 24 February 2012 (UTC)
        • WindowsHappened to me. Closed minecraft and restarted, everything worked fine, seed and all.

Fixed/Skipped

.

Redstone/Pistons

Bugs

[X] Piston heads frequently fail to push the player.

Annoyances

Blocks

Bugs

[X] Cobwebs cannot be collected with Silk Touch.

  • they never were, the reason is that the tool for cobwebs is shears and/or sword. Both items can not be enchanted with silk touch

[!] While writing on a sign the keyboard-layout changed from German to English (meaning instead of umlauts I was writing "[" ect.) and the shift key got stuck. Although I wasn't sneaking and didn't write capital letters, I couldn't move objects in my Inventory because it instantly jumped to the hotbar or in creativemode the game selected 64 blocks and I couldn't put them in a empty slot. I'm not sure how/why that happened but I know it happened after I tried to insert quotation marks.

[X] Vines are currently programmed like snow layers and tall grass- placing a block in the same space as them will replace the vines. This is a bug- now that vines have a practical use, this can get very annoying.

  • This is how they work. It is by design and not likely to ever change. --GufNZ (c: 07:44, 24 February 2012 (UTC)

[X] A melted ice block does not update itself, causing stationary water. (To reproduce, put a torch next to an ice block)

[X] When placing a stair block on a thin snow block forces it to be upside down

[X] [SSP] If the right click button is pressed during the sleeping animation, it will place blocks where you will be looking after waking up. Raiu tree

Annoyances

[A!] There's not enough contrast between an unpowered Redstone Lamp and a powered Redstone Lamp, which is very annoying when using them for Redstone displays. Unpowered Redstone Lamps should be darker, just like in this modified terrain.png.

[A] There is no storage block for redstone, coal or charcoal. It is annoying how there is a storage block for the rarest material (diamond) but not for the most common ones which often clog up a player's inventory.

  • I think the Diamond Block isn't intended as a storage block but rather a building block for bragging rights. --10.0.0.123 00:28, 13 February 2012 (UTC)
    • That's beside the point: it is useful for storage, as that guy brought up, and there are storage blocks for gold, iron, and lapis lazuli. I have several stacks of iron blocks I got from searching for diamonds. Why not redstone, coal and charcoal as well? Redstone DUST in particular, that sounds like something that could be easily made into a block. 192.168.70.95 13:02, 13 February 2012 (UTC)
  • If we have storage block for diamond, it doesn't make slightest sense to not have storage block for coal. In my opinion, there either should be no storage blocks or all storage blocks. If it was up to me, there would be storage block even for redstone, maybe this could function as vertical redstone wiring. Rate this is major annoyance, if there is consensus, I favor. 88.194.240.185
  • I second it. Redstone takes up so much space, and redstone - for quite a number of players, actually - is only useful in huge amounts. The ability to craft blocks of redstone could also add some mechanics that Minecraft desperately needs, like if you left click/right click/step on a block of redstone it would send a signal (the latter differs from a regular pressure plate in that a piston could extend over the block with no pressure plates popping off the ground). Or maybe a block of redstone would send a signal if it detected a block update - that way we could make some really interesting circuits without utilizing bugs or giant BUD switches. 91.144.213.35 20:20, 16 February 2012 (UTC)
  • I agree that this is an annoyance. That said, it's not all too difficult to simply build another chest or four. 72.39.232.254 03:04, 16 February 2012 (UTC)
  • You can't carry a chest full of redstone with you, though. Whereas you can carry a stack of 64 blocks of iron that you can craft into 9 stacks of iron ingots. It would be very helpful if you could do this with coal and redstone as well. 108.85.91.228 05:28, 18 February 2012 (UTC)
This should be moved to either the mc forums or discussion page as it is unrelated to the update. Getjack 21:40, 23 February 2012 (UTC)

[A] While holding down right-click to place blocks, the animation cycles very fast even when when blocks are not being placed (such as when looking down). Pareidolon 05:28, 24 February 2012 (UTC)

Fixed/Skipped

Crafting/Enchanting/Brewing/Interface

Bugs

Annoyances

[A!] The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa

  • This is quite true. I just used 45 levels to get efficiency 2 unbreaking 1. I was hoping for at least fortune 1. We need some way to decide what enchants we get beforehand, rather than relying 100% on luck. Maybe decide what enchants we get, and have the ranks decided by our level, the more enchants we choose, the lower the ranks are(based on your level, of course) -Amd4700
  • i agree that there should be a way to not get like only unbreaking III on lv 50. but the numbers are ok, cause we have an fast xp farm on our server^^!

[A] Potions are not in Item Selection in Creative Mode.

  • Would be impossible to add all! Getjack
    • Couldn't only one version of each Potion be used. Since there is multiple ways to make some potions. ZuppaHD
      • Actually, there are hundreds that you probably haven't even heard of such as sparkling potion and lucky potion. They exist, but have no use or way to get them. They are in the code and can be spawned in. 75.14.204.87 06:30, 24 February 2012 (UTC)

[A] Netherbrick Stairs are not located with the other 4 stair types in Creative Item Select. Raiu tree 02:02, 24 February 2012 (UTC)

  • For that matter, the entire creative mode item menu could be better categorized and aligned to make things easier to find. With potentially 4096 different blocks, something will have to be done here. And on the topic, it would be great if you could middle click any block to select it, rather than just the blocks in your hot bar. It's never in the damn hot bar :).

Fixed/Skipped

[A!] End Portals (and End Return Portals) are not in Item Selection in Creative Mode. The portals can be destroyed in Creative, so if a griefer (or a player accidentally) breaks the portal, there will be no way to replace them.

  • Known bug. Moved to skipped. Getjack 20:14, 23 February 2012 (UTC)

Achievements

Bugs

Annoyances

Fixed/Skipped

Gameplay

Bugs

  • [X] [SMP] the old "chunkloaderror", which was more ore less completly gone in 1.8 and higher, is now back. You pretty often get a chunk thats completly invisible in SMP.
  • [X] [SMP] Flying over a pressure plate while not touching it is constantly activating/deactivating it. However, it doesn't do that when jumping over it (it doesn't activate it).
  • [!!] [Su] [Cr] In Camera Mode [F5 Then F9]. Move around using the WASD Keys. There is no gravity and when you go back to Normal mode. You stick at the same Height. *Ruins Your World If you Try it !*
    • It happened to me without even trying it!(the gravity thing)
    • I had the same thing but I randomly pressed buttons and brought it back working again. I think it was the F6 key.*
    • I tried what you described (pressing F5 then F9, then walking down a few blocks) I was still affected by gravity and returning to normal mode didn't have any affect. Tried both survival and creative.

Annoyances

[A] When in a swamp i encountered a shadow on my sword, it occurred in the same area every time and DID NOT PERSIST through re-logging (ssp) link to pic: http://imageshack.us/photo/my-images/100/20120223175125.png/

[A] Feathers and Ink Sacs need more uses. Feathers' arrow recipe is outclassed by killing skeletons and Ink Sacs are only used for dyes which are unnecessary because sheep of those colors can be found naturally.

[A] Lapis Lazuli dye also needs more uses. You only need four to get all coloured wool you want and, except this, you'll never need it again. Compare it with Redstone: about the same abundance, same drop rate, but infinitely more useful.

  • At least it can be made into a Lapis Lazuli Block (which looks really cool). It doesn't really have much practical uses other than that, though, I agree.

[X] macOS The Mac version of the Paste shortcut, Command-V, cannot be executed within Minecraft. Ctrl-V works and uses the actual Mac clipboard. NOTE: This bug has been around since Beta 1.3.

[A] Using F6 to 'phase' into a block, you will suffocate.

[!] [Cr] While flying in water or lava, horizontal movement is slowed to a crawl and vertical movement is very fast. This bug has been around for as long as Creative Mode has.

[!] macOS Windows New camera debug features overwrites jump. You just fly through bugs. In Creative/Survival, you cannot get down from your floating state. In Survival, you get hurt when you walk through blocks.

  • I can confirm this on Windows 7 x64, running Java 6, update 31. (update 29 for x64) Tylup 01:53, 24 February 2012 (UTC)

[X] Players and mobs can breathe from under lava, even though they're not supposed to.

  • This is because they are meant to burn to death before drowning.
    • Even with a Potion of Fire Resistance they can still breathe under lava.

[A] In F5 view mode, we can't see the block we want to target, because of our avatar being in the middle of the view, so it would be great to have an other view like that : Another F5 View

[A] Coal and Charcoal cannot be stacked

  • Do tou mean together? This is because charcoal is a different data value (263:1 vs 263)

[A] Music Disc "where are we now" is still missing.

  • This is because of the spaces.
    • Could this be fixed by renaming the file to replace spaces with "_" and add code for the disk of course. Plus on language files have it say the correct name for the song with spaces. ZuppaHD

[A] Double doors mess up when switching to anvil media:lol.png

  • this was mentioned by jeb and is nothing serious, just fix them, they can't change it anymore and we have to live with this minor annoyance
    • To clarify what the above poster said: replace the incorrect door and things will be fine. Hardly even a minor annoyance unless you have a lot of old double doors.

[A] Boats break too easily. Boat physics need an overhaul.

  • This is not a bug (boats were made easier to break in 1.0.0). You can hold the sneak key to avoid damage. Calinou - talk × contribs » 10:21, 16 February 2012 (UTC)
    • This has always seemed like a major annoyance to me, and with little sense. Even more now that they are weaker. Skaruts 11:36, 16 February 2012 (UTC)
    • I thought boats were made harder to break in Minecraft 1.0. Still, I have to say boats are still weak, especially to lily pads. -ThingsStuffsObjects 04:58 17 February, 2012 (UTC)
    • Yes, their extreme fragility makes automatic boat dispensers, canals, locks, etc. an incredible hassle to set up. How does constantly-breaking boats improve the player experience at all, anyway? I could see them breaking if you ram into something full-tilt, but they definitely should not pop from the slightest scrape the way they do now. --72.208.204.70 05:42, 17 February 2012 (UTC)
  • Indeed. It was always a hassle to make legitimate canals and docks - I mean without exploiting water physics or anything - and even more so now. Even to players who sail in the most legitimate way, it's a very disconcerting factor to the fun element of boats. Skaruts 08:51, 19 February 2012 (UTC)

[A] While clay balls can be crafted into blocks of clay, blocks of clay cannot be crafted back into clay balls. This gets annoying when crafting them to save space in the inventory, and you have to place them and break them again when you get home.

  • Snowballs / blocks are similar.


[A!] The range of characters in font.txt is very limited considering the multilinguality of Minecraft. It should be updated so that more characters are available, because it is hard for foreign Minecraft players to communicate on servers if they cannot type using their own script. (Updating font.txt would also enable using the same font for all the languages.)

[A] There is no way to type the section sign (§) from within Minecraft, and it can only be entered by pasting it, which cannot be done while writing on signs.

[A] Golden Apples are useless. They have been outclassed by the Potion of Regeneration ever since it was introduced, but now this is even more so ever since they were nerfed. It would make sense for Golden Apples to be the ingredient for the Potion of Regeneration instead of the Ghast Tear (with the Ghast Tear being used for some other potion instead.) Alternately, one or more of: increasing the apple's regen duration by 2 or 3x, removing the time it takes to eat them, or giving them an additional effect (possibly from the list of not-currently-used potion effects).

[A] The obvious camera angles are back, they are quite annoying. I think they should be in every snapshot, but not the full releases. Just add an extra GUI button in options to enable/disable them. If added in vanilla instead of an accidental leave in from debug tools, it should be included in the controls, and of course the gui in options to enable/disable. 75.14.204.87 06:59, 24 February 2012 (UTC)

Fixed/Skipped

NPC/Animals

Bugs

[!] Villagers don't know how to take turns going through the door and will often be crowding in front of a door trying to get in.

[!] Tamed Wolves attack sheep spontaneously --Bljat 18:43, 23 February 2012 (UTC)

[X] Wolfs are in Rain-Daylight grey instead of white: http://www.myimg.de/?img=20120223170549568fa.png --Galaxy_2Alex (Talk)

  • This has been reported many times. I myself think this is a feature Yoshidude56 16:56, 23 February 2012 (UTC)
  • This indeed catches many people's eyes, and I'll say it again: if wolves are intended to change color because they're wet, why don't sheep? or wool blocks? We could go on and on about this... GhengopelALPHA
  • Its not a bug, for the last time. Extra code is required to make it happen, and it works fine, therefore it isn't a bug. (Including the shaking-to-get-dry animation.) Suggesting that other animals should have a similar animation doesn't make this a bug (maybe they should? I don't know).
  • The quibble was more that they became /too/ dark when they get wet, not that they become dark/er/. Haven't seen them on 12w08a yet, so maybe the darkening effect has finally been toned down sufficiently. 82.69.54.207

[!] [SP] If you let a cat sit in a offline game, save and play then online (not multiplayer) you can't let the cat stand and move. The cat don't respond. It also works vice versa, when you play online and then offline. Tested in flat world and creative.

  • This is a bug that has been around as long as wolves have, and is not restricted to any OS. The reason is that cats and dogs are bound to the player by their name, even in singleplayer, and Minecraft treats "Player" (the name of the player in offline mode) as a separate player from your identity in online mode. I agree that this is a problem. If possible, a special exception should be made for singleplayer so that single-player tames will obey anyone.
    • that could have problems in some servers that lets you change your name if you changed it to player everyone would be able to use the wolf and it wouldn't know where to go.Darkychao 04:22, 15 February 2012 (UTC)
  • A simpler solution would be to use whatever username was entered in offline mode, instead of 'Player'. This would avoid needing special-case code for wolves, cats, and any other player-specific features added in the future. -- Orthotope
    • This still doesn't deal with the case of someone with multiple accounts, or a single-player world shared between two players. It also prevents proper use of tamed animals in downloadable maps. In fact, it's not even possible to implement it without altering the launcher, since the current version provides no way to know the entered name when the game is started in offline mode. The ideal solution is to ignore the player name entirely in single player maps (and single player maps only). TLUL 03:38, 16 February 2012 (UTC)

[X] [Cr] When using dye on sheep, bones on wolves, and fish on ocelots, the items are used up in Creative mode.

[X] Child villagers seem to have the same hit boxes as adult villagers - you can still hit them even when the crosshairs are aimed at the block above their heads. Because of this, they cannot walk through an opening that is anything less than 2 blocks high even though they appear to be approximately 1 block high. 82.69.54.207

[X] Mobs sometimes spawn inside of tree leaves, usually more than 1 (I've seen it happen to chickens and sheep) (see: http://i41.tinypic.com/2hd77ew.jpg )

[X] If a Villager gets on top of a cactus, they won't get down, seen in this video: http://www.youtube.com/watch?feature=player_detailpage&v=LIAsQLI2sho#t=185s Kit Ballard 00:55, 24 February 2012 (UTC)

Annoyances

[A!] due to the new world height, mobs now spawn exactly half as quick, because the game chooses a random location in the complete 256 chunk height now, so the monster will often not spawn because it chooses an spot right in the air ect. this means that all mob traps just work half as fast now.


[A] Iron Golems cause lag when looked at


Fixed/Skipped

Mobs

Bugs

[!] When creating an Iron Golem the block directly above the Iron Golem's head is destroyed to make room for the head. This even happens to Bedrock, so it can be used to get on top of the Nether, or grief End Portals as well as the Bedrock in the End.

[X] Iron Golems can't get up a 1 block high step out of water.

[X] Sometimes Iron Golem texture is completely invisible.

  • I'm also getting this problem, playing vanilla w/o texture packs. I've checked the .jar, and the texture's definetely there in the Mob folder, but it's not being applied to the model. Same thing happens with a custom texture pack.TenhGrey 17:15, 23 February 2012 (UTC)
    File:Whitegolem.png

    Golem Texture Glitch

  • I tried re-installing the snapshot, and even deleting and re-downloading Minecraft. Nothing will work to fix it. Hopefully in 1.2 or the debug snapshot it will be fixed. Endermen 18:29, 23 February 2012 (UTC)

[X] Zombies smash down doors on ANY difficulty.

[X] If you build a Iron golem in the ground you can push him through the adjancents blocks.

[X] Iron Golems don't have ANY texture (not even white), will lag a lot due to it and will aqquire the color of the dimension (blue for overworld, red for nether and black for end).

  • This is a problem for me because my village lags up every time they spawn, but I have no way to kill them. Yoshidude56 22:30, 23 February 2012 (UTC)


[X] [Cr] Ghasts don't attack the player when provoked.

[X] Creepers do not explode in Creative mode if provoked while you are flying. Their timer will only begin when you land, contrary to previous releases. No, I'm not too far for the countdown to begin. I'm literally next or above it while flying, but it doesn't start the countdown until I land.

  • This could be intended so you don't accidentally blow some stuff up while building and flying. ZuppaHD

[X] When you are in a jungle, ocelots may appear next to you and try to escape (as they would) but when you walk away from them, they teleport back to you as if they were tamed, although they are not tamed.

Annoyances

[?] Cave spiders can fight water currents in 1-high tunnels, bug or features?

  • Cave spiders are smaller than regular spiders, enabling them to get thru 1-high areas. Mob movement in water was also recently changed. Feature probably.
    • ok, that seems to break most of the spider transportation in traps. they fight the currents if they see the player, which is most of the time if the player stays in the "active zone" and move with the "new system"...

[A] Zombie pigmen attack iron golems individually when provoked, not in groups.

  • Could be intentional due to the fact that the pigmen would kill the golems fairly easily. (When in large groups) ZuppaHD
  • Im not sure, pigmen used to attack snow golems in groups in 1.1 but also that stopped.

[A] Villiager Golems sometimes attack Snow Golems, if the Snow Golem(s) is/are attacking something else, such as a Spider.

[X] Villager Golems can hit you through glass panes.

[X] Creatures don't spawn when using spawn eggs.

  • Don't forget to set difficulty on easy or higher to spawn hostile mobs.

[?] Iron Golems are way too slow to defend their village. They also dont see long enough.

  • Probably intentional considering their large health pools and respawn. Sight radius might be to prevent them wandering due to stray zombies that aren't threatening the village.
  • If they could deal with all zombies nearly instantly, what would be the point of repopulating? Point is: Golems need to get beat to the punch and fail to defend a villager or villagers from time to time, so that villager breeding is a regularly used function. Circle of life and all that. Also: One would think the golems are there primarily to prevent the village from going extinct, first and foremost.

[A] Zombies turn around while walking on fence.

[A!] Snow Golems are plagued with serious issues. They cannot produce snow in PLAINS, SWAMPS and MUSHROOM BIOMES. This is clearly unintended, as plains and swamps are not generally considered hot biomes, and they do not kill the snow golems. The mushroom biome behavior MAY be intended due to the mycelium, but it is still unlikely. Snow golems also die in seconds if they are crafted in the falling snow. The falling snow is probably considered as "precipitation", causing the issue.

Fixed/Skipped

World generator

Bugs

[X] [MP] Spawn location is still replaced by 0,50,0 when creating a new world.

[X] As in the last Snapshot, Birches and Pines do not spawn --Galaxy_2Alex (Talk)

[X] Mobs and mushrooms can still spawn above the upper bedrock layer in the nether.

  • For a fix I would say no hostile mob can spawn on bedrock. (Including pigmen)

So that you can build on a flatland up there, but not be bothered by mobs etc. Also so you can make slime-free areas in the overworld. 75.14.204.87 06:53, 24 February 2012 (UTC)

[X] Trees don't spawn on the ground on swamp biomes, only in the water (again !) Dexes TTP 23/02

[X] Large grass and flowers spawn on non-grass blocks (Dirt in this case). Large grass only http://i41.tinypic.com/29boweo.png<br\>Large grass and flowers http://i43.tinypic.com/2dsh269.png

Annoyances

[A!] Jungle and Snow biomes are heavier to render then others

  • Confirm. Jungle biomes were deadly for my computer...Getjack 22:41, 23 February 2012 (UTC)

Fixed/Skipped

[A] Speaking of trees, I'm finding some trees with only the upper half, missing the trunk. I took a screenshot showing it. http://i154.photobucket.com/albums/s257/jac0103/Minecraft/2012-02-23_100245.png --Jac0103 16:16, 23 February 2012 (UTC)

  • That's since 12w07a too... --Galaxy_2Alex (Talk)
    • Moved to skipped. Can "reproduce". Getjack 22:09, 23 February 2012 (UTC)

[!] When creating a nether portal above 128 blocks high, it will take you to the nether, but if you wish to return to the normal world, a new portal will be created either on land or in a cave.

Graphical/Lightning

Bugs

  • [X] Tunnels/caves one block from surface will be lit at 15 light level. Most noticeable on Superflat mode.
  • [X] Some places like lava lakes aren't lighted properly, the problem is solved as soon as a block is placed near. Dexes TTP, 23/02
    • I think I've seen the same problem on roofs and windows in villages, but didn't place any blocks to see if that cleared it. I saw it on a new 12w08a map 82.69.54.207
    • Another example near a lava tarn. See http://i40.tinypic.com/eqazhl.png Getjack 22:26, 23 February 2012 (UTC)
  • [X] Breaking redstone sometimes causes the texture of the block face beneath it to flash the TNT texture (or the grass block side texture)
  • [X] [MP] Weather transition effect (incoming rain/snow/thunder/sun) still doesn't work in SMP.
  • [X] A completely enclosed tunnel under earth is still fully lit during daytime. (Hardcore superflat, Mac OS, newly created 12w08a map)
  • [X] [MP] The fishing rod line is still missing, then the line in held item shouldn't appear when casted.
  • [X] Object held in hand appears darkened, and there is a slight darkening of the edges of the screen, in certain locations. I found it in an area above a village, but only between y=80 and y=96. Screenshot 1 Screenshot 2 with seed and coords
  • [X] [SP] [Su] When placing a torch between 5 blocks (above, north, south, east and west, no block below) the block containing the torch is unlit. The torch lights other blocks normally, though.
  • [X] Some water blocks appear dark (see: http://i42.tinypic.com/s3l2.jpg ) resolved when updating said block (aka Bucket)
  • [X] Sometimes, player-made structures will continue to display outside lighting inside, as if a block is missing somewhere. Updating blocks or placing and destroying a light source doesn't fix the problem.
  • [X] Text in the item screen overlaps item graphics http://img210.imageshack.us/img210/3937/11323001.jpg Kit Ballard 00:41, 24 February 2012 (UTC)
  • [X] Stairs have displaced textures on their sides when placed in north-south direction, like in this screenshot: [1]. They have proper textures when placed in east-west direction. This is true for all stairs, but mostly noticeable on stone brick stairs.

Annoyances

  • [A] As in the previous snapshot, snow doesn't appear on the maps. Dexes TTP 23/02
  • [A] Turning on and off redstone lamp (e.g. by clock) still makes lag on daylight area.
  • [A] If Graphics to Fast: When looking on ice a weird grid appears. See i40.tinypic.com/35lgqbq.png

Fixed/Skipped

  • The rain and snow falling through the air effect now properly pays attention to biomes specified using the Anvil file format.

Sound

Bugs

Annoyances

Fixed/Skipped

Language

Bugs

[X] There are several errors in en_US.lang:

  • item.bootsGold.name=Golden boots
  • should be item.bootsGold.name=Golden Boots
  • item.bucketLava.name=Lava bucket
  • should be item.bucketLava.name=Lava Bucket
  • entity.PigZombie.name=Pig Zombie
  • should be entity.PigZombie.name=Zombie Pigman
    • (Unless this is an official name change)
  • Boots and bucket are not proper nouns, therefore they should not be capitalized. Yoshidude56 22:43, 23

February 2012 (UTC)

  • But then why is bucket in "Water Bucket" capitalized? I think they should be captialized. ZuppaHD

Annoyances

[A!] Text in Portuguese is hard to read due to some characters being incorrectly displayed: (1) "ç" is out of place (it should be aligned as "c" is); (2) "ã" and "õ" are smaller and thinner than most other characters. This affects both Portuguese dialects, and the "ç" issue affects French too. See pic http://i.imgur.com/xr3OR.png for a possible solution for both issues.


[A] Also for Portuguese (both dialects): in Video Configurations, the text for Render Distance ["Distância de Renderização"] is too long, so it goes out the button. Just swapping it with "Renderização" would already work.


[A] In "Quenya", the language translation for Lever has been changed to "Mechanic Penis"

Fixed/Skipped

References

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