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A gold room, aka a Bastion, is a type of sub-dungeon that can be found within the ancient hunts of Minecraft Dungeons. They are accessed by entering Hunt Doors that do not lead to ancient mob arenas.

Appearance[]

A gold room is a small treasure-like room that is similar to the appearance of Bastion Remnants within the original game. These areas always generate in different sizes within a rectangular layout, with a gated retracted bridge. The rooms mostly consist of one or a few bridges, hallways made of blackstone, with a few gold blocks are seen scattered around them. Within the center of the room are one or two chests where heroes can obtain gold. Within certain corners, ambushes may trigger.

Description[]

The hero walks along a narrow hallway, away from the Hunt Door of entry, that descends to a corner containing two to three regular or large gold chests and an acceding branch pathway leading to the upper corners. The upper corners may contain one intractable ambush beacon or lever structure per corner that, after activation and overcoming a multi-part ambush, lowers the gates of a connected room containing a varying number of common chests, fancy chests, obsidian chests, regular gold chests, and large gold chests. A hidden fancy chest can occasionally be located at the upper branch of the top-left corner. The top-left corner connects to a staircase with a supplies chest and an intractable button that extends the gated bridge and lowers the bridge barrier gates, providing a shortcut back to the hunt door. No more than ten gold chests can appear in a gold room at any given time.

The initial corridor provides a little area to battle the mobs that lurk within them. Heroes can easily become overwhelmed if the mobs that reside are particularly formidable with enchantments. Gaps and pits are plentiful within gold rooms, careless rolling may lead heroes to fall off the traversable structure and take respawn damage.

Mobs and entities[]

Native[]

Due to the nature of ancient hunts, the following mobs and entities do not spawn along the initial hallway.:
Mob Difficulty
Default Adventure Apocalypse
Non-Attackable
Ice Chunk Summoned[note 1] Summoned[note 1] Summoned[note 1]
Hostile
Armored Drowned Yes Yes Yes
Armored Mountaineer Yes Yes Yes
Armored Piglin Hunter Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Armored Piglin Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Armored Pillager Yes Yes Yes
Armored Skeleton Yes Yes Yes
Armored Sunken Skeleton Yes Yes Yes
Armored Vindicator Yes Yes Yes
Armored Trident Drowned Yes Yes Yes
Armored Zombie Yes Yes Yes
Baby Drowned Yes Yes Yes
Baby Zombie Yes Yes Yes
Blastling Yes Yes Yes
Blaze Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Cave Spider Yes Yes Yes
Chicken Jockey Yes Yes Yes
Creeper Yes Yes Yes
Drowned Yes Yes Yes
Enchanter Yes Yes Yes
Endermite Yes Yes Yes
Frozen Zombie Yes Yes Yes
Fungus Thrower Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Geomancer Yes Yes Yes
Hoglin Yes Yes Yes
Husk Yes Yes Yes
Iceologer Yes Yes Yes
Icy Creeper Yes Yes Yes
Jungle Zombie Yes Yes Yes
Leapleaf Yes Yes Yes
Magma Cube Yes Yes Yes
Mossy Skeleton Yes Yes Yes
Mountaineer Yes Yes Yes
Necromancer Yes Yes Yes
Piglin Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Piglin Hunter Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Pillager Yes Yes Yes
Poison-Quill Vine Summoned[note 3] Summoned[note 3] Summoned[note 3]
Quick Growing Vine Summoned[note 3] Summoned[note 3] Summoned[note 3]
Rampart Captain Yes Yes Yes
Ravager Yes Yes Yes
Royal Guard Yes Yes Yes
Skeleton Vanguard Yes Yes Yes
Silverfish Yes Yes Yes
Skeleton Yes Yes Yes
Slime Yes Yes Yes
Snareling Yes Yes Yes
Spider Yes Yes Yes
Stray Yes Yes Yes
Sunken Skeleton Yes Yes Yes
Trident Drowned Yes Yes Yes
Tropical Slime Yes Yes Yes
Vindicator Yes Yes Yes
Vindicator Chef Yes Yes Yes
Watchling Yes Yes Yes
Whisperer Yes Yes Yes
Windcaller Yes Yes Yes
Witch Yes Yes Yes
Wither Skeleton Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Wither Skeleton Archer Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
Wraith Yes Yes Yes
Zombie Yes Yes Yes
Zombified Armored Piglin Yes Yes Yes
Zombified Armored Piglin Hunter Yes Yes Yes
Zombified Fungus Thrower Yes Yes Yes
Zombified Piglin Yes Yes Yes
Zombified Piglin Hunter Yes Yes Yes
Powerful
Ghast Ambush beacon[note 2] Ambush beacon[note 2] Ambush beacon[note 2]
  1. a b c Summoned by iceologers
  2. a b c d e f g h i j k l m n o p q r s t u v w x y z aa Spawned by activated ambush beacons
  3. a b c d e f Summoned by whisperers

Sounds[]

[more information needed]

Data values[]

  • In the game files, gold rooms are referred to internally by the names Gold Dungeons with subtypes Gold_s, Gold_m, and Gold_l respectively referring to small, medium, and large generation styles.

History[]

Minecraft Dungeons
1.8.0.0Added gold rooms.
1.8.6.0Changed the generation of gold rooms. Previously consisted of a single long narrow corridor, stretching in a south-eastern direction containing only mobs and two to three gold chests.
Fixed the gold room bridge opening improperly for both host and clients.

Relations[]

Gallery[]

See also[]

References[]


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