Summary
Enchanting is a mechanic that augments items, using enchantment points.
Players earn an enchantment point each time they level up. Weapons and Armor each have up to three slots for enchantments, with up to three random choices per slot. Spending enchantment points activates the enchantments, locking-in the choice. Salvaging the item destroys it, returning the enchantment points spent.
This weapon can be enchanted with Weakening twice.
Enchantments behave independently when stacked. For example, a weapon with two Chains III, each having a 30% chance to proc, does not give a 60% chance to proc, but instead a combined 51% chance.
Soul gathering items such as Soul Bow are the ones normally with enchantments which use souls, but there is a small chance of soul enchantments appearing on non-soul weapons.
Melee
| Icon | Name | Description | Tier I | Tier II | Tier III | |
|---|---|---|---|---|---|---|
| Anima Conduit | Each soul you absorb grants a small amount of health. | 1% health gained | 2% health gained | 3% health gained | Common | |
| Chains | Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. | 1 second duration | 2 seconds duration | 3 seconds duration | Common | |
| Committed | Deal increased damage against already wounded enemies. | 0-50% bonus damage | 0-75% bonus damage | 0-100% bonus damage | Common | |
| Critical Hit | Gives you a chance to inflict critical hits dealing triple damage. | 10% chance to trigger | 15% chance to trigger | 20% chance to trigger | Powerful | |
| Echo | Some of your attacks can be followed up by another attack in quick succession. | 5 seconds cooldown | 4 seconds cooldown | 3 seconds cooldown | Common | |
| Exploding | Mobs explode after they are defeated. | Deals 20% of enemy health as damage | Deals 40% of enemy health as damage | Deals 60% of enemy health as damage | Powerful | |
| Enigma Resonator | Gives a chance to deal triple damage based on the number of souls you have and +1 soul gathering | 0-15% chance | 0-20% chance | 0-25% chance | Common | |
| Fire Aspect | Sets mobs on fire for three seconds, dealing damage over time. | X damage per second | 1.25X damage per second | 1.5X damage per second | Common | |
| Freezing | Slows mobs after hit for three seconds. | -20% reduced speed | -30% reduced speed | -40% reduced speed | Common | |
| Gravity | This effect pulls mobs in range toward's the weapon's impact point. | 1.0 second duration | 1.5 second duration | 2.0 second duration | Powerful | |
| Knockback | Every once in a while, enemies will be knocked back after a melee attack. | 10% chance to trigger | 20% chance to trigger | 30% chance to trigger | Common | |
| Leeching | Defeating a mob heals you a small portion of the mob's max health. | 4% of mob's max health | 4% of mob's max health | 8% of mob's max health | Common | |
| Looting | Increases the chance for mobs to drop consumables. | +100% increased chance | +200% increased chance | +300% increased chance | Common | |
| Poison Cloud | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | X damage per second | 2X damage per second | 3X damage per second | Common | |
| Prospector | Find more emeralds on fallen enemies. | +100% increased chance | +200% increased chance | +300% increased chance | Common | |
| Radiance | Has a 20% chance to spawn a circular area that heals all allies within it. | X health healed | 1.5X health healed | 2X health healed | Powerful | |
| Rampaging | After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time. | 5 seconds | 10 seconds | 15 seconds | Common | |
| Sharpness | Makes your weapon sharper, causing it to deal more damage. | +10% damage | +21% damage | +33% damage | Common | |
| Shockwave | The last attack in a combo launches a shockwave, damaging enemies. | Deals X damage | Deals 1.5X damage | Deals 2X damage | Powerful | |
| Smiting | Increases damage against the Undead. | +20% increased damage | +30% increased damage | +40% increased damage | Common | |
| Soul Siphon | When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. | 3 souls | 6 souls | 9 souls | Common | |
| Stunning | Chance to temporarily stun enemies. | 5% chance | 10% chance | 15% chance | Common | |
| Swirling | The last attack in a combo performs a swirling attack, damaging nearby enemies. | X damage dealt by lightning | 1.5X damage dealt by lightning | 2X damage dealt by lightning | Powerful | |
| Thundering | Has a 30% chance to summon a lightning strike that damages nearby enemies. | X damage dealt by lightning | 2X damage dealt by lightning | 3X damage dealt by lightning | Common | |
| Weakening | Your attacks decrease the attack damage of all nearby enemies for five seconds. | 20% reduction in damage | 30% reduction in damage | 40% reduction in damage | Common |
Ranged Weapon
| Icon | Name | Description | Tier I | Tier II | Tier III | |
|---|---|---|---|---|---|---|
| Accelerate | Increases attack speed for each consecutive shot. Resets one second after the attack. | 8% increase per shot | 10% increase per shot | 12% increase per shot | Common | |
| Anima Conduit | Each soul you absorb grants a small amount of health. | 2% of max health gained per soul | 4% of max health gained per soul | 6% of max health gained per soul | Common | |
| Bonus Shot | Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. | 10% damage per shot | 17% damage per shot | 24% damage per shot | Common | |
| Chain Reaction | Has a chance to fire five arrows in all directions on impact. | 10% chance to trigger | 20% chance to trigger | 30% chance to trigger | Powerful | |
| Enigma Resonator | Gives a chance to deal triple damage based on the number of souls you have. | 0-15% chance | 0-20% chance | 0-25% chance | Common | |
| Fuse Shot | Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. | Every fifth shot | Every fourth shot | Every third shot | Common | |
| Gravity | This effect pulls mobs in range toward's the weapon's impact point. | 1.0 second duration | 1.5 second duration | 2.0 second duration | Powerful | |
| Growing | The fired shot grows in the air, dealing extra damage to distant targets. | 25% maximum damage | 50% maximum damage | 75% maximum damage | Common | |
| Infinity | Chance to immediately replenish an arrow after shooting. | 16% chance of arrow not being used | 32% chance of arrow not being used | 48% chance of arrow not being used | Common | |
| Multishot | Grants the chance to fire five arrows at once. | 20% chance to trigger | 30% chance to trigger | 40% chance to trigger | Common | |
| Piercing | Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. | Every 3rd arrow | Every 2nd arrow | Every arrow | Common | |
| Poison Cloud | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | X damage per second | 2X damage per second | 3X damage per second | Common | |
| Power | Power boosts arrow damage. | +10% damage | +21% damage | +33% damage | Common | |
| Punch | Boosts arrow pushback. | 200% knockback | 300% knockback | 400% knockback | Common | |
| Radiance Shot | Has a 20% chance to spawn a circular area that heals all allies within it. | X health healed | 1.5X health healed | 2X health healed | Common | |
| Rapid Fire | Increases your attack speed. | +10% attack speed | +15% attack speed | +20% attack speed | Common | |
| Ricochet | Small chance for arrows to ricochet off mobs. | 20% chance to trigger | 40% chance to trigger | 60% chance to trigger | Common | |
| Supercharge | Charged shots deal more damage and have more pushback. | +20% increased damage | +30% increased damage | +40% increased damage | Common | |
| Tempo Theft | Steals a small amount of a mob's movement speed and gives it to you for four seconds. | 17% stolen speed | 33% stolen speed | 50% stolen speed | Powerful | |
| Unchanting | Projectiles deal more damage to enchanted enemies. | +50% bonus damage | +75% bonus damage | +100% bonus damage | Common | |
| Wild Rage | Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. | 20% chance to trigger | 30% chance to trigger | 40% chance to trigger | Common |
Armor
| Icon | Name | Description | Tier I | Tier II | Tier III | |
|---|---|---|---|---|---|---|
| Altruistic | Heals allies around you depending on how much damage the person enchanted takes | 25% damage turned into healing | 50% damage turned into healing | 75% damage turned into healing | Powerful | |
| Barrier | Your damage resistance increases with the number of nearby enemies | 3% resisted damage per enemy | +6% resisted damage per enemy | +10% resisted damage per enemy | Powerful | |
| Burning | Every 0.5 seconds damages all nearby enemies. | X damage | 2X damage | 3X damage | Common | |
| Chilling | Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. | -20% reduced speed | -40% reduced speed | -60% reduced speed | Powerful | |
| Cool Down | Reduces the cool-down time between uses of your artifacts. | -10% reduced cool-down | -19% reduced cool-down | -27% reduced cool-down | Common | |
| Cowardice | While you are at full HP, you deal increased ranged and melee damage. | +20% increased ranged and melee damage | +30% increased ranged and melee damage | +40% increased ranged and melee damage | Common | |
| Deflect | Grants a small chance to deflect incoming projectiles. | 20% chance to trigger | 40% chance to trigger | 60% chance to trigger | Common | |
| Electrified | Rolling zaps three nearby enemies with lightning bolts, dealing damage. | Deals X damage | Deals 2X damage | Deals 3X damage | Common | |
| Explorer | For every one hundred blocks explored on the map, you regain a small amount of health. | 0.3% health regained | 0.7% health regained | 1.0% health regained | Common | |
| Final Shout | When your health drops below 25%, all your artifacts are used (ignoring cool-down periods). | Up to every 12th second | Up to every 10th second | Up to every 8th second | Powerful | |
| Fire Trail | Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds. | X fire damage per second | 2X fire damage per second | 3X fire damage per second | Common | |
| Food Reserves | Whenever you use a healing potion, you also create random food items. | 1 items crafted | 2 items crafted | 3 items crafted | Common | |
| Frenzied | While you are at less than half health, your attack speed is increased. | +10% melee and ranged attack speed | +20% melee and ranged attack speed | +30% melee and ranged attack speed | Common | |
| Gravity Pulse | A blast occurs every five seconds that pulls nearby enemies toward you. | 100% range | 150% range | 200% range | Powerful | |
| Health Synergy | When activating any artifact, you regain a small amount of health. | 3% health regained | 4% health regained | 5% health regained | Common | |
| Potion Barrier | Whenever you use a healing potion, you take -90% damage for a short duration. | 5 seconds duration | 7 seconds duration | 9 seconds duration | Common | |
| Protection | Reduces damage taken. | -6% damage taken | -11% damage taken | -15% damage taken | Powerful | |
| Recycler | Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows. | Every 30th projectile | Every 20th projectile | Every 10th projectile | Common | |
| Regeneration | If you avoid taking damage for 10 seconds, you will start regenerating health. | 0.8% health per second | 1.0% health per second | 1.2% health per second | Common | |
| Shielding | Adds damage resistance to you and nearby allies | -5% reduced damage | -10% reduced damage | -14% reduced damage | Common | |
| Snowball | Fires a snowball at a nearby enemy every few seconds, briefly stunning it. | Triggers every 5 seconds | Triggers every 3 seconds | Triggers every second | Common | |
| Soul Speed | When you gather a soul, you gain a 1% stacking movement speed boost for a short time. | 2 seconds duration | 3 seconds duration | 4 seconds duration | Common | |
| Speed Synergy | When activating any artifact, you gain +20% movement speed for a short time. | 1 second duration | 2 seconds duration | 3 seconds duration | Common | |
| Surprise Gift | Whenever you use a healing potion, you sometimes create random consumables. | 50% chance to trigger | 100% chance to trigger | 150% chance to trigger | Common | |
| Swiftfooted | Rolling makes you move faster for three seconds. | +30% movement speed | +40% movement speed | +50% movement speed | Common | |
| Thorns | Whenever you take damage, you deal damage back to the attacker. | 100% damage returned | 150% damage returned | 200% damage returned | Common | |
| Wild Rage | Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. | 20% chance to trigger | 30% chance to trigger | 40% chance to trigger | Common |
Gallery
This weapon can be enchanted with Weakening twice.
Trivia
- It is possible to apply up to three of the same enchantment to an item.
- The Vine Whip currently possesses an unobtainable unique natural enchantment that only poisons one targeted enemy instead of a group.