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For the development cycle as a whole, see Java Edition Infdev.

Minecraft Infdev refers to all 26[verify] versions of Infdev, released from February 27, 2010, to June 30, 2010, as well as one version of Alpha released on June 30, 2010.

Additions[]

General[]

Clouds
  • Can now be 3D.
Options
  • Fast/fancy graphics option toggle.
Suffocation
  • The player now suffocates while stuck inside blocks.

Blocks[]

Sand
  • Re-added.
Gravel
  • Re-added.
Signs
  • Can be written on.
Ladders
  • Can be climbed.
Doors
  • Can be opened and closed.
Mob Spawners
  • Spawn in dungeons.
Stairs
  • Cobblestone and wood variant.

Items[]

Golden apples
  • Can be eaten.
Buckets
  • Can pick up liquids.
Saddles
  • Spawn in dungeon chests.

Non-mob entities[]

Arrows
  • Re-added.
Shadows
  • Added
Minecarts
  • Can be ridden.
Rails
  • Can have minecarts placed on them.

World generation[]

Generated structures
  • Brick pyramids.
Obsidian walls
far lands
  • A line of obsidian blocks extending infinitely along the x and z axes.
Trees
  • Reimplemented
Ores
  • Now generate naturally.
Dungeons
  • Spawn with mob spawners and loot chests.

Changes[]

General[]

Sky
  • Is now completely blue (hex #0000FF)
    • This is completely internal to the development period and only existed for a double version
The player
  • Now drops their items upon death.
  • Now dies after falling out of the world.
Daylight cycle
  • Days are now slightly longer than nights.

Blocks[]

Fire
  • Now spreads to flammable blocks.
Grass
  • Now spreads to nearby dirt blocks.
Cobblestone
  • Now generates after water touches flowing lava.
Obsidian
  • Now generates after water touched a lava source.
Lava
  • Lava now only spreads 4 blocks instead of 8.
Bedrock
  • Now generates at level 0.
Sand
  • Now has a falling animation.

Mobs[]

Entities
  • Now save after a world reload.

World generation[]

Infinite worlds
  • World now generate infinitely in every direction.
Indev House
  • Removed
Caves
  • Rooms now have 1-5 exits, instead of just 1, making natural hubs.
  • Caves are even more regional, with truly Swiss cheese areas being possible but rare.
  • Springs, both water and lava, are more common.
  • Increased variety in tunnel thickness, increasing the odds of branches.
  • Added natural gravel and dirt underground for more varied caves.
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