“ |
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— Guide to Minecraft Dungeons: A Handbook for Heroes |
An enchantment is an ability that augments weapons and armor by applying enchantment points.
Overview[]
Enchantment slots[]
Weapons and armor each have up to three enchantment slots, with up to three random choices per slot. One enchantment can be selected from the available choices to apply onto the equipment. Each enchantment can be extended up to 3 tiers.
The number of available enchantment slots on collected equipment and the type of enchantments on them depends on the difficulty and the hero’s threat level. Unavailable enchantment slots or enchantment choices cannot be unlocked. All enchantments are either stackable, or non-stackable. Stackable enchantments be stacked up to three times.
Once an enchantment has been applied, the only way to clear it is to use the Blacksmith, which upgrades the item and returns all invested enchantment points, or the Enchantsmith, which returns all invested enchantment points on a particular enchantment. Salvaging the item will also return all invested enchantment points.
There are two types of enchantments: common and powerful. Common enchantments require less enchantment points than powerful enchantments.
Gilded items have increased Enchantment Point costs.
Type | Tier | Total | ||
---|---|---|---|---|
I | II | III | ||
Common | 1 | 2 | 3 | 6 |
Powerful | 2 | 3 | 4 | 9 |
Gilded + Common | 2 | 3 | 4 | 9 |
Gilded + Powerful | 3 | 4 | 5 | 12 |
Enchantments behave independently when stacked. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.
Built-in enchantments[]
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchantment is normally stackable. (However, it will still start with that enchantment) For example, the diamond pickaxe never has Prospector as an option, the firebolt thrower never has Chain Reaction as an option, the nimble turtle armor never has Rush as an option, and so on.
Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and are visible in-game through the enchantment notification icon and enchantment effects. Also, the Status Effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment. Enchantments that are built-in cannot be upgraded, altered, or removed.
Soul enchantments[]
Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the soul knife, soul bow, or soul robe and their respective unique variants.
Soul gathering equipment can possess non-soul enchantments the same as regular equipment.
Anima Conduit, Enigma Resonator, and Soul Siphon are soul enchantments that occur on both melee and ranged weapons. Soul Speed occurs on armor.
Gilded gear[]
Gilded gear is obtainable to a maximum power of 263. Gilded gear can be obtained by:
- Defeating ancient mobs during Ancient Hunts
- Bartering with the Piglin Merchant using gold.
- Completing the Tower when at a high enough level.
Gilded gear is melee weapons, ranged weapons and armor that possess an extra built-in enchantment at tier I, II, or III. Gilded gear have increased enchantment costs to activate and upgrade the enchantments within the slots. Gilded items appear in the inventory with a gilded gold background and a golden tag adjacent to the rarity. On lower difficulties, the hero may receive a tier I enchantment, but on higher levels the hero can receive up to a tier III enchantment.
All weapons and armor currently in the game have gilded variants that can be bought or dropped from a certain ancient mob. Prior to the release of 1.12.0.0, a DLC-exclusive ancient mob like the Swarm drops items exclusive to the DLC it comes from.
Gilded gear can be salvaged for gold rather than the usual emeralds with regular gear. Ancient Hunts do not allow gilded gear to be used as an offering.
Special event items equipment can be obtained gilded through the Tower.
Enchanted mobs[]
Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to heroes compared to standard mobs. Enchantments can be applied onto mobs from an enchanter, the Arch-Illager or spawn with enchantments. Passive mobs such as sheep, and neutral mobs can also appear with enchantments. Some of these enchantments, such as Heal Allies and Regeneration are exclusive to mobs and not available to heroes.
List of enchantments[]
Hero-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins.
The enchanter's tome artifact can apply Double Damage, Fast Attack, or Quick onto nearby summoned mobs and other heroes.
Melee[]
Icon | NameID
|
In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | Gilded / unique description | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | |||||||||
|
|
health gained | 2% | 4% | 6% | ✖ | ✖ | None | Gain health from souls | Common | |
|
|
damage done | 20% | 40% | 60% | ✖ | ✖ | Backstabber, Swift Striker | Extra damage on unsuspecting enemies | Common | |
|
|
Deals X extra damage | 40% | 60% | 80% | ✖ | ✖ | None | Artifact use boosts damage | Common | |
|
|
chance to summon. | 20% | 30% | 40% | ✖ | ✖ | Bee Stinger | Chance to summon a bee | Common | |
|
|
seconds duration | 1 | 2 | 3 | ✖ | ✔ | Flail, Jailor's Scythe | Binds and chains enemies | Common | |
|
|
bonus damage | 0-50% | 0-75% | 0-100% | Daily Trials | ✖ | Truthseeker, Growing Staff, Resolute Tempest Knife | Increased damage to wounded mobs | Common | |
|
|
chance to trigger | 10% | 15% | 20% | Daily Trials | ✖ | Hawkbrand, Sinister Sword, Master's Katana | Increases critical hit chance | Powerful | |
|
|
damage. | +X | +1.25X | +1.5X | ✖ | ✖ | Great Axeblade | Rolling makes next attack stronger | Common | |
|
|
seconds cooldown | 5 | 4 | 3 | Daily Trials | ✖ | Swift Striker, Whispering Spear, Spine-Chill Spear | Sometimes strikes twice | Common | |
|
|
chance | 0-15% | 0-20% | 0-25% | ✖ | ✖ | Souls critical boost | Common | ||
|
|
Deals X% of enemy health as damage | 20% | 40% | 60% | ✖ | ✖ | Cursed Axe, Battlestaff of Terror | Mobs explode after defeated | Powerful | |
|
|
damage per second | X | 1.25X | 1.5X | ✖ | ✔ | Firebrand | Burns mobs | Common | |
|
|
reduced speed | -30% | -40% | -50% | Frozen Zombie, Stray, Icy Creeper, Daily Trials | ✖ | Fangs of Frost, Frost Scythe, Freezing Foil, Chill Gale Knife | Slows mobs | Common | |
|
|
seconds duration | 1.0 | 1.5 | 2.0 | ✖ | ✖ | Hammer of Gravity, Anchor, Encrusted Anchor, Bonehead Hammer | Pulls in enemies | Powerful | |
|
|
seconds duration. | 2 | 3 | 4 | ✖ | ✖ | None | Grants temporary shield | Common | |
|
|
increased damage | +25% | +35% | +45% | ✖ | ✖ | Bone Cudgel | Extra damage to Illagers | Common | |
|
|
of mob's max health | 5% | 7% | 9% | ✖ | ✔ | Heartstealer, The Beginning and The End | Leeches health from mobs | Common | |
|
|
increased chance | +100% | +200% | +300% | ✖ | ✔ | Fortune Spear | Drop More Consumables | Common | |
|
|
Max stacks does X damage | Triple (3x) | Quadruple (4x) | Quintuple (5x) | ✖ | ✖ | None | Deal extra damage | Common | |
|
Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | damage per second | X | 2X | 3X | Daily Trials | ✖ | Venom Glaive, | Spawns Poison Clouds | Common | |
|
|
increased chance | +100% | +200% | +300% | ✖ | ✔ | Diamond Pickaxe, The Last Laugh | Mobs drop more emeralds | Common | |
|
|
health healed | X | 1.5X | 2X | ✔ | ✔ | Sun's Grace | Heals allies in the area | Powerful | |
|
|
seconds | 5 | 10 | 15 | ✖ | ✔ | Maulers, Dancer's Sword | Increases attack speed | Common | |
|
|
seconds cooldown speed up | 1.0 | 2.0 | 3.0 | ✖ | ✖ | None | Reduce health potion cooldown | Powerful | |
|
|
damage | +10% | +21% | +33% | ✖ | ✔ | Diamond Sword, Broadsword, Frost Slayer | Extra Damage | Common | |
|
|
damage dealt by shockwave | X | 1.5X | 2X | Daily Trials | ✖ | Whirlwind | Casts Shockwaves | Powerful | |
|
|
increased damage | +25% | +35% | +45% | ✖ | ✔ | Dark Katana, Grave Bane | Extra damage against undead | Common | |
|
|
souls | 1 | 3 | 5 | ✖ | ✖ | Eternal Knife | Chance to gain souls | Common | |
|
|
chance | 5% | 10% | 15% | ✖ | ✖ | Highland Axe | Chance to stun enemies | Common | |
|
|
damage dealt by wind | X | 1.5X | 2X | ✖ | ✖ | Sheer Daggers | Last attack does area damage | Powerful | |
|
|
damage dealt by lightning | X | 2X | 3X | Daily Trials | ✖ | Stormlander | Fires lightning bolts | Common | |
|
|
bonus damage | +50% | +75% | +100% | ✖ | ✖ | None | Strong vs Enchanted Mobs | Common | |
|
|
damage multiplier | 200% | 400% | 600% | ✖ | ✖ | Void Touched Blades, The Beginning and The End | Applies Rising Damage Multiplier | Powerful | |
|
|
reduction in damage | 20% | 30% | 40% | Daily Trials | ✔ | Nameless Blade | Weakens enemy attacks | Common |
Ranged[]
Icon | NameID
|
In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | Gilded / Unique Description | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | |||||||||
|
|
increase per shot | 8% | 10% | 12% | ✔ | ✖ | Auto Crossbow, Mechanical Shortbow | Firerate increases upon firing | Common | |
|
|
of max health gained per soul | 4% | 6% | 8% | ✖ | ✖ | None | Gain health from souls | Common | |
|
|
Attacks charged | Next | Next 2 | Next 3 | ✖ | ✖ | None | Charged Attacks After Artifact Use | Common | |
|
|
damage per shot | 10% | 17% | 24% | ✔ | ✖ | Butterfly Crossbow, Twin Bow, Haunted Bow | Shoots two enemies at once | Common | |
|
|
target | 1 | 2 | 3 | ✖ | ✖ | None | Shoots arrows when rolling | Common | |
|
|
chance to trigger | 10% | 20% | 30% | ✔ | ✖ | Firebolt Thrower | Chance of chain reaction | Powerful | |
|
|
bonus damage | 0-50% | 0-75% | 0-100% | N/A | ? | None | Increased damage to wounded mobs | Common | |
|
|
second cooldown reduction | 0.5 | 1.0 | 1.5 | ✖ | ✖ | None | Charged Shot Reduces Cooldown | Common | |
|
|
chance to trigger | 10% | 15% | 20% | Daily Trials | ✖ | None | Increases critical hit chance | Powerful | |
|
|
poison arrows | 6 | 8 | 12 | ✖ | ✖ | None | Health Potion gives Poison Arrows | Common | |
|
|
damage | +X | +2X | +3X | ✖ | ✖ | Corrupted Crossbow, Ancient Bow | Boosts next attack on roll | Common | |
|
|
chance | 0-15% | 0-20% | 0-25% | ✖ | ✖ | Feral Soul Crossbow, Soul Hunter Crossbow | Souls critical boost | Common | |
|
|
Deals X% of enemy health as damage | 20% | 40% | 60% | ✖ | ✖ | None | Mobs explode after defeated | Powerful | |
|
|
damage per second | X | 2X | 3X [verify] | ✖ | ✖ | None | Sets mobs on fire | Common | |
|
|
Every X shot | fifth | fourth | third | ✖ | ✖ | Red Snake, Call of the Void | Chance for arrows to explode | Common | |
|
|
second duration | 1.0 | 1.5 | 2.0 | ✔ | ✖ | Voidcaller, Imploding Crossbow | Pulls in enemies | Powerful | |
|
|
maximum damage | 25% | 50% | 75% | ✔ | ✖ | Bonebow, Baby Crossbows | Arrows grow size | Common | |
|
|
chance of arrow not being used | 16% | 32% | 48% | ✖ | ✖ | Hunter's Promise | Chance to regain arrows | Common | |
|
|
fall damage | 100% | 200% | 300% | ✔ | ✖ | None | Levitation Shot | Powerful | |
|
|
increased chance | +100% | +200% | +300% | ✖ | ✔ | None | Drop More Consumables | Common | |
|
|
chance to trigger | 20% | 30% | 40% | ✔ | ✖ | Bow of Lost Souls | Chance for multishot | Common | |
|
|
Can charge x times. | 2 | 3 | 4 | ✔ | ✖ | None | Boost charge shot | Powerful | |
|
|
Every X arrow | 3rd | 2nd | Every arrow | ✔ | ✖ | The Slicer, Pride of the Piglins, Nautical Crossbow | Chance to fire piercing bolts | Common | |
|
|
damage per second | X | 2X | 3X | ✔ | ✖ | The Green Menace | Spawns Poison Clouds | Common | |
|
|
damage | +10% | +21% | +33% | ✖ | ✖ | Master's Bow, Elite Power Bow | Greater damage | Common | |
|
|
increased chance | +100% | +200% | +300% | ✖ | ✖ | None | Mobs drop more emeralds | Common | |
|
|
knockback | 200% | 300% | 400% | ✖ | ✖ | Doom Crossbow | Additional knockback | Common | |
|
|
health healed | X | 1.5X | 2X | ✔ | ✖ | Sabrewing | Heals allies in the area | Common | |
|
|
attack speed | +10% | +15% | +20% | ✔ | ✖ | Azure Seeker, Purple Storm | Increased fire rate | Common | |
|
|
# second(s) cooldown reduction | 1 | 2 | 3 | ✖ | ✖ | None | Reduce health potion cooldown | Powerful | |
|
|
chance to trigger | 20% | 40% | 60% | Daily Trials[verify] | ✖ | Slayer Crossbow, Lightning Harp Crossbow, Echo of the Valley | Hits multiple targets | Common | |
|
|
Charged Shot for X Seconds | 1 | 2 | 3 | ✖ | ✖ | Burst Gale Bow, Weeping Vine Bow | Rolling charges next arrow | Common | |
|
|
Up to X beams | 1 | 2 | 3 | ✖ | ✖ | None | Beams cause damage | Powerful | |
|
|
increased damage | +25% | +35% | +45% | ? | ? | None | Extra damage against undead | Common | |
|
|
souls | 1 | 3 | 5 | ✖ | ✖ | None | Chance to gain souls | Common | |
|
|
increased damage | +20% | +30% | +40% | ✖ | ✖ | Guardian Bow | Strong charged attacks | Common | |
|
|
stolen speed | 17% | 33% | 50% | ✔ | ✖ | Nocturnal Bow, Shivering Bow | Steals speed | Powerful | |
|
|
bonus damage | +50% | +75% | +100% | ✖ | ✖ | Spellbound Crossbows | Strong vs Enchanted Mobs | Common | |
|
|
max damage multiplier | 200% | 400% | 600% | ✖ | ✖ | Call of the Void | Applies Rising Damage Multiplier | Powerful | |
|
|
reduction in damage | 20% | 30% | 40% | Daily Trials | ✔ | None | Weakens enemy attacks | Common | |
|
|
chance to trigger | 20% | 30% | 40% | ✖ | ✖ | The Pink Scoundrel, Love Spell Bow | Chance to enrage mobs | Common |
Armor[]
Icon | NameID
|
In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | Gilded/built-into description | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | |||||||||
|
|
reduced cooldown | 15% | 30% | 45% | ✖ | ✖ | Black Wolf Armor, Living Vines Armor | Reduced roll cooldown | Common | |
|
|
extra souls | 50% | 100% | 150% | ✖ | ✖ | Verdant Robe | Increase Maximum Souls | Common | |
|
|
Pet damage | 20% increase | 40% increase | 60% increase | ✖ | ✖ | None | Pets deal more damage | Common | |
|
|
explosion damage | X | 2X | 3X | ✖ | ✖ | None | Explosion at Pets' Location | Common | |
|
|
Pets' attack and speed X | +50% | +100% | +150% | ✖ | ✖ | None | Pet Attack and Move Boost | Common | |
|
|
damage | X | 2X | 3X | ✔ | ✖ | Ember Robe | Burns nearby enemies | Common | |
|
|
reduced speed | -20% | -40% | -60% | ✔ | ✖ | Frost Armor | Emits a chilling aura | Powerful | |
|
|
reduced cool-down | -18% | -29% | -37% | ✖ | ✔ | None | Reduced Artifact Cooldown | Common | |
|
|
increased ranged and melee damage | +20% | +30% | +40% | ✖ | ✖ | None | Increase damage at full HP | Common | |
|
|
Costs X Emeralds | 150 | 100 | 50 | ✖ | ✖ | Gilded Glory | Can spend emeralds to cheat death | Powerful | |
|
|
chance to trigger | 25% | 35% | 45% | ✔ | ✖ | Shulker Armor, Sturdy Shulker Armor | Deflects enemy projectiles | Common | |
|
|
Deals X damage | X | 2X | 3X | ✔ | ✖ | None | Rolling zaps mobs | Common | |
|
|
health regained | 0.3% | 0.7% | 1.0% | ✖ | ✖ | None | Gain health when exploring | Common | |
|
|
Up to every X second | 12th | 10th | 8th | ✖ | ✖ | None | Artifacts activate on low HP | Powerful | |
|
|
increases fire damage | +25% | +50% | +75% | ✖ | ✖ | None | Increases fire damage | Powerful | |
|
|
fire damage per second | X | 2X | 3X | ✔ | ✖ | Ghost Kindler | Spawns fire on roll | Common | |
|
|
items crafted | 1 | 2 | 3 | ✖ | ✖ | Black Spot Armor | Consumables crafted on potion use | Common | |
|
|
melee and ranged attack speed | +10% | +20% | +30% | ✔ | ✖ | None | Attack speed boost at low HP | Common | |
|
|
range | 100% | 150% | 200% | ✔ | ✖ | None | Pulls enemies in | Powerful | |
|
|
health regained | 3% | 4% | 5% | ✖ | ✖ | None | Health restored on artifact use | Common | |
|
|
extra health | 11% | 22% | 33% | ✖ | ✖ | None | Health boost after respawn | Common | |
|
|
increased lightning damage | +25% | +50% | +75% | ✖ | ✖ | None | Increases lightning damage | Powerful | |
|
|
luck increase | 10% | 20% | 30% | ✖ | ✖ | None | Increases luck | Common | |
|
|
emerald spawned | 1 | 3 | 5 | ✖ | ✖ | Emerald Gear, Opulent Armor, Gilded Glory | Chance to spawn emeralds when exploring | Common | |
|
|
Grants X rolls | 2 | 3 | 4 | ✖ | ✖ | Goat Gear | Gives an extra roll | Powerful | |
|
|
Increases poison damage | +25% | +50% | +75% | ✖ | ✖ | None | Increases poison damage | Powerful | |
|
|
seconds duration | 5 | 7 | 9 | ✖ | ✖ | Stalwart Armor | Increased defense on potion use | Common | |
|
|
increased chance | +100% | +200% | +300% | ✖ | ✖ | None | Mobs drop more emeralds | Common | |
|
|
damage taken | -6% | -11% | -15% | ✔ | ✖ | None | Damage reduction | Powerful | |
|
|
damage increase | +50% | +70% | +90% | ✖ | ✖ | None | Melee Damage Increased | Common | |
|
|
Every X projectile | 30th | 20th | 10th | ✖ | ✖ | None | Crafts arrows on hit | Common | |
|
|
% speed increase. | 30% | 60% | 90% | ✔ | ? | Nimble Turtle Armor | Boost speed after hit | Common | |
|
|
Triggers a blast around you. | 2 blocks radius | 3 block radius | 4 block radius | ✖ | ✖ | None | You make a blast around you when leaving Shadow Form | Common | |
|
|
% Souls per mob. | 6 | 12 | 16 | ✖ | ✖ | None | Shadow Form grants more souls | Common | |
|
|
Triggers every X seconds | 5 | 3 | Every second | ✖ | ✖ | Frost Bite | Spawns a snowy companion | Common | |
|
|
increased soul damage | +10% | +20% | +30% | ✖ | ✖ | None | Increases soul damage | Powerful | |
|
|
seconds duration | 2 | 3 | 4 | ✖ | ✖ | None | Speed boost on soul pickup | Common | |
|
|
second duration | 1 | 2 | 3 | ✖ | ✖ | None | Speed boost on artifact use | Common | |
|
|
chance to trigger | 50% | 100% | 150% | ✖ | ✖ | Golden Piglin Armor | Can get consumable on potion use | Common | |
|
|
movement speed | +30% | +40% | +50% | ✖ | ✖ | Highland Armor | Gains Speed after Dodge | Common | |
|
|
damage returned | 100% | 150% | 200% | ✔ | ✔ | None | Inflicts damage to attacker | Common | |
|
|
chance to summon | 33% | 67% | 101% | ✖ | ✖ | None | Spawn bees when rolling | Common |
Exclusive[]
Icon | NameID
|
In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|
I | II | III | ||||||||
|
✖ | ✖ | Opulent Armor | Common | ||||||
|
✖ | ✖ | Rugged Climbing Gear | Common | ||||||
|
|
Cave Spider, Poison-Quill Vine, Jungle Zombie, Mossy Skeleton, Pufferfish, Poison Anemone | ✖ | Vine Whip, Encrusted Anchor | Common | |||||
|
✖ | ✖ | Bubble Burster, Gloopy Bow | Common | ||||||
|
|
# seconds | 1 | 2 | 3 | ✖ | ✖ | Tempest Knife, Chill Gale Knife, Resolute Tempest Knife | Powerful | |
|
|
✖ | ✖ | Shadow Crossbow, Veiled Crossbow, Shrieking Crossbow | Unknown | |||||
No Icon |
|
|
✖ | ✖ | Veiled Crossbow, Shrieking Crossbow | Unknown | ||||
|
|
✖ | ✖ | The Starless Night | Unknown | |||||
|
|
✖ | ✖ | Shulker Armor, Sturdy Shulker Armor | Unknown |
Mob-exclusive[]
Enchantments unobtainable by heroes but accessible by mobs. Some were planned to be usable by heroes, but ended up only being used by mobs.
- Heals Allies
- Regeneration
- Invisible
- Huge
- Mob Resurrection Aura
- Withering (on stone sword and red snake wielded by wither skeletons and wither skeleton archers, respectively)
Unused[]
Functioning enchantments that were developed for hero usage in some form but went unused, scrapped, or not implemented. These may function upon forcefully applying onto equipment using external tools.
Icon | NameID
|
In-game descriptions |
Tier Text | Tier | Mob obtainablity | Multiple per equipment | Built-into | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|
I | II | III | ||||||||
|
|
of damage becomes healing | 25% | 50% | 75% | ✔ | ✖ | None | Powerful | |
|
|
resisted damage per enemy | +3% | +6% | +10% | ✖ | ✖ | None | Powerful | |
No Icon |
|
✖ | ✖ | None | Unknown | |||||
|
|
chance to trigger | 10% | 20% | 30% | ✖ | ✖ | None | Common | |
|
|
health per second | 0.8% | 1.0% | 1.2% | ✔ | ✖ | None | Common | |
|
|
reduced damage | -5% | -10% | -14% | ✖ [verify] | ✖ | None | Common |
Sounds[]
Sound | Description |
---|---|
Enchant chime | |
Player enchants item | |
Unlock common enchantment | |
Unlock powerful enchantment | |
Enchantment point gained | |
Enchantment point lost |
History[]
Minecraft Dungeons | |||||
---|---|---|---|---|---|
June 8, 2019 | Enchantment mechanic shown in Gameplay Reveal Trailer and News article. Echo, Weakening, and Thundering shown. | ||||
Dungeons Beta | |||||
1.1.1.0 | |||||
1.2.0.0 | Fixed Surprise Gift not dropping any items | ||||
Fixed consumables spawned by Surprise Gift and Food Reserves not appearing for all players in online co-op | |||||
Fixed Radiance and Radiance Shot effects not visible to all players in online co-op. | |||||
1.3.2.0 | Changed Exploding radius +50% | ||||
Changed Fire Aspect damage +100% | |||||
Changed Poison Cloud damage +50% | |||||
Changed Thundering damage +25% | |||||
Changed Radiance range reduced to 750 (matching Radiance shot) | |||||
Changed Radiance Shot trigger chance 20% -> 50% | |||||
Changed Leeching healing 4/6/8% -> 5/7/9% | |||||
Changed Shockwave damage 20 -> 35, speed +13% | |||||
Changed Snowball stun duration 3s -> 2s | |||||
Changed Health Synergy and Speed Synergy triggers on lightning rod and corrupted beacon when activated | |||||
Changed Soul Speed max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack) | |||||
Changed Anima Conduit healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection. | |||||
Fixed Radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%) | |||||
Fixed Shockwave missing notify icon on Heads-up display | |||||
Fixed Burning description to state "damages nearby enemies" | |||||
1.4.3.0 | Added Acrobat, Bag of Souls, Burst Bowstring, Busy Bee, Dynamo Melee, Dynamo Ranged, and Tumblebee. | ||||
Changed light feather to activate Roll Enchantments | |||||
1.5.0.0 | Changed Deflecting trigger chance 20/40/60% -> 25/35/45%. | ||||
Changed Mob enchantments to be significantly scarier[more information needed]. | |||||
1.6.0.0 | Changed Shockwave damage 35 -> 30, collides with walls, Swirling damage 45 -> 40, requires that a mob is hit with the attack to trigger. | ||||
Fixed Prospector and Looting triggering either once per mission, or not at all.[1]. | |||||
December 7, 2020 | Minecraft Dungeons Twitter tweeted video revealing Multi-Roll (0:01), Lucky Explorer (0:15) and Illager's Bane (0:25). The Rushdown enchantment effect is shown at 0:12 with tempest knife, 0:32, 0:35, and 0:38 with chill gale knife.[2] | ||||
1.7.2.0 | Added Illager's Bane, Death Barter, Lucky Explorer, Multi-Roll, Life Boost, Roll Charge, Rushdown. | ||||
Changed Prospector and Looting triggers no matter the damage source (includes kills from summons, artifacts, Bows, etc.). | |||||
Fixed Deflecting triggering Dynamo Ranged[3] | |||||
Fixed Fuse Shot arrows not exploding. [4] | |||||
1.8.0.0 | Added Gilded Gear, Pain Cycle, Artifact Synergy, Cooldown Shot, Shock Web, Reckless, Beast Burst, Beast Boss, Beast Surge, Fire Focus, Lightning Focus, Poison Focus, and Soul Focus | ||||
Changed max Dynamo Melee and Dynamo Ranged charges Infinity -> 20. | |||||
Added colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple. | |||||
1.9.1.0 | Added Guarding Strike, Luck of the Sea, Overcharge, Refreshment Melee, Refreshment Ranged and Rush property | ||||
Fixed Fire Trail launching defeated mobs | |||||
Fixed poison-based damage not power scaling [5] | |||||
Fixed Artifact Charge triggering after picking up consumables. | |||||
1.10.2.0 | Added Ambush, Dipping Poison, Levitation Shot, Shadow Blast, Shadow Surge, Void Strike Melee, and Void Strike Ranged. | ||||
Multiple enchantments have been expanded to new weapon types, the following includes: Committed Ranged, Critical Hit Ranged, Exploding Ranged, Fire Aspect Ranged, Looting Ranged, Prospector Ranged, Soul Siphon Ranged, Smiting Ranged, Unchanting Melee, and Weakening Ranged. | |||||
1.13.1.0 | Soul enchantments can now be found on Moon Daggers, Soul Fists, Soul Hunter Crossbow, and Verdant Robe. | ||||
1.16.2.0 | Ambush's damage increase changed from 15%, 30%, 45% to 20%, 40%, 60%. | ||||
Increased Anima Conduit's effect on ranged weapons from 2/4/6% to 4/6/8% per soul collected. | |||||
Increased Bag of Souls' extra souls from 33%, 67%, 100% to 50%, 100%, 150%. | |||||
Beast Boss' damage increase changed from 20%, 30%, 40% to 20%, 40%, 60%. | |||||
Increased Beast Burst's blast radius by 20%, from 700 to 840. | |||||
Increased Dipping Poison's arrow count from 4, 6, 8 to 6, 8, 12. | |||||
Increased Freezing's percentage slowed from 20%, 30%, 40% to 30%, 40%, 50%. | |||||
Decreased Gravity Pulse's time between pulses from five seconds to three seconds. | |||||
Illager's Bane damage increase changed from 20%, 30%, 40% to 25%, 35%, 45%. | |||||
Increased Lucky Explorer's rate to spawn emeralds from 2% to 5%. | |||||
Decreased Reckless' health reduction from 60% to 40%, increased damage increase from 40%, 60%, 80% to 50%, 70%, 90%. | |||||
Increased Smiting's damage increase from 20%, 30%, 40% to 25%, 35%, 45%. | |||||
Increased Soul Siphon's chance to activate from 5% to 20%, decreased bonus souls amount from 3, 6, 9 to 1, 3, 5. |
Trivia[]
- Despite Bag of Souls and Soul Focus involving souls, it is not exclusive to soul gathering armor.
- It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
- Unset is a fail-safe enchantment with no functionality. It uses the icon for Radiance Shot.
- Artifact-related enchantments aren't built into any equipment.
- Melee enchantments when forcefully applied onto armor continue to function as if they were applied onto melee weapons.
Gallery[]
See also[]
References[]
- ↑ MCD-4630
- ↑ "Is one roll never enough? Are you hungry for more emeralds? Do you want to be feared by Illagers across the Overworld? On December 9, we're bringing you a bunch of new enchantments as part of our free update for all players!" – @dungeonsgame on X, December 7, 2020
- ↑ MCD-4392
- ↑ MCD-4466
- ↑ MCD-3936)