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(Redirected page to Minecraft Dungeons:Enchantment) Tags: New redirect 2017 source edit Mobile edit |
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+ | #REDIRECT [[MCD:Enchantment]] |
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− | {{wipdungeons| |
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− | * Ambiguity regarding JunglePoisonMelee and JunglePoisonRanged |
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− | * Gilded/built-in Descriptions unfinished, need more work on |
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− | * History elaborations, add undocumented changes (Includes previous stats & text), and more announcement posts. |
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− | * Ancient Mobs Enchantment obtainablites (perhaps on the ancients page?) |
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− | * Built in and obtainablity to use bullet points |
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− | }} |
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− | '''Enchanting''' is a mechanic that augments {{MCD|weapon}}s and {{MCD|armor}} by applying {{DuEnchantmentLink|enchantment point}}s to activate the enchantment, locking-in the choice. |
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− | [[File:Doubled Up Enchants.png|thumb|This weapon can be enchanted with {{DuEnchantmentLink|Radiance}} twice..|alt=|400px]] |
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− | |||
− | ==Overview== |
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− | ===Enchantment slots=== |
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− | {{MCD|Weapon}}s and {{MCD|armor}} each have up to three enchantment slots, with up to three random enchantments choices per slot. |
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− | |||
− | The number of available enchantment slots on collected equipment depends on the {{MCD|difficulty}} and the player's threat level.{{needs testing|Specific details desired. This is broadly true. Also consider merchants. Possibly Default II 2 slots become possible. Adventure VI 3 slots become possible}} Unavailable enchantment slots or enchantment choices cannot be unlocked. |
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− | |||
− | {| class="wikitable" style="float:right; margin-left: 10px; text-align: center" |
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− | |+{{DuEnchantmentLink|Enchantment Point|Cost}} |
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− | ! rowspan="2" |Type |
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− | ! colspan="3" |Tier |
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− | ! rowspan="2 |Total |
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− | |- |
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− | !I |
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− | !II |
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− | !III |
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− | |- |
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− | |style="background:#D9D9D9;" |Common |
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− | |1 |
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− | |2 |
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− | |3 |
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− | |6 |
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− | |- |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |2 |
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− | |3 |
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− | |4 |
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− | |9 |
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− | |- |
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− | |style="background:#F4EED6;" |Gilded common |
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− | |2 |
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− | |3 |
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− | |4 |
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− | |9 |
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− | |- |
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− | |style="background:#F4EED6;" |Gilded powerful |
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− | |3 |
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− | |4 |
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− | |5 |
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− | |12 |
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− | |} |
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− | Enchantments behave independently when stacked. A weapon with two {{DuEnchantmentLink|Chains}} III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice. |
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− | |||
− | ===Built-in enchantments=== |
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− | When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a {{DuItemLink|Diamond Pickaxe}} never has {{DuEnchantmentLink|Prospector}} as an option, a {{DuItemLink|Firebolt Thrower}} never has {{DuEnchantmentLink|Chain Reaction}} as an option, {{DuItemLink|Nimble Turtle Armor}} never has {{DuEnchantmentLink|Rush}} as an option, and so on. |
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− | |||
− | Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects, and the [[MCD:Status Effect|Status Effect icon]] relating to the enchantment appears on the [[MCD:Heads-up display|Heads-Up Display]] upon the use of non-enchanted equipment. Enchantments that are built-in cannot be upgraded, altered, or removed. |
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− | |||
− | ===Soul enchantments=== |
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− | Enchantments that involve souls occur only on {{MCD|weapon}}s and {{MCD|armor}} that provide soul gathering naturally, such as the {{DuItemLink|Soul Knife}}, {{DuItemLink|Soul Bow}}, or {{DuItemLink|Soul Robe}} and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - {{DuItemLink|Soul Fists}}, {{DuItemLink|Soul Hunter Crossbow}} and {{DuItemLink|Verdant Robe}} being notable examples. |
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− | |||
− | Soul gathering equipment can possess non-soul enchantments the same as regular equipment. |
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− | |||
− | {{DuEnchantmentLink|Anima Conduit}}, {{DuEnchantmentLink|Enigma Resonator}}, and {{DuEnchantmentLink|Soul Siphon}} are Soul enchantments that occur on both melee and ranged weapons. {{DuEnchantmentLink|Soul Speed}} occurs on armor.<br> |
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− | |||
− | ===Gilded gear=== |
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− | [[File:Gilded Items.png|thumb|Gilded Gear in the inventory.]] |
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− | <!--- [[File:Piglin Merchant gilded item.png|thumb|A Gilded Item being sold by the Piglin Merchant.]]---> |
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− | Obtainable, to a maximum power of 251, from defeating {{DuEntityLink|ancient mobs}} during {{MCD|Ancient Hunts}} or though bartering with the {{DuEntityLink|Piglin Merchant}} using {{MCD|gold}}, '''gilded gear''' are {{MCD|weapon}}s and {{MCD|armor}}s that possess an extra built-in enchantment at tier I, II, or III and costs more {{DuEnchantmentLink|enchantment point}}s to activate and upgrade the enchantments within the slots. These appear in the inventory with a {{DuMiscSprite|gilded}} gold background and a golden tag adjacent to the {{MCD|rarity}}. |
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− | |||
− | Gilded gear can be [[MCD:Inventory#Salvaging|salvaged]] for gold rather than the usual {{MCD|emeralds}} with regular gear. {{MCD|Ancient Hunts|}} do not allow gilded gear to be used as an offering. |
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− | |||
− | Gilded {{MCD|Hidden Depths}} equipment can currently be obtained only from the {{DuEntityLink|Piglin Merchant}}. [[MCD:Seasonal Trials|Special event items]] equipment cannot be obtained gilded. |
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− | |||
− | ===Enchanted mobs=== |
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− | {{Main|Enchanted Mobs|Ancient Mobs}} |
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− | Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto {{MCD|mob}}s from an {{DuEntityLink|Enchanter}}, the {{DuEntityLink|Arch-Illager}} or spawn with enchantments. Passive, such as {{DuEntityLink|sheep}}, and neutral mobs can also appear with enchantments. Some of these enchantments, such as {{DuEnchantmentLink|Heal Allies}} and {{DuEnchantmentLink|Regeneration}} are exclusive to mobs and not available to players. |
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− | |||
− | ==Enchantment list== |
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− | Player-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins. |
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− | |||
− | The {{DuItemLink|Enchanter's Tome}} artifact can apply {{DuEnchantmentLink|Double Damage}}, {{DuEnchantmentLink|Fast Attack}}, or {{DuEnchantmentLink|Quick}} onto nearby [[MCD:Summons|summoned mobs]] and other players. |
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− | <!--|- TEMPLATE/REFRENCE |
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− | |[[File:NAME.png|frameless|50px]] |
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− | | |
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− | * {{MCD|NAME}} |
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− | *<code>IID</code> |
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− | | |
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− | * SLOT/SELECTION DESCRIPTION |
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− | * built-in/GILDED DESCRIPTION |
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− | |TIER TEXT |
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− | |TIER I VALUE |
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− | |TIER II VALUE |
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− | |TIER III VALUE |
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− | |{{tc|no|✖|style=text-align: center}} (yes|✔)MOB OBTAINABLITY |
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− | |{{tc|neutral|INFO|style=text-align: center}} APPEARS MULITPLE |
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− | |{{DuItemLink|EQUIPMENT}}, {{DuItemLink|EQUIPMENT}} BUILT INTO EQUIPMENT |
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− | |style="background:#D9D9D9;" |Common (#F2C0D5 Powerful) RARITY |
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− | --> |
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− | {{Anchor|Melee}} |
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− | ==={{DuMiscSprite|Melee|scale=0.25}} Melee=== |
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− | {| class="wikitable sortable list-style-none" |
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− | |- |
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− | ! rowspan="2" | Icon |
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− | ! rowspan="2" | Name<br><code>ID</code> |
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− | ! rowspan="2" | In-game<br>descriptions |
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− | ! rowspan="2" | Tier Text |
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− | ! colspan="3" | Tier |
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− | ! rowspan="2" | Mob obtainablity |
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− | ! rowspan="2" | Multiple per equipment |
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− | ! rowspan="2" | Built-into |
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− | ! rowspan="2" | Gilded / Unique Description |
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− | ! rowspan="2" | [[File:Enchantment Point.png|25px]]<br>Cost |
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− | |- |
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− | !I |
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− | !II |
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− | !III |
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− | |||
− | |- |
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− | |[[File:Anima Conduit.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Anima Conduit}} |
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− | *<code>AnimaConduitMelee</code> |
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− | | |
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− | * Each soul absorbed grants a small amount of health. |
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− | |health gained |
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− | |2% |
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− | |4% |
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− | |6% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | | Unknown |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Artifact Synergy (MCD Enchantment).png|frameless|50x50px]] |
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− | | |
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− | * {{MCD|Artifact Synergy}} |
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− | *<code>DamageSynergy</code> |
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− | | |
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− | * Using an {{MCD|artifact}} causes the next attack to deal bonus damage. |
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− | |Deals X extra damage |
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− | |40% |
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− | |60% |
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− | |80% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | | Artifact use boosts damage |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:BusyBee.png|frameless|50x50px]] |
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− | | |
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− | * {{MCD|Busy Bee}} |
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− | *<code>BusyBee</code> |
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− | | |
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− | * Grants a chance for a {{MCD|bee}} to spawn after defeating a mob, with up to 3 bees joining the player's side. |
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− | |chance to summon. |
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− | |20% |
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− | |30% |
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− | |40% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Bee Stinger}} |
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− | | Unknown |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Chains.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Chains}} |
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− | *<code>Chains</code> |
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− | | |
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− | * Has a 30% chance to chain a cluster of {{MCD|mob}}s together and keep them bound for a short time. |
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− | |seconds duration |
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− | |1 |
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− | |2 |
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− | |3 |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Flail}},{{DuItemLink|Jailor's Scythe}} |
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− | | Binds and chains enemies |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Committed.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Committed}} |
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− | *<code>Committed</code> |
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− | | |
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− | * Deal increased damage against already wounded {{MCD|mob}}s. |
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− | |bonus damage |
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− | |0-50% |
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− | |0-75% |
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− | |0-100% |
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− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Truthseeker}}, {{DuItemLink|Growing Staff}}, {{DuItemLink|Resolute Tempest Knife}} |
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− | | Unknown |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Critical Hit.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Critical Hit}} |
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− | *<code>CriticalHit</code> |
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− | | |
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− | * Gives a chance to inflict critical hits dealing triple damage. |
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− | |chance to trigger |
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− | |10% |
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− | |15% |
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− | |20% |
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− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Hawkbrand}}, {{DuItemLink|Sinister Sword}}, {{DuItemLink|Master's Katana}} |
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− | | Increases critical hit chance |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |- |
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− | |[[File:DynamoMelee.png|frameless|50x50px]] |
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− | | |
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− | * {{MCD|Dynamo}} |
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− | *<code>DynamoMelee</code> |
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− | | |
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− | * Adds damage to the next attack after rolling. |
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− | |damage. |
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− | | +X |
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− | | +1.25X |
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− | | +1.5X |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Great Axeblade}} |
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− | | Unknown |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Echo.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Echo}} |
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− | *<code>Echo</code> |
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− | | |
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− | * Some attacks can be followed up by another attack in quick succession. |
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− | |seconds cooldown |
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− | |5 |
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− | |4 |
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− | |3 |
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− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Whispering Spear}} |
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− | | Sometimes strikes twice |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Enigma Resonator.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Enigma Resonator}} |
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− | *<code>EnigmaResonatorMelee</code> |
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− | | |
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− | * Chance to deal triple damage based on the number of souls the player has. |
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− | |chance |
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− | |0-15% |
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− | |0-20% |
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− | |0-25% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | | |
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− | *{{DuItemLink|Moon Daggers}} |
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− | *{{DuItemLink|Soul Fists}} |
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− | | Souls critical boost |
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− | | style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Exploding.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Exploding}} |
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− | *<code>Exploding</code> |
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− | | |
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− | * {{MCD|Mob}}s explode after they are defeated. |
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− | |Deals X% of enemy health as damage |
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− | |20% |
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− | |40% |
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− | |60% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Cursed Axe}}, {{DuItemLink|Battlestaff of Terror}} |
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− | | Mobs explode after defeated |
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− | | style="background:#F2C0D5;" |Powerful |
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− | |- |
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− | |[[File:Fire Aspect.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Fire Aspect}} |
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− | *<code>FireAspect</code> |
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− | | |
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− | * Sets {{MCD|mob}}s on fire for three seconds, dealing damage over time. |
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− | |damage per second |
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− | |X |
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− | |1.25X |
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− | |1.5X |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Firebrand}} |
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− | | Burns mobs |
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− | | style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Freezing.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Freezing}} |
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− | *<code>Freezing</code> |
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− | | |
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− | * Slows mobs after hit for three seconds. |
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− | |reduced speed |
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− | | -20% |
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− | | -30% |
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− | | -40% |
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− | |{{tc|neutral|{{DuEntityLink|Frozen Zombie}}, {{DuEntityLink|Stray}}, {{DuEntityLink|Icy Creeper}}, & {{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Fangs of Frost}}, {{DuItemLink|Frost Scythe}}, {{DuItemLink|Freezing Foil}} {{DuItemLink|Chill Gale Knife}} |
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− | | Slows mobs |
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− | | style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Guarding Strike (MCD Enchantment).png|frameless|50px]] |
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− | | |
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− | * {{MCD|Guarding Strike}} |
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− | *<code>GuardingStrike</code> |
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− | | |
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− | * After defeating a mob, gain a temporary shield that reduces damage by 50%. |
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− | |seconds duration. |
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− | |2 |
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− | |3 |
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− | |4 |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | | Unknown |
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− | | style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Gravity.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Gravity}} |
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− | *<code>GravityMelee</code> |
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− | | |
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− | * This effect pulls mobs in range towards the weapon's impact point. |
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− | |seconds duration |
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− | |1.0 |
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− | |1.5 |
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− | |2.0 |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Hammer of Gravity}}, {{DuItemLink|Anchor}}, {{DuItemLink|Encrusted Anchor}} |
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− | | Pulls in enemies |
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− | | style="background:#F2C0D5;" |Powerful |
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− | |- id="Illager's Bane" |
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− | |[[File:IllagersBane.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Illager's Bane|Illager's Bane]] |
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− | *<code>BaneOfIllagers</code> |
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− | | |
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− | * Attacks deal extra damage to Illagers. |
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− | |increased damage |
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− | | +20% |
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− | | +30% |
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− | | +40% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Bone Cudgel}} |
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− | | Extra damage to Illagers |
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− | | style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Leeching.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Leeching}} |
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− | *<code>Leeching</code> |
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− | | |
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− | * Defeating a mob heals the player by a small portion of the mob's max health. |
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− | |of mob's max health |
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− | |5% |
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− | |7% |
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− | |9% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Heartstealer}} |
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− | | Leeches health from mobs |
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− | | style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Looting.png|frameless|50px]] |
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− | | |
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− | *{{MCD|Looting}} |
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− | *<code>Looting</code> |
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− | | |
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− | * Increases the chance for mobs to drop consumables. |
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− | |increased chance |
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− | | +100% |
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− | | +200% |
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− | | +300% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Fortune Spear}} |
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− | | Unknown |
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− | | style="background:#D9D9D9;" |Common |
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− | |- |
||
− | |[[File:Pain Cycle (MCD Enchantment).png|frameless|50x50px]] |
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− | | |
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− | * {{MCD|Pain Cycle}} |
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− | *<code>PainCycle</code> |
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− | | |
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− | * Attacking drains player's life to grant one stack of Pain Cycle. At 5 stacks, pain is channeled into the next attack. |
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− | |Max stacks does X damage |
||
− | |Triple (3x) |
||
− | |Quadruple (4x) |
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− | |Quintuple (5x) |
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− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Poison Cloud.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Poison Cloud}} |
||
− | *<code>PoisonedMelee</code>{{verify}} |
||
− | |Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
||
− | |damage per second |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Venom Glaive}}, |
||
− | {{DuItemLink|Nightmare's Bite}} |
||
− | {{DuItemLink|Encrusted Anchor}} |
||
− | | Inflicts poison |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Prospector.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Prospector}} |
||
− | *<code>Prospector</code> |
||
− | | |
||
− | * Find more {{MCD|emerald}}s on fallen enemies. |
||
− | |increased chance |
||
− | | +100% |
||
− | | +200% |
||
− | | +300% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Diamond Pickaxe}}, {{DuItemLink|The Last Laugh}} |
||
− | | Mobs drop more emeralds |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Radiance.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Radiance}} |
||
− | *<code>RadianceMelee</code> |
||
− | | |
||
− | * Has a 20% chance to spawn a circular area that heals all allies within it. |
||
− | |health healed |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | |{{tc|no|✖{{verify}}|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Sun's Grace}} |
||
− | | Heals allies in the area |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Rampaging.png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Rampaging}} |
||
− | *<code>Rampaging</code> |
||
− | | |
||
− | * After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time. |
||
− | |seconds |
||
− | |5 |
||
− | |10 |
||
− | |15 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Maulers}}, {{DuItemLink|Dancer's Sword}} |
||
− | | Increases attack speed |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Refreshment Melee (MCD Enchantment).png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Refreshment}} |
||
− | *<code>PotionThirstMelee</code> |
||
− | | |
||
− | * Defeating a mob reduces health potion's cooldown time, allowing player to heal more quickly. |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Sharpness.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Sharpness}} |
||
− | *<code>Sharpness</code> |
||
− | | |
||
− | * Sharpens the player's weapon, causing it to deal more damage. |
||
− | |damage |
||
− | | +10% |
||
− | | +21% |
||
− | | +33% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Diamond Sword}}, {{DuItemLink|Broadsword}}, {{DuItemLink|Frost Slayer}} |
||
− | | Increases attack damage |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Shockwave.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Shockwave}} |
||
− | *<code>Shockwave</code> |
||
− | | |
||
− | * The last attack in a combo launches a shockwave, damaging enemies. |
||
− | |damage dealt by shockwave |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Whirlwind}} |
||
− | | Casts Shockwaves |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Smiting.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Smiting}} |
||
− | *<code>Smiting</code> |
||
− | | |
||
− | * Increases damage against the Undead. |
||
− | |increased damage |
||
− | | +20% |
||
− | | +30% |
||
− | | +40% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Dark Katana}}, {{DuItemLink|Grave Bane}} |
||
− | | Extra damage against undead |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Soul Siphon.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Soul Siphon}} |
||
− | *<code>SoulSiphon</code> |
||
− | | |
||
− | * When hiting an enemy, gain a 10% chance to grant extra souls. |
||
− | |souls |
||
− | |3 |
||
− | |6 |
||
− | |9 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Eternal Knife}} |
||
− | | Chaince to gain souls |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Stunning.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Stunning}} |
||
− | *<code>Stunning</code> |
||
− | | |
||
− | * Chance to temporarily stun enemies. |
||
− | |chance |
||
− | |5% |
||
− | |10% |
||
− | |15% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Highland Axe}} |
||
− | | Chance to stun enemies |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:T Swirling Icon.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Swirling}} |
||
− | *<code>Swirling</code> |
||
− | | |
||
− | * The last attack in a combo performs a swirling attack, damaging nearby enemies. |
||
− | |damage dealt by wind |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Sheer Daggers}} |
||
− | | Last attack does area damage |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Thundering.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Thundering}} |
||
− | *<code>Thundering</code> |
||
− | | |
||
− | * Has a 30% chance to summon a lightning strike that damages nearby enemies. |
||
− | |damage dealt by lightning |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Stormlander}} |
||
− | | Fires lightning bolts |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Weakening.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Weakening}} |
||
− | *<code>Weakening</code> |
||
− | | |
||
− | * The player's attacks decrease the attack damage of all nearby enemies for five seconds. |
||
− | |reduction in damage |
||
− | |20% |
||
− | |30% |
||
− | |40% |
||
− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Nameless Blade}} |
||
− | | Weakens enemy attacks |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |} |
||
− | {{Anchor|Ranged}} |
||
− | |||
− | ==={{DuMiscSprite|Ranged|scale=0.25}} Ranged=== |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>ID</code> |
||
− | ! rowspan="2" | In-game<br>descriptions |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! rowspan="2" | Mob obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | Gilded / Unique Description |
||
− | ! rowspan="2" | [[File:Enchantment Point.png|25px]]<br>Cost |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | |- |
||
− | |[[File:Accelerate.png|frameless|50x50px]] |
||
− | | |
||
− | *[[Accelerate]] |
||
− | *<code>Accelerating</code> |
||
− | | |
||
− | * Increases attack speed for each consecutive shot. Resets one second after the attack. |
||
− | |increase per shot |
||
− | |8% |
||
− | |10% |
||
− | |12% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Auto Crossbow}}, {{DuItemLink|Mechanical Shortbow}} |
||
− | | Firerate increases upon firing |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Artifact Charge (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | *{{MCD|Artifact Charge}} |
||
− | *<code>ArtifactCharge</code> |
||
− | | |
||
− | * When using an artifact, the player's next few attacks become charged. |
||
− | |Attacks charged |
||
− | |Next |
||
− | |Next 2 |
||
− | |Next 3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Anima Conduit.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Anima Conduit}} |
||
− | *<code>AnimaConduitRanged</code> |
||
− | | |
||
− | * Each soul absorbed grants a small amount of health. |
||
− | |of max health gained per soul |
||
− | |2% |
||
− | |4% |
||
− | |6% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Bonus Shot.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Bonus Shot}} |
||
− | *<code>BonusShot</code> |
||
− | | |
||
− | * Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. |
||
− | |damage per shot |
||
− | |10% |
||
− | |17% |
||
− | |24% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Butterfly Crossbow}}, {{DuItemLink|Twin Bow}}, {{DuItemLink|Haunted Bow}} |
||
− | | Shoots two enemies at once |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:BurstBowstring.png|frameless|50x50px]] |
||
− | | |
||
− | *[[Burst Bowstring]] |
||
− | *<code>BurstBowstring</code> |
||
− | | |
||
− | * Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage. |
||
− | |target |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Chain Reaction.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Chain Reaction}} |
||
− | *<code>ChainReaction</code> |
||
− | | |
||
− | * Has a chance to fire five arrows in all directions on impact. |
||
− | |chance to trigger |
||
− | |10% |
||
− | |20% |
||
− | |30% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Firebolt Thrower}} |
||
− | | Chance of chain reaction |
||
− | | style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Cooldown Shot (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | *{{MCD|Cooldown Shot}} |
||
− | *<code>CooldownShot</code> |
||
− | | |
||
− | * Artifact cooldowns are decreased when attacking with a charged shot. |
||
− | |second cooldown reduction |
||
− | |0.5 |
||
− | |1.0 |
||
− | |1.5 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:DynamoRanged.png|frameless|50x50px]] |
||
− | | |
||
− | *{{MCD|Dynamo}} |
||
− | *<code>DynamoRanged</code> |
||
− | | |
||
− | * Adds damage to the next attack after rolling. |
||
− | |damage |
||
− | | +X |
||
− | | +2X |
||
− | | +3X |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Corrupted Crossbow}}, {{DuItemLink|Ancient Bow}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Enigma Resonator.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Enigma Resonator}} |
||
− | *<code>EnigmaResonatorRanged</code> |
||
− | | |
||
− | * Chance to deal triple damage based on the number of souls the player has. |
||
− | |chance |
||
− | |0-15% |
||
− | |0-20% |
||
− | |0-25% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Feral Soul Crossbow}}, {{DuItemLink|Soul Hunter Crossbow}} |
||
− | | Souls critical boost |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Fuse Shot.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Fuse Shot}} |
||
− | *<code>FuseShot</code> |
||
− | | |
||
− | * Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. |
||
− | |Every X shot |
||
− | |fifth |
||
− | |fourth |
||
− | |third |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Red Snake}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Gravity.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Gravity}} |
||
− | *<code>Gravity</code> |
||
− | | |
||
− | * This effect pulls mobs in range towards the weapon's impact point. |
||
− | |second duration |
||
− | |1.0 |
||
− | |1.5 |
||
− | |2.0 |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Voidcaller}}, {{DuItemLink|Imploding Crossbow}} |
||
− | | Pulls in enemies |
||
− | | style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Growing.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Growing}} |
||
− | *<code>Growing</code> |
||
− | | |
||
− | * The fired shot grows in the air, dealing extra damage to distant targets. |
||
− | |maximum damage |
||
− | |25% |
||
− | |50% |
||
− | |75% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Bonebow}}, {{DuItemLink|Baby Crossbows}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Infinity.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Infinity}} |
||
− | *<code>Infinity</code> |
||
− | | |
||
− | * Chance to immediately replenish an arrow after shooting. |
||
− | |chance of arrow not being used |
||
− | |16% |
||
− | |32% |
||
− | |48% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Hunter's Promise}} |
||
− | | Chance to regain arrows |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Multishot.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Multishot}} |
||
− | *<code>MultiShot</code> |
||
− | | |
||
− | * Grants the chance to fire five arrows at once. |
||
− | |chance to trigger |
||
− | |20% |
||
− | |30% |
||
− | |40% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Bow of Lost Souls}} |
||
− | | Chance to multishot |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Multi-Charge (MCD Enchantment).png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Overcharge}} |
||
− | *<code>MultiCharge</code> |
||
− | | |
||
− | * Continue to hold the ranged attack button to double, triple, or quadruple charge a bow, increasing its damage each time. |
||
− | |Can charge x times. |
||
− | |2 |
||
− | |3 |
||
− | |4 |
||
− | |? |
||
− | |? |
||
− | |None |
||
− | | Unknown |
||
− | | style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Piercing.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Piercing}} |
||
− | *<code>Piercing</code> |
||
− | | |
||
− | * Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. |
||
− | |Every X arrow |
||
− | |3rd |
||
− | |2nd |
||
− | |Every arrow |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|The Slicer}}, {{DuItemLink|Pride of the Piglins}} |
||
− | | Chance to fire piercing bolts |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Poison Cloud.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Poison Cloud}} |
||
− | *<code>PoisonedRanged</code>{{verify}} |
||
− | | |
||
− | * Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
||
− | |damage per second |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|The Green Menace}} |
||
− | | Inflicts poison |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Power.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Power}} |
||
− | *<code>Power</code> |
||
− | | |
||
− | * Power boosts arrow damage. |
||
− | |damage |
||
− | | +10% |
||
− | | +21% |
||
− | | +33% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Master's Bow}}, {{DuItemLink|Elite Power Bow}} |
||
− | | Boosts attack damage |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Punch.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Punch}} |
||
− | *<code>Punch</code> |
||
− | | |
||
− | * Boosts arrow pushback. |
||
− | |knockback |
||
− | |200% |
||
− | |300% |
||
− | |400% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Doom Crossbow}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Roll Charge.png|frameless|50x50px]] |
||
− | | |
||
− | *{{MCD|Roll Charge}} |
||
− | *<code>RollCharge</code> |
||
− | | |
||
− | * After rolling the next shot is charged. |
||
− | |Charged Shot for X Seconds |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Burst Gale Bow}}, {{DuItemLink|Weeping Vine Bow}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Shock Web (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | *{{MCD|Shock Web}} |
||
− | *<code>ShockWeb</code> |
||
− | | |
||
− | * Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam. |
||
− | |Up to X beams |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |Beams cause damage |
||
− | | Unknown |
||
− | | style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:T RadianceRanged Icon.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Radiance Shot}} |
||
− | *<code>RadianceRanged</code> |
||
− | | |
||
− | * Has a 20% chance to spawn a circular area that heals all allies within it. |
||
− | |health healed |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Sabrewing}} |
||
− | | Heals allies in the area |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Rapid Fire.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Rapid Fire}} |
||
− | *<code>RapidFire</code> |
||
− | | |
||
− | * Increases attack speed. |
||
− | |attack speed |
||
− | | +10% |
||
− | | +15% |
||
− | | +20% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Azure Seeker}}, {{DuItemLink|Purple Storm}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Refreshment Ranged (MCD Enchantment).png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Refreshment}} |
||
− | *<code>PotionThirstRanged</code> |
||
− | | |
||
− | * Defeating a mob reduces health potion cooldown time for quicker healing. |
||
− | |# second(s) cooldown reduction |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | | style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Ricochet.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Ricochet}} |
||
− | *<code>Ricochet</code> |
||
− | | |
||
− | * Small chance for arrows to ricochet off mobs. |
||
− | |chance to trigger |
||
− | |20% |
||
− | |40% |
||
− | |60% |
||
− | |{{tc|neutral|{{DuMiscLink|Daily Trial}}s{{Verify}}|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Slayer Crossbow}}, {{DuItemLink|Lightning Harp Crossbow}}, {{DuItemLink|Echo of the Valley}} |
||
− | | Hits multiple targets |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Supercharge.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Supercharge}} |
||
− | *<code>Supercharge</code> |
||
− | | |
||
− | * Charged shots deal more damage and have more pushback. |
||
− | |increased damage |
||
− | | +20% |
||
− | | +30% |
||
− | | +40% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Guardian Bow}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Tempo Theft.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Tempo Theft}} |
||
− | *<code>TempoTheft</code> |
||
− | | |
||
− | * Steals a small amount of a mob's movement speed and gives it to the player for four seconds. |
||
− | |stolen speed |
||
− | |17% |
||
− | |33% |
||
− | |50% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Nocturnal Bow}}, {{DuItemLink|Shivering Bow}} |
||
− | | Steals speed |
||
− | | style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Unchanting.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Unchanting}} |
||
− | *<code>Unchanting</code> |
||
− | | |
||
− | * Projectiles deal more damage to enchanted enemies. |
||
− | |bonus damage |
||
− | | +50% |
||
− | | +75% |
||
− | | +100% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Spellbound Crossbows}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Wild Rage.png|frameless|50px]] |
||
− | | |
||
− | *{{MCD|Wild Rage}} |
||
− | *<code>WildRage</code> |
||
− | | |
||
− | * Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. |
||
− | |chance to trigger |
||
− | |20% |
||
− | |30% |
||
− | |40% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|The Pink Scoundrel}}, {{DuItemLink|Love Spell Bow}} |
||
− | | Unknown |
||
− | | style="background:#D9D9D9;" |Common |
||
− | |} |
||
− | {{Anchor|Armor}} |
||
− | |||
− | ==={{DuMiscSprite|Armor|scale=0.25}} Armor=== |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>ID</code> |
||
− | ! rowspan="2" | In-game<br>descriptions |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! rowspan="2" | Mob obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | Gilded/built-into description |
||
− | ! rowspan="2" | [[File:Enchantment Point.png|25px]]<br>Cost |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | |- |
||
− | |[[File:Acrobat.png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Acrobat}} |
||
− | *<code>Acrobat</code> |
||
− | | |
||
− | * Reduces the cooldown time between rolls. |
||
− | |reduced cooldown |
||
− | |15% |
||
− | |30% |
||
− | |45% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Black Wolf Armor}}, {{DuItemLink|Living Vines Armor}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:BagOfSouls.png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Bag of Souls}} |
||
− | *<code>BagOfSouls</code> |
||
− | | |
||
− | * Increases the maximum number of souls that can be carried. |
||
− | |extra souls |
||
− | |33% |
||
− | |67% |
||
− | |100% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Verdant Robe}} |
||
− | | Increase Maximum Souls |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Beast Boss (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Beast Boss}} |
||
− | *<code>BeastBoss</code> |
||
− | | |
||
− | * Increases the amount of damage dealt by pets. |
||
− | | Pet damage |
||
− | |20% increase |
||
− | |30% increase |
||
− | |40% increase |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Pets deal more damage |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Beast Burst (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Beast Burst}} |
||
− | *<code>BeastBurst</code> |
||
− | | |
||
− | * Using a healing potion causes an explosion at pets' locations, dealing damage to mobs around them. |
||
− | |explosion damage |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Beast Surge (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Beast Surge}} |
||
− | *<code>BeastSurge</code> |
||
− | | |
||
− | * Using health potion boosts [[MCD:Summons|pets']] attack and movement speed for 10 seconds. |
||
− | |Pets' attack and speed X |
||
− | | +50% |
||
− | | +100% |
||
− | | +150% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Burning.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Burning}} |
||
− | *<code>Burning</code> |
||
− | | |
||
− | * Every 0.5 seconds damages all nearby enemies. |
||
− | |damage |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Ember Robe}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Chilling.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Chilling}} |
||
− | *<code>Chilling</code> |
||
− | | |
||
− | * Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. |
||
− | |reduced speed |
||
− | | -20% |
||
− | | -40% |
||
− | | -60% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Frost Armor}} |
||
− | | Unknown |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Cool Down.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Cool Down}} |
||
− | *<code>Celerity</code> |
||
− | | |
||
− | * Reduces the cool-down time between uses of {{MCD|artifact}}s. |
||
− | |reduced cool-down |
||
− | | -18% |
||
− | | -29% |
||
− | | -37% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |None |
||
− | | Reduced Artifact Cooldown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Cowardice.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Cowardice}} |
||
− | *<code>Cowardice</code> |
||
− | | |
||
− | * Deal increased ranged and melee damage while at full {{MCD|Health}}. |
||
− | |increased ranged and melee damage |
||
− | | +20% |
||
− | | +30% |
||
− | | +40% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Increase damage at full HP |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Death Barter.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Death Barter}} |
||
− | *<code>DeathBarter</code> |
||
− | | |
||
− | * The first set of Emeralds collected are stored and then spent to save the player from death. |
||
− | |Costs X Emeralds |
||
− | |150 |
||
− | |100 |
||
− | |50 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Gilded Glory}} |
||
− | | Can spend emeralds to cheat death |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Deflect.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Deflect}} |
||
− | *<code>Deflecting</code> |
||
− | | |
||
− | * Grants a small chance to deflect incoming projectiles. |
||
− | |chance to trigger |
||
− | |25% |
||
− | |35% |
||
− | |45% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Electrified.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Electrified}} |
||
− | *<code>Electrified</code> |
||
− | | |
||
− | * Rolling zaps three nearby enemies with lightning bolts, dealing damage. |
||
− | |Deals X damage |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Rolling zaps mobs |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Explorer.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Explorer}} |
||
− | *<code>Explorer</code> |
||
− | | |
||
− | * Regain a small amount of health for every 100 blocks explored on the map. |
||
− | |health regained |
||
− | |0.3% |
||
− | |0.7% |
||
− | |1.0% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Final Shout.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Final Shout}} |
||
− | *<code>FinalShout</code> |
||
− | | |
||
− | * When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods). |
||
− | |Up to every X second |
||
− | |12th |
||
− | |10th |
||
− | |8th |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:FireFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Fire Focus|Fire Focus]] |
||
− | *<code>FireFocus</code> |
||
− | | |
||
− | * Increase fire damage dealt by the player. |
||
− | |increased fire damage |
||
− | | +25% |
||
− | | +50% |
||
− | | +75% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Increases fire damage |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Fire Trail.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Fire Trail}} |
||
− | *<code>Firetrail</code> |
||
− | | |
||
− | * Rolling creates a trail of fire that deals damage to mobs for four seconds. |
||
− | |fire damage per second |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Ghost Kindler}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Food Reserves.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Food Reserves}} |
||
− | *<code>FoodReserves</code> |
||
− | | |
||
− | * Using a healing potion also creates a random food item. |
||
− | |items crafted |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Consumables crafted on potion use |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Frenzied.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Frenzied}} |
||
− | *<code>Frenzied</code> |
||
− | | |
||
− | * Player's attack speed is increased while at less than half health. |
||
− | |melee and ranged attack speed |
||
− | | +10% |
||
− | | +20% |
||
− | | +30% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Attack speed boost at low HP |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Gravity Pulse.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Gravity Pulse}} |
||
− | *<code>GravityPulse</code> |
||
− | | |
||
− | * A blast occurs every five seconds that pulls nearby enemies nearer. |
||
− | |range |
||
− | |100% |
||
− | |150% |
||
− | |200% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Health Synergy.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Health Synergy}} |
||
− | *<code>HealthSynergy</code> |
||
− | | |
||
− | * Regain a small amount of health when activating any artifact. |
||
− | |health regained |
||
− | |3% |
||
− | |4% |
||
− | |5% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Health restored on artifact use |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Life Boost.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Life Boost}} |
||
− | *<code>ResurrectionSurge</code> |
||
− | | |
||
− | * Maximum health increases each time the player expends a life. |
||
− | |extra health |
||
− | |11% |
||
− | |22% |
||
− | |33% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Health boost after respawn |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:LightningFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Lightning Focus}} |
||
− | *<code>LightningFocus</code> |
||
− | | |
||
− | * Increases lightning damage dealt by the player. |
||
− | |increased lightning damage |
||
− | | +25% |
||
− | | +50% |
||
− | | +75% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Increases lightning damage |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Luck of the Sea (MCD Enchantment).png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Luck of The Sea}} |
||
− | *<code>LuckOfTheSea</code> |
||
− | | |
||
− | * Increases luck, boosting the chance of unique rare drops. |
||
− | |luck increase |
||
− | | 10% |
||
− | | 20% |
||
− | | 30% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Increases luck |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Lucky ExplorerIcon.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Lucky Explorer}} |
||
− | *<code>EmeraldDivination</code> |
||
− | | |
||
− | * Chance to spawn emeralds with every block explored. |
||
− | |emerald spawned |
||
− | |1 |
||
− | |3 |
||
− | |5 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Emerald Gear}}, {{DuItemLink|Opulent Armor}}, {{DuItemLink|Gilded Glory}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Multi Roll.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Multi-Roll}} |
||
− | *<code>MultiDodge</code> |
||
− | | |
||
− | * Grants extra rolls. |
||
− | |Grants X rolls |
||
− | |2 |
||
− | |3 |
||
− | |4 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Goat Gear}} |
||
− | | Unknown |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:PoisonFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Poison Focus}} |
||
− | *<code>PoisonFocus</code> |
||
− | | |
||
− | * Increases poison damage dealt by the player. |
||
− | |increased poison damage |
||
− | | +25% |
||
− | | +50% |
||
− | | +75% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Increases poison damage |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Potion Barrier.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Potion Barrier}} |
||
− | *<code>PotionFortification</code> |
||
− | | |
||
− | * Take -90% damage for a short duration when using a healing potion. |
||
− | |seconds duration |
||
− | |5 |
||
− | |7 |
||
− | |9 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Stalwart Armor}} |
||
− | | Increased defence on potion use |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Protection.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Protection}} |
||
− | *<code>Protection</code> |
||
− | | |
||
− | * Reduces damage taken. |
||
− | |damage taken |
||
− | | -6% |
||
− | | -11% |
||
− | | -15% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Reckless (MCD Enchantment).png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Reckless}} |
||
− | *<code>Reckless</code> |
||
− | | |
||
− | * Decreases player health by 60% while increasing melee damage. |
||
− | |damage increase |
||
− | | +40% |
||
− | | +60% |
||
− | | +80% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Recycler.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Recycler}} |
||
− | *<code>Recycler</code> |
||
− | | |
||
− | * Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows. |
||
− | |Every X projectile |
||
− | |30th |
||
− | |20th |
||
− | |10th |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Rush (MCD Enchantment).png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Rush}} |
||
− | *<code>Flee</code> |
||
− | | |
||
− | * Increases movement speed for one second after taking damage. |
||
− | |% speed increase. |
||
− | |30% |
||
− | |60% |
||
− | |90% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |? |
||
− | |{{DuItemLink|Nimble Turtle Armor}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Snowball (Dungeons).png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Snowball}} |
||
− | *<code>Snowing</code> |
||
− | | |
||
− | * Fires a snowball at a nearby enemy every few seconds, briefly stunning it. |
||
− | |Triggers every X seconds |
||
− | |5 |
||
− | |3 |
||
− | |Every second |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Frost Bite}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:SoulFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Soul Focus}} |
||
− | *<code>SoulFocus</code> |
||
− | | |
||
− | * Increases soul damage dealt by the player. |
||
− | |increased soul damage |
||
− | | +10% |
||
− | | +20% |
||
− | | +30% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |[[File:Soul Speed.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Soul Speed}} |
||
− | *<code>SpiritSpeed</code> |
||
− | | |
||
− | * Gathering a soul causes a gain of 1% stacking movement speed boost for a short time. |
||
− | |seconds duration |
||
− | |2 |
||
− | |3 |
||
− | |4 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Speed Synergy.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Speed Synergy}} |
||
− | *<code>SpeedSynergy</code> |
||
− | | |
||
− | * When activating any artifact, gain +20% movement speed for a short time. |
||
− | |second duration |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Surprise Gift.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Surprise Gift}} |
||
− | *<code>SurpriseGift</code> |
||
− | | |
||
− | * Using a healing potion sometimes also creates a random consumable. |
||
− | |chance to trigger |
||
− | |50% |
||
− | |100% |
||
− | |150% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Golden Piglin Armor}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Swiftfooted.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Swiftfooted}} |
||
− | *<code>Swiftfooted</code> |
||
− | | |
||
− | * Rolling increases movement speed for three seconds. |
||
− | |movement speed |
||
− | | +30% |
||
− | | +40% |
||
− | | +50% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Highland Armor}} |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Thorns.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Thorns}} |
||
− | *<code>Thorns</code> |
||
− | | |
||
− | * Taking damage deals damage back to the attacker. |
||
− | |damage returned |
||
− | |100% |
||
− | |150% |
||
− | |200% |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |{{tc|yes|✔|style=text-align: center}} |
||
− | |None |
||
− | | Unknown |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:TumbleBee.png|frameless|50x50px]] |
||
− | | |
||
− | * {{MCD|Tumblebee}} |
||
− | *<code>TumbleBee</code> |
||
− | | |
||
− | * Chance to summon a bee when rolling, with up to 3 bees joining the player's side. |
||
− | |chance to summon |
||
− | |33% |
||
− | |67% |
||
− | |101% |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |} |
||
− | |||
− | ===Built-in=== |
||
− | Enchantments accessible to the player only by being built-into equipment. These cannot appear as enchantments choices and cannot be upgraded but may possess tier and cost information. |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>ID</code> |
||
− | ! rowspan="2" | In-game<br>descriptions |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! rowspan="2" | Mob obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | [[File:Enchantment Point.png|25px]]<br>Cost |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | |- |
||
− | |[[File:Emerald Shield.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Emerald Shield}} |
||
− | *<code></code> |
||
− | | |
||
− | * Invulnerability on emerald collection. |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Opulent Armor}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |[[File:Environmental Protection.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Environmental Protection}} |
||
− | *<code></code> |
||
− | | |
||
− | * Environmental damage resistance. |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Rugged Climbing Gear}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- |
||
− | |No Icon {{verify}} |
||
− | | |
||
− | * Hunting Effect {{conjecture|tag=1}} |
||
− | *<code>HuntingBowEnchantment</code> |
||
− | *<code>HuntingBowTaggedEnchantment</code> |
||
− | | |
||
− | * Note: These function in tandem to create a target over the head of any struck mob. |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Hunting Bow}}, {{DuItemLink|Master's Bow}}, {{DuItemLink|Hunter's Promise}}, {{DuItemLink|Ancient Bow}} |
||
− | |Unknown |
||
− | |- |
||
− | |[[File:Poison Cloud.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Poisoning}} |
||
− | *<code>Poisoned</code> |
||
− | *<code>JunglePoisonMelee</code> |
||
− | *<code>JunglePoisonRanged</code> |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |{{tc|neutral|{{DuEntityLink|Cave Spider}}, {{DuEntityLink|Poison-Quill Vine}}, {{DuEntityLink|Jungle Zombie}}, {{DuEntityLink|Mossy Skeleton}}, {{DuEntityLink|Pufferfish}}, {{DuEntityLink|Poison Anemone}}|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Vine Whip}}, {{DuItemLink|Corrupted Seeds}}, {{DuItemLink|Encrusted Anchor}} |
||
− | |Unknown |
||
− | |- |
||
− | |[[File:Reliable Ricochet.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Reliable Ricochet}} |
||
− | *<code>ReliableRicochet</code> |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Bubble Burster}} <!-- Think all the trickbows vairents were updated to this as well? Please verify. --> |
||
− | |Unknown |
||
− | |- |
||
− | |[[File:Rushdown.png|frameless|50px]] |
||
− | | |
||
− | * {{MCD|Rushdown}} |
||
− | *<code>Rushdown</code> |
||
− | | |
||
− | * 100% increased speed temporarily after defeating a mob. |
||
− | * Speed burst after mob defeated. |
||
− | |# seconds |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Tempest Knife}}, {{DuItemLink|Chill Gale Knife}}, {{DuItemLink|Resolute Tempest Knife}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- |
||
− | |No Icon {{verify}} |
||
− | | |
||
− | * {{MCD|Snow Bow}} Effect {{conjecture|tag=1}} |
||
− | *<code>SlowBowEnchantment</code> |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | |{{tc|neutral|{{DuEntityLink|Stray}}|style=text-align: center}} {{verify}} |
||
− | |{{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Snow Bow}}. {{DuItemLink|Winter's Touch}} |
||
− | |Unknown |
||
− | |} |
||
− | |||
− | ===Mob-exclusive=== |
||
− | {{Main|Enchanted Mobs|Ancient Mobs}} |
||
− | Enchantments unobtainable by players but accessible by mobs. Some were planned to be usable by players, but went unused and ended up only being used by mobs. |
||
− | * {{DuEnchantmentLink|Heals Allies}} |
||
− | * {{DuEnchantmentLink|Regeneration}} |
||
− | * {{DuEnchantmentLink|Invisible}} |
||
− | * {{DuEnchantmentLink|Huge}} |
||
− | * {{DuEnchantmentLink|Mob Resurrection Aura }} |
||
− | * {{DuEnchantmentLink|Withering}} (On {{DuItemLink|Stone Sword}} and {{DuItemLink|Red Snake}} wielded by {{DuEntityLink|Wither Skeleton}}s and {{DuEntityLink|Wither Skeleton Archer}}s respectively) |
||
− | |||
− | ===Unused=== |
||
− | {{Main|MCD:Unused features|title1=Unused features}} |
||
− | Functioning enchantments that were developed for player usage in some form but went unused, scrapped, are not implemented, or became mob-exclusive. These may function upon forcefully applying onto equipment using external tools. |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>ID</code> |
||
− | ! rowspan="2" | In-game<br>descriptions |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! rowspan="2" | Mob obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
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− | ! rowspan="2" | Built-into |
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− | ! rowspan="2" | [[File:Enchantment Point.png|25px]]<br>Cost |
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− | |- |
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− | !I |
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− | !II |
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− | !III |
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− | |- |
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− | |[[File:Altruistic.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Heals Allies}} |
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− | *<code>Altruistic</code> |
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− | | |
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− | * Allies are healed when the player takes damage. |
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− | |of damage becomes healing |
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− | |25% |
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− | |50% |
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− | |75% |
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− | |{{tc|yes|✔|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |- |
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− | |[[File:Barrier (Dungeons).png|frameless|50px]] |
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− | | |
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− | * {{MCD|Barrier}} |
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− | *<code>Barrier</code> |
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− | | |
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− | * Damage resistance increases with the number of nearby enemies. |
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− | |resisted damage per enemy |
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− | | +3% |
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− | | +6% |
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− | | +10% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |- |
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− | | No Icon |
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− | | |
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− | * {{MCD|Bow's Boon}} |
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− | |Arrows passing through allies gives them a small amount of damage boost. |
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− | | |
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− | | |
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− | | |
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− | | |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | |Unknown |
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− | |- |
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− | |[[File:Knockback.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Knockback}} |
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− | *<code>Knockback</code> |
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− | | |
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− | * Every once in a while, enemies get knocked back after a melee attack. |
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− | |chance to trigger |
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− | |10% |
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− | |20% |
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− | |30% |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Regeneration (Enchantment).png|frameless|50px]] |
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− | | |
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− | * {{MCD|Regeneration}} |
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− | *<code>Regeneration</code> |
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− | | |
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− | * The player starts regenerating health after avoiding damage for 10 seconds. |
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− | |health per second |
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− | |0.8% |
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− | |1.0% |
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− | |1.2% |
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− | |{{tc|yes|✔|style=text-align: center}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | |style="background:#D9D9D9;" |Common |
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− | |- |
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− | |[[File:Shielding.png|frameless|50px]] |
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− | | |
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− | * {{MCD|Shielding}} |
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− | *<code>Shielding</code> |
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− | | |
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− | * Adds damage resistance to the player and nearby allies. |
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− | |reduced damage |
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− | | -5% |
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− | | -10% |
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− | | -14% |
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− | |{{tc|no|✖|style=text-align: center}} {{verify}} |
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− | |{{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | |style="background:#D9D9D9;" |Common |
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− | |} |
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− | |||
− | ==Sounds== |
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− | {{Sound table |
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− | |sound=sfx_ui_enchantChime-001_soundWave.ogg |
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− | |sound2=sfx_ui_enchantChime-002_soundWave.ogg |
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− | |sound3=sfx_ui_enchantChime-003_soundWave.ogg |
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− | |description=Enchant Chime |
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− | |type=dungeons}} |
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− | {{Sound table |
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− | |sound=sfx_item_enchantGeneric-001_soundWave.ogg |
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− | |sound2=sfx_item_enchantGeneric-002_soundWave.ogg |
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− | |sound3=sfx_item_enchantGeneric-003_soundWave.ogg |
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− | |description=Player Enchants Item |
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− | |type=dungeons}} |
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− | {{sound table |
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− | |sound=sfx_ui_enchantmentUnlock-001_soundWave.ogg |
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− | |description= Unlock Common Enchantment |
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− | |type=dungeons}} |
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− | {{Sound table |
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− | |sound=sfx_ui_enchantmentUnlockPowerful-001_soundWave.ogg |
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− | |description=Unlock Powerful Enchantment |
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− | |type=dungeons}} |
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− | {{Sound table |
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− | |sound=sfx_ui_enchantmentPointGained-001_soundWave.ogg |
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− | |description=Enchantment Point Gained |
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− | |type=dungeons}} |
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− | {{Sound table |
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− | |sound=sfx_ui_enchantmentPointLost-001_soundWave.ogg |
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− | |description=Enchantment Point Lost |
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− | |type=dungeons |
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− | |foot=1}} |
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− | |||
− | |||
− | ==History== |
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− | {{History|dungeons}} |
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− | {{History||June 8, 2019|link=https://youtu.be/076mjMOL6R8|Enchantment mechanic shown in [https://youtu.be/076mjMOL6R8 Gameplay Reveal Trailer] and [https://www.minecraft.net/en-us/article/minecraft-dungeons-news News article]. {{DuEnchantmentLink|Echo}}, {{DuEnchantmentLink|Weakening}}, and {{DuEnchantmentLink|Thundering}} shown.}} |
||
− | {{History||Dungeons Beta}} |
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− | {{History||1.1.1.0| }} |
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− | {{History||1.2.0.0| '''Fixed''' {{DuEnchantmentLink|Surprise Gift}} not dropping any items |
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− | | '''Fixed''' {{MCD|Consumable}}s spawned by {{DuEnchantmentLink|Surprise Gift}} and {{DuEnchantmentLink|Food Reserves}} not appearing for all players in online co-op |
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− | | '''Fixed''' {{DuEnchantmentLink|Radiance}} and {{DuEnchantmentLink|Radiance Shot}} effects not visible to all players in online co-op.}} |
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− | {{History||1.3.2.0|'''Changed''' {{DuEnchantmentLink|Exploding}} radius +50% |
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− | | '''Changed''' {{DuEnchantmentLink|Fire Aspect}} damage +100% |
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− | | '''Changed''' {{DuEnchantmentLink|Poison Cloud}} damage +50% |
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− | | '''Changed''' {{DuEnchantmentLink|Thundering}} damage +25% |
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− | | '''Changed''' {{DuEnchantmentLink|Radiance}} range reduced to 750 (matching Radiance shot) |
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− | | '''Changed''' {{DuEnchantmentLink|Radiance Shot}} trigger chance 20% -> 50% |
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− | | '''Changed''' {{DuEnchantmentLink|Leeching}} healing 4/6/8% -> 5/7/9% |
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− | | '''Changed''' {{DuEnchantmentLink|Shockwave}} damage 20 -> 35, speed +13% |
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− | | '''Changed''' {{DuEnchantmentLink|Snowball}} stun duration 3s -> 2s |
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− | | '''Changed''' {{DuEnchantmentLink|Health Synergy}} and {{DuEnchantmentLink|Speed Synergy}} triggers on {{DuItemLink|Lightning Rod}} and {{DuItemLink|Corrupted Beacon}} when activated |
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− | | '''Changed''' {{DuEnchantmentLink|Soul Speed}} max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack) |
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− | | '''Changed''' {{DuEnchantmentLink|Anima Conduit}} healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection. |
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− | | '''Fixed''' {{DuEnchantmentLink|Radiance}} heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%) |
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− | | '''Fixed''' {{DuEnchantmentLink|Shockwave}} missing notify icon on {{MCD|Heads-up display}} |
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− | | '''Fixed''' {{DuEnchantmentLink|Burning}} description to state "damages nearby enemies" }} |
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− | {{History||1.4.3.0|'''Added''' {{DuEnchantmentLink|Acrobat}}, {{DuEnchantmentLink|Bag of Souls}}, {{DuEnchantmentLink|Burst Bowstring}}, {{DuEnchantmentLink|Busy Bee}}, {{DuEnchantmentLink|Dynamo Melee}}, {{DuEnchantmentLink|Dynamo Ranged}}, and {{DuEnchantmentLink|Tumblebee}}. |
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− | | '''Changed''' {{DuItemLink|Light Feather}} to activate Roll Enchantments}} |
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− | {{History||1.5.0.0|'''Changed''' {{DuEnchantmentLink|Deflecting}} trigger chance 20/40/60% -> 25/35/45%. |
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− | | '''Changed''' Mob enchantments to be significantly scarier{{info needed|elaborate please}}.}} |
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− | {{History||1.6.0.0|'''Changed''' {{DuEnchantmentLink|Shockwave}} damage 35 -> 30, collides with walls, {{DuEnchantmentLink|Swirling}} damage 45 -> 40, requires that a mob is hit with the attack to trigger. |
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− | | '''Fixed''' {{DuEnchantmentLink|Prospector}} and {{DuEnchantmentLink|Looting}} triggering either once per mission, or not at all.<ref>{{bug|MCD-4630}}</ref>.}} |
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− | {{History||December 7, 2020|link={{tweet|dungeonsgame|1335976441419345920}}|Minecraft Dungeons Twitter tweeted video revealing {{DuEnchantmentLink|Multi-Roll}} (0:01), {{DuEnchantmentLink|Lucky Explorer}} (0:15) and {{DuEnchantmentLink|Illager's Bane}} (0:25). The {{DuEnchantmentLink|Rushdown}} enchantment effect is shown at 0:12 with {{DuItemLink|Tempest Knife}}, 0:32, 0:35, and 0:38 with {{DuItemLink|Chill Gale Knife}}}} |
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− | {{History||1.7.2.0|'''Added''' {{DuEnchantmentLink|Illager's Bane}}, {{DuEnchantmentLink|Death Barter}}, {{DuEnchantmentLink|Lucky Explorer}}, {{DuEnchantmentLink|Multi-Roll}}, {{DuEnchantmentLink|Life Boost}}, {{DuEnchantmentLink|Roll Charge}}, {{DuEnchantmentLink|Rushdown}}. |
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− | | '''Changed''' {{DuEnchantmentLink|Prospector}} and {{DuEnchantmentLink|Looting}} triggers no matter the damage source (includes kills from [[MCD:summons|summons]], [[MCD:Artifact|artifacts]], [[MCD:Weapon#Ranged weapons|Bows]], etc.). |
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− | | '''Fixed''' {{DuEnchantmentLink|Deflecting}} triggering {{DuEnchantmentLink|Dynamo Ranged}}<ref>{{bug|MCD-4392}}</ref> |
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− | | '''Fixed''' {{DuEnchantmentLink|Fuse Shot}} arrows not exploding. <ref>{{bug|MCD-4466}}</ref>}} |
||
− | {{History||1.8.0.0|'''Added''' Gilded Gear, {{DuEnchantmentLink|Pain Cycle}}, {{DuEnchantmentLink|Artifact Synergy}}, {{DuEnchantmentLink| Cooldown Shot}}, {{DuEnchantmentLink|Shock Web}}, {{DuEnchantmentLink|Reckless}}, {{DuEnchantmentLink|Beast Burst}}, {{DuEnchantmentLink|Beast Boss}}, {{DuEnchantmentLink|Beast Surge}}, {{DuEnchantmentLink|Fire Focus}}, {{DuEnchantmentLink|Lightning Focus}}, {{DuEnchantmentLink|Poison Focus}}, and {{DuEnchantmentLink|Soul Focus}} |
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− | | '''Changed''' Max {{DuEnchantmentLink|Dynamo Melee}} and {{DuEnchantmentLink|Dynamo Ranged}} charges Infinity -> 20. |
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− | | '''Added''' Colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple. |
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− | | '''Changed''' Unique Gear property bullet points ({{DuMiscSprite|Unique Bullet}}) to display the enchantment built into the equipment where applicable, {{DuEnchantmentLink|Dynamo}} stack limit = 20, increased damage per stack, }} |
||
− | {{History||1.9.1.0|'''Added''' {{DuEnchantmentLink|Guarding Strike}}, {{DuEnchantmentLink|Luck of the Sea}}, {{DuEnchantmentLink|Overcharge}}, {{DuEnchantmentLink|Refreshment Melee}}, {{DuEnchantmentLink|Refreshment Ranged}}, {{DuEnchantmentLink|Rush}}, and {{DuEnchantmentLink|Reliable Ricochet}} property |
||
− | | '''Fixed''' {{DuEnchantmentLink|Fire Trail}} launching defeated {{MCD|mob}}s |
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− | | '''Fixed''' Poison-based damage not power scaling <ref>{{bug|MCD-3936}})</ref> |
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− | | '''Fixed''' {{DuEnchantmentLink|Artifact Charge}} triggering after picking up {{MCD|consumables}}.}} |
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− | {{History|foot}} |
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− | |||
− | <gallery> |
||
− | File:Dungeons Inventory Enchant Gameplay Reveal Trailer.jpeg|thumb|Early enchanting section shown in the [https://www.minecraft.net/en-us/article/minecraft-dungeons-news Gameplay Reveal article]. |
||
− | </gallery> |
||
− | |||
− | ==Trivia== |
||
− | * Despite {{DuEnchantmentLink|Bag of Souls}} and {{DuEnchantmentLink|Soul Focus}} involving souls, it is not exclusive to soul gathering {{MCD|armor}}. |
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− | * It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment. |
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− | * {{DuEnchantmentLink|Pain Cycle}} and {{DuEnchantmentLink|Reckless}} are the only enchantments that also have a negative effect on the player. |
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− | * Unset is a fail-safe enchantment with no functionality. It uses the icon for {{DuEnchantmentLink|Radiance Shot}}. |
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− | * All artifact-related enchantments aren't built into any equipment. |
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− | * Melee enchantments when forcefully applied onto armor continue to function as if they were applied onto melee weapons. |
||
− | |||
− | ==See also== |
||
− | * {{MCD|Weapon}}s |
||
− | * {{MCD|Armor}} |
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− | * {{MCD|Mob}}s |
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− | * {{MCD|Enchanted Mobs}} |
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− | * {{MCD|Camp}} |
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− | |||
− | ==References== |
||
− | {{reflist}} |
||
− | |||
− | {{Minecraft Dungeons Enchantments}} |
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− | {{Minecraft Dungeons}} |
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− | |||
− | [[de:MCD:Verzauberung]] |
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− | [[ja:MCD:エンチャント]] |
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− | [[pt:MCD:Encantamento]] |
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− | [[ru:MCD:Зачаровывание]] |
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− | [[zh:MCD:附魔]] |
||
− | [[fr:MCD:Enchantement]] |
Latest revision as of 20:05, 29 November 2021
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