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The Great Hog is the leader of the piglins, and the primary antagonist and final boss within Minecraft Legends.
Story
Before the events of the game, the Great Hog is sitting at their planning map table with the horde generals. The Beast raises its hand to give the Great Hog a Horde of the Hunt banner, which the Great Hog promptly slams onto a place on the map. The Beast nods in agreement of the chosen area the Great Hog had chosen, and sends piglins from the horde of the hunt towards the portal. The Great Hog then laughs menacingly.
Foresight afterwards senses the evil of the Great Hog coming for the Overworld. They proceed to tell Action and Knowledge to come with them to the Overworld to investigate the nether portal. They then recruit the Hero to stop the piglins and the Great Hog.
After the Hero defeats multiple Piglin Outposts, we cut to the Nether again, where the Great Hog has the Beast in chokehold, furious because of their failure. They throw the Beast towards a wall, injuring the Beast. The Great Hog then angrily calls upon the Seer, and points towards a location on the map, which is where they plan to have their next assault. The Seer responds by ordering four piglins to bring it a beacon. After the piglins bring the beacon to the Seer, it corrupts the beacon using the Orb of Dominance, where the Great Hog is mesmerized by the Seer's magic at work. The Seer then tells the piglins to place the corrupted beacon within the Night Beacon. Once it is placed, the corrupted beacon activates, shrouding the Overworld in an eternal night. After the Hero successfully destroys the night beacon, a panicked piglin runs through the nether portal towards the Great Hog and his generals to tell them the night beacon was destroyed. After hearing this news, the Great Hog grows furious, capturing the piglin. The fate of the piglin is unknown.
While the war in the Overworld rages on, the Great Hog's generals travel to the Overworld one by one to try and kill the Hero, all of them failing and dying in the process. Three piglins of each horde bring the former generals artifacts (The Devourer's back pink spore, The Unbreakable's mortar, and the Beast's bone mask) to the Great Hog's throne room. The Great Hog grows furious, confused at how the hero had taken down some of his strongest allies, and throws the three piglins to the sky. The Seer then approaches the Great Hog and enchants the Great Hog's staff with a magical power. Feeling stronger and more powerful, the Great Hog destroys a replica Well of Fate to show their new dominance. They proceed to head towards a Nether portal, and enters it, finally seeing the Overworld. The Great Hog immediatley sees the Well of Fate, and now knowing his new target, they roar and break the Nether portal they came through- using their to staff to gather the portal's obsidian to power it. The Great Hog charges towards the Well of Fate, summoning piglins along the way and throwing their spears.
The Hero comes towards the Well of Fate for the final battle, and the Overworld's freedom from the piglins. While trying to break the Well of Fate, the Great Hog notices the Hero approaching it. They stop their rampaging to the Well of Fate to face the hero, and begins to charge at them. After a ferocious and long battle between them and the Hero, the Great Hog is weakened by the overworld allied mobs. The Great Hog defeats most of the mobs by attacking them, knocking them back and with all their remaining strength. As a last resort, they try to destroy the Well of Fate throws it's staff towards it, but the magic inside the staff backfires- causing a massive nether rift to appear in the sky. After the rift opened, all of the piglins in the overworld begin to get sucked into it, all of them now being sent back into the nether. The Great Hog then finally collapses in defeat.
Spawning
The Great Hog spawns at the Well of Fate after successfully defeating The Devourer, The Unbreakable and The Beast, alongside a massive base containing elements of all three hordes. The Great Hog appears near the Well itself, surrounded by a wall with gates.
Drops
Behavior
The Great Hog will idle around in the Well of Fate until attacked by allied mobs.
Attacks
Spear Throw
- The Great Hog throws three spears at enemies, with range similar to a Redstone Launcher.
Ring of Fire
- The Great Hog smashes the tips of his spear and staff into the ground, creating a ring of fire around himself that sets enemies that contact it on fire.
Spinning Charge
- The Great Hog charges in a straight line while spinning around, with his staff emitting purple light during the move. Used three times in a row.
Spear Swipe
- The Great Hog raises his staff onto the air and swipes at nearby enemies, causing damage and knockback.
Staff Smash
- The Great Hog smashes his staff into the ground, causing nearby enemies to be knocked back.
Energy Staff Smash
- The Great Hog smashes his staff into the ground, causing blocks nearby to emit purple lightning textures for about two seconds, alongside stunning and damaging enemies.
Sounds
| Sound | Description |
|---|---|
| Idle A | |
| Idle B | |
| Idle C | |
| Idle D | |
| Idle E | |
| Snort | |
| Walk | |
| Damage | |
| Enemy Spotted | |
| Battle Cry | |
| Breathe In | |
| Breather Out | |
| Chants | |
| Chants B | |
| Attack Spin Windup | |
| Attack Spin A | |
| Attack Spin B | |
| Attack Spin C | |
| Attack Summon | |
| Attack Ranged Windup | |
| Attack Ranged Attack | |
| Attack Melee Windup A | |
| Attack Melee Attack A | |
| Attack Melee Windup B | |
| Attack Melee Attack B | |
| Attack Bash Up | |
| Attack Bash Impact | |
| Attack Bash Windup | |
| Idle | |
| Idle Axe Spark | |
| Spin Charge Attack 1 | |
| Spin Charge Attack 2 | |
| Spin Charge Attack 3 | |
| Spin Attack Windup | |
| Ranged Attack Impact | |
| Ranged Attack 1 Projectile | |
| Ranged Attack 2 Projectile | |
| Ranged Attack 3 Projectile | |
| Ranged Attack Windup Throw | |
| Ranged Attack Windup Catch | |
| Melee Attack A | |
| Melee Attack A Windup | |
| Melee Attack B | |
| Melee Attack B Windup | |
| Geyser Attack Intro | |
| Geyser Attack Summon | |
| Geyser Attack Fire | |
| Geyser Attack Impact | |
| Geyser Attack Outro | |
| Bash Attack | |
| Bash Attack Windup | |
| Bash Attack Windup Weapon Impact Large | |
| Bash Attack Windup Weapon Impact Medium | |
| Scuff | |
| Walk | |
| Fly Impact | |
| Fly Medium | |
| Fly Short |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| Defender of the Overworld | Defeat The Great Hog. | — | 60G | Gold | |
| Legendary Hero | Defeat the campaign on Legendary. | — | 100G | Gold | |
| No Time for Swine | Defeat 1,000 piglins in a single world. | — | 40G | Silver |
History
| Minecraft Legends | |||||
|---|---|---|---|---|---|
1.17.24827{{Extension DPL}}<ul><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Model.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].
==Obtaining==
Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].
It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.
==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.
===Crafting ingredient===
{{Crafting
|Any Item
|Dupe Hack
|Output=Any Item, 2
|showdescription=1
|description=The dupe hack item remains in the crafting grid after duplicating an item.
|foot=1
}}
==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}
{{items}}
{{Jokes}}
<references />
[[ja:Dupe Hack]]
[[pt:Dupe Hack]]
[[Category:Joke items]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
'''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
== Mobs ==
There are four categories of fish mobs in ''Minecraft'':
*{{EntityLink|Cod}}
*{{EntityLink|Salmon}}
*{{EntityLink|Pufferfish}}
*{{EntityLink|Tropical Fish}} - many color and pattern varieties
In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
==Obtaining and transporting==
A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
==Items==
Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
;Non-living
*{{ItemLink|Raw Cod}}
*{{ItemLink|Cooked Cod}}
*{{ItemLink|Raw Salmon}}
*{{ItemLink|Cooked Salmon}}
*{{ItemLink|Pufferfish|link=Pufferfish (item)}}
*{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
;Living
*{{ItemLink|Bucket of Cod}}
*{{ItemLink|Bucket of Salmon}}
*{{ItemLink|Bucket of Pufferfish}}
*{{ItemLink|Bucket of Tropical Fish}}
== Spawning ==
Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
{| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
!'''Fish'''
! style="text-align:left" |{{BiomeLink|Warm Ocean}}
! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
| rowspan=2 {{tc|no}}
| {{tc|no|No{{only|je|short=1}}}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
| {{tc|yes|Yes{{only|be|short=1}}}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
| rowspan=2 {{tc|yes}}
| {{tc|yes|Yes{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|no|No{{only|be|short=1}}}}
|-
! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
| {{tc|yes}}
| {{tc|yes}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
|-
! style="text-align:left" |{{EntityLink|Squid}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| rowspan=2 {{tc|yes}}
| {{tc|no|No{{only|je|short=1}}}}
| rowspan=2 {{tc|no}}
| rowspan=2 {{tc|no}}
|-
| {{tc|yes|Yes{{only|be|short=1}}}}
|}
{{notelist}}
In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref>
''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}}
=== Despawning ===
As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
{{Items}}
{{Entities}}
[[cs:Ryba]]
[[de:Fisch (Begriffsklärung)]]
[[es:Pez]]
[[fr:Poisson]]
[[it:Pesce]]
[[ja:魚]]
[[ko:물고기]]
[[nl:Vis]]
[[pl:Ryba (ujednoznacznienie)]]
[[pt:Peixe]]
[[ru:Рыба]]
[[th:ปลา (แก้ความกำกวม)]]
[[uk:Риба]]
[[zh:鱼]]</li></ul> | |||||



