Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
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Full releases
Pre-releases
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Weekly releases
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Crashing/System
Bugs
[!!] OS X refuses to launch Minecraft with the following error:
“Minecraft.app” is damaged and can't be opened. You should move it to the Trash.
Annoyances
Fixed/Skipped
Gameplay
Bugs
Annoyances
[A!] Villager trading is still very much imbalanced. Non-farmables are undervalued, e.g. 4-5 diamond must be sold for a single emerald. Meanwhile, farmable items are overvalued, e.g. 19-29 paper for an emerald. With a sufficiently large sugarcane farm, I have been able to earn around 7.44 stacks of emerald in an hour, and while this is not in and of itself bad, these emeralds can be spent of many diamond items. The net result is a far bigger earning from farming than the most efficient mining practices, even with Fortune III. In fact, just one harvesting of the farm nets a player several doublechests of diamond items, which is very overpowered. In addition, many prices are nonsensical, e.g. iron and gold are considered equal in value, and mundane items such as compasses are considered more valuable than diamond tools. Server administrators are considering disabling trading and villagers on their servers because of the current imbalance, so this is a major annoyance. --WolfieMario 21:27, 30 July 2012 (UTC)
- To reduce page clutter, thislong discussion moved to Talk:Villager Trading Discussion II Will collect the other pertinent links (that I know of) there. --Simons Mith[82.69.54.207] 21:07, 30 July 2012 (UTC)
- As a note to Mojang employees (Sorry, I'm just worried this'll get glossed over): the discussion contains various suggestions to help fix this issue. My own suggested fix is aimed at being fast enough to implement within a reasonable time frame before or after the release of 1.3 (basically just a switch from Jeb's original offer prices to player-created prices, without the addition or removal of any offers). --WolfieMario 21:27, 30 July 2012 (UTC)
Fixed/Skipped
Blocks
Bugs
Annoyances
[A] Mushroom blocks can't be harvested or placed properly, reverting to damage/data value 0, a block which appears to use the mushroom pore texture on all six sides. This makes it impossible to use the red, brown, and white mushroom block textures in creations without using pistons to push blocks around. It is also inconsistent with the expected behavior of silk touch: if silk touch is capable of harvesting a block, it should not transform it upon harvesting. Transforming a block upon its placement (which happens when placing mushroom blocks of any damage value, obtained through cheats available in vanilla) is also completely illogical and a roadblock to making things from the mushroom blocks. Perhaps mushroom blocks could be made properly harvestable as "Red/Brown Mushroom Top", "Red/Brown Mushroom Edge", "Red/Brown Mushroom Corner", and "Red/Brown Mushroom Stem", where the edge and corner blocks would be placed in a directional manner similar to pumpkins (upside-down mushroom blocks would not be available, as this would require splitting the current two mushroom block data values into multiple). --WolfieMario 13:44, 12 July 2012 (UTC)
- I like fix you suggested. Totally support. 93.106.164.34 13:38, 18 July 2012 (UTC)
- This is intended behavior, and has been clarified by Mogang. -- Debugman18
- Dinnerbone said it's not a bug, but said we can put it under annoyances. Intended or not, it is annoying. --WolfieMario 20:23, 31 July 2012 (UTC)
- I think a better implementation would be to have the blocks respond somewhat as grass blocks, growing the appropriate skin if exposed to an air block on that side. -- Featherwinglove 12:37, 27 July 2012 (UTC)
- Good idea. --Steve G. Wood 19:06, 28 July 2012 (UTC)
- Wouldn't that make all faces of a mushroom block that aren't touching another block use the "outside" texture? I would think that would cause problems with huge red mushrooms. E-102 Gamma 22:06, 30 July 2012 (UTC)
- Maybe use an algorithm similar to the one the villagers use to determine a valid door? If it's a top exposed to air, it gets a texture. If it's a side exposed to air, and there are no more mushroom blocks within, say, 2 meters, it gets a texture. Stems are a separate block so they won't be affected by this and will just get the non-top texture. --5thHorseman 22:21, 30 July 2012 (UTC)