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Vine Whip (MCD).png
This page describes content that is a part of the Jungle Awakens DLC. 
Jungle Abomination
Jungle Abomination.png
Behavior

Hostile

The jungle abomination is a boss mob found in Minecraft Dungeons. It is the final boss of the Jungle Awakens DLC.

Story[]

Spoiler warning
Spoiler warning! This section contains detailed information about Minecraft Dungeons that may spoil your enjoyment of it. Read at your own risk!

The creation of the jungle abomination is the result of the shattering of the orb of dominance. One of the shards of the orb landed within the sun room of an overgrown temple and began to spread its corruption across the rest of the jungle island. The shard first took control of the island by corrupting quick growing vines and poison-quill vines. It then created the jungle abomination as a result of manipulating its environment, creating a golem composed of leaves, branches, roots, and other objects. It then used this overgrown monstrosity to protect itself and grow stronger. As a result, the shard within the jungle abomination took full control of the island, as noted by the loud roars it emits throughout all of the missions. Its quest to regain its powers lead to the corruption of the natives of the island: the leapleaves and the whisperers. It’s plans for the island were never fulfilled, as the jungle abomination, along with the shard within it was destroyed once and for all, and the island now recovers from the corruption caused by the shard.

Appearance[]

The jungle abomination appears to be an overgrown monstrosity composed of logs, dirt and stone, and has moss and vines growing on it. Its left arm has what appears to be a villager statue on the end, bound by its vines, and its right arm is a vine. It has glowing eyes similar to that of an enderman, as well as its mouth and a large flower on its torso where the shard is located. It is 7.2 blocks tall.

Spawning[]

Behavior[]

The jungle abomination has five different behaviors. It is the slowest and one of the largest mobs in the game, and possesses one of the largest health pools.

Vulnerable stun cycle

After taking significant damage, the boss may become stunned and vulnerable for five seconds, with its defense significantly reduced by 60% and it not moving or attacking.

Attack

The jungle abomination attempts to crush the hero by using its left arm with the villager statue. The jungle abomination cannot move or turn when using this attack. This attack also inflicts the poison effect on hit.

Summon

The jungle abomination summons two to four whisperers. When below half health, it can also summon two leapleaves.

Vine attack

This attack involves the jungle abomination whipping its vine-like right arm into the ground and four to ten abomination vines rise from the ground to attack the hero. This attack seems to be used when the abomination falls below half health and deals 40% of the melee's smash per vine.

Poison darts

If the target is not close enough to the jungle abomination that it can use it’s melee attack, it can shoot out two circles of twelve poison darts from itself that inflict the poison effect on hit. At lower health values, it may combine this attack with the vine attack.

Abomination vine[]

Abomination Vine
Abomination Vine.png
Behavior

Hostile

An abomination vine is an entity summoned by the jungle abomination when it uses the vine attack.

Appearance[]

It is a vine-like mob, and looks like it is made of wood and plants.


Behavior[]

These vines behave similar to the quick growing vines, but they are immune to all forms of damage and can do contact damage to the hero when they sprout up. The jungle abomination usually summons about 8 of these scattered in a large circle around itself, but can do a few other patterns such as just four of them in a small square around itself. They sink back down into the ground after a few seconds. Despite being invincible, they can still be stunned by heroes using the snowball or stunning enchantments, although it has no effect.

Health[]

The jungle abomination has 19,000 HP. It has 25,000 HP in The Tower. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code. It has the second highest health out of all the bosses.

Power Min health Difficulty
1 1920 Default 1
4 3264 Default 2
10 5184 Default 3
16 7872 Default 4
22 10560 Default 5
27 14208 Default 6
33 19008 Default 7 and Adventure 1
39 24576 Adventure 2
45 31488 Adventure 3
51 40512 Adventure 4
56 54912 Adventure 5
62 74496 Adventure 6
68 100608 Adventure 7 and Apocalypse 1
74 129216 Apocalypse 2
80 165888 Apocalypse 3
86 212928 Apocalypse 4
91 289920 Apocalypse 5
97 393408 Apocalypse 6
103 532992 Apocalypse 7

Drops[]

Armor
Artifacts
Melee gear
Ranged gear

Sounds[]

Music[]

SoundDescription
Jungle abomination theme start
Jungle abomination theme loop
Jungle abomination theme end

Jungle abomination[]

Foley
SoundDescription
Attack boom [verify]
Basic attack
Death
Fall
Flower loop
Flower close
Flower open
Hurt
Get up
Idle
Intro/Ambush
Land
Summon
Vine attack
Vine attack fail
Vine attack success
Walk
Vine burst
Vocal
SoundDescription
Basic attack
Death
Fall
Hurt
Get up
Idle
Intro/Ambush
Land
Laugh
Summon
Vine attack
Vine attack fail
Vine attack success
Walk

History[]

Minecraft Dungeons
1.1.1.0Added the jungle abomination internally to the game files.
1.3.2.0Jungle Abomination.pngAdded the jungle abomination.
October 16, 2021In a Twitter video showcasing The Tower, the jungle abomination was heard in it.[1]
1.14.1.0Added new poison dart attack.
Melee attack now inflicts poison on hit.
Removed indicator for abomination vines as to where they will rise up.
Is now immune to the poison effect.
Increased speed multiplier when it is chasing something from 1.0 to 1.4.

Trivia[]

  • In the game files, the abomination vine is known internally as the JungleAbominationVine.
  • The Jungle abomination shares a physical resemblance to Groot from Marvel's Guardians of the Galaxy. It is unknown whether this was intentional.

Gallery[]

References[]

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