Enchanting is a mechanic that augments items, using enchantment points.
Weapons
Melee
Anima Conduit, Chains, Committed, Critical Hit, Echo, Exploding, Enigma Resonator, Fire Aspect, Freezing, Gravity, Jungle Poison, Knockback, Leeching, Looting, Poison Cloud, Prospector, Radiance, Rampaging, Sharpness, Shockwave, Smiting, Soul Siphon, Stunning, Swirling, Thundering, and Weakening.
Ranged Weapon
Accelerate, Anima Conduit, Bonus Shot, Chain Reaction, Enigma Resonator, Fuse Shot, Gravity, Growing, Infinity, Jungle Poison, Multishot, Piercing, Poison Cloud, Power, Punch, Radiance Shot, Rapid Fire, Ricochet, Supercharge, Tempo Theft, Unchanting, and Wild Rage.
Armor
Armor
Altruistic, Barrier, Burning, Chilling, Cool Down, Cowardice, Deflect, Electrified, Explorer, Final Shout, Fire Trail, Food Reserves, Frenzied, Gravity Pulse, Health Synergy, Potion Barrier, Protection, Recycler, Regeneration, Shielding, Snowball, Soul Speed, Speed Synergy, Surprise Gift, Swiftfooted, Thorns, and Wild Rage.
Gallery
This weapon can be enchanted with Weakening twice.
Trivia
- It is possible to apply up to three of the same enchantment to an item.