Note: Add Echoing Void weapons and items.
An item is an object that can be picked up by a player. There are multiple types of items, including weapons, armors, and artifacts. Some items are exclusively used by mobs, such as the Vindicator Chef's Ladle in the Highblock Halls, the Mountaineer Pick used by Mountaineers in the Howling Peaks DLC, the Gold Axe and Gold Sword used by Piglins, tier 1 Armored Piglins and their zombified variants, and the Stone Sword used by Wither Skeletons, all three items of which are from the Flames of the Nether DLC.
Gear
Equippable, enchantable items obtained throughout the game are collectively known as Gear in Minecraft Dungeons and are sub-categorised as Melee Weapons, Ranged Weapons, and Armor. Gear can appear with one of three rarities: Common, Rare, and Unique. Additionally, gear can also appear with labels such as being Gifted, if obtained from another player via the Gift Wrapper, or Gilded.
Currently, there are a total of 206 known items in the game, 198 of which are currently obtainable. This includes 110 Uniques. The highest currently known power level is 256.
Melee weapons
Melee weapons are gear that can be used to damage nearby entities. There are currently 71 known melee weapons, of which 69 are obtainable. This includes 47 Uniques, of which 46 are obtainable, and 3 are seasonal event exclusive.
- Anchor
- Axe
- Backstabber
- Battlestaff
- Battlestaff of Terror
- Bee Stinger
- Boneclub
- Bone Cudgel
- Broadsword
- Broken Sawblade
- Chill Gale Knife
- Claymore
- Coral Blade
- Cursed Axe
- Cutlass
- Daggers
- Dancer's Sword
- Dark Katana
- Diamond Pickaxe
- Diamond Sword
- Double Axe
- Eternal Knife
- Encrusted Anchor
- Fangs of Frost
- Fighter's Bindings
- Firebrand
- Flail
- Fortune Spear
- Freezing Foil
- Frost Scythe
- Frost Slayer (Seasonal)
- Gauntlets
- Glaive
- Gold Axe
- Gold Sword
- Grave Bane
- Great Axeblade
- Great Hammer
- Growing Staff
- Hammer of Gravity
- Hawkbrand
- Heartstealer
- Highland Axe
- Jailor's Scythe
- Katana
- Ladle
- Mace
- Master's Katana
- Maulers
- Mechanized Sawblade
- Moon Daggers
- Mountaineer Pick
- Nameless Blade
- Nightmare's Bite
- Obsidian Claymore
- Pickaxe
- Rapier
- Resolute Tempest Knife
- Sheer Daggers
- Sickles
- Sinister Sword (Seasonal)
- Soul Fists
- Soul Knife
- Soul Scythe
- Sparkler (Seasonal)
- Spear
- Sponge Striker
- Stone Sword
- Stormlander
- Sun's Grace
- Swift Striker
- Sword
- Tempest Knife
- The Beginning and The End
- The Last Laugh
- The Monkey Motivator (Unused)
- The Starless Night
- Truthseeker
- Venom Glaive
- Vine Whip
- Void Touched Blades
- Whip
- Whirlwind
- Whispering Spear
Ranged weapons
Ranged weapons are weapons that can be used to damage entities from a distance away. Each use consumes 1 arrow. If the arrow hits a wall, they will disappear within 10 seconds. There are currently 59 known ranged weapons, all of which are obtainable. This includes 39 Uniques, and 3 seasonal event exclusive.
- Ancient Bow
- Auto Crossbow
- Azure Seeker
- Baby Crossbows
- Bonebow
- Bow of Lost Souls
- Bow
- Bubble Bow
- Bubble Burster
- Burst Crossbow
- Burst Gust Bow
- Butterfly Crossbow
- Call of the Void
- Cog Crossbow
- Corrupted Crossbow
- Crossbow
- Doom Crossbow
- Dual Crossbows
- Echo of the Valley
- Elite Power Bow
- Exploding Crossbow
- Feral Soul Crossbow
- Firebolt Thrower
- Guardian Bow
- Harp Crossbow
- Harpoon Crossbow
- Haunted Bow (Seasonal)
- Heavy Crossbow
- Hunter's Promise
- Hunting Bow
- Imploding Crossbow
- Lightning Harp Crossbow
- Longbow
- Love Spell Bow
- Master's Bow
- Mechanical Shortbow
- Nautical Crossbow
- Nocturnal Bow
- Power Bow
- Pride of the Piglins
- Purple Storm
- Rapid Crossbow
- Red Snake
- Sabrewing
- Scatter Crossbow
- Shadow Crossbow
- Shivering Bow (Seasonal)
- Shortbow
- Slayer Crossbow
- Snow Bow
- Soul Bow
- Soul Crossbow
- Soul Hunter Crossbow
- Spellbound Crossbows
- Sugar Rush (Seasonal)
- The Green Menace
- The Pink Scoundrel
- The Slicer
- Trickbow
- Twin Bow
- Twisting Vine Bow
- Veiled Crossbow
- Void Bow
- Voidcaller
- Weeping Vine Bow
- Wind Bow
- Winter's Touch
Armor
Armors are used to increase the player's maximum health and provide additional benefits. There are currently 55 known armors, 54 of which are obtainable. This includes 33 Uniques, 32 of which are obtainable, and 3 are seasonal event exclusive.
- Archer's Armor
- Arctic Fox Armor (Seasonal)
- Battle Robe
- Beehive Armor
- Beenest Armor
- Black Wolf Armor
- Cave Crawler
- Champion's Armor
- Climbing Gear
- Curious Armor (Unused)
- Dark Armor
- Ember Robe
- Emerald Gear
- Entertainers Garb
- Evocation Robe
- Fox Armor
- Frost Armor
- Frost Bite
- Full Metal Armor
- Ghost Kindler
- Ghostly Armor
- Gilded Glory
- Glow Squid Armor
- Goat Gear
- Golden Piglin Armor
- Grim Armor
- Guard's Armor
- Hero's Armor
- Highland Armor
- Hungry Horror (Seasonal)
- Hunter's Armor
- Living Vines Armor
- Mercenary Armor
- Mystery Armor
- Nimble Turtle Armor
- Ocelot Armor
- Opulent Armor
- Phantom Armor
- Piglin Armor
- Plate Armor
- Reinforced Mail
- Renegade Armor
- Rugged Climbing Gear
- Scale Mail
- Shadow Walker
- Shulker Armor
- Snow Armor
- Soul Robe
- Souldancer Robe
- Spelunker Armor
- Spider Armor
- Splendid Robe
- Sprout Armor
- Squid Armor
- Stalwart Armor
- Sturdy Shulker Armor
- Sweet Tooth (Seasonal)
- Teleportation Robes
- The Troubadour
- Thief Armor
- Titan's Shroud
- Turtle Armor
- Unstable Robes
- Verdant Robe
- Vanguard Armor
- Wither Armor
- Wolf Armor
Artifacts
Artifacts are items that let the player temporarily summon pets, enhance or heal themselves, or attack and weaken mobs. The player can equip three Artifacts at any given time. Similar to gear, artifacts can appear with one of three rarites: Common, Rare, and Unique. Additionally, artifacts can also appear with the Gifted label, if obtained from another player via the Gift Wrapper.
There are currently 34 known artifacts. This includes a single Unique, the Corrupted Pumpkin. All are obtainable except for the Totem of Soul Protection.
- Blast Fungus
- Boots of Swiftness
- Buzzy Nest
- Corrupted Beacon
- Corrupted Pumpkin (Seasonal)
- Corrupted Seeds
- Death Cap Mushroom
- Enchanted Grass
- Enchanter's Tome
- Eye of the Guardian
- Fireworks Arrow
- Fishing Rod
- Flaming Quiver
- Ghost Cloak
- Golem Kit
- Gong of Weakening
- Harpoon Quiver
- Harvester
- Ice Wand
- Iron Hide Amulet
- Light Feather
- Lightning Rod
- Love Medallion
- Powershaker
- Satchel of Elixirs
- Satchel of Elements
- Satchel of Snacks
- Scatter Mines
- Shadow Shifter
- Shock Powder
- Soul Healer
- Soul Lantern
- Spinblade
- Tasty Bone
- Thundering Quiver
- Torment Quiver
- Totem of Regeneration
- Totem of Shielding
- Totem of Soul Protection (Unused)
- Tome of Duplication
- Updraft Tome
- Vexing Chant
- Void Quiver
- Wind Horn
- Wonderful Wheat
Consumables
Consumables are dropped items that are immediately "consumed" upon clicking on it. This includes food, potions, and ammo. These items do not go into the Inventory and are not retained after completing a dungeon. Consumables can be dropped by mobs, certain enchantments or chests.
Food
Food gives the player Regeneration and, in some cases, an additional positive Status Effect for a set duration. The Regeneration effects can be stacked, but the duration does not.
Potions
Potions provide the player its respective positive Status Effect for a set duration upon consumption.
Ammo
Consumables that reside within the Quiver slot of the Heads-up Display and deplete when pressing the Ranged Attack Button.
Other
Consumables that are only used to unlock certain or achieve certain mechanics, such as modifying a level.
Cosmetics
Equippable items that provide no functional benefit to the Player. Obtainable through purchasing paid DLC packs or, in the case of Baby Pig and the Sinister Blue Cape, free as a part of celebrations.
Cape
Capes appear on the back on a player and rise during player movement.
Pets
Pets are invincible mobs that move alongside the player, teleporting when too far, and ignores other mobs.
Currencies
Collected throughout the game, currencies are used to purchase gear from camp merchants or activate certain aspects of the game.
Salvaging
Players have the ability to salvage old weapons, armor, and artifacts to obtain emeralds and used enchantment points.
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