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Like any other Piglin, the Unbreakable is a power hungry and arrogant opportunist who wouldn't hesitate to take the throne from the Great Hog. However, no other Piglin is as cutthroat and relentless in their pursuit of the highest rank.

Journal

The Unbreakable is the piglin leader of the Horde of the Bastion, and one of the secondary antagonists and boss units of Minecraft Legends.

Story

Spoiler warning
Spoiler warning! This section contains detailed information about Minecraft Legends that may spoil your enjoyment of it. Read at your own risk!

Before the events of the game. The Great Hog summoned all its horde generals to its planning map table where the Unbreakable watches as the the Beast raises its arm up to give it a Horde of the Hunt banner then the Great Hog takes it and smashes it to a place in the map. The Beast nods in agreement and sends piglins towards the portal, the Great Hog then laughs menacingly.

Foresight afterwards senses the evil of the Great Hog and its generals coming for the Overworld where Foresight proceeds to tell Action and Knowledge to come with it to the Overworld to investigate the nether portal. They then recruit the Hero to stop the piglins and the Great Hog and its generals.

After the Hero defeats multiple Piglin Outposts we cut to the Nether where see the Unbreakable watches the Great Hog choking the Beast then it throws the Beast towards a wall. The Great Gog afterwards calls upon the Seer and the Great Hog points towards a place in the map, the Seer then asks four piglins to bring it a beacon, after the piglins bring the beacon to the Seer it corrupts it with the Orb of Dominance. The Seer tells the three piglins to place the corrupted beacon on top of the nether portal within the Night Beacon. After the Hero successfully destroys the night beacon a piglin comes through the nether portal and rushed towards the Great Hog and it's generals to tell them the night beacon was destroyed. After telling them it was destroyed the Great Hog gets angry and with its generals proceeds to catch the piglin and presumably kills it. The Unbreakable and the other generals return to their respective horde bases.

During the war the Hero successfully destroys a piglin outpost with a nether portal in it. A piglin comes through the portal back into the Nether with a Portal Guard flail. The piglin drags the flail towards the Unbreakable's throne. The piglin arrives in the Unbreakable's throne and it notices the piglin, the piglin then raises the flail for the Unbreakable to see. The Unbreakable is enraged by the outcome of the battle and flings the piglin that is fixing its mortar towards the lava and approaches the piglin with the flail and angrily stares at it.

Once again after the Hero destroys a nether portal we cut into the Nether where we see the Unbreakable overseeing a group of Brutes and a Portal Guard leading the Brutes. The Unbreakable then raises its arm and sends the group of piglins towards the Overworld. After the piglins enter the nether portal it raises its mortar into the air and laughs menacingly.

Once again after the Hero defeated an outpost with a nether portal, the Unbreakable decides to go to the Overworld to stop and kill the Hero. While walking towards a Nether portal it stops to shoot at captured Overworld animals, a piglin and the Hero replica found in the planning map table but while aiming for the Hero its mortar malfunctions and the Unbreakable misses towards two piglins. The Unbreakable tells the accompanying three piglins with it to fix its mortar and after fixing it, it once again aims for the Hero replica and successfully destroys it and it continues heading towards the Nether Portal. After arriving it sees the Hero looking at it and its base. It roars at the Hero and flings some piglins into the air then it flex to the Hero. After a ferocious and long battle it is weakened, for its final moments the Unbreakable tries to shoot the Hero with it's mortar, the Unbreakable's back furnace begins to overheat, therefore exploding thus killing it.

Spawning

The Unbreakable spawns in piglin outpost with a lava moat and walls after successfully destroying all the Horde of the Bastion Piglin Outposts with Nether Portals in them.

Drops

Once The Unbreakable is defeated, it will always drop the followng:

Behavior

Attacks

Flamethrower

  • The Unbreakable stands still for a moment then raises its arm and aims for its enemies and starts shooting fire for a few seconds.

Geyser

  • The Unbreakable stabs its arm into the ground and starts spewing lava from its back furnace and lava geysers start to appear and shoot out of the ground.

Mortar

  • The Unbreakable shoots a magma block towards enemies.

Cube Rain

  • The Unbreakable aims his arm cannon at the air and shoots large magma cubes.

Melee Swipe

  • The Unbreakable raises its left arm and swipes at nearby enemies and knocks them back.

Sounds

SoundDescription
Chant Defend
Breathe In
Breathe Out
Snorts
Battle Cry
Walk
Walk Right
Walk Left
Arm Scrape
Arm Shake
Arm Plant
Idle
Enemy Spotted
Chest Pound
Hurt
Furnace
Flamethrower Attack Windup
Flamethrower Attack Start
Flamethrower Attack
Flamethrower Attack End
Flamethrower Attack End Spin
Flamethrower Attack End Roar
Geyser Attack Mono
Geyser Attack Churn
Geyser Attack Start
Geyser Attack
Geyser Attack
Geyser Attack End
Mortar Attack Start
Mortar Attack Start
Mortar Attack Fire
Mortar Attack Projectile
Mortar Attack Reload
Mortar Attack
Mortar Attack End
Melee Attack Windup
Melee Attack Windup
Melee Attack Hit
Melee Attack Impact
Melee Attack
Direct Shot Attack Windup
Direct Shot Attack Start
Direct Shot Attack
Direct Shot Attack
Direct Shot Attack End
Direct Shot Attack End Roar
Spray Attack Loop
Spray Attack
Reload Windup
Reload Thrust

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Broken
Defeat The Unbreakable. 40GSilver
No Time for Swine
Defeat 1,000 piglins in a single world. 40GSilver

History

Minecraft Legends
1.17.24827
{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
| title = Golden Carrot
| image = Golden Carrot.png
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
}}

A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].

==Obtaining==
=== Chest loot ===
{{LootChestItem|golden-carrot}}

=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Carrot
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Golden Carrot
|type= Foodstuff
}}

=== Trading ===
Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.

== Usage ==
=== Food ===
To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. 

=== Animal food ===
Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.

=== Brewing ingredient ===
{{Brewing
  |showname=1
  |Golden Carrot
  |Potion of Night Vision
}}

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|id=283
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Artificial Selection;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}

== Video ==
{{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}

<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}


{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
|Golden carrots trade offering chance changed to 50%.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Carrot]]
* [[Golden Apple]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022

{{items}}

[[cs:Zlatá mrkev]]
[[de:Goldene Karotte]]
[[es:Zanahoria dorada]]
[[fr:Carotte dorée]]
[[hu:Aranyrépa]]
[[ja:金のニンジン]]
[[ko:황금 당근]]
[[nl:Gouden wortel]]
[[pl:Złota marchewka]]
[[pt:Cenoura dourada]]
[[ru:Золотая морковь]]
[[uk:Золота морква]]
[[zh:金胡萝卜]]
[[Category:Renewable resources]]
[[Category:Food]]
[[Category:Brewing recipe]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
{{outdated feature|edition=java}}
{{Item
| title = Horse Saddle
| image = Horse Saddle.png
| renewable = Yes
| stackable = Yes (32)
}}

'''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.

== Obtaining ==
=== Crafting ===
{{crafting |ignoreusage=1
|A1=Leather    |B1=Leather    |C1=Leather
|A2=Leather    |B2=Iron Ingot |C2=Leather
|A3=Iron Ingot                |C3=Iron Ingot
|Output=Horse Saddle
}}

== Usage ==
Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.

== Sounds ==
''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>

== Data values ==
=== ID ===
{{ID table
|nonameid=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Horse Saddle
|spritetype=item
|id=416
|form=item
|translationkey=item.horsesaddle.name
|foot=y}}

== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
{{History|||snap=13w18a|Horse saddles have been removed.
|[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
{{History|foot}}

== Issues ==
Horse saddles have been removed from the game, and as such are no longer supported.

{{Items}}
{{Removed Features}}

[[es:Montura de caballo]]
[[fr:Selle de cheval]]
[[it:Sella di cavallo]]
[[ja:ウマの鞍]]
[[ko:말 안장]]
[[pt:Sela para cavalo]]
[[zh:马鞍]]</li></ul>
The Unbreakable MCL Added The Unbreakable.

Trivia

  • In the game files, the Unbreakable is referred to internally by the name MagmaBoss.
  • The Unbreakable appears within the second Lost Legend, The Breakout, which hasn't been released yet.

Gallery

Development Images

Official Artwork

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