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ENCHANTMENTS – Even the most powerful armor and weapons will benefit from the addition of well-chosen enchantments. Here are just a few of the effects you can add to your items – many of these will mean the difference between life and death.

Guide to Minecraft Dungeons:
A Handbook for Heroes

An enchantment is an ability that augments weapons and armor by applying enchantment points.

Doubled Up Enchants

This weapon can be enchanted with Radiance twice.

Overview[]

Enchantment slots[]

Weapons and armor each have up to three enchantment slots, with up to three random choices per slot. One enchantment can be selected from the available choices to apply onto the equipment. Each enchantment can be extended up to 3 tiers.

The number of available enchantment slots on collected equipment and the type of enchantments on them depends on the difficulty and the hero’s threat level. Unavailable enchantment slots or enchantment choices cannot be unlocked. All enchantments are either stackable, or non-stackable. Stackable enchantments be stacked up to three times.

Once an enchantment has been applied, the only way to clear it is to use the Blacksmith, which upgrades the item and returns all invested enchantment points, or the Enchantsmith, which returns all invested enchantment points on a particular enchantment. Salvaging the item will also return all invested enchantment points.

There are two types of enchantments: common and powerful. Common enchantments require less enchantment points than powerful enchantments.

Gilded items have increased Enchantment Point costs.

Enchantment Points needed
Type Tier Total
I II III
Enchantment common icon Common 1 2 3 6
Enchantment powerful icon Powerful 2 3 4 9
Gilded + Enchantment common icon Common 2 3 4 9
Gilded + Enchantment powerful icon Powerful 3 4 5 12

Enchantments behave independently when stacked. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.

Built-in enchantments[]

When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchantment is normally stackable. (However, it will still start with that enchantment) For example, the diamond pickaxe never has Prospector as an option, the firebolt thrower never has Chain Reaction as an option, the nimble turtle armor never has Rush as an option, and so on.

Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and are visible in-game through the enchantment notification icon and enchantment effects. Also, the Status Effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment. Enchantments that are built-in cannot be upgraded, altered, or removed.

Soul enchantments[]

Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the soul knife, soul bow, or soul robe and their respective unique variants.

Soul gathering equipment can possess non-soul enchantments the same as regular equipment.

Anima Conduit, Enigma Resonator, and Soul Siphon are soul enchantments that occur on both melee and ranged weapons. Soul Speed occurs on armor.

Gilded gear[]

Gilded Items

Gilded gear in the inventory.

For a list of Ancients and the gilded gear they drop, see MCD:Ancient.

Gilded gear is obtainable to a maximum power of 263. Gilded gear can be obtained by:

Gilded gear is melee weapons, ranged weapons and armor that possess an extra built-in enchantment at tier I, II, or III. Gilded gear have increased enchantment costs to activate and upgrade the enchantments within the slots. Gilded items appear in the inventory with a gilded gold background and a golden tag adjacent to the rarity. On lower difficulties, the hero may receive a tier I enchantment, but on higher levels the hero can receive up to a tier III enchantment.

All weapons and armor currently in the game have gilded variants that can be bought or dropped from a certain ancient mob. Prior to the release of 1.12.0.0, a DLC-exclusive ancient mob like the Swarm drops items exclusive to the DLC it comes from.

Gilded gear can be salvaged for gold rather than the usual emeralds with regular gear. Ancient Hunts do not allow gilded gear to be used as an offering.

Special event items equipment can be obtained gilded through the Tower.

Enchanted mobs[]

Main articles: Enchanted Mobs and Ancient Mobs

Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to heroes compared to standard mobs. Enchantments can be applied onto mobs from an enchanter, the Arch-Illager or spawn with enchantments. Passive mobs such as sheep, and neutral mobs can also appear with enchantments. Some of these enchantments, such as Heal Allies and Regeneration are exclusive to mobs and not available to heroes.

List of enchantments[]

Hero-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins.

The enchanter's tome artifact can apply Double Damage, Fast Attack, or Quick onto nearby summoned mobs and other heroes.

Melee[]

Icon Name
ID
In-game
descriptions
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Gilded / unique description Enchantment Point
Cost
I II III
Anima Conduit
  • Each soul absorbed grants a small amount of health.
health gained 2% 4% 6% None Gain health from souls Common
Ambush
  • Attacks on mobs that are not actively targeting you deal more damage.
damage done 20% 40% 60% Backstabber, Swift Striker Extra damage on unsuspecting enemies Common
Artifact Synergy (MCD Enchantment)
  • Using an artifact causes the next attack to deal bonus damage.
Deals X extra damage 40% 60% 80% None Artifact use boosts damage Common
BusyBee
  • Grants a chance for a bee to spawn after defeating a mob, with up to 3 bees joining the hero's side.
chance to summon. 20% 30% 40% Bee Stinger Chance to summon a bee Common
Chains
  • Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.
seconds duration 1 2 3 Flail, Jailor's Scythe Binds and chains enemies Common
Committed
  • Deal increased damage against already wounded mobs.
bonus damage 0-50% 0-75% 0-100% Daily Trials Truthseeker, Growing Staff, Resolute Tempest Knife Increased damage to wounded mobs Common
Critical Hit
  • Gives a chance to inflict critical hits dealing triple damage.
chance to trigger 10% 15% 20% Daily Trials Hawkbrand, Sinister Sword, Master's Katana Increases critical hit chance Powerful
DynamoMelee
  • Adds damage to the next attack after rolling.
damage. +X +1.25X +1.5X Great Axeblade Rolling makes next attack stronger Common
Echo
  • Some attacks can be followed up by another attack in quick succession.
seconds cooldown 5 4 3 Daily Trials Swift Striker, Whispering Spear, Spine-Chill Spear Sometimes strikes twice Common
Enigma Resonator
  • Chance to deal triple damage based on the number of souls the hero has.
chance 0-15% 0-20% 0-25% Souls critical boost Common
Exploding
  • Mobs explode after they are defeated.
Deals X% of enemy health as damage 20% 40% 60% Cursed Axe, Battlestaff of Terror Mobs explode after defeated Powerful
Fire Aspect
  • Sets mobs on fire for three seconds, dealing damage over time.
damage per second X 1.25X 1.5X Firebrand Burns mobs Common
Freezing
  • Slows mobs after hit for three seconds.
reduced speed -30% -40% -50% Frozen Zombie, Stray, Icy Creeper, Daily Trials Fangs of Frost, Frost Scythe, Freezing Foil, Chill Gale Knife Slows mobs Common
Gravity
  • This effect pulls mobs in range towards the weapon's impact point.
seconds duration 1.0 1.5 2.0 Hammer of Gravity, Anchor, Encrusted Anchor, Bonehead Hammer Pulls in enemies Powerful
Guarding Strike (MCD Enchantment)
  • After defeating a mob, gain a temporary shield that reduces damage by 50%.
seconds duration. 2 3 4 None Grants temporary shield Common
IllagersBane
  • Attacks deal extra damage to Illagers.
increased damage +25% +35% +45% Bone Cudgel Extra damage to Illagers Common
Leeching
  • Defeating a mob heals the hero by a small portion of the mob's max health.
of mob's max health 5% 7% 9% Heartstealer, The Beginning and The End Leeches health from mobs Common
Looting
  • Increases the chance for mobs to drop consumables.
increased chance +100% +200% +300% Fortune Spear Drop More Consumables Common
Pain Cycle (MCD Enchantment)
  • Attacking drains player's life to grant one stack of Pain Cycle. At 5 stacks, pain is channeled into the next attack.
Max stacks does X damage Triple (3x) Quadruple (4x) Quintuple (5x) None Deal extra damage Common
Poison Cloud Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. damage per second X 2X 3X Daily Trials Venom Glaive,

Nightmare's Bite

Spawns Poison Clouds Common
Prospector increased chance +100% +200% +300% Diamond Pickaxe, The Last Laugh Mobs drop more emeralds Common
Radiance
  • Has a 20% chance to spawn a circular area that heals all allies within it.
health healed X 1.5X 2X Sun's Grace Heals allies in the area Powerful
Rampaging
  • After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time.
seconds 5 10 15 Maulers, Dancer's Sword Increases attack speed Common
Refreshment Melee (MCD Enchantment)
  • Defeating a mob reduces health potion's cooldown time, allowing player to heal more quickly.
seconds cooldown speed up 1.0 2.0 3.0 None Reduce health potion cooldown Powerful
Sharpness
  • Sharpens the player's weapon, causing it to deal more damage.
damage +10% +21% +33% Diamond Sword, Broadsword, Frost Slayer Extra Damage Common
Shockwave
  • The last attack in a combo launches a shockwave, damaging enemies.
damage dealt by shockwave X 1.5X 2X Daily Trials Whirlwind Casts Shockwaves Powerful
Smiting
  • Increases damage against the Undead.
increased damage +25% +35% +45% Dark Katana, Grave Bane Extra damage against undead Common
Soul Siphon
  • When hitting an enemy, gain a 20% chance to grant extra souls.
souls 1 3 5 Eternal Knife Chance to gain souls Common
Stunning
  • Chance to temporarily stun enemies.
chance 5% 10% 15% Highland Axe Chance to stun enemies Common
T Swirling Icon
  • The last attack in a combo performs a swirling attack, damaging nearby enemies.
damage dealt by wind X 1.5X 2X Sheer Daggers Last attack does area damage Powerful
Thundering
  • Has a 30% chance to summon a lightning strike that damages nearby enemies.
damage dealt by lightning X 2X 3X Daily Trials Stormlander Fires lightning bolts Common
Unchanting
  • Deals more damage to enchanted enemies.
bonus damage +50% +75% +100% None Strong vs Enchanted Mobs Common
Void Strike
  • Attacking a target applies a damage multiplier that rises steadily to a max level, then is removed.
damage multiplier 200% 400% 600% Void Touched Blades, The Beginning and The End Applies Rising Damage Multiplier Powerful
Weakening
  • The player's attacks decrease the attack damage of all nearby enemies for five seconds.
reduction in damage 20% 30% 40% Daily Trials Nameless Blade Weakens enemy attacks Common

Ranged[]

Icon Name
ID
In-game
descriptions
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Gilded / Unique Description Enchantment Point
Cost
I II III
Accelerate
  • Increases attack speed for each consecutive shot. Resets one second after the attack.
increase per shot 8% 10% 12% Auto Crossbow, Mechanical Shortbow Firerate increases upon firing Common
Anima Conduit
  • Each soul absorbed grants a small amount of health.
of max health gained per soul 4% 6% 8% None Gain health from souls Common
Artifact Charge (MCD Enchantment)
  • When using an artifact, the player's next few attacks become charged.
Attacks charged Next Next 2 Next 3 None Charged Attacks After Artifact Use Common
Bonus Shot
  • Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage.
damage per shot 10% 17% 24% Butterfly Crossbow, Twin Bow, Haunted Bow Shoots two enemies at once Common
Burst Bowstring
  • Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage.
target 1 2 3 None Shoots arrows when rolling Common
Chain Reaction
  • Has a chance to fire five arrows in all directions on impact.
chance to trigger 10% 20% 30% Firebolt Thrower Chance of chain reaction Powerful
Committed
  • Deal increased damage against already wounded mobs.
bonus damage 0-50% 0-75% 0-100% N/A ? None Increased damage to wounded mobs Common
Cooldown Shot (MCD Enchantment)
  • Artifact cooldowns are decreased when attacking with a charged shot.
second cooldown reduction 0.5 1.0 1.5 None Charged Shot Reduces Cooldown Common
Critical Hit
  • Gives a chance to inflict critical hits dealing triple damage.
chance to trigger 10% 15% 20% Daily Trials None Increases critical hit chance Powerful
Dipping Poison
  • When you use a health potion, you are given a quiver of Poison Arrows.
poison arrows 6 8 12 None Health Potion gives Poison Arrows Common
DynamoRanged
  • Adds damage to the next attack after rolling.
damage +X +2X +3X Corrupted Crossbow, Ancient Bow Boosts next attack on roll Common
Enigma Resonator
  • Chance to deal triple damage based on the number of souls the player has.
chance 0-15% 0-20% 0-25% Feral Soul Crossbow, Soul Hunter Crossbow Souls critical boost Common
Exploding
  • Mobs explode after they are defeated.
Deals X% of enemy health as damage 20% 40% 60% None Mobs explode after defeated Powerful
Fire Aspect
  • Sets mobs on fire for three secons, dealing damage over time.
damage per second X 2X 3X [verify] None Sets mobs on fire Common
Fuse Shot
  • Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
Every X shot fifth fourth third Red Snake, Call of the Void Chance for arrows to explode Common
Gravity
  • This effect pulls mobs in range towards the weapon's impact point.
second duration 1.0 1.5 2.0 Voidcaller, Imploding Crossbow Pulls in enemies Powerful
Growing
  • The fired shot grows in the air, dealing extra damage to distant targets.
maximum damage 25% 50% 75% Bonebow, Baby Crossbows Arrows grow size Common
Infinity
  • Chance to immediately replenish an arrow after shooting.
chance of arrow not being used 16% 32% 48% Hunter's Promise Chance to regain arrows Common
Levitation Shot
  • After rolling, the next attack will cause the target to levitate briefly.
fall damage 100% 200% 300% None Levitation Shot Powerful
Looting
  • Increases the chance for mobs to drop consumables.
increased chance +100% +200% +300% None Drop More Consumables Common
Multishot
  • Grants the chance to fire five arrows at once.
chance to trigger 20% 30% 40% Bow of Lost Souls Chance for multishot Common
Multi-Charge (MCD Enchantment)
  • Continue to hold the ranged attack button to double, triple, or quadruple charge a bow, increasing its damage each time.
Can charge x times. 2 3 4 None Boost charge shot Powerful
Piercing
  • Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
Every X arrow 3rd 2nd Every arrow The Slicer, Pride of the Piglins, Nautical Crossbow Chance to fire piercing bolts Common
Poison Cloud
  • Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
damage per second X 2X 3X The Green Menace Spawns Poison Clouds Common
Power
  • Power boosts arrow damage.
damage +10% +21% +33% Master's Bow, Elite Power Bow Greater damage Common
Prospector increased chance +100% +200% +300% None Mobs drop more emeralds Common
Punch
  • Boosts arrow pushback.
knockback 200% 300% 400% Doom Crossbow Additional knockback Common
T RadianceRanged Icon
  • Has a 20% chance to spawn a circular area that heals all allies within it.
health healed X 1.5X 2X Sabrewing Heals allies in the area Common
Rapid Fire
  • Increases attack speed.
attack speed +10% +15% +20% Azure Seeker, Purple Storm Increased fire rate Common
Refreshment Ranged (MCD Enchantment)
  • Defeating a mob reduces health potion cooldown time for quicker healing.
# second(s) cooldown reduction 1 2 3 None Reduce health potion cooldown Powerful
Ricochet
  • Small chance for arrows to ricochet off mobs.
chance to trigger 20% 40% 60% Daily Trials[verify] Slayer Crossbow, Lightning Harp Crossbow, Echo of the Valley Hits multiple targets Common
Roll Charge
  • After rolling the next shot is charged.
Charged Shot for X Seconds 1 2 3 Burst Gale Bow, Weeping Vine Bow Rolling charges next arrow Common
Shock Web (MCD Enchantment)
  • Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam.
Up to X beams 1 2 3 None Beams cause damage Powerful
Smiting
  • Increases damage against the Undead.
increased damage +25% +35% +45% ? ? None Extra damage against undead Common
Soul Siphon
  • When hitting an enemy, gain a 20% chance to grant extra souls.
souls 1 3 5 None Chance to gain souls Common
Supercharge
  • Charged shots deal more damage and have more pushback.
increased damage +20% +30% +40% Guardian Bow Strong charged attacks Common
Tempo Theft
  • Steals a small amount of a mob's movement speed and gives it to the player for four seconds.
stolen speed 17% 33% 50% Nocturnal Bow, Shivering Bow Steals speed Powerful
Unchanting
  • Deals more damage to enchanted enemies.
bonus damage +50% +75% +100% Spellbound Crossbows Strong vs Enchanted Mobs Common
Void Shot
  • Attacking a target applies a damage multiplier that rises steadily to a max level, then is removed. Affected mobs are affected with void touched.
max damage multiplier 200% 400% 600% Call of the Void Applies Rising Damage Multiplier Powerful
Weakening
  • The player's attacks decrease the attack damage of all nearby enemies for five seconds.
reduction in damage 20% 30% 40% Daily Trials None Weakens enemy attacks Common
Wild Rage
  • Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
chance to trigger 20% 30% 40% The Pink Scoundrel, Love Spell Bow Chance to enrage mobs Common

Armor[]

Icon Name
ID
In-game
descriptions
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Gilded/built-into description Enchantment Point
Cost
I II III
Acrobat
  • Reduces the cooldown time between rolls.
reduced cooldown 15% 30% 45% Black Wolf Armor, Living Vines Armor Reduced roll cooldown Common
Bag of Souls
  • Increases the maximum number of souls that can be carried.
extra souls 50% 100% 150% Verdant Robe Increase Maximum Souls Common
Beast Boss (MCD Enchantment)
  • Increases the amount of damage dealt by pets.
Pet damage 20% increase 40% increase 60% increase None Pets deal more damage Common
Beast Burst (MCD Enchantment)
  • Using a healing potion causes an explosion at pets' locations, dealing damage to mobs around them.
explosion damage X 2X 3X None Explosion at Pets' Location Common
Beast Surge (MCD Enchantment)
  • Using health potion boosts pets' attack and movement speed for 10 seconds.
Pets' attack and speed X +50% +100% +150% None Pet Attack and Move Boost Common
Burning
  • Every 0.5 seconds damages all nearby enemies.
damage X 2X 3X Ember Robe Burns nearby enemies Common
Chilling
  • Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
reduced speed -20% -40% -60% Frost Armor Emits a chilling aura Powerful
Cool Down
  • Reduces the cool-down time between uses of artifacts.
reduced cool-down -18% -29% -37% None Reduced Artifact Cooldown Common
Cowardice
  • Deal increased ranged and melee damage while at full health.
increased ranged and melee damage +20% +30% +40% None Increase damage at full HP Common
Death Barter
  • The first set of Emeralds collected are stored and then spent to save the player from death.
Costs X Emeralds 150 100 50 Gilded Glory Can spend emeralds to cheat death Powerful
Deflect
  • Grants a small chance to deflect incoming projectiles.
chance to trigger 25% 35% 45% Shulker Armor, Sturdy Shulker Armor Deflects enemy projectiles Common
Electrified
  • Rolling zaps three nearby enemies with lightning bolts, dealing damage.
Deals X damage X 2X 3X None Rolling zaps mobs Common
Explorer
  • Regain a small amount of health for every 100 blocks explored on the map.
health regained 0.3% 0.7% 1.0% None Gain health when exploring Common
Final Shout
  • When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods).
Up to every X second 12th 10th 8th None Artifacts activate on low HP Powerful
FireFocus (MCD Enchantment)
  • Increase fire damage dealt by the player.
increases fire damage +25% +50% +75% None Increases fire damage Powerful
Fire Trail
  • Rolling creates a trail of fire that deals damage to mobs for four seconds.
fire damage per second X 2X 3X Ghost Kindler Spawns fire on roll Common
Food Reserves
  • Using a healing potion also creates a random food item.
items crafted 1 2 3 Black Spot Armor Consumables crafted on potion use Common
Frenzied
  • Player's attack speed is increased while at less than half health.
melee and ranged attack speed +10% +20% +30% None Attack speed boost at low HP Common
Gravity Pulse
  • A blast occurs every three seconds that pulls nearby enemies nearer.
range 100% 150% 200% None Pulls enemies in Powerful
Health Synergy
  • Regain a small amount of health when activating any artifact.
health regained 3% 4% 5% None Health restored on artifact use Common
Life Boost
  • Maximum health increases each time the player loses a life.
extra health 11% 22% 33% None Health boost after respawn Common
LightningFocus (MCD Enchantment)
  • Increases lightning damage dealt by the player.
increased lightning damage +25% +50% +75% None Increases lightning damage Powerful
Luck of the Sea (MCD Enchantment)
  • Increases luck, boosting the chance of unique rare drops.
luck increase 10% 20% 30% None Increases luck Common
Lucky ExplorerIcon
  • Chance to spawn emeralds with every block explored.
emerald spawned 1 3 5 Emerald Gear, Opulent Armor, Gilded Glory Chance to spawn emeralds when exploring Common
Multi Roll
  • Grants extra rolls.
Grants X rolls 2 3 4 Goat Gear Gives an extra roll Powerful
PoisonFocus (MCD Enchantment)
  • Increased poison damage dealt by the player.
Increases poison damage +25% +50% +75% None Increases poison damage Powerful
Potion Barrier
  • Take -90% damage for a short duration when using a healing potion.
seconds duration 5 7 9 Stalwart Armor Increased defense on potion use Common
Prospector increased chance +100% +200% +300% None Mobs drop more emeralds Common
Protection
  • Reduces damage taken.
damage taken -6% -11% -15% None Damage reduction Powerful
Reckless (MCD Enchantment)
  • Decreases player health by 40% while increasing melee damage.
damage increase +50% +70% +90% None Melee Damage Increased Common
Recycler
  • Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows.
Every X projectile 30th 20th 10th None Crafts arrows on hit Common
Rush (MCD Enchantment)
  • Increases movement speed for one second after taking damage.
% speed increase. 30% 60% 90% ? Nimble Turtle Armor Boost speed after hit Common
Shadow Blast
  • Leaving Shadow Form triggers a powerful blast that damages nearby mobs.
Triggers a blast around you. 2 blocks radius 3 block radius 4 block radius None You make a blast around you when leaving Shadow Form Common
Shadow Surge (MCD Enchantment)
  • Mobs defeated while in Shadow Form grant extra souls.
% Souls per mob. 6 12 16 None Shadow Form grants more souls Common
Snowball (Dungeons)
  • Fires a snowball at a nearby enemy every few seconds, briefly stunning it.
Triggers every X seconds 5 3 Every second Frost Bite Spawns a snowy companion Common
SoulFocus (MCD Enchantment)
  • Increases soul damage dealt by the player.
increased soul damage +10% +20% +30% None Increases soul damage Powerful
Soul Speed
  • Gathering a soul causes a gain of 1% stacking movement speed boost for a short time.
seconds duration 2 3 4 None Speed boost on soul pickup Common
Speed Synergy
  • When activating any artifact, gain +20% movement speed for a short time.
second duration 1 2 3 None Speed boost on artifact use Common
Surprise Gift
  • Using a healing potion sometimes also creates a random consumable.
chance to trigger 50% 100% 150% Golden Piglin Armor Can get consumable on potion use Common
Swiftfooted
  • Rolling increases movement speed for three seconds.
movement speed +30% +40% +50% Highland Armor Gains Speed after Dodge Common
Thorns
  • Taking damage deals damage back to the attacker.
damage returned 100% 150% 200% None Inflicts damage to attacker Common
TumbleBee
  • Chance to summon a bee when rolling, with up to 3 bees joining the player's side.
chance to summon 33% 67% 101% None Spawn bees when rolling Common

Exclusive[]

Icon Name
ID
In-game
descriptions
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Enchantment Point
Cost
I II III
Emerald Shield
  • Invulnerability on emerald collection
Opulent Armor Common
Environmental Protection
  • Environmental damage resistance
Rugged Climbing Gear Common
Poison Cloud
  • Inflicts poison
Cave Spider, Poison-Quill Vine, Jungle Zombie, Mossy Skeleton, Pufferfish, Poison Anemone Vine Whip, Encrusted Anchor Common
Ricochet
  • Charged arrows ricochet off of mobs up to three times.
Bubble Burster, Gloopy Bow Common
Rushdown
  • 100% increased speed temporarily after defeating a mob.
  • Speed burst after mob defeated.
# seconds 1 2 3 Tempest Knife, Chill Gale Knife, Resolute Tempest Knife Powerful
Shadow Shot
  • Chance of Shadow Form on kills
Shadow Crossbow, Veiled Crossbow, Shrieking Crossbow Unknown
No Icon
  • First shot does not break Shadow Form
Veiled Crossbow, Shrieking Crossbow Unknown
Shared Pain
  • Excess damage hits nearby mobs
The Starless Night Unknown
Swarm Resistance
  • Takes less damage when swarmed
Shulker Armor, Sturdy Shulker Armor Unknown

Mob-exclusive[]

Main articles: Enchanted Mobs and Ancient Mobs

Enchantments unobtainable by heroes but accessible by mobs. Some were planned to be usable by heroes, but ended up only being used by mobs.

Unused[]

Main article: Unused features

Functioning enchantments that were developed for hero usage in some form but went unused, scrapped, or not implemented. These may function upon forcefully applying onto equipment using external tools.

Icon Name
ID
In-game
descriptions
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Enchantment Point
Cost
I II III
Altruistic
  • Allies are healed when the player takes damage.
of damage becomes healing 25% 50% 75% None Powerful
Barrier (Dungeons)
  • Damage resistance increases with the number of nearby enemies.
resisted damage per enemy +3% +6% +10% None Powerful
No Icon
  • Arrows passing through allies gives them a small amount of damage boost.
None Unknown
Knockback
  • Every once in a while, enemies get knocked back after a melee attack.
chance to trigger 10% 20% 30% None Common
Regeneration (Enchantment)
  • The player starts regenerating health after avoiding damage for 10 seconds.
health per second 0.8% 1.0% 1.2% None Common
Shielding
  • Adds damage resistance to the player and nearby allies.
reduced damage -5% -10% -14% [verify] None Common

Sounds[]

SoundDescription
Enchant chime
Player enchants item
Unlock common enchantment
Unlock powerful enchantment
Enchantment point gained
Enchantment point lost

History[]

Minecraft Dungeons
June 8, 2019Enchantment mechanic shown in Gameplay Reveal Trailer and News article. Echo, Weakening, and Thundering shown.
Dungeons Beta
1.1.1.0
1.2.0.0 Fixed Surprise Gift not dropping any items
Fixed consumables spawned by Surprise Gift and Food Reserves not appearing for all players in online co-op
Fixed Radiance and Radiance Shot effects not visible to all players in online co-op.
1.3.2.0Changed Exploding radius +50%
Changed Fire Aspect damage +100%
Changed Poison Cloud damage +50%
Changed Thundering damage +25%
Changed Radiance range reduced to 750 (matching Radiance shot)
Changed Radiance Shot trigger chance 20% -> 50%
Changed Leeching healing 4/6/8% -> 5/7/9%
Changed Shockwave damage 20 -> 35, speed +13%
Changed Snowball stun duration 3s -> 2s
Changed Health Synergy and Speed Synergy triggers on lightning rod and corrupted beacon when activated
Changed Soul Speed max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack)
Changed Anima Conduit healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection.
Fixed Radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
Fixed Shockwave missing notify icon on Heads-up display
Fixed Burning description to state "damages nearby enemies"
1.4.3.0Added Acrobat, Bag of Souls, Burst Bowstring, Busy Bee, Dynamo Melee, Dynamo Ranged, and Tumblebee.
Changed light feather to activate Roll Enchantments
1.5.0.0Changed Deflecting trigger chance 20/40/60% -> 25/35/45%.
Changed Mob enchantments to be significantly scarier[more information needed].
1.6.0.0Changed Shockwave damage 35 -> 30, collides with walls, Swirling damage 45 -> 40, requires that a mob is hit with the attack to trigger.
Fixed Prospector and Looting triggering either once per mission, or not at all.[1].
December 7, 2020Minecraft Dungeons Twitter tweeted video revealing Multi-Roll (0:01), Lucky Explorer (0:15) and Illager's Bane (0:25). The Rushdown enchantment effect is shown at 0:12 with tempest knife, 0:32, 0:35, and 0:38 with chill gale knife.[2]
1.7.2.0Added Illager's Bane, Death Barter, Lucky Explorer, Multi-Roll, Life Boost, Roll Charge, Rushdown.
Changed Prospector and Looting triggers no matter the damage source (includes kills from summons, artifacts, Bows, etc.).
Fixed Deflecting triggering Dynamo Ranged[3]
Fixed Fuse Shot arrows not exploding. [4]
1.8.0.0Added Gilded Gear, Pain Cycle, Artifact Synergy, Cooldown Shot, Shock Web, Reckless, Beast Burst, Beast Boss, Beast Surge, Fire Focus, Lightning Focus, Poison Focus, and Soul Focus
Changed max Dynamo Melee and Dynamo Ranged charges Infinity -> 20.
Added colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple.
1.9.1.0Added Guarding Strike, Luck of the Sea, Overcharge, Refreshment Melee, Refreshment Ranged and Rush property
Fixed Fire Trail launching defeated mobs
Fixed poison-based damage not power scaling [5]
Fixed Artifact Charge triggering after picking up consumables.
1.10.2.0Added Ambush, Dipping Poison, Levitation Shot, Shadow Blast, Shadow Surge, Void Strike Melee, and Void Strike Ranged.
Multiple enchantments have been expanded to new weapon types, the following includes: Committed Ranged, Critical Hit Ranged, Exploding Ranged, Fire Aspect Ranged, Looting Ranged, Prospector Ranged, Soul Siphon Ranged, Smiting Ranged, Unchanting Melee, and Weakening Ranged.
1.13.1.0Soul enchantments can now be found on Moon Daggers, Soul Fists, Soul Hunter Crossbow, and Verdant Robe.
1.16.2.0Ambush's damage increase changed from 15%, 30%, 45% to 20%, 40%, 60%.
Increased Anima Conduit's effect on ranged weapons from 2/4/6% to 4/6/8% per soul collected.
Increased Bag of Souls' extra souls from 33%, 67%, 100% to 50%, 100%, 150%.
Beast Boss' damage increase changed from 20%, 30%, 40% to 20%, 40%, 60%.
Increased Beast Burst's blast radius by 20%, from 700 to 840.
Increased Dipping Poison's arrow count from 4, 6, 8 to 6, 8, 12.
Increased Freezing's percentage slowed from 20%, 30%, 40% to 30%, 40%, 50%.
Decreased Gravity Pulse's time between pulses from five seconds to three seconds.
Illager's Bane damage increase changed from 20%, 30%, 40% to 25%, 35%, 45%.
Increased Lucky Explorer's rate to spawn emeralds from 2% to 5%.
Decreased Reckless' health reduction from 60% to 40%, increased damage increase from 40%, 60%, 80% to 50%, 70%, 90%.
Increased Smiting's damage increase from 20%, 30%, 40% to 25%, 35%, 45%.
Increased Soul Siphon's chance to activate from 5% to 20%, decreased bonus souls amount from 3, 6, 9 to 1, 3, 5.

Trivia[]

  • Despite Bag of Souls and Soul Focus involving souls, it is not exclusive to soul gathering armor.
  • It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
  • Unset is a fail-safe enchantment with no functionality. It uses the icon for Radiance Shot.
  • Artifact-related enchantments aren't built into any equipment.
  • Melee enchantments when forcefully applied onto armor continue to function as if they were applied onto melee weapons.

Gallery[]

See also[]

References[]

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