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For the weapons in Minecraft, see Weapon.
Gear (item).gif
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • Verify information
  • Add new Echoing Void weapons and obtaining.

Weapons are a category of equippable Item in Minecraft Dungeons that are used to attack and defeat mobs in during Missions. The hero can obtain new weapons from opening Chest, defeating mob, exchanging Emerald with the Village Merchant, Luxury Merchant, Mystery Merchant, Piglin Merchant, and from Gifts provided by heroes of other players through the Gift Wrapper. Weapons can have up to three player selected enchantments to apply additional properties.

The obtainable Power level for weapons has a maximum of 262 with the usage of the Raid Captains. Gilded weapons can drop Ancient Hunts and be obtained the Piglin Merchant with a maximum power of 251. Seasonal equipment cannot be obtained Gilded [verify].

Melee weapons[]

"Melee Weapon" redirects here. For melee weapons in Minecraft, see Weapon § Melee weapon.

Melee weapons are weapons that can be used to damage nearby entities. There are currently seventy-eight known melee weapons. This includes forty-eight uniques, of which forty-seven are obtainable, and three are seasonal event exclusive.

Close range combat is the hero's unlimited and reliable source of damage output with no ammo requirement. However, the immediate proximity to mobs positions the hero within melee mobs' attack ranges, risking loss of health and receiving negative status effects such as becoming Frozen. Ranged mobs will also take advantage of the time taken for the Melee hero to approach them.
Long ranged melee weapons such as Glaives can help keep a distance between the hero and mobs or received damage can be mitigated and nullified by consistent healing with Radiance on high speed weapons such as the Fighter's Bindings.

If no Melee weapons are equipped, the hero's fists are used to inflict 1 damage point to mob.

With correct equipment setup and a touch of experimentation, Melee weapons can be the devastator to the Arch-Illager's forces. Slow and hard hitting or rapid and unforgiving, Melee weapons should always be considered - even if the player prefers a Ranged approach.

Combos[]

Combo length is the number of different attack movements in a Melee weapon's attack sequence.
The final attack of a combo triggers Shockwave and Swirling enchantments and inflict the maximum damage specified for the weapon in the inventory.

Default & Above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Combo
length
Obtainable location[key 1]
Anchor (MCD).png Anchor No Hidden Depths
  • Slow but powerful
  • Absorbs some knockback
  • Pulls enemies in
Gravity 1
Encrusted Anchor (MCD).png Anchor Yes Hidden Depths
  • Slow but powerful
  • Inflicts Poison
  • Absorbs some knockback
  • Pulls enemies in
Poison CloudGravity 1
Axe (MCD).png Axe No
  • Spin Attack
None 3
Firebrand (MCD).png Axe Yes
  • Burns Mobs
  • Spin attack move
Fire Aspect 3
Highland Axe (MCD).png Axe Yes
  • Stuns Mobs
  • Spin attack move
Stunning 3
Battlestaff (MCD).png Battlestaff No
  • Stylish Combo
None 10
Battlestaff of Terror (MCD).png Battlestaff Yes
  • Defeated Mobs Explode
  • Stylish Combo
Exploding 10
Growing Staff (MCD).png Battlestaff Yes
  • Increased damage to wounded mobs
  • Stylish Combo
Committed 10
Boneclub (MCD).png Boneclub No Flames of the Nether
  • Great pushback
None
Bone Cudgel (MCD).png Boneclub Yes Flames of the Nether
  • Extra damage to illagers
  • Great pushback
Illager's Bane
Broken Sawblade (MCD).png Sawblade No Flames of the Nether
  • Continuous attacks
None Upon release
Mechanized Sawblade (MCD).png Sawblade Yes Flames of the Nether
  • Long continuous attacks.
None Upon release
Claymore (MCD).png Claymore No
  • Powerful Pushback
None 3
Broadsword (MCD).png Claymore Yes
  • Extra Damage
  • Powerful Pushback
Sharpness 3
Great Axeblade (MCD).png Claymore Yes
  • Boosts Next Attack On Roll
  • Powerful Pushback
Dynamo 3
Heartstealer (MCD).png Claymore Yes
  • Leeches Health from Mobs
  • Powerful Pushback
Leeching 3
Coral Blade (MCD).png Coral Blade No Hidden Depths
  • Rapid Slashes
None 3
Sponge Striker (MCD).png Coral Blade Yes Hidden Depths
  • Rapid Slashes
  • Deals absorbed damage during attack combo
None 3 (6 for every 'deals absorbed damage')
Cutlass (MCD).png Cutlass No
  • Reliable Combo
None 2
Dancer's Sword (MCD).png Cutlass Yes
  • Increase attack speed
  • Reliable Combo
Rampaging 2
Nameless Blade (MCD).png Cutlass Yes
  • Weakens Enemy Attacks
  • Reliable Combo
Weakening 2
Daggers (MCD).png Daggers No
  • Dual Wield
None 6
Fangs of Frost (MCD).png Daggers Yes
  • Slows Mobs
  • Dual Wield
Freezing 6
Moon Daggers (MCD).png Daggers Yes
  • Souls Critical Boost
  • Dual Wield
Enigma Resonator 6
Sheer Daggers (MCD).png Daggers Yes
  • Chance to Spawn Area Damage
  • Dual Wield
Swirling 6
Glaive (MCD).png Glaive No
  • Longer Melee Reach
None 3
Grave Bane (MCD).png Glaive Yes
  • Extra Damage to Undead
  • Longer Melee Reach
Smiting 3
Venom Glaive (MCD).png Glaive Yes
  • Spawns Poison Clouds
  • Longer Melee Reach
Poison Cloud 3
Great Hammer (MCD).png Great Hammer No
  • Great Splash
None 1
Hammer of Gravity (MCD).png Great Hammer Yes
  • Pulls in enemies
  • Great Splash
Gravity 1
Stormlander (MCD).png Great Hammer Yes
  • Fires Lighting Bolts
  • Great Splash
Thundering 1
Mace (MCD).png Mace No None 3
Flail (MCD).png Mace Yes
  • Binds and Chains Enemies
Chains 3
Sun's Grace (MCD).png Mace Yes
  • Heals Allies in the Area
Radiance 3
Pickaxe (MCD).png Pickaxe No None 1
Diamond Pickaxe (MCD).png Pickaxe Yes
  • Finds More Emeralds
Prospector 1
Sickles (MCD).png Sickles No
  • Dual Wield
None 6
Nightmare's Bite (MCD).png Sickles Yes
  • Spawns Poison Clouds
  • Dual Wield
Poison Cloud 6
The Last Laugh (MCD).png Sickles Yes
  • Mobs Drop More Emeralds
  • Dual Wield
Prospector 6
Soul Knife (MCD).png Soul Knife No
  • Thrust attack
  • +2 Soul Gathering
None 1
Eternal Knife (MCD).png Soul Knife Yes
  • Chance to Gain Souls
  • Thrust attack
  • +2 Soul Gathering
Soul Siphon 1
Truthseeker (MCD).png Soul Knife Yes
  • Increased damage to wounded Mobs
  • Thrust attack
  • +2 Soul Gathering
Committed 1
Sword (MCD).png Sword No None 3
Diamond Sword (MCD).png Sword Yes
  • Extra Damage
Sharpness 3
Hawkbrand (MCD).png Sword Yes
  • Increases critical hit chance
Critical Hit 3
Tempest Knife (MCD).png Tempest Knife No Howling Peaks
  • Speed burst after mob defeated
Rushdown 3
Chill Gale Knife (MCD).png Tempest Knife Yes Howling Peaks
  • Slows Mobs
  • Speed burst after mob defeated
Rushdown, Freezing 3
Resolute Tempest Knife (MCD).png Tempest Knife Yes Howling Peaks
  • Increased damage to wounded mobs
  • Speed burst after mob defeated
Rushdown, Committed 3
Whip (MCD).png Whip No Jungle Awakens
  • Longer Melee Reach
None 1
Vine Whip (MCD).png Whip Yes Jungle Awakens
  • Inflicts Poison
  • Longer Melee Reach
Poisoning 1

Adventure & Above[]

Icon NameLevel ID Group of Unique DLC exclusive Accepts Soul Enchantments Properties Combo length Built-in Enchantment Obtainable location[key 1]
Gauntlets (MCD).png Gauntlets No
  • Relentless Combo
7 None
Fighter's Bindings (MCD).png Gauntlets Yes
  • Turbo Punches
4 None
Maulers (MCD).png Gauntlets Yes
  • Increased attack speed
  • Relentless Combo
7 Rampaging
Soul Fists (MCD).png Gauntlets Yes
  • Souls Critical Boost
  • Relentless Combo
7 Enigma Resonator
Soul Scythe (MCD).png Scythe No
  • +1 Soul Gathering
1 None
Frost Scythe (MCD).png Scythe Yes
  • Slows Mobs
  • +1 Soul Gathering
1 Freezing
Jailor's Scythe (MCD).png Scythe Yes
  • Binds and Chains Enemies
  • +1 Soul Gathering
1 Chains
Katana (MCD).png Katana No None 3
Dark Katana (MCD).png Katana Yes
  • Extra Damage to Undead
Smiting 3
Master's Katana (MCD).png Katana Yes
  • Increases critical hit chance
Critical Hit 3

Apocalypse & Above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Combo
length
Obtainable location[key 1]
Double Axe (MCD).png Double Axe No
  • Spin attack
None 2
Cursed Axe (MCD).png Double Axe Yes
  • Defeated Mobs Explode
  • Spin Attack
Exploding 2
Whirlwind (MCD).png Double Axe Yes
  • Casts Shockwaves
  • Spin attack
Shockwave 2
Spear (MCD).png Spear No
  • Long Melee Reach
None 3
Fortune Spear (MCD).png Spear Yes
  • Drop More Consumables
  • Long Melee Reach
Looting 3
Whispering Spear (MCD).png Spear Yes
  • Sometimes Strikes Twice
  • Longer Melee Reach
Echo 3

Daily Trial Exclusive[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Combo
length
Obtainable location[key 1]
Rapier (MCD).png Rapier No
  • Fast Thrusts
None 14
Bee Stinger (MCD).png Rapier Yes
  • Chance to spawn a bee after killing a mob
  • Fast thrusts
Busy Bee 14
Freezing Foil (MCD).png Rapier Yes
  • Slows Mobs
  • Fast Thrusts
Freezing 14
Spooky Fall
Sinister Sword (MCD).png Sword Yes
  • Increases critical hit chance
  • Special event item
Critical Hit 3
Chills & Thrills
Frost Slayer (MCD).png Claymore Yes
  • Extra Damage
  • Powerful Pushback
  • Special event item
Sharpness 3
Anniversary Event
Sparkler (MCD).png Cutlass Yes
  • Reliable Combo
  • Increases attack speed
  • Special event item
Rampaging 2

Unobtainable[]

The following equipment include weapons used exclusively by mobs and weapons that went unused.

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Combo
length
T MountaineerAxe 01.png Mountaineer Pick Axe N/A Howling Peaks None
Ladle (MCD).png Ladle Axe N/A None
The Monkey Motivator.png The Monkey Motivator Pickaxe Yes Jungle Awakens Unknown
Stone Sword (Dungeons).png Stone Sword Sword N/A Flames of the Nether Withering
Gold Axe (Dungeons).png Gold Axe Axe N/A Flames of the Nether None
Gold Sword (Dungeons).png Gold Sword Sword N/A Flames of the Nether None


Ranged weapons[]

Comparison of Bow (Left) and Crossbow (Right) action when holding the Ranged Attack Button

Ranged weapons are weapons that can be used to damage entities from a distance away. There are currently 61 known ranged weapons, including 42 uniques, all of which are obtainable except the 4 upcoming in Hidden Depths.

At the cost of 1 arrow per use and becoming stationary during aiming, ranged weaponry is the player's finite solution of outputting damage whist distancing themselves from mob onslaught, unless of course the player decides to utilise it at close range. Attacking at distance will not go unnoticed, mobs nearby to the damaged mob will be alerted and begin to target the ranged player.
If ranged damage is not the player's focus, ranged weapons can fulfilled a utility role instead by applying enchantments such as Wild Rage, Tempo Theft, Anima Conduit or Radiance Shot.

If no Ranged weapons are equipped, the game will notify the player through a sound cue upon pressing the Ranged Attack Button.

If an excuse to excessively roll, extra healing and distraction sources, or an emergency destroy all solution is demanded, players can have confidence that ranged weaponry can meet their needs - even for those preferring to slash, pummel and pierce through the Arch-Illager's army with Melee-based responses.

Ammo[]

The ammo number represents the number of arrows the player possess and is shown in the quiver slot of the Heads-up Display. When ammo number reaches zero, ranged weaponry cannot be used. Arrow stocks can be restored by collecting Arrow Bundles that drop from Chests, Mobs, Surprise Gift and Recycler. Infinity will provide a chance for arrows to not be consumed upon use whist Multishot, Chain Reaction and Bonus Shot can project more arrows per arrow fired - especially formidable on ranged weapons that already fire multiple projectiles such as the Winter's Touch and Harp Crossbow.
Arrows that hit a wall will disappear within 10 seconds.

Collected TNT will reside in the quiver slot up to a maximum of 3 and prevents the use of ranged weaponry until the TNT has been thrown.
Fireworks Arrow, Flaming Quiver, Torment Quiver, Thundering Quiver, and Harpoon Quiver Artifacts places special ammo in the quiver slot that will be consumed before regular arrows are.

Submerged Projectiles[]

Drowned Necromancer.png
This section describes content that is a part of the Hidden Depths DLC. 
Gear (item).gif
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note: Please add missing GIF of Underwater Projectiles.
File:Dungeons Underwater projectile.gif

The affect submersion has on standard arrows.

Arrows fired when submerged in Hidden Depths missions are greatly slowed and decelerate rapidly making them unviable for underwater combat. [1] This disadvantage can be avoided by using the Harpoon Crossbow/Nautical Crossbow or by activating the Harpoon Quiver to gain Harpoon Ammo.

Bows[]

Bows are Ranged weapons that can fire a Charged Shot when the Ranged Attack Button is held and released. Charged Shots deal more damage to mobs than Uncharged or Partially charged Shots. Bows have access to Charge involving enchantments such as that do not appear on Crossbows.

Default & Above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1]
Bow (MCD).png Bow No None
Bonebow (MCD).png Bow Yes
  • Arrows grow size
Growing
Twin Bow (MCD).png Bow Yes
  • Shoots two enemies at once
Bonus Shot
Bubble Bow (MCD).png Bubble Bow No Hidden Depths
  • Bubble damage
None
Bubble Burster (MCD).png Bubble Bow Yes Hidden Depths
  • Bubble damage
  • Hits multiple targets when charged
Reliable Ricochet
Hunting Bow (MCD).png Hunting Bow No
  • Pets Attack Targeted Mobs
None
Ancient Bow (MCD).png Hunting Bow Yes
  • Boosts next attack on roll
  • Pets attack targeted mobs
Dynamo
Hunter's Promise (MCD).png Hunting Bow Yes
  • Chance to Regain Arrows
  • Pets attack targeted mobs
Infinity
Master's Bow (MCD).png Hunting Bow Yes
  • 10% Extra Damage Dealt
  • Pets Attack Targeted Mobs
Power
Longbow (MCD).png Longbow No
  • Strong Charged Attacks
None
Guardian Bow (MCD).png Longbow Yes
  • Super Charged Arrows
  • Strong Charged Attacks
Supercharge
Red Snake (MCD).png Longbow Yes
  • Chance for Arrows to Explode
  • Strong Charged Attacks
Fuse Shot
Power Bow (MCD).png Power Bow No
  • Strong Charged Attacks
None
Elite Power Bow (MCD).png Power Bow Yes
  • Greater damage
  • Strong Charged Attacks
Power
Sabrewing (MCD).png Power Bow Yes
  • Heals Allies in the Area
  • Strong Charged Attacks
Radiance Shot
Shortbow (MCD).png Shortbow No None
Love Spell Bow (MCD).png Shortbow Yes
  • Chance to Enrage Mobs
Wild Rage
Mechanical Shortbow (MCD).png Shortbow Yes
  • Accelerated Fire Rate
Accelerate
Purple Storm (MCD).png Shortbow Yes
  • Increased fire rate
Rapid Fire
Snow Bow (MCD).png Snow Bow No Creeping Winter
  • Freezes on Impact
None
Winter's Touch (MCD).png Snow Bow Yes Creeping Winter
  • Fires 3 arrows when charged
  • Freezes on Impact
None
Trickbow (MCD).png Trickbow No
  • Hit Multiple Targets
None
The Green Menace (MCD).png Trickbow Yes
  • Spawns Poison Clouds
  • Hit Multiple Targets
Poison Cloud
The Pink Scoundrel (MCD).png Trickbow Yes
  • Chance to Enrage Mobs
  • Hit Multiple Targets
Wild Rage
Twisting Vine Bow (MCD).png Vine Bow No Flames of the Nether None
Weeping Vine Bow (MCD).png Vine Bow Yes Flames of the Nether
  • Charged arrows after roll
Roll Charge
Wind Bow (MCD).png Wind Bow No Howling Peaks
  • Charged arrows pull in enemies
None
Burst Gale Bow (MCD).png Wind Bow Yes Howling Peaks
  • Rolling charges next arrow
  • Charged arrows pull in enemies
Roll Charge
Echo of the Valley (MCD).png Wind Bow Yes Howling Peaks
  • Chance to ricochet
  • Charged arrows pull in enemies
Ricochet

Adventure & Above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1]
Soul Bow (MCD).png Soul Bow No
  • +2 Soul Gathering
None
Bow of Lost Souls (MCD).png Soul Bow Yes
  • Chance for multishot
  • +2 Soul Gathering
Multishot
Nocturnal Bow (MCD).png Soul Bow Yes
  • Steals speed
  • +2 Soul Gathering
Tempo Theft

Daily Trial Exclusive[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment Obtainable location[key 1]
Spooky Fall
Haunted Bow (MCD).png Bow Yes
  • Shoot two enemies at once
  • Special event item
Bonus Shot
Chills & Thrills
Shivering Bow (MCD).png Soul Bow Yes
  • Steals speed
  • +2 Soul Gathering
  • Special event item
Tempo Theft
Anniversary Event
Sugar Rush (MCD).png Trickbow Yes
  • Chance to Enrage Mobs
  • Hits Multiple Targets
  • Special event item
Wild Rage


Crossbows[]

Crossbows are Ranged Weapons that fire continuously when holding the Ranged Attack Button. Unlike Bows, Crossbows do not fire Charged Shots however, they do fire quickly. The lack of Charge Shots prevents them from obtaining enchantments involving Charging.

Default & Above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1]
Cog Crossbow (MCD).png Cog Crossbow No Flames of the Nether
  • Wind-up attack
None
Pride of the Piglins (MCD).png Cog Crossbow Yes Flames of the Nether
  • Chance to fire piercing bolts
  • Wind-up attack
Piercing
Crossbow (MCD).png Crossbow No Faster Projectiles None
Azure Seeker (MCD).png Crossbow Yes
  • Increased Fire Rate
  • Faster Projectiles
Rapid Fire
The Slicer (MCD).png Crossbow Yes
  • Chance to fire piercing bolts
  • Faster Projectiles
Piercing
Dual Crossbows (MCD).png Dual Crossbows No
  • Double Projectiles
None
Baby Crossbows (MCD).png Dual Crossbows Yes
  • Arrows grow size
  • Double Projectiles
Growing
Spellbound Crossbows (MCD).png Dual Crossbows Yes
  • Strong vs Enchanted Mobs
  • Double Projectiles
Unchanting
Exploding Crossbow (MCD).png Exploding Crossbow No
  • Explodes on Impact
None
Firebolt Thrower (MCD).png Exploding Crossbow Yes
  • Chance of Chain Reaction
  • Explodes on Impact
Chain Reaction
Imploding Crossbow (MCD).png Exploding Crossbow Yes
  • Pulls in enemies
  • Explodes on Impact
Gravity
Harpoon Crossbow (MCD).png Harpoon Crossbow No Hidden Depths
  • Fires harpoons
None
Nautical Crossbow (MCD).png Harpoon Crossbow Yes Hidden Depths
  • Fires harpoons
  • Chance to fire piercing bolts
Piercing
Heavy Crossbow (MCD).png Heavy Crossbow No
  • Powerful Shots
None
Doom Crossbow (MCD).png Heavy Crossbow Yes
  • Additional Knockback
  • Powerful Shots
Punch
Slayer Crossbow (MCD).png Heavy Crossbow Yes
  • Chance to ricochet
  • Powerful Shots
Ricochet
Rapid Crossbow (MCD).png Rapid Crossbow No
  • High Firerate
None
Auto Crossbow (MCD).png Rapid Crossbow Yes
  • Firerate increases upon firing
  • High Firerate
Accelerate
Butterfly Crossbow (MCD).png Rapid Crossbow Yes
  • Shoots Two Enemies at Once
  • High Firerate
Bonus Shot
Scatter Crossbow (MCD).png Scatter Crossbow No
  • Multiple projectiles
None
Harp Crossbow (MCD).png Scatter Crossbow Yes Even more projectiles. None
Lightning Harp Crossbow (MCD).png Scatter Crossbow Yes
  • Chance to ricochet
Ricochet
Soul Crossbow (MCD).png Soul Crossbow No
  • +2 Soul Gathering
None
Feral Soul Crossbow (MCD).png Soul Crossbow Yes
  • Souls Critical Boost
  • +2 Soul Gathering
Enigma Resonator
Voidcaller (MCD).png Soul Crossbow Yes
  • Pulls enemies in
  • +2 Soul Gathering
Gravity

Daily Trial Exclusive[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1]
Burst Crossbow (MCD).png Burst Crossbow No
  • Fast Multiple Projectiles
None
Corrupted Crossbow (MCD).png Burst Crossbow Yes
  • Boosts Next Attack On Roll
  • Fast Multiple Projectiles
Dynamo
Soul Hunter Crossbow (MCD).png Burst Crossbow Yes
  • Souls Critical Boost
  • Fast Multiple Projectiles
  • +2 Soul Gathering
Enigma Resonator


  1. a b c d e f g h i Skulls specify minimum obtainable difficulty if above Default. =Adventure & up, =Apocalypse Only

History[]

Minecraft Dungeons
Dungeons Beta
Beta Update April 3Changed so that attacking mobs from a distance now alerts nearby unaware mobs.
1.1.1.0
1.2.0.0Implemented missing arrow impact sound effects.
1.3.2.0Added Battlestaff, Battlestaff of Terror, Growing Staff Whip, Vine Whip, Dual Crossbows, Baby Crossbows, Spellbound Crossbows.
Changed Soul Knife damage +40%. Soul Scythe range ≈ +20%, damage +35%, splash multiplier 0.4 -> 0.75.
Changed Soul Gathering: 2->1, Souls collected from all gear no matter what kind of kill it is (Player must have at least 1 Soul Gathering equipped).
Fixed Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them.
1.4.3.0Added Rapier, Bee Stinger, Freezing Foil, Burst Crossbow Corrupted Crossbow, Soul Hunter Crossbow, Snow Bow, Winter's Touch
Changed Bow, Shortbow, Longbow ammo +50%. Cutlass combo 4 -> 2. Pickaxe combo 2 -> 1. Daggers range +25%.
Changed so that after losing a life, players are now given a bundle of arrows if they had less than one full bundle.
Allowed Battlestaff, Battlestaff of Terror, and Growing Staff to drop at Lower Temple.
Fixed soul related items while wearing soul related gear propelling players into the air.[2]
1.5.0.0Added Sinister Sword, Haunted Bow, Great Axeblade, and Sheer Daggers.
1.6.0.0Changed Pickaxe, Diamond Pickaxe attack delay 0.45 -> 0.7, damage 75 -> 130.
Fixed unintentional combo variants in unique variants of pickaxe and cutlass. [3]
1.7.2.0 Added Tempest Knife, Chill Gale Knife, Resolute Tempest Knife, Wind Bow, Burst Gale Bow, and Echo of the Valley.
Changed Ranged auto targeting to ignore Key Golems, Love Spell Bow sounds lowered.
Fixed Hunting Bow marks being too large when applied to Whisperers and Leapleafs.
1.7.3.0Added Frost Slayer, Shivering Bow
1.8.0.0Added Boneclub, Bone Cudgel, Broken Sawblade, Mechanized Sawblade, Twisting Vine Bow, Weeping Vine Bow, Cog Crossbow, Pride of the Piglins, and Gilded Gear.
Changed Mace 3rd attack damage 90 -> 140, area 225 -> 250. Katana speed ≈ +30%. Daggers range 330 -> 350. Rapier damage 11 -> 13, last attack damage 60 -> 70. Soul Scythe damage 75 -> 80, splash factor 0.75 -> 0.85. Hunting Bow ammo +50%, charged shot damage multiplier 2.5 -> 2.0. Power Bow damage +33%. Trickbow damage +20%, projectile speed +20%. Wind Bow ammo +20%.
Fixed Power Bow charged attacks weren't extra strong as described.
1.9.1.0Added Anchor, Encrusted Anchor, Coral Blade, Sponge Striker, Bubble Bow, Bubble Burster, Harpoon Crossbow, Nautical Crossbow.
Fixed Weeping Vine Bow, Bone Cudgel, not having unique shimmering sounds when dropped during gameplay.
Fixed players holding both melee and ranged weapons on the inventory screen.
1.10.2.0Added Backstabber, Swift Striker, Obsidian Claymore, The Starless Night, Void Touched Blades, The Beginning and The End, Shadow Crossbow, Veiled Crossbow, Void Bow, Call of the Void.

See also[]

References[]

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