- 1 Story
- 2 Lore
- 3 Appearance
- 4 Spawning
- 5 Behavior
- 6 Evoker Fang
- 7 Vex
- 8 Health
- 9 Sounds
- 10 History
- 11 Novelty
- 12 Data values
- 13 Trivia
- 14 Gallery
- 15 References
In the introduction, Walda the evoker is seen crowning the Arch-Illager as the ruler of the Illagers. As the Arch-Illager gets up from his throne, all the illagers except Walda bow, causing the Arch-Illager to hit Walda with the Orb of Dominance to force Walda to bow.
In the prequel novel about Archie's origin, two evokers were confirmed to have their real name:
- Walda — A female evoker, was the leader of a Woodland Mansion and orphaned Archie. In the end she puts the crown on the Arch-Illager's head and bows down to him.
- Thord — Archie's childhood and former bully. After "Smacker" completely obliterates the raid party, Thord and Archie are the only survivors. Thord decided that it was all Archie's fault for not helping even though he had told Archie to stay out of the fight. Thord reports to the leader Walda. Thord betrayed Archie, causing Archie to be exiled. The Arch-Illager eventually defeated Thord.
An unnamed evoker was featured as the protagonist of Baby Ghast Presents:The Illager’s New Robes, a story that the baby ghast told in a Twitter post revolving around the unnamed evoker creating the Baby Ghast-fit armor.
An evoker's appearance in Minecraft Dungeons is similar to its default counterpart in the base game, however, an evoker in Minecraft Dungeons is slightly bigger than other illagers, about 3 blocks tall.
- Creeper Woods (Adventure)
- Woodland Mansion
- Woodland Prison
- Soggy Swamp (Apocalypse) (Boss in arcade)
- Pumpkin Pastures
- Spider Cave
- Redstone Mines
- Fiery Forge (Adventure)
- Desert Temple (Adventure; Ancient Hunts as a non-boss)
- Lower Temple (Adventure)
- Highblock Halls
- Obsidian Pinnacle
- Obsidian Pinnacle (Arcade as a non-boss)
- Windswept Peaks
- Gale Sanctum
- Gauntlet of Gales
- Colossal Rampart
- End Wilds (Adventure)
- Broken Citadel (Adventure)
- Daily Trial
- Ancient Hunt
An evoker has two attacks. While not attacking, it attempts to stay a certain distance from the heroes by running.
- Basic attack
An evoker raises its hands, enveloped in a purple aura, summoning three vexes in a circle around it.
- Strong attack
An evoker raises its hands, enveloped in a yellow aura, then lowers them, summoning a stream of fangs out of the ground to hurt approaching heroes by snapping shut. The evoker fangs are non-attackable mobs that appear either as a line of seven fangs from the evoker towards the target, or as a circle of twelve fangs around the evoker. This is its most powerful attack.
- Combo attack
Summoned by Evokers
A vex's appearance in Dungeons is almost the same as its original appearance in the base game, with the only difference is it being more luminescent and glowing unlike its normal, default counterparts, as well as having darker colored cracks on its skin and shorter wings. Another key difference is that when attacking, the cracks now appear as a flaming orange rather than white.
There is no limit to the number of vexes following the hero. Vexes are also the only other entity in the game that can roll, besides dead mobs and redstone cubes. They can only roll while attacking or idle.
- Strong attack
Unlike the base game, the vex attacks like any normal enemy, unable to go through blocks.
The Seeking Flame
Upon defeating the seeking flame, a gilded variant of the following items will drop as a reward:
- Evocation Robe
- Soul Knife
|Evoker death scream|
Boss fight theme
|Dungeons Beta||Added evokers, evoker fangs, and vexes.|
A rare behavior when they idle. The animation file can be found in game data file.
- In the game files, the evoker is referred to internally as the
- In the game files, the evoker fang is referred to internally as the
- In the evoker's bossfight theme, there is a "wololoo" heard in it. This is the sound they make in the base game while turning a blue sheep red. The sound itself is a reference to another Microsoft franchise, Age of Empires, where the priest unit can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololoo" sound.
- When the evoker dies, it plays a new ghost screaming in the background with its death sounds. This screaming sound can also be heard in some missions such as the graveyard in the Creeper Woods.
- When an enchanter enchants the evoker, its HP increases by only 25%.
- It's possible to stun the evoker's fangs, which causes them to simply sit in place and not snap or move. This can be done with the Snowball enchantment.
- The description of the evoker's battle robe states that evokers are the ones that made it. In the Redstone Mines and rarely in the Colossal Rampart, the evoker can rarely drop its battle robe when killed.
- The evoker raises its eyebrows when summoning fangs, and closes its eyes when summoning vexes.
- In the Arcade version it is a main boss instead.
An evoker appearing as a powerful mob.