Please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.
If you're unsure of an issue, it's good practice to post about it on the talk page to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly 12w08a) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s).[1] (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as [A] , not[A][SP][MP][Su][Cr] .)
Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.
Please sign all issue reports and comments by typing ~~~ (three tildes; tilde may be found above Tab ↹ on USA keyboards, and to the right of @ on British keyboards).
There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.
Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
[!!] = {{bl|!!}} = Critical bug that can crash a Minecraft client or server.
[!] = {{bl|!}} = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
[A!] = {{bl|a!}} = Major annoyance. Think very carefully before flagging an annoyance as major. Is it really more important than most minor bugs? Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
[X] = {{bl}} = Minor bug.
[A] = {{bl|a}} = Annoyance.
[?] = {{bl|?}} = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!]. Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.
Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
[SP] = {{bl|sp}} = Single-player.
[MP] = {{bl|mp}} = Multiplayer.
[Su] = {{bl|su}} = Survival mode.
[Cr] = {{bl|cr}} = Creative mode.
Labels for indicating that an issue is restricted to a particular OS:
= {{OS|OSX}} = Mac OS X
= {{OS|Win}} = Windows
= {{OS|Linux}} = GNU/Linux
Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
[F] = Issue for which a fix will appear in the next update.
[N] = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
[S] = Issue that will not be fixed in the next update.
[U] = Issue that Mojang has tested but was unable to reproduce.
To produce these labels, use the following code: {{bl|c}} where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)
The default issue type is minor bug; you can produce this label with the shorthand {{bl}}.
Crashing/System
Bugs
[!!] Minecraft never fully quits and disrupts all programs running and will require a hard computer reset on Mac OS X.
[!!] Client blackout when it receives a biome value above 22.
Annoyances
[A] The game is quite laggy when switching to another window and then reswitching to it Dexes TTP 23/02
I can't confirm this, maybe it's your computer --Galaxy_2Alex (Talk)
[!!] The game crashes if you type a seed for generating a new world
Can't confirm this bug on my platform, precise yours. Dexes TTP 23/02
Fixed/Skipped
.
Redstone/Pistons
Bugs
[X] Piston heads frequently fail to push the player.
Annoyances
Fixed/Skipped
Blocks
Bugs
[X] Cobwebs cannot be collected with Silk Touch.
[X] Vines are currently programmed like snow layers and tall grass- placing a block in the same space as them will replace the vines. This is a bug- now that vines have a practical use, this can get very annoying.
Annoyances
[A!] There's not enough contrast between an unpowered Redstone Lamp and a powered Redstone Lamp, which is very annoying when using them for Redstone displays. Unpowered Redstone Lamps should be darker, just like in this modified terrain.png.
[A] There is no storage block for redstone, coal or charcoal. It is annoying how there is a storage block for the rarest material (diamond) but not for the most common ones which often clog up a player's inventory.
I think the Diamond Block isn't intended as a storage block but rather a building block for bragging rights. --10.0.0.123 00:28, 13 February 2012 (UTC)
That's beside the point: it is useful for storage, as that guy brought up, and there are storage blocks for gold, iron, and lapis lazuli. I have several stacks of iron blocks I got from searching for diamonds. Why not redstone, coal and charcoal as well? Redstone DUST in particular, that sounds like something that could be easily made into a block. 192.168.70.95 13:02, 13 February 2012 (UTC)
If we have storage block for diamond, it doesn't make slightest sense to not have storage block for coal. In my opinion, there either should be no storage blocks or all storage blocks. If it was up to me, there would be storage block even for redstone, maybe this could function as vertical redstone wiring. Rate this is major annoyance, if there is consensus, I favor. 88.194.240.185
I second it. Redstone takes up so much space, and redstone - for quite a number of players, actually - is only useful in huge amounts. The ability to craft blocks of redstone could also add some mechanics that Minecraft desperately needs, like if you left click/right click/step on a block of redstone it would send a signal (the latter differs from a regular pressure plate in that a piston could extend over the block with no pressure plates popping off the ground). Or maybe a block of redstone would send a signal if it detected a block update - that way we could make some really interesting circuits without utilizing bugs or giant BUD switches. 91.144.213.35 20:20, 16 February 2012 (UTC)
I agree that this is an annoyance. That said, it's not all too difficult to simply build another chest or four. 72.39.232.254 03:04, 16 February 2012 (UTC)
You can't carry a chest full of redstone with you, though. Whereas you can carry a stack of 64 blocks of iron that you can craft into 9 stacks of iron ingots. It would be very helpful if you could do this with coal and redstone as well. 108.85.91.228 05:28, 18 February 2012 (UTC)
Fixed/Skipped
Crafting/Enchanting/Brewing/Interface
Bugs
Annoyances
[A] Potions are not in Item Selection in Creative Mode.
[A!] End Portals (and End Return Portals) are not in Item Selection in Creative Mode. The portals can be destroyed in Creative, so if a griefer (or a player accidentally) breaks the portal, there will be no way to replace them.
Known bug. Moved to skipped. Getjack 20:14, 23 February 2012 (UTC)
Achievements
Bugs
Annoyances
Fixed/Skipped
Gameplay
Bugs
[X][SMP] Flying over a pressure plate while not touching it is constantly activating/deactivating it. However, it doesn't do that when jumping over it (it doesn't activate it).
[!!][Su][Cr] In Camera Mode [F5 Then F9]. Move around using the WASD Keys. There is no gravity and when you go back to Normal mode. You stick at the same Height. *Ruins Your World If you Try it !*
Annoyances
[A] Feathers and Ink Sacs need more uses. Feathers' arrow recipe is outclassed by killing skeletons and Ink Sacs are only used for dyes which are unnecessary because sheep of those colors can be found naturally.
[X] The Mac version of the Paste shortcut, Command-V, cannot be executed within Minecraft. Ctrl-V works and uses the actual Mac clipboard. NOTE: This bug has been around since Beta 1.3.
[!][Cr] While flying in water or lava, horizontal movement is slowed to a crawl and vertical movement is very fast. This bug has been around for as long as Creative Mode has.
[X] Players and mobs can breathe from under lava, even though they're not supposed to.
[A] In F5 view mode, we can't see the block we want to target, because of our avatar being in the middle of the view, so it would be great to have an other view like that : Another F5 View
[A]Music Disc "where are we now" is still missing.
[A] Double doors mess up when switching to anvil media:lol.png
this was mentioned by jeb and is nothing serious, just fix them, they can't change it anymore and we have to live with this minor annoyance
To clarify what the above poster said: replace the incorrect door and things will be fine. Hardly even a minor annoyance unless you have a lot of old double doors.
[A] Boats break too easily. Boat physics need an overhaul.
This is not a bug (boats were made easier to break in 1.0.0). You can hold the sneak key to avoid damage. Calinou - talk×contribs» 10:21, 16 February 2012 (UTC)
This has always seemed like a major annoyance to me, and with little sense. Even more now that they are weaker. Skaruts 11:36, 16 February 2012 (UTC)
I thought boats were made harder to break in Minecraft 1.0. Still, I have to say boats are still weak, especially to lily pads. -ThingsStuffsObjects 04:58 17 February, 2012 (UTC)
Yes, their extreme fragility makes automatic boat dispensers, canals, locks, etc. an incredible hassle to set up. How does constantly-breaking boats improve the player experience at all, anyway? I could see them breaking if you ram into something full-tilt, but they definitely should not pop from the slightest scrape the way they do now. --72.208.204.70 05:42, 17 February 2012 (UTC)
Indeed. It was always a hassle to make legitimate canals and docks - I mean without exploiting water physics or anything - and even more so now. Even to players who sail in the most legitimate way, it's a very disconcerting factor to the fun element of boats. Skaruts 08:51, 19 February 2012 (UTC)
[A] While clay balls can be crafted into blocks of clay, blocks of clay cannot be crafted back into clay balls. This gets annoying when crafting them to save space in the inventory, and you have to place them and break them again when you get home.
Snowballs / blocks are similar.
[A!] The range of characters in font.txt is very limited considering the multilinguality of Minecraft. It should be updated so that more characters are available, because it is hard for foreign Minecraft players to communicate on servers if they cannot type using their own script. (Updating font.txt would also enable using the same font for all the languages.)
[A] There is no way to type the section sign (§) from within Minecraft, and it can only be entered by pasting it, which cannot be done while writing on signs.
It's the same as with Snow Golems: They can be build. --Galaxy_2Alex (Talk)
[A] Golden Apples are useless. They have been outclassed by the Potion of Regeneration ever since it was introduced, but now this is even more so ever since they were nerfed. It would make sense for Golden Apples to be the ingredient for the Potion of Regeneration instead of the Ghast Tear (with the Ghast Tear being used for some other potion instead.) Alternately, one or more of: increasing the apple's regen duration by 2 or 3x, removing the time it takes to eat them, or giving them an additional effect (possibly from the list of not-currently-used potion effects).
This has been reported many times. I myself think this is a feature Yoshidude56 16:56, 23 February 2012 (UTC)
This indeed catches many people's eyes, and I'll say it again: if wolves are intended to change color because they're wet, why don't sheep? or wool blocks? We could go on and on about this... GhengopelALPHA
Its not a bug, for the last time. Extra code is required to make it happen, and it works fine, therefore it isn't a bug. (Including the shaking-to-get-dry animation.) Suggesting that other animals should have a similar animation doesn't make this a bug (maybe they should? I don't know).
The quibble was more that they became /too/ dark when they get wet, not that they become dark/er/. Haven't seen them on 12w08a yet, so maybe the darkening effect has finally been toned down sufficiently. 82.69.54.207
[!][SP] If you let a cat sit in a offline game, save and play then online (not multiplayer) you can't let the cat stand and move. The cat don't respond. It also works vice versa, when you play online and then offline. Tested in flat world and creative.
This is a bug that has been around as long as wolves have, and is not restricted to any OS. The reason is that cats and dogs are bound to the player by their name, even in singleplayer, and Minecraft treats "Player" (the name of the player in offline mode) as a separate player from your identity in online mode. I agree that this is a problem. If possible, a special exception should be made for singleplayer so that single-player tames will obey anyone.
that could have problems in some servers that lets you change your name if you changed it to player everyone would be able to use the wolf and it wouldn't know where to go.Darkychao 04:22, 15 February 2012 (UTC)
A simpler solution would be to use whatever username was entered in offline mode, instead of 'Player'. This would avoid needing special-case code for wolves, cats, and any other player-specific features added in the future. -- Orthotope
This still doesn't deal with the case of someone with multiple accounts, or a single-player world shared between two players. It also prevents proper use of tamed animals in downloadable maps. In fact, it's not even possible to implement it without altering the launcher, since the current version provides no way to know the entered name when the game is started in offline mode. The ideal solution is to ignore the player name entirely in single player maps (and single player maps only). TLUL 03:38, 16 February 2012 (UTC)
[X][Cr] When using dye on sheep, bones on wolves, and fish on ocelots, the items are used up in Creative mode.
[X] Child villagers seem to have the same hit boxes as adult villagers - you can still hit them even when the crosshairs are aimed at the block above their heads. Because of this, they cannot walk through an opening that is anything less than 2 blocks high even though they appear to be approximately 1 block high. 82.69.54.207
Annoyances
[A] You don't get to choose what kind of cat you get. Perhaps you should be able to feed ocelots different things and what cat you get would depend on what you fed it.
[A!] Since pigs are only good for their meat, they should not have a drop rate of 0-2 porkchops when the versatile cows drop 1-3. They should be a reliable source of meat and not be outclassed by cows as they are now.
Fixed/Skipped
Mobs
Bugs
[!] When creating an Iron Golem the block directly above the Iron Golem's head is destroyed to make room for the head. This even happens to Bedrock, so it can be used to get on top of the Nether, or grief End Portals as well as the Bedrock in the End.
[X] Iron Golems can't get up a 1 block high step out of water.
[X] Sometimes Iron Golem texture is completely invisible.
I'm also getting this problem, playing vanilla w/o texture packs. I've checked the .jar, and the texture's definetely there in the Mob folder, but it's not being applied to the model. Same thing happens with a custom texture pack.TenhGrey 17:15, 23 February 2012 (UTC) File:Whitegolem.png
Golem Texture Glitch
[X] Zombies smash down doors on ANY difficulty.
[X] If you build a Iron golem in the ground you can push him through the adjancents blocks.
[X] Iron Golems don't have ANY texture (not even white), will lag a lot due to it and will aqquire the color of the dimension (blue for overworld, red for nether and black for end).
[X][Cr] Ghasts don't attack the player when provoked.
Annoyances
[?] Cave spiders can fight water currents in 1-high tunnels, bug or features?
Cave spiders are smaller than regular spiders, enabling them to get thru 1-high areas. Mob movement in water was also recently changed. Feature probably.
ok, that seems to break most of the spider transportation in traps. they fight the currents if they see the player, which is most of the time if the player stays in the "active zone" and move with the "new system"...
[A] Zombie pigmen attack iron golems individually when provoked, not in groups.
[X] Villager Golems can hit you through glass panes.
[X] Creatures don't spawn when using spawn eggs.
Don't forget to set difficulty on easy or higher to spawn hostile mobs.
[?] Iron Golems are way too slow to defend their village. They also dont see long enough.
Probably intentional considering their large health pools and respawn. Sight radius might be to prevent them wandering due to stray zombies that aren't threatening the village.
If they could deal with all zombies nearly instantly, what would be the point of repopulating? Point is: Golems need to get beat to the punch and fail to defend a villager or villagers from time to time, so that villager breeding is a regularly used function. Circle of life and all that. Also: One would think the golems are there primarily to prevent the village from going extinct, first and foremost.
[A] Zombies turn around while walking on fence.
Fixed/Skipped
World generator
Bugs
[X][MP] Spawn location is still replaced by 0,50,0 when creating a new world.
[X] As in the last Snapshot, Birches and Pines do not spawn --Galaxy_2Alex (Talk)
[X] Large grass spawns on non-grass blocks (Dirt in this case). See i41.tinypic.com/29boweo.png
Annoyances
[A] Jungle and Snow biomes are heavier to render then others
Fixed/Skipped
Graphical/Lightning
Bugs
[X] Some places like lava lakes aren't lighted properly, the problem is solved as soon as a block is placed near. Dexes TTP, 23/02
I think I've seen the same problem on roofs and windows in villages, but didn't place any blocks to see if that cleared it. I saw it on a new 12w08a map 82.69.54.207
[X] Breaking redstone sometimes causes the texture of the block face beneath it to flash the TNT texture (or the grass block side texture)
[X][MP] Weather transition effect (incoming rain/snow/thunder/sun) still doesn't work in SMP.
[X] A completely enclosed tunnel under earth is still fully lit during daytime. (Hardcore superflat, Mac OS, newly created 12w08a map)
[X][MP] The fishing rod line is still missing, then the line in held item shouldn't appear when casted.
[X] Object held in hand appears darkened, and there is a slight darkening of the edges of the screen, in certain locations. I found it in an area above a village, but only between y=80 and y=96. Screenshot 1Screenshot 2 with seed and coords
[X][SP][Su] When placing a torch between 5 blocks (above, north, south, east and west, no block below) the block containing the torch is unlit. The torch lights other blocks normally, though.
Annoyances
[A] As in the previous snapshot, snow doesn't appear on the maps. Dexes TTP 23/02
[A] Turning on and off redstone lamp (e.g. by clock) still makes lag on daylight area.
[A] If Graphics to Fast: When looking on ice a weird grid appears. See i40.tinypic.com/35lgqbq.png
Fixed/Skipped
The rain and snow falling through the air effect now properly pays attention to biomes specified using the Anvil file format.