Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
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Full releases
Pre-releases
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Weekly releases
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Crashing/system
Bugs
Upon logging into my own Minecraft server, the game runs for about 5 seconds then Minecraft abruptly closes with no error log. 68.10.66.162 22:24, 4 December 2012 (UTC)Len 68.10.66.162
[!!] When trying to open a Minecraft World, it crashes.
| Crash Report |
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---- Minecraft Crash Report ---- // Surprise! Haha. Well, this is awkward. Time: 05/12/12 4:32 PM Description: Unexpected error java.lang.NoClassDefFoundError: com/pclewis/mcpatcher/mod/RenderPassAPI at bac.a(SourceFile:857) at bac.b(SourceFile:749) at net.minecraft.client.Minecraft.J(SourceFile:604) at net.minecraft.client.Minecraft.run(SourceFile:534) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: com.pclewis.mcpatcher.mod.RenderPassAPI at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 5 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at bac.a(SourceFile:857) -- Affected level -- Details: Level name: MpServer All players: 1 total; [ayk['gibersonviesta67'/178, l='MpServer', x=8.50, y=66.62, z=8.50]] Chunk stats: MultiplayerChunkCache: 0 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-173,64,215), Chunk: (at 3,4,7 in -11,13; contains blocks -176,0,208 to -161,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 48860 game time, 48860 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 1 total; [ayk['gibersonviesta67'/178, l='MpServer', x=8.50, y=66.62, z=8.50]] Retry entities: 0 total; [] Stacktrace: at ayh.a(SourceFile:290) at net.minecraft.client.Minecraft.b(SourceFile:1870) at net.minecraft.client.Minecraft.run(SourceFile:548) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.6.0_31, Sun Microsystems Inc. Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. Memory: 434396448 bytes (414 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 10819 (605864 bytes; 0 MB) allocated, 10819 (605864 bytes; 0 MB) used Suspicious classes: [com.pclewis.mcpatcher.MCPatcherUtils, Config, ChangeHandler, ...], [com.pclewis.mcpatcher.mod.TileSize, TextureUtils, FontUtils, ...] IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 LWJGL: 2.4.2 OpenGL: GeForce GT 420/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: 23 (1288 bytes; 0 MB) allocated, 23 (1288 bytes; 0 MB) used |
- Is Modded: Very likely; Jar signature invalidated. java.lang.NoClassDefFoundError: com/pclewis/mcpatcher/mod/RenderPassAPI. Definitely modded using the McPatcher. Please, use a clean minecraft.jar before posting errors. Force updating will solve this. If not, delete the .minecraft folder (keeping worlds of course) and let it be remade. #trigger_hurt(I|T|C) Check out my project! 18:24, 12 December 2012 (UTC)
Gameplay
Bugs
[X] Items, but not mob type entities, will bounce off of any block that has a visible hitbox where there is actually empty space (NOT Slabs!!) if they are thrown onto such empty space. Can easily be recreated by simply tossing an item into a cauldron. The item in question bounces about, usually bouncing out of whatever was supposed to hold it. #trigger_hurt(I|T|C) Check out my project! 12:36, 3 December 2012 (UTC)
when you deploy water in a dispenser the bucket left behind will not suck it back up.
- Please sign your posts, use four tildes (~~~~), and don't forget the bug tag {{bl}} in front when classifying bugs, you do not need an account to do so. As far as this goes, dispensers seem to be behaving normally. I have a "hot tub" on one of my creative worlds, seems to be working just fine as it is retracting the water as normal. #trigger_hurt(I|T|C) Check out my project! 17:23, 6 December 2012 (UTC)
Annoyances
[A] Dropping or picking up an object while breaking a block resets the cracks
- [A] Related to this, when breaking a block while holding the type of block you are breaking, when you pick it up, the next block you break will have its cracks reset; this is most obvious when holding dirt to break dirt. -- Liquid Spark 06:32, 12 December 2012 (UTC)
[A] Item Frames still get destroyed by creeper explosions when mobGriefing gamerule is set to false
- Not a bug, moving to annoyances. Same behavior can be experienced with paintings. 'Tis because they are entities, not blocks. A creeper explosion (or any explosion for that matter) will always produce this result, unless they are to "fix" this. #trigger_hurt(I|T|C) Check out my project! 18:35, 12 December 2012 (UTC)
World generator
Bugs
World will not generate when first started, Have to restart to start generation!
Annoyances
Mobs/NPCs
Bugs
[X] Animal types (sheeps, cows, etc.) Push other animal types through walls/fences, or they walk through them on their own. 76.181.157.21 06:30, 11 December 2012 (UTC)
Annoyances
- I have noticed this as well, but only on single player. Doesn't seem to happen on multiplayer. Very annoying, since I have all of my sheep in a large fenced area, and almost every time I load the world I need to get some more wheat to lead them back inside. #trigger_hurt(I|T|C) Check out my project! 18:26, 12 December 2012 (UTC)
- Same here. I noticed this in version 1.4.2. This is different from the problem of animals visually glitching through fences and then suddenly snapping back inside - in this case, the animals actually go through the fence and don't snap back - they need to actually be led back in. I've actually watched a chicken slowly phase through a fence. Doubling up on fences horizontally seems to prevent them from escaping, although they will get stuck between fences (often in corners). Also doesn't seem to happen on SMP or LAN. --Kahless61 18:40, 12 December 2012 (UTC)
- On my sheep pen, the fences are 3 blocks tall and there is a glass and cobblestone roof. The only part that is not that pig is the entry which is a fence gate with one empty space above to allow player entry. #trigger_hurt(I|T|C) Check out my project! 18:42, 12 December 2012 (UTC)
- I said horizontal - that means your fences need to be 2 blocks wide, not high. --Kahless61 18:45, 12 December 2012 (UTC)
- Oh. Hopefully I can find a few trees within the now almost desertlike world of mine without traveling 3000 blocks. #trigger_hurt(I|T|C) Check out my project! 18:56, 12 December 2012 (UTC)
- I said horizontal - that means your fences need to be 2 blocks wide, not high. --Kahless61 18:45, 12 December 2012 (UTC)
- On my sheep pen, the fences are 3 blocks tall and there is a glass and cobblestone roof. The only part that is not that pig is the entry which is a fence gate with one empty space above to allow player entry. #trigger_hurt(I|T|C) Check out my project! 18:42, 12 December 2012 (UTC)
- Same here. I noticed this in version 1.4.2. This is different from the problem of animals visually glitching through fences and then suddenly snapping back inside - in this case, the animals actually go through the fence and don't snap back - they need to actually be led back in. I've actually watched a chicken slowly phase through a fence. Doubling up on fences horizontally seems to prevent them from escaping, although they will get stuck between fences (often in corners). Also doesn't seem to happen on SMP or LAN. --Kahless61 18:40, 12 December 2012 (UTC)
Graphical/lighting
Bugs
Annoyances
Sounds
Bugs
[X] No music or sounds, at all.
- Sign your posts. Use ~~~~. You do not need an account to do so. As far as this is concerned, I've noticed this since 1.3, usually restarting your launcher will fix this. This is a bug, moving. Added bug tag {{bl}} to the front in correspondence to being moved to the bugs section. #trigger_hurt(I|T|C) Check out my project! 18:45, 12 December 2012 (UTC)
Annoyances
Menus
Bugs
When starting a LAN server, the IP given out is all zeroes, supposed to be fixed. 66.214.91.24 00:24, 7 December 2012 (UTC)Anonymous
Annoyances
Still getting this glitch where all the numbers are zeros :/