This article is a work in progress.
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
A powerful mob, often referred to as a miniboss, is a mob that is stronger than most mobs. Powerful mobs use bossbars, like bosses, although their bossbars are smaller. In every level there are certain rooms that always spawn a powerful mob. There are mobs that can be defined as powerful mobs, but don't use a boss bar, like the Rampart Captain.
List
- Mainland powerful mobs
- Enderman — Stronger than the default game's enderman, but can take damage from projectiles. It can be found for the first time in the Soggy Swamp. When encountered, this boss music plays: Enderman.
- Evoker — Illager spell-caster and a powerful mage, it can summon evil ghost soldiers known as vexes. It first spawns as a powerful mob and boss in the Pumpkin Pastures and as a powerful mob on later levels. When encountered as a powerful mob, this music plays: Evoker. When spawned as a boss in Pumpkin Pastures the ambush music plays.
- Raid Captain — A type of powerful mob that can be found randomly in locations. Wears an Ominous Banner on its back. When encountered, this music plays: Raid Captain
- Redstone Golem — Created in the Fiery Forge, stronger then the iron golem, but weaker than the Redstone Monstrosity. It spawns as a boss in the Redstone Mines and as a powerful mob later. When encountered as a powerful mob, this music plays: Redstone Monstrosity. The redstone golem also uses the same boss music as the Redstone Monstrosity.
- Skeleton Horseman — An armored skeleton riding a skeleton horse; they usually come in up to groups of 2-4, remembering the four knights of the Apocalypse referenced in the bible. They can be found for the first time in the Cacti Canyon. An individual horsemen can appear as a boss rarely at the land part of the Abyssal Monument. When encountered, this music plays: The Four Horsemen.
- DLC powerful mobs
These enemies can also be found by non-DLC owners in Ancient Hunts.
- Drowned Necromancer — A powerful variant of the necromancer. It can summon drowned and summon a ring of lightning as well as shoot many blue projectiles. The lightning bolts fall at random times. It can be found in the Coral Rise and Radiant Ravine. No music plays for this miniboss.
- Elder Guardian — A powerful variant of the guardian. It has two attacks: shooting guardian beams and ramming the player with its spikes. It can be found as a boss and a powerful mob in Coral Rise, the Abyssal Monument and Radiant Ravine. No music plays for this miniboss.
- Endersent — A stronger variant of the Enderman. Attacks by smashing its hammer-like hands. It is the only source of Eyes of Ender which can be used to open up sections of The Stronghold. It can be found in The Stronghold, End Wilds, and Broken Citadel, and enchanted Endersent possessing eyes of ender on their chests can be found in Creeper Woods, Soggy Swamp, Pumpkin Pastures, Cacti Canyon, Desert Temple, and Highblock Halls if the player owns the Echoing Void DLC. When encountered this music plays: Enderman. The Endersent uses the same boss music as the Enderman.
- Ghast — Much more powerful than its base game variant. Attacks by shooting fireballs. Spawns in the Basalt Deltas and Crimson Forest. When encountered as a powerful mob, this music plays: Ghast.
- Illusioner — Illager spell-caster and magical archer, that summons illusions of itself, spawns as a powerful mob and a boss in the Lost Settlement and the Frosted Fjord and a powerful mob in the Lone Fortress. They also spawn in the Howling Peaks levels. When encountered as a powerful mob, this music plays: Evoker. The illusioner uses the same boss music as the Evoker.
Gallery
- Royal Guard Raid Captain.png
The Royal Guard Raid Captain.








