See § Health points
See § Spawning
Zombies are common undead hostile mobs that appear in most levels in Minecraft Dungeons. They appear as green-skinned humanoids with blue clothes, as they do in the base game. They have several variants with scaling stats, including an armored version.
- Squid Coast
- Creeper Woods
- Creepy Crypt
- Soggy Swamp
- Soggy Cave
- Pumpkin Pastures
- Arch Haven
- Cacti Canyon
- Redstone Mines
- Desert Temple (Summoned by necromancers)
- Lower Temple (Summoned by necromancers)
- Fiery Forge
- Highblock Halls
- Dingy Jungle
- Overgrown Temple
- Panda Plateau
- Lost Settlement (In secret area)
- Gale Sanctum
- Colossal Rampart
- Woodland Mansion (Summoned by necromancers)
- Sometimes in other levels during Daily Trials
Zombies also spawn when night falls, regardless of location, when at least one player dies in multiplayer.
Zombies are hostile and attack players on sight, walking slowly toward the player until in close range, at which point they attack by raising their hands and swooping them down.
The Grim Guardian is the ancient variant of the Zombie encountered during Ancient Hunts with the minimum offering of . The ancient resides within a Creepy Crypt-themed arena and possesses, at minimum, the following enchantments:
- Zombies and all its other variants sometimes "sleep" when idle.
- Zombies have 9 times more health when Enchanted.
- Its ancient variant, The Grim Guardian, has the most healing abilities out of any other ancient mob or boss mob.