Minecraft Wiki
For the weapons in Minecraft, see Weapon.
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • Update the number of weapons.
  • Add Echoing Void obtainable locations for some items and their difficulty from which they can be obtained.
  • Complete Ancient Hunt runes columns.

Weapons are a category of equippable items in Minecraft Dungeons that are used to attack and defeat mobs in during missions. The hero can obtain new weapons from opening chests, defeating mobs, exchanging emeralds with the village merchant, luxury merchant, mystery merchant, piglin merchant, and from gifts provided by heroes of other players through the gift wrapper. Weapons can have up to three player selected enchantments to apply additional properties.

The maximum power level for weapons is 263. Gilded weapons can drop in Ancient Hunts and be obtained from the piglin merchant with a maximum power of 251. Gilded weapons at power level 263 are obtainable through the Tower. Seasonal equipment can be obtained gilded.

Melee weapons[]

"Melee Weapon" redirects here. For melee weapons in Minecraft, see Weapon § Melee weapon.

Melee weapons are weapons that can be used to damage nearby entities. There are currently seventy-eight known melee weapons. This includes forty-eight uniques, of which forty-seven are obtainable, and three are seasonal event exclusive.

Close range combat is the hero's unlimited and reliable source of damage output with no ammo requirement. However, the immediate proximity to mobs positions the hero within melee mobs' attack ranges, risking loss of health and receiving negative status effects such as becoming Frozen. Ranged mobs also take advantage of the time taken for the melee hero to approach them.

Long ranged melee weapons such as glaives can help keep a distance between the hero and mobs or received damage can be mitigated and nullified by consistent healing with Radiance on high speed weapons such as the fighter's bindings.

If no melee weapons are equipped, the hero's fists are used to inflict 1 damage point to mobs.

With correct equipment setup and a touch of experimentation, Melee weapons can be the devastator to the Arch-Illager's forces. Slow and hard hitting or rapid and unforgiving, Melee weapons should always be considered - even if the player prefers a Ranged approach.

Combos[]

Combo length is the number of different attack movements in a Melee weapon's attack sequence.

The final attack of a combo triggers Shockwave and Swirling enchantments and inflict the maximum damage specified for the weapon in the inventory.

Default and above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts soul
enchantments
Properties Built-in
enchantment
Combo
length
Obtainable location[key 1] Ancient Hunt Runes
Anchor No Hidden Depths
  • Slow but powerful
  • Absorbs some knockback
  • Pulls enemies in
Gravity 1
Anchor Yes Hidden Depths
  • Slow but powerful
  • Inflicts Poison
  • Absorbs some knockback
  • Pulls enemies in
1
Axe No
  • Spin Attack
None 3
Axe Yes
  • Burns Mobs
  • Spin attack move
Fire Aspect 3
Axe Yes
  • Stuns Mobs
  • Spin attack move
Stunning 3
Backstabber No Echoing Void
  • Extra damage on unsuspecting enemies
Ambush 3
Backstabber Yes Echoing Void
  • Extra damage on unsuspecting enemies
  • Sometimes Strikes Twice
Ambush
Echo
3
Battlestaff No
  • Stylish Combo
None 10
Battlestaff Yes
  • Defeated Mobs Explode
  • Stylish Combo
Exploding 10
Battlestaff Yes
  • Increased damage to wounded mobs
  • Stylish Combo
Committed 10
Boneclub No Flames of the Nether
  • Great pushback
None 2
Boneclub Yes Flames of the Nether
  • Extra damage to illagers
  • Great pushback
Illager's Bane 2
Sawblade No Flames of the Nether
  • Continuous attacks
None Upon release
Sawblade Yes Flames of the Nether
  • Long continuous attacks.
None Upon release
Claymore No
  • Powerful Pushback
None 3
Claymore Yes
  • Extra Damage
  • Powerful Pushback
Sharpness 3
Claymore Yes
  • Boosts Next Attack On Roll
  • Powerful Pushback
Dynamo 3
Claymore Yes
  • Leeches Health from Mobs
  • Powerful Pushback
Leeching 3
Coral Blade No Hidden Depths
  • Rapid Slashes
None 3
Coral Blade Yes Hidden Depths
  • Rapid Slashes
  • Deals absorbed damage during attack combo
None 3 (6 for every 'deals absorbed damage')
Cutlass No
  • Reliable Combo
None 2
Cutlass Yes
  • Increase attack speed
  • Reliable Combo
Rampaging 2
Cutlass Yes
  • Weakens Enemy Attacks
  • Reliable Combo
Weakening 2
Daggers No
  • Dual Wield
None 6
Daggers Yes
  • Slows Mobs
  • Dual Wield
Freezing 6
Daggers Yes
  • Souls Critical Boost
  • Dual Wield
Enigma Resonator 6
Daggers Yes
  • Chance to Spawn Area Damage
  • Dual Wield
Swirling 6
Glaive No
  • Longer Melee Reach
None 3
Glaive Yes
  • Extra Damage to Undead
  • Longer Melee Reach
Smiting 3
Glaive Yes
  • Spawns Poison Clouds
  • Longer Melee Reach
Poison Cloud 3
Great Hammer No
  • Great Splash
None 1
Great Hammer Yes
  • Pulls in enemies
  • Great Splash
Gravity 1
Great Hammer Yes
  • Fires Lighting Bolts
  • Great Splash
Thundering 1
Mace No None 3
Mace Yes
  • Binds and Chains Enemies
Chains 3
Mace Yes
  • Heals Allies in the Area
Radiance 3
Claymore No Echoing Void
  • Powerful combo
None 2
Claymore Yes Echoing Void
  • Very powerful combo
  • Excess damage hits nearby mobs
Shared Pain 2
Pickaxe No None 1
Pickaxe Yes
  • Finds More Emeralds
Prospector 1
Sickles No
  • Dual Wield
None 6
Sickles Yes
  • Spawns Poison Clouds
  • Dual Wield
Poison Cloud 6
Sickles Yes
  • Mobs Drop More Emeralds
  • Dual Wield
Prospector 6
Soul Knife No
  • Thrust attack
  • +1 Soul Gathering
None 1
Soul Knife Yes
  • Chance to Gain Souls
  • Thrust attack
  • +2 Soul Gathering
Soul Siphon 1
Soul Knife Yes
  • Increased damage to wounded Mobs
  • Thrust attack
  • +1 Soul Gathering
Committed 1
Sword No None 3
Sword Yes
  • Extra Damage
Sharpness 3
Sword Yes
  • Increases critical hit chance
Critical Hit 3
Tempest Knife No Howling Peaks
  • Speed burst after mob defeated
Rushdown 3
Tempest Knife Yes Howling Peaks
  • Slows Mobs
  • Speed burst after mob defeated
3
Tempest Knife Yes Howling Peaks
  • Increased damage to wounded mobs
  • Speed burst after mob defeated
3
Void Touched Blades No Echoing Void
  • Applies rising damage multiplier
Void Strike 4
Void Touched Blades Yes Echoing Void
  • Leeches health from mobs
  • Applies rising damage multiplier
4
Whip No Jungle Awakens
  • Longer Melee Reach
None 1
Whip Yes Jungle Awakens
  • Inflicts Poison
  • Longer Melee Reach
Jungle Poison 1

Adventure & above[]

Icon NameLevel ID Group of Unique DLC exclusive Accepts Soul Enchantments Properties Combo length Built-in Enchantment Obtainable location[key 1] Ancient Hunt Runes
Gauntlets No
  • Relentless Combo
7 None
Gauntlets Yes
  • Turbo Punches
4 None
Gauntlets Yes
  • Increased attack speed
  • Relentless Combo
7 Rampaging
Gauntlets Yes
  • Souls Critical Boost
  • Relentless Combo
7 Enigma Resonator
Scythe No
  • +1 Soul Gathering
1 None
Scythe Yes
  • Slows Mobs
  • +1 Soul Gathering
1 Freezing
Scythe Yes
  • Binds and Chains Enemies
  • +1 Soul Gathering
1 Chains
Katana No None 3
Katana Yes
  • Extra Damage to Undead
Smiting 3
Katana Yes
  • Increases critical hit chance
Critical Hit 3

Apocalypse & above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Combo
length
Obtainable location[key 1] Ancient Hunt Runes
Double Axe No
  • Spin attack
None 2
Double Axe Yes
  • Defeated Mobs Explode
  • Spin Attack
Exploding 2
Double Axe Yes
  • Casts Shockwaves
  • Spin attack
Shockwave 2
Spear No
  • Long Melee Reach
None 3
Spear Yes
  • Drop More Consumables
  • Long Melee Reach
Looting 3
Spear Yes
  • Sometimes Strikes Twice
  • Long Melee Reach
Echo 3

Daily Trial Exclusive[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Combo
length
Obtainable location[key 1] Ancient Hunt Runes
Rapier No
  • Fast Thrusts
None 14
Rapier Yes
  • Chance to spawn a bee after killing a mob
  • Fast thrusts
Busy Bee 14
Rapier Yes
  • Slows Mobs
  • Fast Thrusts
Freezing 14
Spooky Fall
Sword Yes
  • Increases critical hit chance
  • Special event item
Critical Hit 3
Chills & Thrills
Claymore Yes
  • Extra Damage
  • Powerful Pushback
  • Special event item
Sharpness 3
Anniversary Event
Cutlass Yes
  • Reliable Combo
  • Increases attack speed
  • Special event item
Rampaging 2
Spookier Fall
Soul Scythe Yes
  • Slows Mobs
  • +1 Soul Gathering
  • Special event item
Freezing 2
Glaive Yes
  • Extra Damage to Undead
  • Longer Melee Reach
  • Special event item
Smiting 3
Spooky Fall 2022
Great Hammer Yes
  • Pulls in enemies
  • Great Splash
  • Special event item
Gravity 1
Spear Yes
  • Sometimes Strikes Twice
  • Long Melee Reach
  • Special event item
Echo 3

Unobtainable[]

The following equipment include weapons used exclusively by mobs and weapons that went unused.

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Combo
length
Mountaineer Pick Axe N/A Howling Peaks None
Ladle Axe N/A None
N/A
The Monkey Motivator Pickaxe Yes Jungle Awakens Unknown
Stone Sword Sword N/A Flames of the Nether Withering
Golden Axe Axe N/A Flames of the Nether None
Golden Sword Sword N/A Flames of the Nether None


Ranged weapons[]

Dungeons Bow-Crossbow action comparison

Comparison of Bow (Left) and Crossbow (Right) action when holding the Ranged Attack Button before releasing it.

Ranged weapons are weapons that can be used to damage entities from a distance away. There are currently 61 known ranged weapons, including 42 uniques, all of which are obtainable.

At the cost of 1 arrow per use and becoming stationary during aiming, ranged weaponry is the player's finite solution of outputting damage whist distancing themselves from mob onslaught, unless of course the player decides to utilise it at close range. Attacking at distance does not go unnoticed; mobs nearby to the damaged mob are alerted and begin to target the ranged player.

If ranged damage is not the player's focus, ranged weapons can fulfilled a utility role instead by applying enchantments such as Wild Rage, Tempo Theft, Anima Conduit, or Radiance Shot.

If no ranged weapons are equipped, the game notifies the player through a sound cue upon pressing the Ranged Attack Button.

If an excuse to excessively roll, extra healing and distraction sources, or an emergency destroy all solution is demanded, players can have confidence that ranged weaponry can meet their needs - even for those preferring to slash, pummel and pierce through the Arch-Illager's army with Melee-based responses.

Ammo[]

The ammo number represents the number of arrows the player possess and is shown in the quiver slot of the Heads-up Display. When ammo number reaches zero, ranged weaponry cannot be used. Arrow stocks can be restored by collecting arrow bundles that drop from chests, mobs, Surprise Gift, and Recycler. Infinity provides a chance for arrows to not be consumed upon use while Multishot, Chain Reaction, and Bonus Shot can project more arrows per arrow fired - especially formidable on ranged weapons that already fire multiple projectiles such as the winter's touch and harp crossbow.

Arrows that hit a wall disappear within 10 seconds.

Collected TNT resides in the quiver slot up to a maximum of 3 and prevents the use of ranged weaponry until the TNT has been thrown.

fireworks arrow, flaming quiver, torment quiver, thundering quiver, harpoon quiver, and void quiver artifacts place special ammo in the quiver slot that are consumed before regular arrows.

Submerged projectiles[]

This section describes content that is a part of the Hidden Depths DLC. 
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note: Please add missing GIF of Underwater Projectiles.
File:Dungeons Underwater projectile.gif

The affect submersion has on standard arrows.

Arrows fired when submerged in Hidden Depths missions are greatly slowed and decelerate rapidly making them unviable for underwater combat. [1] This disadvantage can be avoided by using the harpoon crossbow or nautical crossbow, or by activating the harpoon quiver to gain harpoon ammo.

Bows[]

Bows are Ranged weapons that can fire a Charged Shot when the Ranged Attack Button is held and released. Charged Shots deal more damage to mobs than Uncharged or Partially charged Shots. Bows have access to Charge involving enchantments such as that do not appear on Crossbows.

Default and above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1] Ancient Hunt Runes
Bow No None
Bow Yes
  • Arrows grow size
Growing
Bow Yes
  • Shoots two enemies at once
Bonus Shot
Bubble Bow No Hidden Depths
  • Bubble damage
None
Bubble Bow Yes Hidden Depths
  • Bubble damage
  • Hits multiple targets when charged
Ricochet
Hunting Bow No
  • Pets Attack Targeted Mobs
None
Hunting Bow Yes
  • Boosts next attack on roll
  • Pets attack targeted mobs
Dynamo
Hunting Bow Yes
  • Chance to Regain Arrows
  • Pets attack targeted mobs
Infinity
Hunting Bow Yes
  • 10% Extra Damage Dealt
  • Pets Attack Targeted Mobs
Power
Longbow No
  • Strong Charged Attacks
None
Longbow Yes
  • Super Charged Arrows
  • Strong Charged Attacks
Supercharge
Longbow Yes
  • Chance for Arrows to Explode
  • Strong Charged Attacks
Fuse Shot
Power Bow No
  • Strong Charged Attacks
None
Power Bow Yes
  • Greater damage
  • Strong Charged Attacks
Power
Power Bow Yes
  • Heals Allies in the Area
  • Strong Charged Attacks
Radiance Shot
Shortbow No None
Shortbow Yes
  • Chance to Enrage Mobs
Wild Rage
Shortbow Yes
  • Accelerated Fire Rate
Accelerate
Shortbow Yes
  • Increased fire rate
Rapid Fire
Snow Bow No Creeping Winter
  • Freezes on Impact
None
Snow Bow Yes Creeping Winter
  • Fires 3 arrows when charged
  • Freezes on Impact
None
Trickbow No
  • Hit Multiple Targets
None
Trickbow Yes
  • Spawns Poison Clouds
  • Hit Multiple Targets
Poison Cloud
Trickbow Yes
  • Chance to Enrage Mobs
  • Hit Multiple Targets
Wild Rage
Vine Bow No Flames of the Nether None
Vine Bow Yes Flames of the Nether
  • Charged arrows after roll
Roll Charge
Void Bow No Echoing Void
  • Applies rising damage multiplier
Void Strike
Void Bow Yes Echoing Void
  • Applies rising damage multiplier
  • Chance for arrows to explode
Void StrikeFuse Shot
Wind Bow No Howling Peaks
  • Charged arrows pull in enemies
None
Wind Bow Yes Howling Peaks
  • Rolling charges next arrow
  • Charged arrows pull in enemies
Roll Charge
Wind Bow Yes Howling Peaks
  • Chance to ricochet
  • Charged arrows pull in enemies
Ricochet

Adventure & above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1] Ancient Hunt Runes
Soul Bow No
  • +1 Soul Gathering
None
Soul Bow Yes
  • Chance for multishot
  • +1 Soul Gathering
Multishot
Soul Bow Yes
  • Steals speed
  • +1 Soul Gathering
Tempo Theft

Daily Trial Exclusive[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts soul enchantments Properties Built-in enchantment Obtainable from[key 1] Ancient Hunt Runes
Spooky Fall
Bow Yes
  • Shoot two enemies at once
  • Special event item
Bonus Shot
Chills & Thrills
Soul Bow Yes
  • Steals speed
  • +1 Soul Gathering
  • Special event item
Tempo Theft
Anniversary Event
Trickbow Yes
  • Chance to Enrage Mobs
  • Hits Multiple Targets
  • Special event item
Wild Rage
Spookier Fall
Power Bow Yes
  • Strong Charged Attacks
  • Greater damage
  • Special event item
Power
Snow Bow Yes
  • Fires 3 arrows when charged
  • Freezes on Impact
  • Special event item
None
Spooky Fall 2022
Bubble Bow Yes
  • Bubble Damage
  • Hits Multiple Targets when charged
  • Special event item
Ricochet


Crossbows[]

Crossbows are Ranged Weapons that fire continuously when holding the Ranged Attack Button. Unlike bows, crossbows do not fire charged shots; however, they do fire quickly. The lack of charge shots prevents them from obtaining enchantments involving charging.

Default and above[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1] Ancient Hunt Runes
Cog Crossbow No Flames of the Nether
  • Wind-up attack
None
Cog Crossbow Yes Flames of the Nether
  • Chance to fire piercing bolts
  • Wind-up attack
Piercing
Crossbow No Faster Projectiles None
Crossbow Yes
  • Increased Fire Rate
  • Faster Projectiles
Rapid Fire
Crossbow Yes
  • Chance to fire piercing bolts
  • Faster Projectiles
Piercing
Dual Crossbows No
  • Double Projectiles
None
Dual Crossbows Yes
  • Arrows grow size
  • Double Projectiles
Growing
Dual Crossbows Yes
  • Strong vs Enchanted Mobs
  • Double Projectiles
Unchanting
Exploding Crossbow No
  • Explodes on Impact
None
Exploding Crossbow Yes
  • Chance of Chain Reaction
  • Explodes on Impact
Chain Reaction
Exploding Crossbow Yes
  • Pulls in enemies
  • Explodes on Impact
Gravity
Harpoon Crossbow No Hidden Depths
  • Fires harpoons
None
Harpoon Crossbow Yes Hidden Depths
  • Fires harpoons
  • Chance to fire piercing bolts
Piercing
Heavy Crossbow No
  • Powerful Shots
None
Heavy Crossbow Yes
  • Additional Knockback
  • Powerful Shots
Punch
Heavy Crossbow Yes
  • Chance to ricochet
  • Powerful Shots
Ricochet
Rapid Crossbow No
  • High Firerate
None
Rapid Crossbow Yes
  • Firerate increases upon firing
  • High Firerate
Accelerate
Rapid Crossbow Yes
  • Shoots Two Enemies at Once
  • High Firerate
Bonus Shot
Scatter Crossbow No
  • Multiple projectiles
None
Scatter Crossbow Yes Even more projectiles. None
Scatter Crossbow Yes
  • Chance to ricochet
Ricochet
Shadow Crossbow No Echoing Void
  • Chance of Shadow Form on kills
Shadow Shot
Shadow Crossbow Yes Echoing Void
  • Chance of Shadow Form on kills
  • First shot won't break Shadow Form
Shadow Shot
Shadow Barb
Soul Crossbow No
  • +1 Soul Gathering
None
Soul Crossbow Yes
  • Souls Critical Boost
  • +2 Soul Gathering
Enigma Resonator
Soul Crossbow Yes
  • Pulls enemies in
  • +1 Soul Gathering
Gravity

Daily Trial Exclusive[]

Icon Name
Level ID
Group of Unique DLC exclusive Accepts Soul
Enchantments
Properties Built-in
Enchantment
Obtainable location[key 1] Ancient Hunt Runes
Burst Crossbow No
  • Fast Multiple Projectiles
None
Burst Crossbow Yes
  • Boosts Next Attack On Roll
  • Fast Multiple Projectiles
Dynamo
Burst Crossbow Yes
  • Souls Critical Boost
  • Fast Multiple Projectiles
  • +1 Soul Gathering
Enigma Resonator
Spooky Fall 2022
Crossbow Yes
  • Chance of Shadow Form on kills
  • First shot won't break Shadow Form
Shadow Shot
Shadow Barb


  1. a b c d e f g h i Skulls specify minimum obtainable difficulty if above Default. =Adventure & up, =Apocalypse Only

History[]

ammo +50%. Cutlass combo 4 -> 2. Pickaxe combo 2 -> 1. Daggers range +25%.

|Changed so that after losing a life, players are now given a bundle of arrows if they had less than one full bundle. |Allowed battlestaff, battlestaff of terror, and growing staff to drop at Lower Temple. |Fixed soul related items while wearing soul related gear propelling players into the air.[2] }}

Minecraft Dungeons
Dungeons Beta
Beta Update April 3Changed so that attacking mobs from a distance now alerts nearby unaware mobs.
1.1.1.0
1.2.0.0Implemented missing arrow impact sound effects.
1.3.2.0Added battlestaff, battlestaff of terror, growing staff, whip, vine whip, dual crossbows, baby crossbows, spellbound crossbows.
Changed soul knife damage +40%. Soul scythe range ≈ +20%, damage +35%, splash multiplier 0.4 -> 0.75.
Changed Soul Gathering: 2->1, Souls collected from all gear no matter what kind of kill it is (Player must have at least 1 Soul Gathering equipped).
Fixed Shooting a key golem with trickbow or heavy crossbow no longer causes arrows to loop back and forth around them.
1.4.3.0Added rapier, bee stinger, freezing foil, burst crossbow, corrupted crossbow, soul hunter crossbow, snow bow, winter's touch.
Changed bow, shortbow, longbow
1.5.0.0Added sinister sword, haunted bow, great axeblade, and sheer daggers.
1.6.0.0Changed pickaxe, diamond pickaxe attack delay 0.45 -> 0.7, damage 75 -> 130.
Fixed unintentional combo variants in unique variants of pickaxe and cutlass. [3]
1.7.2.0 Added tempest knife, chill gale knife, resolute tempest knife, wind bow, burst gale bow, and echo of the valley.
Changed Ranged auto targeting to ignore key golems, love spell bow sounds lowered.
Fixed hunting bow marks being too large when applied to whisperers and leapleafs.
1.7.3.0Added frost slayer, shivering bow.
1.8.0.0Added boneclub, bone cudgel, broken sawblade, mechanized sawblade, twisting vine bow, weeping vine bow, cog crossbow, pride of the piglins, and gilded gear.
Changed mace 3rd attack damage 90 -> 140, area 225 -> 250. Katana speed ≈ +30%. Daggers range 330 -> 350. Rapier damage 11 -> 13, last attack damage 60 -> 70. Soul scythe damage 75 -> 80, splash factor 0.75 -> 0.85. Hunting bow ammo +50%, charged shot damage multiplier 2.5 -> 2.0. Power bow damage +33%. Trickbow damage +20%, projectile speed +20%. Wind wow ammo +20%.
Fixed power bow charged attacks weren't extra strong as described.
1.9.1.0Added anchor, encrusted anchor, coral blade, sponge striker, bubble bow, bubble burster, harpoon crossbow, nautical crossbow.
Fixed weeping vine bow and bone cudgel, not having unique shimmering sounds when dropped during gameplay.
Fixed players holding both melee and ranged weapons on the inventory screen.
1.10.2.0Added backstabber, swift striker, obsidian claymore, the starless night, void touched blades, the beginning and the end, shadow crossbow, veiled crossbow, void bow, call of the void.
1.11.1.0Added cackling broom, skull scythe, and phantom bow.

Gallery[]

See also[]

References[]