A gold room, aka a Bastion, is a type of sub-dungeon that can be found within the ancient hunts of Minecraft Dungeons. They are accessed by entering Hunt Doors that do not lead to ancient mob arenas.
Appearance[]
A gold room is a small treasure-like room that is similar to the appearance of Bastion Remnants within the original game. These areas always generate in different sizes within a rectangular layout, with a gated retracted bridge. The rooms mostly consist of one or a few bridges, hallways made of blackstone, with a few gold blocks are seen scattered around them. Within the center of the room are one or two chests where heroes can obtain gold. Within certain corners, ambushes may trigger.
Description[]
The hero walks along a narrow hallway, away from the Hunt Door of entry, that descends to a corner containing two to three regular or large gold chests and an acceding branch pathway leading to the upper corners. The upper corners may contain one intractable ambush beacon or lever structure per corner that, after activation and overcoming a multi-part ambush, lowers the gates of a connected room containing a varying number of common chests, fancy chests, obsidian chests, regular gold chests, and large gold chests. A hidden fancy chest can occasionally be located at the upper branch of the top-left corner. The top-left corner connects to a staircase with a supplies chest and an intractable button that extends the gated bridge and lowers the bridge barrier gates, providing a shortcut back to the hunt door. No more than ten gold chests can appear in a gold room at any given time.
The initial corridor provides a little area to battle the mobs that lurk within them. Heroes can easily become overwhelmed if the mobs that reside are particularly formidable with enchantments. Gaps and pits are plentiful within gold rooms, careless rolling may lead heroes to fall off the traversable structure and take respawn damage.
Mobs and entities[]
Native[]
- Due to the nature of ancient hunts, the following mobs and entities do not spawn along the initial hallway.:
- Blaze Spawner
- Boss mobs
- Charged Creeper
- Chicken Jockey Tower
- Diamond Key Golem
- Guardian
- Gold Key Golem
- Mob Spawner
- Mooshroom
- Pink Slime
- Poison Anemone
- Powerful mobs
- Quick Growing Kelp
- Redstone Cube
- Shulker
- Squall Golem
- Tower Guard
- Tower Wraith
- Wavewhisperer
Mob | Difficulty | ||
---|---|---|---|
Default | Adventure | Apocalypse | |
Non-Attackable | |||
Ice Chunk | Summoned[note 1] | Summoned[note 1] | Summoned[note 1] |
Hostile | |||
Armored Drowned | Yes | Yes | Yes |
Armored Mountaineer | Yes | Yes | Yes |
Armored Piglin Hunter | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Armored Piglin | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Armored Pillager | Yes | Yes | Yes |
Armored Skeleton | Yes | Yes | Yes |
Armored Sunken Skeleton | Yes | Yes | Yes |
Armored Vindicator | Yes | Yes | Yes |
Armored Trident Drowned | Yes | Yes | Yes |
Armored Zombie | Yes | Yes | Yes |
Baby Drowned | Yes | Yes | Yes |
Baby Zombie | Yes | Yes | Yes |
Blastling | Yes | Yes | Yes |
Blaze | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Cave Spider | Yes | Yes | Yes |
Chicken Jockey | Yes | Yes | Yes |
Creeper | Yes | Yes | Yes |
Drowned | Yes | Yes | Yes |
Enchanter | Yes | Yes | Yes |
Endermite | Yes | Yes | Yes |
Frozen Zombie | Yes | Yes | Yes |
Fungus Thrower | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Geomancer | Yes | Yes | Yes |
Hoglin | Yes | Yes | Yes |
Husk | Yes | Yes | Yes |
Iceologer | Yes | Yes | Yes |
Icy Creeper | Yes | Yes | Yes |
Jungle Zombie | Yes | Yes | Yes |
Leapleaf | Yes | Yes | Yes |
Magma Cube | Yes | Yes | Yes |
Mossy Skeleton | Yes | Yes | Yes |
Mountaineer | Yes | Yes | Yes |
Necromancer | Yes | Yes | Yes |
Piglin | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Piglin Hunter | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Pillager | Yes | Yes | Yes |
Poison-Quill Vine | Summoned[note 3] | Summoned[note 3] | Summoned[note 3] |
Quick Growing Vine | Summoned[note 3] | Summoned[note 3] | Summoned[note 3] |
Rampart Captain | Yes | Yes | Yes |
Ravager | Yes | Yes | Yes |
Royal Guard | Yes | Yes | Yes |
Skeleton Vanguard | Yes | Yes | Yes |
Silverfish | Yes | Yes | Yes |
Skeleton | Yes | Yes | Yes |
Slime | Yes | Yes | Yes |
Snareling | Yes | Yes | Yes |
Spider | Yes | Yes | Yes |
Stray | Yes | Yes | Yes |
Sunken Skeleton | Yes | Yes | Yes |
Trident Drowned | Yes | Yes | Yes |
Tropical Slime | Yes | Yes | Yes |
Vindicator | Yes | Yes | Yes |
Vindicator Chef | Yes | Yes | Yes |
Watchling | Yes | Yes | Yes |
Whisperer | Yes | Yes | Yes |
Windcaller | Yes | Yes | Yes |
Witch | Yes | Yes | Yes |
Wither Skeleton | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Wither Skeleton Archer | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Wraith | Yes | Yes | Yes |
Zombie | Yes | Yes | Yes |
Zombified Armored Piglin | Yes | Yes | Yes |
Zombified Armored Piglin Hunter | Yes | Yes | Yes |
Zombified Fungus Thrower | Yes | Yes | Yes |
Zombified Piglin | Yes | Yes | Yes |
Zombified Piglin Hunter | Yes | Yes | Yes |
Powerful | |||
Ghast | Ambush beacon[note 2] | Ambush beacon[note 2] | Ambush beacon[note 2] |
Sounds[]
Data values[]
- In the game files, gold rooms are referred to internally by the names
Gold Dungeons
with subtypesGold_s
,Gold_m
, andGold_l
respectively referring to small, medium, and large generation styles.
History[]
Minecraft Dungeons | |||||
---|---|---|---|---|---|
1.8.0.0 | Added gold rooms. | ||||
1.8.6.0 | Changed the generation of gold rooms. Previously consisted of a single long narrow corridor, stretching in a south-eastern direction containing only mobs and two to three gold chests. | ||||
Fixed the gold room bridge opening improperly for both host and clients. |
Relations[]
Gallery[]
Concept art depicting a Bastion Remnant appearing interior from Deep Dive: Back to the Nether article Map
See also[]
References[]