Minecraft Wiki
Tag: Visual edit
No edit summary
Tags: 2017 source edit Mobile edit
Line 102: Line 102:
 
== Trivia ==
 
== Trivia ==
 
* The top and main head appears to resemble the Apocalypse Difficulty Icon {{DuMiscSprite|Apocalypse|scale=0.25}}.
 
* The top and main head appears to resemble the Apocalypse Difficulty Icon {{DuMiscSprite|Apocalypse|scale=0.25}}.
*The cries of the [[MCD:Arch Illager|Arch Illager]] can be faintly heard in the Vengeful Heart of Ender's hurt sound.
+
*The cries of the [[MCD:Arch-Illager|Arch-illager]] can be faintly heard in the Vengeful Heart of Ender's hurt sound.
 
* George Rickard, one of the game developers, mentioned that the Vengeful Heart of Ender is supposedly bigger and deadlier than any other bosses.<ref>{{tweet|dungeonsgame|1418587347164205057}}</ref> However, the [[MCD:Ancient Guardian|Ancient Guardian]] and the [[Minecraft Dungeons:Tempest Golem|Tempest Golem]] are bigger in size.
 
* George Rickard, one of the game developers, mentioned that the Vengeful Heart of Ender is supposedly bigger and deadlier than any other bosses.<ref>{{tweet|dungeonsgame|1418587347164205057}}</ref> However, the [[MCD:Ancient Guardian|Ancient Guardian]] and the [[Minecraft Dungeons:Tempest Golem|Tempest Golem]] are bigger in size.
 
* The Vengeful Heart of Ender is the only boss to have both an intro cutscene and an ending cutscene, as well as having a cutscene before the final battle.
 
* The Vengeful Heart of Ender is the only boss to have both an intro cutscene and an ending cutscene, as well as having a cutscene before the final battle.

Revision as of 09:58, 3 August 2021

For the Final Boss of the main game excluding DLC, see Heart of Ender.
Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • Sounds
  • Drops
  • Story
  • Images for Gallery
VengefulHeartOfEnderFace
This page describes content that is a part of the Echoing Void DLC. 

The Vengeful Heart of Ender is the final boss of the Echoing Void DLC. It is found in the Broken Citadel.

Appearance

Before entering the Broken Citadel, the Vengeful Heart of Ender first appears as a long black centipede-like creature with a segmented body, a pink energy connecting between each of them, six small legs, several pink spots all around its body and has a small two-horned head with two pink eyes and mouth. Upon entering the Broken Citadel though, it undergoes a transformation, where it becomes larger and more monstrous, now possessing eyes throughout most of its black segments, four small legs, a long neck, and a head possessing two long horns with the tips lit with purple flames, along with its jaw. It then gains an extra eye and jagged teeth.

Behavior

Throughout the DLC, the Vengeful Heart of Ender still in its imperfect state will crawl around the level, stalking the player. Upon encountering it at it's arena, a cutscene plays where it enters a large portal and then emerging in its final form. A cutscene also plays after defeating it where it fires a few beams before collapsing and losing its power and then slowly chipping away. It has multiple attacks that it uses in random order.

Wall Crawling

During the dlc, it is shown that the Vengeful Heart of Ender in its first form is able to crawl on walls while stalking the player.


Portal Creation

In the first cutscene when you enter the end it can be seen that the Vengeful Heart of Ender is able to create portals to anywhere in it while quickly crawling around.


Charge

The Vengeful Heart of Ender quickly charges at the player, dealing constant damage if they are in its way.


Void Bomb

The Vengeful Heart of Ender spins its body segments around, similar to one of its past self's attack, releasing several replicas of the Orb of Dominance which fall to the ground and linger for a moment. But instead of leaving purple flames behind, the replicas will explode in a larger radius. This attack also flings void liquid in random spots near itself, which expands when it hits the ground, then disappear afterwards.


Endermite Scatter

The Vengeful Heart of Ender shakes, and several endermites come off of it.


Endermite Heath Leeching

The Vengeful Heart of Ender occasionally will absorb some endermites that it spawned before, regenerating some hp.


Void Pool

It also has two special attacks. When it performs these attacks, The Vengeful Heart of Ender becomes invincible and goes to the center of the arena, covering it in a void shroud.


Void Pull and Void Spew

It begins sucking the player towards it and, after a few seconds, explodes, dealing massive damage. This attack is performed multiple times in a row.


Endermite Feast

While doing this, it also constantly summons endermites enchanted with Sharpness.


Laser Pinwheel

Several void crystals erupt from around the edges of the arena, and the Vengeful Heart of Ender begins shooting many energy projectiles off of its body segments in circle formations. The void crystals reflects any oncoming projectiles that hits them in a random direction, making it harder for players to avoid. The Vengeful Heart of Ender shoots more void crystals every time this attack is done.[needs testing]

Music

SoundDescription
File:D6 bgm mob blciBossLoop-001.OGGBoss Theme Loop
Boss Theme End

Sounds

SoundDescription
Hurt
Idle

Trivia

  • The top and main head appears to resemble the Apocalypse Difficulty Icon .
  • The cries of the Arch-illager can be faintly heard in the Vengeful Heart of Ender's hurt sound.
  • George Rickard, one of the game developers, mentioned that the Vengeful Heart of Ender is supposedly bigger and deadlier than any other bosses.[1] However, the Ancient Guardian and the Tempest Golem are bigger in size.
  • The Vengeful Heart of Ender is the only boss to have both an intro cutscene and an ending cutscene, as well as having a cutscene before the final battle.
  • The soundtrack for the boss is called "Broken Heart of Ender".[2]
  • The Vengeful Heart of Ender is one of the few bosses in the game capable of transforming itself, along with the original Heart of Ender.
  • In the game files, the Vengeful Heart of Ender is referred to as the PerfectForm, referring to the Orb of Dominance itself exerting its full power.

Gallery

History

Minecraft Dungeons
July 12, 2021The Echoing Void DLC’s boss’s appearance was revealed in the official artwork of the Echoing Void logo. Was previously unnamed.
July 23, 2021In the Echoing Void Dev Diaries, one of the developers referred to the Echoing Void DLC’s boss as the Vengeful Heart of Ender.
1.10.2.0
{{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
{{Item
| title = Cooked Cod
| image = Cooked Cod.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Cooked cod''' is a food item obtained by cooking [[raw cod]].

== Obtaining ==

=== Mob loot ===
====Cod====
[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
====Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
====Guardians and elder guardians====
[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.

Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
===Chest loot===
{{LootChestItem|cooked-cod}}

===Cooking===

Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 

{{smelting|Raw Cod|Cooked Cod|0,35}}

===Trading===

Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].

== Usage ==

=== Food ===

To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

{{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|aliasid=cooked_fish
|id=268
|form=item
|translationkey=item.cooked_fish.name
|foot=1}}

== Achievements ==

{{load achievements|Delicious Fish}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==
<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>

== History ==

{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
{{History|java beta}}
{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
|Farmer villagers no longer buy cooked fish.}}
{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Cooked Fish" have been renamed to "Cooked Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||xbox=TU5|Cooked fish is now stackable to 64.
|Cooked fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History|foot}}

== Issues ==

{{Issue list}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratener Kabeljau]]
[[es:Bacalao cocinado]]
[[ko:익힌 대구]]
[[pt:Bacalhau assado]]
[[ru:Жареная треска]]
[[th:Cod (ไอเทม)]]
[[zh:熟鳕鱼]]</li><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}
{{Item
|Image=Glow Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
|}}

A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.

== Obtaining ==
=== Mob loot ===
[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.

=== Compound creation ===
A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Glow Ink Sac
|1 Iron<br>1 Sulfur<br>4 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Iron |B2=Sulfur |C2=Oxygen,4
|Output=Glow Ink Sac}}
|}

== Usage ==	
=== Crafting ingredient ===
{{Crafting usage}}

=== Signs ===
[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]
Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a glow ink sac is used on a [[sign]]
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|id=503
|foot=1}}

== Advancements ==
{{load advancements|Glow and Behold}}

== History ==
{{History|java}}
{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}
{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}
{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}
{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Leuchttintenbeutel]]
[[es:Saco de tinta luminosa]]
[[it:Sacca d'inchiostro luminescente]]
[[ja:輝くイカスミ]]
[[pl:Torbiel ze świecącym atramentem]]
[[pt:Bolsa de tinta brilhante]]
[[ru:Светящийся чернильный мешок]]
[[uk:Сяйний чорнильний мішок]]
[[zh:荧光墨囊]]</li></ul></nowiki>
The Vengeful Heart of Ender was added as a boss.

References