Minecraft Dungeons:Mystery Armor

From Minecraft Wiki
Jump to: navigation, search
Gear (item).gif
This article is a work in progress. 
Please help in the creation of this article by expanding or improving it. The talk page may contain suggestions.
Mystery Armor
Mystery Armor (MCD).png

Filter armour default.png Armor


Common Common Rare Rare

Level ID


The Mystery Armor is armor in Minecraft Dungeons. Most armors come with 2 to 3 standardized proprieties, however, the Mystery Armor comes with two or three completely random properties. The color of the gem atop the helmet and end of the sleeve is also a random matching color. It is also one of the only non-artifact item in the game with no unique variant, the other being the Guard's Armor.


Some blacksmiths see the design influence of Iron Golems in this property-shifting armor.

In-game description

Mystery Armor, when obtained, randomly selects two properties from the list of known properties below. Occasionally it can have a third random property.

Known colors[edit]

  • Red
  • Orange
  • White
  • Green
  • Blue
  • Purple/Pink



Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.

Ancient mobs


Known first and second properties[edit]

  • +10 arrows per bundle
  • Health potions heal nearby allies
  • 35% damage reduction
  • +25% melee attack speed
  • +50% artifact damage
  • +50% souls gathered
  • +50% freezing resistance
  • 6% life steal aura
  • -40% potion cooldown
  • +30% melee damage
  • +20% weapon damage boost aura
  • 50% faster roll
  • +15% movespeed aura
  • Gives the player a pet bat
  • 30% chance to negate hits
  • -40% artifact cooldown
  • Brief invulnerability when rolling
  • +30% ranged damage
  • Briefly gain Ghost Form when rolling.
  • Traps And poisons nearby enemies
  • Invulnerability on emerald collection
  • Environment Damage Resistance
  • Reset artifacts cooldown on potion use
  • 30% chance of summoning bees on hit (max 3)

Known third properties[edit]

  • Mobs target the player more frequently
  • -10% movement speed
  • 100% longer roll cooldown




See also[edit]