Minecraft Dungeons:Lightning Rod

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This article is about the Minecraft Dungeons artifact. For the new 1.17 block, see Lightning Rod.
Lightning Rod
Lightning Rod (MCD).png

Filter consume default.png Artifact


Common Common Rare Rare

The Lightning Rod is an artifact in Minecraft Dungeons that when activated, a bolt of lightning strikes an area around the player after a short delay.


Crafted by Illager Geomancers, this item is enchanted with the power of a storming sky.

Crafted by Illager Geomancers, this item is enchanted with the power of a storming sky.

The Lightning Rod is said to be crafted by Geomancers in an attempt to harness the power of the sky.


Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.



When used, the Lightning Rod shoots lightning on a nearby mob, damaging it and the mobs around it.

The Lightning Rod has a 2 second cooldown, +1 soul gathering, and requires 15 souls to activate. Equipment that increases Artifact Damage, such as the Souldancer Robe, Splendid Robe, and Cave Crawler affect the amount of damage dealt.

The damage range depends on the item's power.


Power Min. Damage Max. Damage
1 60 artifact damage 60 artifact damage
37 372 artifact damage 372 artifact damage
109 19400 artifact damage 19400 artifact damage
111 23147 artifact damage 23147 artifact damage
112 24202 artifact damage 24914 artifact damage
113 25631 artifact damage 25980 artifact damage
114 26066 artifact damage 26440 artifact damage
  • +1 Soul Gathering
  • Requires Souls


Lighting Strikes Target



Minecraft Dungeons
Sept 29, 2018Lightning Rod was first revealed in the Minecraft Dungeons announcement trailer.
June 9, 2019Lightning Rod shown off in the Minecraft Dungeons gameplay trailer.
Dungeons BetaLightning Rod Artifact.png Added the Lightning Rod. cost from 10 to 15.
Added cooldown for 2 seconds.
Increased radius from 300 to 350.
Increased damage from 30 damage per soul to 60 damage per soul.
Max damage also effectively increased by 50% due to damage being damage per soul.
Removed variable soul cost.