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[[File:Npc village overview.png|thumb|400px|An overhead view of an NPC Village]]
== Creative Mode Despawn Glitch ==
 
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[[File:NPCVillageLayout.png|thumb|350px|An Image of the NPC Village.]]
When in Creative mode items (and possibly entities in general) never despawn, causing extremely low framerate.
 
== Survival Glitch ==
 
You can change the day to night in survival pressing F6 and F7 to do it
 
   
  +
'''NPC Villages''' are groups of buildings inhabited by non-player characters (NPCs)--[[Villager]] [[mobs]] that [[spawn]] randomly. How much space the villages take up is randomized just like the terrain is.
== Sword Glitch ==
 
When a dirt block is hit with a sword in Survival mode the saving chunks page comes up and the game quits.
 
   
== Sounds ==
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== Structure ==
  +
Some of the buildings and structures found within villages are:
When opening a door with right click I do not hear door sound, but upon left click there is a door sound.
 
   
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*Small Huts made of [[Wood|logs]], [[Fence|fence posts]], [[Wooden Plank|wooden planks]], [[cobblestone]], with [[Glass Pane|glass panes]] for windows. Some also have roof balconies.
^I have not experienced this... [[User:Not a Person|Not a Person]] 00:27, 10 September 2011 (UTC)
 
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*Homes, which are composed of the same materials listed above. However, they are larger in size and are L-shaped; houses are often mistaken as T-shaped from the top, but on the ground or inside, are noticeably L-shaped
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*Taverns, which have wooden [[stairs]] as benches, [[pressure plate]]/[[fence]] tables and a double slab counter. They also have fenced-off backyards.
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*Libraries with [[Bookshelf|bookshelves]] and a [[crafting table]].
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*Wheat Farms, which are, of course, farms of [[wheat]] surrounded by logs.
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*Wells, which are 2x10x2 pools filled with [[water]] surrounded by [[cobblestone]] and [[fence]]s.
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*Forges made out of cobblestone, [[iron bars]], [[furnace]]s and small pools of [[lava]]. They also have a room located at the back.
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*Churches, cobblestone buildings with a small 3 floor tower equipped with [[ladder]]s.
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*Lamp Posts, made of stacked fences, black [[wool]] and [[torch]]es.
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*Gravel Roads, which connect most of the buildings.
   
  +
The number of buildings within villages vary, and not all types will be in every village. There is always one well, there may be one church and/or one smithy, up to two libraries, up to two taverns and up to three large homes.{{citation needed}}
== No Light Glitch ==
 
   
  +
They can be VERY large, or a small building. Example: A simple house with a medium sized garden and well.
-When facing certain directions in creative, The character looks completely dark as if he is in an unlit cave.
 
   
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==Video==
-Under some blocks in SMP (and SSP?) it is comepletely dark, when you are standing in it, your character turns completely black.
 
   
  +
{{:NPC Villages/video}}
== Creative mode Arrows Bug ==
 
   
When you give your self an arrow from the creative menu and then shoot the bow you lose the arrow and need to get another.
 
:Added -neobenedict
 
^You are supposed to have unlimited arrows on creative without putting arrows in your hotkey bar
 
   
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== History ==
--Shift clicking will give you a full stack of 64 arrows
 
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[[Notch]] originally worked on NPC Villages by himself, but eventually gave the task to [[Jeb]], so that he could work on other things.<ref>http://twitter.com/notch/statuses/101212681234681858</ref>
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Jeb has said that, during early tests of villages, the [[lava]] in a smithy often set the village on [[fire]].<ref>http://twitter.com/jeb_/status/101675386190045184</ref>
   
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=== PAX ===
While shooting your bow and switching to another item or block will make your bow unusable.
 
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NPC Villages were shown to the public during the PAX demo. For demo purposes, Notch made them appear near the [[spawn]] so people could see them.<ref>http://www.twitch.tv/realnotch/b/293537610</ref><sub>(at 3:37)</sub> On a live stream from his Android phone during PAX, Notch stated that NPCs have not been added to the villages but that they are coming eventually. (According to [[Jeb]], NPCs for the village was delayed until Beta 1.9.<ref>http://twitter.com/jeb_/status/109652524839079937</ref>) The majority of the NPC structures are made from wood based resources, with frames of cobblestone, and the footpaths are 3 blocks wide and made of gravel. The gravel appears to replace the top layer of dirt upon generation of the village.<ref>http://www.youtube.com/watch?v=X33dxpD4kk0&t=04m35s</ref>
   
== Creative mode maps ==
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=== Old Interview of Notch ===
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[[Notch]] once answered some questions about an idea he had, NPC Villages, where he revealed some thoughts about them:{{cn}}
  +
* If you treat The villagers well (giving them items), they'll give you items back.
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* If you treat The villagers badly (attacking/killing them), they'll try to do the same to you.
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* There would possibly be a [[chest]], containing special items, but raiding it will anger the owners of the town/chest and they will attack.
   
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== Gallery ==
pretty minor, but maps put into inventory from the item palette are always centered on the spawn.
 
  +
<gallery>
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File:PqYck.jpg| An official in game picture of a NPC village released by Notch.
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File:EndermenReddit.png|An official picture released by Notch of a player near two NPC houses. Two of the mob [[Enderman|Endermen]] can also be seen on this image.
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File:EndermenRedditEnhanced.jpg|An auto-leveled version of the last image
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File:NPCVillage.png|A picture of the NPC Village from PAX Prime.
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File:2011-09-10 12.40.07.png|The inside view of a 1.8 pre-release tavern building.
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File:Villagebarelyvisable.png|An NPC Village seen from far away.
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File:VillageStreetPreView.png|Street view of an NPC Village from the Minecraft 1.8 Pre-release.
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File:Npcvillage in water.png|An NPC Village naturally generated in water.
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File:Village Dungeon.png|An extremely rare dungeon generated under a house.
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File:NPCVillage Above1.png|A picture of an NPC Village taken from above.
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File:NPCprerel.png|NPC villagers in the Beta 1.9 Pre-release.
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File:2011-09-22 16.27.45.png|NPC Villager with white robes in Beta 1.9 Pre-release.
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File:2011-09-22 18.01.12.png|Three NPCs, Farmers and Librarians.
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File:MapIncludingNPCVillage1.png|A Map, showing an NPC Village slightly right of center. The sand patch with brown rectangles.
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File:VillageOnCliff.png|An NPC Village generated over a Ravine.
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File:Village 2 (Day).png|An NPC Village generated in the desert.
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File:VillageOverRavine.png|Another Village over a Ravine
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File:NPCVillage2.png| An NPC village spawned in the desert. In the picture there is a large house, a farm, and a well
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</gallery>
   
== Iron Bars, Fences. ==
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== Trivia ==
  +
* NPC villages are optional as part of the setting for [[generated structures]].
  +
* It is possible for [[Mushrooms]] to spawn inside the buildings.
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* If an NPC village is in the desert, there is a small chance there will be a [[Cactus]] on the paths, and that they will have [[gravel]] on top of them.
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* Unlike in the above case, if gravel goes through a [[Grass|tall grass]] area, tall grass will be removed and it may drop [[seeds]].
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* Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a [[ravine]], this can cause a very tall rectangular dirt structure that at first glance almost looks like a chunk error.
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* A good strategy for your first night would be to use an NPC house as shelter to keep safe from hostile [[Mobs]].
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* Occasionally, surface ravines will be generated through NPC villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.<ref>http://www.youtube.com/watch?v=LOOLYN1StgA</ref>
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* Originally, NPC Villages were intended to be populated with [[Pigmen]].<ref>http://twitter.com/notch/status/62531431175421952</ref>
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* In early screenshots, villages were partly made of [[Moss Stone]].
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* It is possible to spawn directly inside an NPC Village building.
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* On some occasions, it is possible for some of the gravel roads to lead out of the village to nowhere.
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* It is possible for village buildings as well as farms to be cut off seemingly randomly, as result of chunk errors, making building partially spawned.
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* On the seed 'gimmeabreak',the player would spawn in an NPC Village.
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* The wells in NPC villages do not work as infinite water sources.
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* Occasionally, you can find a hole under a house going down very far. Sometimes it may go to the void.
   
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==History==
Iron Bars, Fences, and some other items can now be placed on top of tall grass. This shouldn't happen.
 
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NPC villages were added in [[Version history#B1.8|Beta 1.8]]. In Beta 1.9 Pre-release, [[Villager]] mobs were added to spawn in NPC Villages, although they currently do nothing notable.
:Added -Neobenedict
 
   
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A picture of NPC villages was released by [[Notch]] before 1.8 was released.<ref>http://www.minecraftforum.net/news/117-18-updates-ingame-screenshots/</ref><ref>https://plus.google.com/110398919759279012596/posts</ref> Even though the picture only showed the exterior of the buildings, videos recorded later during PAX revealed the interior of the structures.
== Endermans (SMP) ==
 
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NPC Villages are only spawned in desert or grassland biomes. Eventually they will have their own biome in order to solve many of the problems that were hindering their development.<ref>http://twitter.com/notch/statuses/101219771936276480</ref>
   
The Endermans wont Teleport to you in SMP and wont even look at you, they're just making a sound like zombie.
 
   
== Mushroom Breaking Glitch ==
 
   
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== References ==
When another block goes next to a mushroom(like Cactus) it breaks. This does not seem to be affecting mushrooms that spawned when the world generated, and it makes the spread of mushrooms difficult. Farming is also very hard now.
 
  +
<references/>
   
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{{Environment}}
== SMP - Old maps ==
 
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[[Category:Environment]]
   
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[[de:NPC-Dorf]]
Maps generated on 1.7.3 or before will experience a major lag
 
  +
[[fr:Villages de PNJ]]
 
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[[ru:Деревни NPC]]
== Creative Mode Time Warp (F6, F7) Keys are unpredictable ==
 
 
When using these keys, it is very difficult to return to normal time-speed as the buttons seem to increment/decrement the time flow in inconsistent values.
 
<blockquote>
 
It constantly ramps up the longer you hold down the key. If you let go it degrades down to normal time.
 
</blockquote>
 
 
Ok so while in survival mode you can still controll the time with the F6/7 keys
 
 
Upon exiting and re-entering a world, the time is set to what it would normaly be (ie, as if it was not manupulated with F6/F7)
 
 
== Hunger Bar, EXP Bar ==
 
 
The Hunger and EXP bar do not seem to always be generated when creating a new world, and only some new worlds do not have these functions.
 
 
== List of bugs ==
 
When render distance set to far there is still fog if set the medium
 
 
Endermen dont always work.
 
 
If you press F5 go partway underwater with creative mode, theres a weird water glitch.
 
 
There is random black blocks in the moutains and terrain, its a lighting problem.
 
 
Iron door is two colors, maybe a lighting problem with torches.
 
 
Half of NCP villages have modified roofs and parts.
 
 
TNT Still makes an annoying white floaty thing when it explodes. (The tnt stays)
 
 
----
 
 
Apart from the water bug above, when jumping up in water there appears to be a strange border in the background which will flash back and fourth while jumping.
 
 
________________
 
While in a mine shaft, rapidly and repeatedly trying to place a torch on a stone block located next to gravel will sometimes turn the stone block into a block of gravel.
 
 
== Smelting\Cooking (SMP) ==
 
This doesn't always crash. In fact, I only had it crash when I used wood and beef. Ever since then, I cannot get it to crash with any fuel source and any item smelting. Here is the crash data from my original crash:
 
 
<pre>
 
java.lang.NullPointerException
 
at oj.h_(SourceFile:111)
 
at eh.e(SourceFile:1193)
 
at net.minecraft.server.MinecraftServer.h(SourceFile:370)
 
at net.minecraft.server.MinecraftServer.run(SourceFile:303)
 
at ce.run(SourceFile:418)
 
2011-09-09 15:56:19 [SEVERE] Unexpected exception
 
java.lang.NullPointerException
 
at oj.h_(SourceFile:111)
 
at eh.e(SourceFile:1193)
 
at net.minecraft.server.MinecraftServer.h(SourceFile:370)
 
at net.minecraft.server.MinecraftServer.run(SourceFile:303)
 
at ce.run(SourceFile:418)
 
</pre>
 
 
When putting wooden planks into a furnace in SSP, the game shows the 'Saving Chunks' screen, freezes, and crashes.
 
 
 
Sometimes the items you put into a crafting table fall to the ground and become un-pickupable.
 
 
=== Smelting causes black screen ===
 
 
In Single player, when I go to smelt anything, I get the 'Saving chunks' screen and then a black screen.
 
After closing minecraft and logging in again, the smelting is occuring, but after placing anything else in the furnace, there is a chance it crashes again (though not necessarily every time)
 
 
=== Raw Chicken bug ===
 
 
When cooking Raw Chicken in a furnace, can make your game crash.
 
 
=== Cooking bug ===
 
 
The cooking timer when cooking does not reset after it is replaced with another food. It remains active as if not replaced and produces the food in the furnace after timer finished.
 
 
== Crafting ==
 
I wasn´t able to pick up planks which dropped on the ground after i closed the craftingtable. A single block remained, after I received all my other blocks.
 
 
>I had the same problem also. And my game crashed after those "unpickable" <insert crafting material here> remained on the ground. The only way to remove the problem currently would be to use a lava bucket.
 
 
== Players List [TAB] (SMP) ==
 
 
When u click TAB the players list wont show up.
 
 
Here's Screenshot:
 
 
http://imageshack.us/photo/my-images/846/20110910020543.png/
 
== SMP - Food ==
 
 
In smp your food bar never goes down so when you try to eat food you can't witch couses food in smp to be useless and to keep healing and never stop till full hp.
 
 
== Administration Concerns - Seeds in F3 ==
 
 
Seeds can be seen in F3(devloper view). This can be used by Xray mods to by-pass antixray plugins on servers. An option to shut off seeds should be available.
 
:This is a feature request for 1.8 not a bug -Neobenedict
 
 
== Trees generated over water ==
 
 
I have encountered small pond (with squids...) with some trees above it without any dirt below wood, just as the trees where generated first and pond added later, also trees in water
 
 
^This is supposed to be a swamp not a bug - Antho3000
 
 
^Trees are few blocks above water not touching it - hanging in air. I made a screenshot so I can show it, map seed was 21, but I forgot where it was.
 
 
== NPC Village - Doors at wrong level ==
 
 
In NPC Villages all houses' door's of one building are at the same level, so that you can't reach all from the ground. Also some steeps spawn in the gravel roads instead of on them, and uneven roads(one side is a block higher). http://imageshack.us/photo/my-images/10/20110909192339.png/
 
http://desmond.imageshack.us/Himg155/scaled.php?server=155&filename=20110909192321.png&res=medium
 
http://imageshack.us/photo/my-images/31/20110909202825.png/
 
 
== Beds ==
 
Mobs spawn while sleeping even when you box it in and light it.
 
 
Full sleep animation occurs when getting into bed, but still wake up in the middle of night, although there are no mobs around and the place is fully lit.
 
 
== Gravel roads sinking into caves, village on water ==
 
 
If there is cave below village gravel roads may fall down into it leaving deep holes in a middle of a road.
 
 
Moreover villages could be generated half way into ocean, so some buildings are inaccessible standing in the middle of water.
 
 
Seed:21 : x: 27 | y: 64 | z: 283
 
 
== Creative Mode Mob bug ==
 
 
You can hit any mob at any distance, and through objects.
 
 
== Saplings grow to replace blocks ==
 
 
Saplings can replace blocks with leaf blocks when they grow. (tested with natural growing not bonemeal)
 
 
== Trees ==
 
 
Immediately when I logged in, there were seeded trees that had spawned hovering over some of the randomly seeded lowered ponds that have been in most versions. So, essentially, derp trees that were being naughty and grew where they shouldn't have lol.
 
 
== Creative mode through bedrock ==
 
 
when playing in creative mode, I was digging a deep hole and i got through the bedrock and my screen went black, after i was down there for a short time period, I died and re-spawned.
 
 
== Creative Mode - Glowstone Light Retained Underwater ==
 
 
If you Break Glowstone Underwater in creative mode, the Light does not go away.
 
 
== Missing block crushing texture ==
 
 
When you destroy some blocks around without leaving your mouse button point to the block below you and it will be crushed without animation-pattern of crushing. If you start mining from block below you there will be animation as usual. Chest Blocks also have no crushing animation.
 
 
== Unlimited Planks Glitch ==
 
 
there is a glitch that happens when you are crafting, keep planks in the bench, then press escape. it drops the planks, but all the planks become unlimited.
 
 
==Daytime Mobs==
 
 
On occasion I have had mobs spawn in daylight, above ground.
 
 
^I'm assuming they're hostile mobs? [[User:Not a Person|Not a Person]] 00:25, 10 September 2011 (UTC)
 
 
==Constant Heal==
 
 
The health bar regenerates, even when not on peaceful difficulty, and without eating food.
 
 
^ That's how health is regained in 1.8 - Over time if you have enough food on food bar.
 
 
^ But its infinite if if the food bar regens! but they don't call it beta testing for nothing!
 
 
== Creative Mode Furnace Bug ==
 
 
If you right click a furnace it's bring's up the inventory.
 
 
== Creative Mode Inventory Bugs ==
 
 
There are some missing items in the Item Selection screen in the new Creative Mode:
 
-Jack O' Lantern
 
-Grass
 
-Birch/Redwood Saplings
 
-Snow (the thin Layer, not the block)
 
-All 16 dyes (including Lapis Lazuli, Cocoa Beans and Bone Meal)
 
 
Opening the Inventory on Creative Mode shows the Item Selection screen, but using a furnace/dispenser/crafting table still shows the normal 36 slotted inventory. Items picked up that don't fit in the hotbar go into the normal 36 slot inventory. The creative mode should still have a normal inventory and the item selection screen should be binded to a different key.
 
 
== Creative Mode Door Bug ==
 
 
Punching a door will drop a door.
 
 
== SMP - Connecting ==
 
 
Unable to enter an IPv6 address on the new add server screen. Still works fine using direct connect.
 
 
== Creative mode blocks ==
 
 
In creative mode you can hit mobs through blocks.
 
 
== Odd terrain generations ==
 
 
Abandoned mines don't play nice with ravines or vice versa.
 
 
http://i874.photobucket.com/albums/ab303/Firetempest/2011-09-09_200821.png
 
 
^Added [[User:Not a Person|Not a Person]] 00:59, 10 September 2011 (UTC)
 
 
Trees grow in raviens
 
http://elvin.ca/images/minecraft1.png
 
 
== Experience (SSP) ==
 
 
The Experience bar doesn't show what level you're on, or how much experience you have.
 
 
== (who has deleted discussion?) ==
 
 
Screen with hoovering trees to deleted post:
 
imgur.com/RPHHH.png
 
 
Comment: A friend already experienced this in 1.7.3 [[Special:Contributions/78.94.156.172|78.94.156.172]] 00:42, 10 September 2011 (UTC)
 
 
== SMP - TNT ==
 
 
When detonating multiple TNT on top of each other (only the bottom one was primed) some of the TNT blocks wont vanish after exploding http:// img233.imageshack.us/img233/7792/20110910022739.png (Unable to post the real link as the anti-spam-question continuously appears).
 
 
:Old bug
 
 
== Light Underwater ==
 
 
If a torch is placed underwater, the light it created remains. (Tested only in creative mode).
 
 
^I have confirmation of this bug in Creative Mode:
 
http://www.mediafire.com/i/?jy79u5m5g1ml82b
 
[[User:Not a Person|Not a Person]] 00:41, 10 September 2011 (UTC)
 
 
== Terrain/Structure Generation ==
 
 
If a if a ravine is generated through a mineshaft, the wooden supports will not be removed and will stay in mid-air.
 
 
== Long Range Animal Attacking ==
 
 
If you are in creative mode, you are able to hit mobs from ~25 blocks away.
 
Was only ~5 in SMP creative for me. [[Special:Contributions/78.94.156.172|78.94.156.172]] 00:40, 10 September 2011 (UTC)
 
 
== Blackened Blocks ==
 
 
Seems to be a lighting issue with blocks; they take the same shape, but they're blackened as if they're in a dark cave.
 
 
Screenie: http://www.mediafire.com/i/?pnmgcjfa9p54gab
 
[[User:Not a Person|Not a Person]] 00:37, 10 September 2011 (UTC)
 
 
 
== Movement ==
 
Sometimes if i move in one derrection for a while then try to turn i will keep walking in that direction, and is only fixed by using esc
 
 
If a player is sprinting and enters water, the FOV will not revert back to normal until the player stops moving.
 
 
== Chests ==
 
 
Chests have no breaking animation, and look thin while being held.
 
Also, in SMP, chests are facing east no matter what direction they were facing before 1.8. Also, they appear unlit until lighting changes nearby. Another bug is when you are facing a chest in a certain direction, it turns black. This can happen with the top half or the bottom half but usually both halves. If you stand on top of a chest in SMP while your partner exits out of the GUI, the chest will remain open.
 
 
== Drops Bugs ==
 
 
When killing cows or chickens with fire, it drops raw meat, unlike pigs.
 
 
== (SMP) Rain goes through ground ==
 
Standing under a ceiling while it is raining shows rain all around you except for the column you are in.
 
 
== unplayable lag ==
 
 
after either 3000 blocks travelling(flying) in X-axis, or after 20 mins of playtime, the game seems to stutter and causes lag that makes it further unplayable,
 
 
== Fog (SSP) ==
 
 
Not really a bug, but there's no hotkey any more for toggling fog.
 
 
== Mineshaft Generation Issue ==
 
 
These are images of an unedited mineshaft cave.
 
 
http://imageshack.us/photo/my-images/191/20110909195959.png/
 
 
http://imageshack.us/photo/my-images/600/20110909200019.png/
 
 
As you can see, it clashes with the cave, causing it to not generate properly.
 
 
== Ender Pearl ==
 
 
What Is the ender pearl cuz i killed a enderman with a creeper and it dropped a pearl can notch or somebody talk about this later
 
 
^Dude, this is for bug reports, not content questions...
 
[[User:Not a Person|Not a Person]] 00:44, 10 September 2011 (UTC)
 
 
== iron bars ==
 
 
iron bars do not attach to pistons, giving it a strange off-set look when using pistons to create a door.
 
 
== Render distance: Far glitch ==
 
 
When you set the render distance to far some blocks are invisible and you can see the caves behind you and when you set it to normal or less it fixes
 
 
== Blocks Missing From Creative Block List ==
 
 
There are several blocks missing from the list, including Glowstone, Netherrack, and probably a few more that I didn't notice.
 
 
Glowstone and Netherrack are there. Grass, some saplings, snow layer and all the dyes are missing, though...
 
 
== Passive mobs water problem. ==
 
 
When you hit a cow/sheep/pig/chicken, they start running away from you (working as intended), but as soon as they enter some water, they "forget" that you hitted them, and start acting as they used to act, and stop running away.
 
 
== Buckets and cake crafting ==
 
 
When in creative, once crafting a cake and leaving the crafting table without taking the buckets, many more buckets will be dropped than the number used in crafting.
 
 
== Mushrooms and flowers ==
 
 
Mushrooms and flowers placed on grass and other blocks at night cause the block on which it is placed to light up slightly.
 
 
Mushrooms cannot be placed next to each other, but can spawn next to each other. This would be both very handy for quick destruction of mushrooms farms, but may be very irritable.
 
 
Another problem is that when you swim in lava the screen becomes pitch black.
 
 
== Lava/water problem ==
 
 
I've seen natural spawned rivers of lava falling to a lake, and the lava keep falling through the water. Some of the lava changed into cobble, but most of it never transformed, just kept falling, and even iluminated the water around it.
 
 
== endless oceans? ==
 
 
Some seeds have to seem almost endless oceans(5+ minutes of flying across the map in creative mode, not seeing anything above water level), try seed "moonie" as example.
 
 
== Hands ==
 
 
The hands turn black when you point the camera downwards. It goes back to normal when you put it back up though --[[User:HiccupHH3|HiccupHH3]] 00:57, 10 September 2011 (UTC)
 
 
== Creative Mode flying ==
 
 
If you are flying in creative mode and try to stop you don't stop immediately instead you slide for a few blocks before coming to a complete stop. This makes it hard to make buildings or get into small holes while flying.
 
== Creative Mode Torches ==
 
In Creative mode when torches are hit by water they do not disappear, but turn into torch blocks that are picked up in your inventory. So i had three torches the never went away, even when i tried to place them.
 
 
== Creative Mode: Lava & Light in Caves ==
 
 
Created a lava column in a cave. (1) Can't remove lava source(s) with bucket. i.e. New lava source created under player added source. New source is permanent.
 
Add water to change to cobble. Remove water with bucket and punched cobble. (2) Illumination from lava remains on land and water. [[Special:Contributions]] 01:02, 10 September 2011 (UTC)TauLepton
 
 
== Personally Observed Issues (Pre-Release 1.8) ==
 
 
My current findings while playtesting the 1.8 pre-release on a spare copy of a Pre-1.8 world.
 
 
'''Graphical'''
 
* Storage Cart chest in the wrong location (i submitted this earlier, it's on the wiki page), no workaround
 
* Furnace Cart renders almost full black. The new lighting appear to not be applied to the furnace cart.[[http://i3.photobucket.com/albums/y67/nl37tgt/Minecraft/2011-09-09_201728.png Minecart lineup]]
 
* What appears to be torch flicker may lead to performance issues/excessive eye strain for some users (not really a bug if the flicker was intentional)
 
* Chests placed Pre-1.8 may or may not render as a black box (single and double). Workaround: break the chest and replace/break one side of a double chest and replace. [[http://i3.photobucket.com/albums/y67/nl37tgt/Minecraft/2011-09-09_201728.png Example]]
 
* Adding an item to the crafting station and then exiting using either the "e" key or Esc, subsequently tossing the items in the crafting table interface onto the floor, and picking the items back up will leave extra item icons on the floor. These extra icons bobbing on the floor can't be picked up and vanish after what I presume is the standard item decay timer. This bug does not duplicate the item itself, just the bobbing item icon.
 
 
I'll update this post as I find more.
 
 
--[[User:Nl37tgt|Nl37tgt]] 01:09, 10 September 2011 (UTC)
 
 
==Breaking animation for clay underwater==
 
 
When breaking blocks underwater while your player is still on the surface, the breaking animation does not appear on the blocks.
 
:That's been around for a long time, and applies to any block. [[User:Shellface|Shellface]] 01:09, 10 September 2011 (UTC)
 
 
== Chest glitch ==
 
 
When the player mouses over items that pop off of blocks, not full blocks, like chests, signs, etc, the chest or sign, or whatever, turns very dark, like there is no light anywhere around.
 
 
== Creative Mode Bugs ==
 
 
so far I have found these bugs:
 
(1)torches can spawn of cobwebs in abandoned mine shafts
 
(2)mine track can spawn mid air
 
(3)the desert shrub is missing an item label in the creative mode item selection menu
 
 
== Dropped Item Glitch ==
 
 
When in the crafting table and you exit while items are on the grid, they drop normally, and you pick them up, but the floating image on the ground stays.
 
 
*REMOVE*
 
 
==Chest Lighting Error and Sleeping Error==
 
 
In my game all of the chests had a lighting error where they were complete darkness. When I put a torch near them they reverted to normal though.
 
Also when I slept in a bed at night, time did not pass.
 
Thanks for having this page up guys. I'll make sure to report any more bugs that I see. [[Special:Contributions/66.112.245.130|66.112.245.130]] 01:10, 10 September 2011 (UTC)
 
 
== Boat ==
 
 
When you turn on a boat, sometimes the boat doesn't turn with you.
 
 
 
== (SMP) Disconnect Crash ==
 
Once I disconnected, the server crashed:
 
<pre>
 
2011-09-09 17:41:54 [INFO] ThrakaJah lost connection: disconnect.quitting
 
java.net.SocketException: Connection reset
 
at java.net.SocketInputStream.read(Unknown Source)
 
at java.net.SocketInputStream.read(Unknown Source)
 
at java.io.FilterInputStream.read(Unknown Source)
 
at in.a(SourceFile:135)
 
at ma.h(SourceFile:190)
 
at ma.c(SourceFile:10)
 
at sz.run(SourceFile:77)
 
</pre>
 
 
== SEVERE Client Memory Leak ==
 
When minecraft is sitting at the main menu and the computer turns the monitor display off, the memory sky rockets to max. I just tested loading minecraft which started at about 460 mb of memory. With my power setting set to turn the display off after 1 minute I waited. Once it turned off, I counted to 5 and moved the mouse. The screen came back and minecraft was using +5gb of memory, maxing me out of free memory.
 

Revision as of 18:25, 29 December 2011

File:Npc village overview.png

An overhead view of an NPC Village

File:NPCVillageLayout.png

An Image of the NPC Village.

NPC Villages are groups of buildings inhabited by non-player characters (NPCs)--Villager mobs that spawn randomly. How much space the villages take up is randomized just like the terrain is.

Structure

Some of the buildings and structures found within villages are:

  • Small Huts made of logs, fence posts, wooden planks, cobblestone, with glass panes for windows. Some also have roof balconies.
  • Homes, which are composed of the same materials listed above. However, they are larger in size and are L-shaped; houses are often mistaken as T-shaped from the top, but on the ground or inside, are noticeably L-shaped
  • Taverns, which have wooden stairs as benches, pressure plate/fence tables and a double slab counter. They also have fenced-off backyards.
  • Libraries with bookshelves and a crafting table.
  • Wheat Farms, which are, of course, farms of wheat surrounded by logs.
  • Wells, which are 2x10x2 pools filled with water surrounded by cobblestone and fences.
  • Forges made out of cobblestone, iron bars, furnaces and small pools of lava. They also have a room located at the back.
  • Churches, cobblestone buildings with a small 3 floor tower equipped with ladders.
  • Lamp Posts, made of stacked fences, black wool and torches.
  • Gravel Roads, which connect most of the buildings.

The number of buildings within villages vary, and not all types will be in every village. There is always one well, there may be one church and/or one smithy, up to two libraries, up to two taverns and up to three large homes.[citation needed]

They can be VERY large, or a small building. Example: A simple house with a medium sized garden and well.

Video

NPC Villages/video


History

Notch originally worked on NPC Villages by himself, but eventually gave the task to Jeb, so that he could work on other things.[1] Jeb has said that, during early tests of villages, the lava in a smithy often set the village on fire.[2]

PAX

NPC Villages were shown to the public during the PAX demo. For demo purposes, Notch made them appear near the spawn so people could see them.[3](at 3:37) On a live stream from his Android phone during PAX, Notch stated that NPCs have not been added to the villages but that they are coming eventually. (According to Jeb, NPCs for the village was delayed until Beta 1.9.[4]) The majority of the NPC structures are made from wood based resources, with frames of cobblestone, and the footpaths are 3 blocks wide and made of gravel. The gravel appears to replace the top layer of dirt upon generation of the village.[5]

Old Interview of Notch

Notch once answered some questions about an idea he had, NPC Villages, where he revealed some thoughts about them:[citation needed]

  • If you treat The villagers well (giving them items), they'll give you items back.
  • If you treat The villagers badly (attacking/killing them), they'll try to do the same to you.
  • There would possibly be a chest, containing special items, but raiding it will anger the owners of the town/chest and they will attack.

Gallery

Trivia

  • NPC villages are optional as part of the setting for generated structures.
  • It is possible for Mushrooms to spawn inside the buildings.
  • If an NPC village is in the desert, there is a small chance there will be a Cactus on the paths, and that they will have gravel on top of them.
  • Unlike in the above case, if gravel goes through a tall grass area, tall grass will be removed and it may drop seeds.
  • Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a ravine, this can cause a very tall rectangular dirt structure that at first glance almost looks like a chunk error.
  • A good strategy for your first night would be to use an NPC house as shelter to keep safe from hostile Mobs.
  • Occasionally, surface ravines will be generated through NPC villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.[6]
  • Originally, NPC Villages were intended to be populated with Pigmen.[7]
  • In early screenshots, villages were partly made of Moss Stone.
  • It is possible to spawn directly inside an NPC Village building.
  • On some occasions, it is possible for some of the gravel roads to lead out of the village to nowhere.
  • It is possible for village buildings as well as farms to be cut off seemingly randomly, as result of chunk errors, making building partially spawned.
  • On the seed 'gimmeabreak',the player would spawn in an NPC Village.
  • The wells in NPC villages do not work as infinite water sources.
  • Occasionally, you can find a hole under a house going down very far. Sometimes it may go to the void.

History

NPC villages were added in Beta 1.8. In Beta 1.9 Pre-release, Villager mobs were added to spawn in NPC Villages, although they currently do nothing notable.

A picture of NPC villages was released by Notch before 1.8 was released.[8][9] Even though the picture only showed the exterior of the buildings, videos recorded later during PAX revealed the interior of the structures. NPC Villages are only spawned in desert or grassland biomes. Eventually they will have their own biome in order to solve many of the problems that were hindering their development.[10]


References