Rarity |
|
---|---|
Applicable to | |
Stackable |
Yes |
Stack method |
Other |
Stack effect |
% enchantment life steal |
“ |
|
„ |
— In-game description |
Leeching is an enchantment in Minecraft Dungeons that will heal the player a small amount whenever a mob is defeated. The amount healed is a small portion of the maximum health of the target mob. The amount of health leeched from the mob increases with each tier. This is also excellent for measuring the mob's HP as well as comparing other mobs' HP. Leeching will not occur if the target mob dies from Poison, Fire, Lightning, Shockwaves or Swirling.
Tiers[]
Tier | Effect | Cost |
---|---|---|
I | 5% of mob's max health | 1 Enchantment Point |
II | 7% of mob's max health | 2 Enchantment Points |
III | 9% of mob's max health | 3 Enchantment Points |
Items naturally with this enchantment[]
Usage[]
Any melee weapon enchanted with Leeching grants the player a small amount of health when defeating a mob, the health acquired is based on the mob's HP and is useful for determining a mob's HP.
Sounds[]
Sound | Description |
---|---|
Leeches Health |
History[]
Minecraft Dungeons | |||||
---|---|---|---|---|---|
Dungeons Beta | ![]() | ||||
1.3.2.0 | Increased healing from 4/6/8% to 5/7/9%. |