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— Guide to Minecraft Dungeons: A Handbook for Heroes |
The term level and experience refers to the value that represents the total number of enchantment points the hero possesses. All heroes start at Level 1 with 0 Enchantment points.
Mechanics[]
Mobs upon being defeated, by any method, drop green experience cubes that automatically attract the hero from any distance. These cubes increase the total experience the character possesses and fills the level and experience bar - a visual representation of the experience required to achieve the next level.
During multiplayer sessions, all characters receive the same quantity of experience.
The amount of experience dropped is dependent upon the mob defeated and the mission's difficulty and threat level rather than the character's power, making power-leveling effectively possible in multiplayer. Higher difficulties reward more experience. Picking up emeralds also increases the experience bar.
Each level has an assigned experience threshold - The minimum experience required to achieve the level.
When the hero gains sufficient experience to exceed the level threshold, filling the experience bar, a Level Up animation is played, an Enchantment Point is obtained, the experience bar clears, and the Health of all characters are restored back to full.
The experience threshold to gain a level follows the formula .
- Level thresholds
- Level 10 requires 26,100 experience in total
- Level 50 requires 730,100 experience in total
- Level 100 requires 2,960,100 experience in total
- Level 2981 requires 2,664,716,000 experience total
- Enchanting non-gilded gear with three enhancement slot with:
- Common enchantments requires Level 19 (18 enchantment points, 100,800 experience total)
- Powerful enchantments requires Level 28 (27 enchantment points, 240,800 experience total)
- To enchant a single armor, melee weapon, and ranged weapon item completely with powerful enchantments requires Level 82 (81 enchantment points, 1,984,500 experience total)
While there is no specific level cap in Minecraft Dungeons, a visual limit occurs at level 2981 where the level reverts back to 1 and resumes counting from there. The experience required still increases beyond the visual limit - This could, unofficially, be interpreted as a prestige level 1.
The hero's experience and level decreases when spending enchantment points on ancient hunts. This ensures that enchantment points are not harder to obtain the more the hero spends them.
Enchantment point[]
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— Guide to Minecraft Dungeons: A Handbook for Heroes |
An enchantment point is a currency that can be found within the various missions of Minecraft Dungeons.
Obtaining[]
Behavior[]
Enchantment points can be applied onto weapons and armor to activate enchantments and can be permanently spent on ancient hunts to increase the chance for an Ancient mob to spawn within the hunt.
Sounds[]
Sound | Description |
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Enchantment point gained | |
Enchantment point lost |
Sounds[]
Sound | Description |
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Level up | |
Level up glitter | |
Level up Lovika | |
Minecraft level up |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
---|---|---|---|---|---|
Apprentice Adventurer | Reach level 25. | — | 30G | Silver | |
Expert Explorer | Reach level 50. | — | 100G | Gold | |
Scrappy Scout | Reach Level 10. | — | 10G | Bronze |
History[]
See also[]
References[]