Note: Please make pages for the Wither Skeleton's Sword, Gold Sword, and Gold Axe
An item is an object that can be picked up by a player. There are multiple types of items, including weapons, armors, and artifacts. Some items are exclusively used by mobs, such as the Vindicator Chef's ladle in the Highblock Halls and the Mountaineer Pick used by Mountaineers in the Howling Peaks DLC.
Gear
Equippable, enchantable items obtained throughout the game are collectively known as Gear in Minecraft Dungeons and are sub-categorised as Melee Weapons, Ranged Weapons, and Armor. Gear can appear with one of three rarities: Common, Rare, and Unique. Additionally, gear can also appear with labels such as being Gifted, if obtained from another player via the Gift Wrapper, or Gilded.
Currently, there are a total of 206 known items in the game, 198 of which are currently obtainable. This includes 110 Uniques. The highest currently known power level is 256.
Melee weapons
Melee weapons are gear that can be used to damage nearby entities. There are currently 71 known melee weapons, of which 69 are obtainable. This includes 47 Uniques, of which 46 are obtainable.
- Axe
- Battlestaff
- Battlestaff of Terror
- Bee Stinger
- Boneclub
- Bone Cudgel
- Broadsword
- Broken Sawblade
- Chill Gale Knife
- Claymore
- Cursed Axe
- Cutlass
- Daggers
- Dancer's Sword
- Dark Katana
- Diamond Pickaxe
- Diamond Sword
- Double Axe
- Eternal Knife
- Fangs of Frost
- Fighter's Bindings
- Firebrand
- Flail
- Fortune Spear
- Freezing Foil
- Frost Scythe
- Frost Slayer (Seasonal)
- Gauntlets
- Glaive
- Grave Bane
- Great Axeblade
- Great Hammer
- Growing Staff
- Hammer of Gravity
- Hawkbrand
- Heartstealer
- Highland Axe
- Jailor's Scythe
- Katana
- Ladle
- Mace
- Master's Katana
- Maulers
- Mechanized Sawblade
- Moon Daggers
- Mountaineer Pick
- Nameless Blade
- Nightmare's Bite
- Pickaxe
- Rapier
- Resolute Tempest Knife
- Sheer Daggers
- Sickles
- Sinister Sword (Seasonal)
- Soul Fists
- Soul Knife
- Soul Scythe
- Spear
- Stormlander
- Sun's Grace
- Sword
- Tempest Knife
- The Last Laugh
- The Monkey Motivator (Unused)
- Trident
- Truthseeker
- Venom Glaive
- Vine Whip
- Whip
- Whirlwind
- Whispering Spear
Ranged weapons
Ranged weapons are weapons that can be used to damage entities from a distance away. Each use consumes 1 arrow. If the arrow hits a wall, they will disappear within 10 seconds. There are currently 59 known ranged weapons, all of which are obtainable. This includes 39 Uniques.
- Ancient Bow
- Auto Crossbow
- Azure Seeker
- Baby Crossbows
- Bonebow
- Bow of Lost Souls
- Bow
- Burst Crossbow
- Burst Gust Bow
- Butterfly Crossbow
- Cog Crossbow
- Corrupted Crossbow
- Crossbow
- Doom Crossbow
- Dual Crossbows
- Echo of the Valley
- Elite Power Bow
- Exploding Crossbow
- Feral Soul Crossbow
- Firebolt Thrower
- Guardian Bow
- Harp Crossbow
- Haunted Bow (Seasonal)
- Heavy Crossbow
- Hunter's Promise
- Hunting Bow
- Imploding Crossbow
- Lightning Harp Crossbow
- Longbow
- Love Spell Bow
- Master's Bow
- Mechanical Shortbow
- Nocturnal Bow
- Power Bow
- Pride of the Piglins
- Purple Storm
- Rapid Crossbow
- Red Snake
- Sabrewing
- Scatter Crossbow
- Shivering Bow (Seasonal)
- Shortbow
- Slayer Crossbow
- Snow Bow
- Soul Bow
- Soul Crossbow
- Soul Hunter Crossbow
- Spellbound Crossbows
- The Green Menace
- The Pink Scoundrel
- The Slicer
- Trickbow
- Trident
- Twin Bow
- Twisting Vine Bow
- Voidcaller
- Weeping Vine Bow
- Wind Bow
- Winter's Touch
Armor
Armors are used to increase the player's maximum health and provide additional benefits. There are currently 55 known armors, 54 of which are obtainable. This includes 30 Uniques, 29 of which are obtainable.
- Archer's Armor
- Arctic Fox Armor (Seasonal)
- Battle Robe
- Beehive Armor
- Beenest Armor
- Black Wolf Armor
- Cave Crawler
- Champion's Armor
- Climbing Gear
- Curious Armor (Unused)
- Dark Armor
- Ember Robe
- Emerald Gear
- Evocation Robe
- Fox Armor
- Frost Armor
- Frost Bite
- Full Metal Armor
- Ghost Kindler
- Ghostly Armor
- Gilded Glory
- Goat Gear
- Golden Piglin Armor
- Grim Armor
- Guard's Armor
- Hero's Armor
- Highland Armor
- Hungry Horror (Seasonal)
- Hunter's Armor
- Living Vines Armor
- Mercenary Armor
- Mystery Armor
- Ocelot Armor
- Opulent Armor
- Phantom Armor
- Piglin Armor
- Plate Armor
- Reinforced Mail
- Renegade Armor
- Rugged Climbing Gear
- Scale Mail
- Shadow Walker
- Snow Armor
- Soul Robe
- Souldancer Robe
- Spelunker Armor
- Spider Armor
- Splendid Robe
- Sprout Armor
- Squid Armor
- Stalwart Armor
- Thief Armor
- Titan's Shroud
- Verdant Robe
- Wither Armor
- Wolf Armor
Artifacts
Artifacts are items that let the player temporarily summon pets, enhance or heal themselves, or attack and weaken mobs. The player can equip three Artifacts at any given time. Similar to gear, artifacts can appear with one of three rarites: Common, Rare, and Unique. Additionally, artifacts can also appear with the Gifted label, if obtained from another player via the Gift Wrapper.
There are currently 34 known artifacts. This includes a single Unique, the Corrupted Pumpkin. All are obtainable except for the Totem of Soul Protection.
- Blast Fungus
- Boots of Swiftness
- Buzzy Nest
- Conduit
- Corrupted Beacon
- Corrupted Pumpkin (Seasonal)
- Corrupted Seeds
- Death Cap Mushroom
- Enchanted Grass
- Enchanter's Tome
- Fireworks Arrow
- Fishing Rod
- Flaming Quiver
- Ghost Cloak
- Golem Kit
- Gong of Weakening
- Harvester
- Ice Wand
- Iron Hide Amulet
- Light Feather
- Lightning Rod
- Love Medallion
- Powershaker
- Satchel of Elements
- Scatter Mines
- Shock Powder
- Soul Healer
- Soul Lantern
- Spinblade
- Tasty Bone
- Thundering Quiver
- Torment Quiver
- Totem of Regeneration
- Totem of Shielding
- Totem of Soul Protection (Unused)
- Updraft Tome
- Wind Horn
- Wonderful Wheat
Consumables
Reason: New Icons for certain Potions
Consumables are dropped items that are immediately "consumed" upon clicking on it. This includes food, potions, and ammo. These items do not go into the Inventory and are not retained after completing a dungeon. Consumables can be dropped by mobs, certain enchantments or chests.
Food
Food gives the player Regeneration and, in some cases, an additional positive Status Effect for a set duration. The Regeneration effects can be stacked, but the duration does not.
Potions
Potions provide the player its respective positive Status Effect for a set duration upon consumption.
Ammo
Consumables that reside within the Quiver slot of the Heads-up Display and deplete when pressing the Ranged Attack Button.
- Arrow Bundle
- TNT
- Heavy Harpoon
Cosmetics
Equippable items that provide no functional benefit to the Player. Obtainable through purchasing paid DLC packs or, in the case of Baby Pig and the Sinister Blue Cape, free as a part of celebrations.
Cape
Capes appear on the back on a player and rise during player movement.
Pets
Pets are invincible mobs that move alongside the player, teleporting when too far, and ignores other mobs.
Currencies
Collected throughout the game, currencies are used to purchase gear from camp merchants or activate certain aspects of the game.
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