Note:
- Add an image to the gallery of the Piglin Merchant in the nether cave.
- More data required for enchantment slot influence.
- Better rune table positioning.
- Update on a new photo of the outer area of the cave to replace grainy one.
The Nether Cave is a cave that is located directly underneath the camp. This is the location of the Piglin Merchant, as well as the location of a second active Nether portal, which can be used to access Ancient Hunts. The cave is accessible through an open door, making it a structure.
Appearance
Interior
The nether cave is a cave completely grown inside with a mixed set of growing bioluminescent nether foliage from both of the warped forest and the crimson forest, both growing on either side of a nether portal in the middle of the cave where the hero can access Ancient Hunts. Beside the portal to the left, the piglin merchant is seen by some piles of basalt. The nether portal is also seen with a lit torch on the top and a small cage with seemingly a magma cube trapped inside it.
Exterior
the outside of the cave is normal with the identifier of the cave being a signpost with four squares on it.
Interaction
Accessing Ancient Hunts
The ranged weapon selection interface for configuring an ancient hunt.
Accessible after a single mission at Default V or greater is completed, a Nether portal located in the Nether Cave at the camp serves as the physical point of interaction for ancient hunts, adjacent to the piglin merchant. Hunts can also be accessed from the "Other Dimensions" tab of the "Mission Selection" map.
Before a hunt can be entered, heroes must offer up a combination of a single melee weapon, ranged weapon, armor, and artifact that together fulfills the rune requirements for at least one type of Ancient Mob to appear. Optionally, heroes can also sacrifice Enchantment Points, lowering the character level to increase ancients on average and thus more gilded gear. Upon entering the hunt, the offered items are permanently destroyed along with any enchantment points applied to them. The ancients on average will also increase with greater numbers of ancient mob types satisfied by the offered runes.
The total number of enchantment slots, shown as grey or purple squares, from the offered equipment sets the maximum number of enchantment points that can be offered to a maximum of 9. Grey squares refer to an empty enchantment slot and do not contribute to the total and purple represents a present enchantment slot and adds 1 to the total.
Enchantment points applied onto offered equipment have no effect on the hunt when sacrificed.[verify]
Runes
All weapons, armor, and artifacts are assigned 1, 2, or 3 runes, of which there are 9 variants. Most unique rarity equipment contribute at least 2 runes, 20 of which give 3 runes.
- Rune A
- Rune C
- Rune I
- Rune O
- Rune P
- Rune R
- Rune S
- Rune T
- Rune U
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Ancient mobs
See MCD:Ancient for a list of ancient mobs.
| Icon | Ancient mob | Rune requirements | Minimum enchantments | Enchanted minions | Gilded gear drops | Arena theme |
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Ten ancients are restricted to DLC due to their equipment drops:
- Frostwarden requires Creeping Winter.
- Windbeard requires Howling Peaks.
- The Unending and Unstoppable Tusk require Flames of the Nether.
- Vengeful Mariner and Abyssal Eye require Hidden Depths.
- Scuttling Torment, The Swarm and Watcher of The End require Echoing Void.
History
| Minecraft Dungeons | |||||
|---|---|---|---|---|---|
1.8.0.0{{Extension DPL}}<ul><li>[[Debug Stick|Debug Stick]]<br/>{{about|the item|other uses|Debug}}
{{exclusive|java}}
{{Item
| image = Debug Stick.gif
| rarity = Epic
| renewable = No
| stackable = No
}}
The '''debug stick''' is an [[item]] used to edit the [[block states]] of [[block]]s. It is visually identical to a regular [[stick]], but with a glint (as if [[Enchanting|enchanted]]).
== Obtaining ==
The debug stick is obtainable via [[commands]] such as {{cmd|/give}} or {{Cmd|/item}}, or the Creative inventory if the player has the appropriate permissions. It can be obtained only in worlds with cheats on.
== Usage ==
The debug stick can be used to change block states. {{control|Hitting}} the block allows players to select the block state key they wish to change, for an example, switching between the ''conditional'' and the ''facing'' block state keys for a [[command block]]. {{control|Using}} the block allows them to cycle through the valid values for the block state key, again as an example, the player can make the command block face, ''down'', ''east'', ''north'', ''south'', ''up'', or ''west'' if they chose the ''facing'' block state key. {{control|Sneaking}} while {{control|hitting}} or {{control|using}} cycles through the block state keys or values in reverse order.
It is notable that {{Control|using}} debug stick directly on an interactive block without {{Control|sneaking}} uses the block itself instead of the stick.<ref>{{bug|MC-200199}} </ref>
The debug stick cannot be used while in Survival or Adventure mode. It works only in creative mode with cheats enabled. In modes other than Creative, it acts like a regular item — although when {{control|using}} it on a block, the player swings the stick as if interacting with it (but nothing happens).
== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Debug Stick
|spritetype=item
|nameid=debug_stick
|form=item
|foot=1}}
=== Item data ===
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Debug Sticks}}
</div>
== History ==
{{History|java}}
{{History||1.13|snap=17w47a|[[File:Debug Stick.gif|32px]] Added debug sticks.}}
{{History||1.16|snap=20w10a|Debug sticks are now capable of editing [[fire]] due to its added hitbox.}}
{{History||1.19.3|snap=22w44a|The debug stick is now available in the creative inventory, but only if cheats are enabled.}}
{{History|||snap=22w45a|Moved the debug stick behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}
{{History|foot}}
== Issues ==
The debug stick is not supported, and any issues resulting of its usage are closed as "Won't Fix" in the issue tracker.<br/> Issues with the stick itself are considered valid.<ref>https://bugs.mojang.com/browse/MC-122323?focusedCommentId=419481&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-419481</ref><ref>{{reddit|7es23r||Just be aware that any weird state you create with it you cannot naturally create and any bugs that come from it will be shot down as 'Wont fix' :D|_Grum|November 22, 2017}}</ref>
{{issue list}}
== Trivia ==
*An [[add-on]] made by Mineplex was showcased in [[MINECON Live 2019]], which had an editor stick for {{el|be}}, similar to the Debug Stick.<ref>{{ytl|OZqNaEX8208|MINECON Live 2019 @ 1:05:02|Minecraft|September 28, 2019|t=3902}}</ref>
== Gallery ==
<gallery>
Technically Updated.jpg|Artwork of Steve and Alex wielding debug sticks.
</gallery>
== See also ==
*[[Block states]]
== References ==
{{Reflist}}
{{Items}}
[[Category:Non-renewable resources]]
[[de:Debug-Stab]]
[[es:Palo de depuración]]
[[fr:Bâton de débogage]]
[[ja:デバッグ棒]]
[[ko:디버그 막대기]]
[[pl:Patyk debugujący]]
[[pt:Graveto de depuração]]
[[ru:Палка отладки]]
[[zh:调试棒]]</li><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li></ul> | Added Nether Cave. | ||||



























































































































































































































