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Health in Minecraft Dungeons is a measurement of how much damage the player is able to take before they die. The player has 100 health points by default, but it can be increased by wearing armor. The player can have up to 2190093 health points (level 255 armor) in total. Health can be Regenerated by eating food, using artifacts (like the Soul Healer or the Totem of Regeneration), auras like the life steal aura (naturally found on Grim Armor, Wither Armor and Spider Armor), through certain enchantments (like the Leeching, radiance, Radiance Shot, Regeneration, Heal Allies and Anima Conduit enchantments) or by drinking the healing potion in their hotbar. Some mobs can have much more health than the player, and can regenerate it if they are enchanted. In the camp, and in the Squid Coast tutorial mission, players have an unlimited amount of lives. Otherwise, players only have 3 lives in all other missions. When the player is on low health, the screen will have a red outline and a heartbeat sound will start playing in the background. If a player runs out of health, they die and can be revived 3 times. Also, if the player dies again while they have no more lives, the mission will be failed and the player will be returned instantly to the camp.

The player's heart shaped health gauge in Minecraft Dungeons.


Death Screen
Player Respawns
Player Respawn Bass