Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
| Issues | |
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Full releases
Pre-releases
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Weekly releases
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Crashing/System
Bugs
Annoyances
Fixed/Skipped
Gameplay
Bugs
- [X] When standing in water that flows in north/southbound direction and touching a wall at the same time, player loses health. Can potentially kill an idling player. Game says "X suffocated in a wall" when the bug kills you. Video here: http://www.youtube.com/watch?v=77TAaiNnfyw -- bionik at gmail.com
- This glitch was already present in the preview 1.3 86.212.172.34 14:41, 30 July 2012 (UTC)
Annoyances
[A!] Villager trading is still very much imbalanced. Non-farmables are undervalued, e.g. 4-5 diamond must be sold for a single emerald. Meanwhile, farmable items are overvalued, e.g. 19-29 paper for an emerald. With a sufficiently large sugarcane farm, I have been able to earn around 7.44 stacks of emerald in an hour, and while this is not in and of itself bad, these emeralds can be spent of many diamond items. The net result is a far bigger earning from farming than the most efficient mining practices, even with Fortune III. In fact, just one harvesting of the farm nets a player several doublechests of diamond items, which is very overpowered. In addition, many prices are nonsensical, e.g. iron and gold are considered equal in value, and mundane items such as compasses are considered more valuable than diamond tools.
- To reduce page clutter, thislong discussion moved to Talk:Villager Trading Discussion II Will collect the other pertinent links (that I know of) there. --Simons Mith[82.69.54.207] 21:07, 30 July 2012 (UTC)
Fixed/Skipped
Blocks
Bugs
Annoyances
[A] Mushroom blocks can't be harvested or placed properly, reverting to damage/data value 0, a block which appears to use the mushroom pore texture on all six sides. This makes it impossible to use the red, brown, and white mushroom block textures in creations without using pistons to push blocks around. It is also inconsistent with the expected behavior of silk touch: if silk touch is capable of harvesting a block, it should not transform it upon harvesting. Transforming a block upon its placement (which happens when placing mushroom blocks of any damage value, obtained through cheats available in vanilla) is also completely illogical and a roadblock to making things from the mushroom blocks. Perhaps mushroom blocks could be made properly harvestable as "Red/Brown Mushroom Top", "Red/Brown Mushroom Edge", "Red/Brown Mushroom Corner", and "Red/Brown Mushroom Stem", where the edge and corner blocks would be placed in a directional manner similar to pumpkins (upside-down mushroom blocks would not be available, as this would require splitting the current two mushroom block data values into multiple). --WolfieMario 13:44, 12 July 2012 (UTC)
- I like fix you suggested. Totally support. 93.106.164.34 13:38, 18 July 2012 (UTC)
- I think a better implementation would be to have the blocks respond somewhat as grass blocks, growing the appropriate skin if exposed to an air block on that side. -- Featherwinglove 12:37, 27 July 2012 (UTC)
- Good idea. --Steve G. Wood 19:06, 28 July 2012 (UTC)
Fixed/Skipped
Items
Bugs
[X] Potions may last shorter than specified on the label in the inventory. Tested with 7 potion effects (as in this screenshot), the Slowness potion went off when there was 8 seconds left, happened to other potions as well. Bilde2910 14:59, 30 July 2012 (UTC)
[X] Chest lag is perhaps the best short description I can come up with; occasionally when I put items in a chest or remove them or even just rearrange them in the chest the interaction with the chest will reset itself after 3-10 seconds or so; the items I thought I got out of the chest or got out of my inventory will be back where they were before. This can happen with shift-clicking or without it and I've not been able to notice a pattern to this. (Running on 32 bit Java on Vista 32; seen both on SSP and SMP on local machine server) Oodleook 20:06, 30 July 2012 (UTC)
Annoyances
Fixed/Skipped
World Generator
Bugs
[X] Strange transperant stripes in the water which look to act similar to the dark spot that appear randomly. [Screenshot needed]
Annoyances
Fixed/Skipped
Mobs/NPCs/Animals
Bugs
Annoyances
Fixed/Skipped
Graphical/Lighting
Bugs
Annoyances
[A] When lava and water meet, no steam particles are produced. -Debugman18
Fixed/Skipped
Sounds
Bugs
Annoyances
Fixed/Skipped
Menus
Bugs
Annoyances
Fixed/Skipped
In-Game Interfaces/HUD
Bugs
[X] If a player gets applied a large amount of potion effects, the labels in the inventory will overlap as seen in this screenshot. Tested on Single Player, LAN not enabled. Bilde2910 15:00, 30 July 2012 (UTC)
Annoyances
Fixed/Skipped
Chat/Commands
Bugs
Annoyances
[A] There are no /ban or /kick commands on LAN servers, it's annoying if you have a griefer among your friends on your network, as the only way to get him out is to save and quit the world. After you launched again, he might join again and continue causing harm. --Bilde2910 19:18, 30 July 2012 (UTC)