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Reason: Update HUD images to incorporate changes to potion icon. Oxygen meter HUD.

The Heads-Up Display (HUD) appears on the player's game screen during gameplay. It is used to display information and indicate the player's progression within the game.

Display[]

Heads-up display MCD

The HUD during an offline single player session.

MCD 4 Player HUD

The HUD during a 4-player local multiplayer session.

Dungeons Numerical Health Heart

The Health Heart when the Mouse Cursor is hovered over it.

Dungeons HUD Objective Arena Battle

A arena battle pop-up from Pumpkin Pastures

The HUD consists of:

  1. Effect Icons – any Status effects icons or activated enchantments that are currently applied to the player, like how consuming food provides Regeneration, and using enchanted ranged weapons can activate Multishot.
  2. Enchantment Points - the number of points obtained that can be used for enchanting armor and weapons.
  3. Inventory - where all collected equipment is stored, where player power is visible, and where players can change their equipped armor, weapons, and artifacts.
  4. Hotkeys - gameplay options that are accessible by the player during gameplay, such as equipped artifacts, potions, map and dodge timer, as well as the button binding for each one.
  5. Soul Bar - counts how many souls the player collected from defeating mobs. It can be used to charge soul requiring artifacts and power Soul Enchantments, but they can only be obtained if the player has equipped soul gathering armor, weapons, or artifacts. When Souls are being collected or consumed, the number of souls involved will appear left of the bar.
  6. Revives Remaining - displays the number of revives the player has before game over when all health has been depleted. The player is given 3 revives per mission unless a Daily Trial modifier alters the number.
  7. Heart – tracks the player's current health - can be regenerated using a healing potion, consumable, artifacts, or certain enchantments such as radiance. Hovering the Mouse cursor over the heart will present health numerically.
  8. Experience Bar - tracks the player's current level and how close until reaching the next level to obtain an enchantment point. Levels are increased using experience, which can be collected from defeated mobs.
  9. Map - this opens the full screen map, a visual of the area that shows how much of the map has been explored and the current objectives.
  10. Quiver - shows the number of arrows the player possesses. Arrows can be collected from arrow bundle consumables dropped by mobs, chests and Surprise Gift, or replenished by Recycler . Certain artifacts, such as Flaming Quiver and Torment Quiver, have custom arrows which are displayed in place of the regular arrows, but do not consume the normal arrows. Collected TNT also occupy the quiver display and prevent the use of arrows.
  11. Emeralds - the currency of the world. It can be used to purchase, upgrade and gift equipment from the merchants at the camp.
  12. Objective - text and accompanying sub-text describing a task for the player in a mission. Below this text, a pop-up will appear upon the start and end of a gated Arena Battle.
  13. Teleport - In online multiplayer games, players can relocate to the position of another player by tossing an Ender Pearl.

Options[]

In the "Display / Graphics" and "Game" sections of the Settings, players can adjust the scale of the HUD by sliding the "HUD Scale". By default, the game is set in 100%, but players can adjust it to a maximum of 150% and a minimum of 70%.

There is an option toggle an in-game FPS counter, in the top left of the screen. This can be done through the "FPS Counter" toggle in "Advanced Graphics".

History[]

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