Minecraft Dungeons:Enchanting

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  • Ambiguity regarding JunglePoisonMelee, JunglePoisonRanged, Poisoned, PoisonedMelee, PoisonedRanged
  • Gilded/built-in Descriptions
  • History elaborations, add undocumented changes (Includes previous stats & text), and more announcement posts.
  • Ancient Mobs Enchantment obtainablites
  • Raid captain Modifiers
  • Built in and obtainablity to use bullet points

Enchanting is a mechanic that augments weapons and armor by applying Enchantment Points to activate the enchantment, locking-in the choice.

This weapon can be enchanted with Radiance twice..


Enchantment Slots[edit]

Weapons and armor each have up to three enchantment slots, with up to three random enchantments choices per slot.
The number of available enchantment slots on collected equipment depends on the difficulty and the Threat level the player is playing at. [needs testing] Unavailable enchantment slots or enchantment choices cannot be unlocked.

Type Tier Total
Common 1 2 3 6
Powerful 2 3 4 9
Gilded Common 2 3 4 9
Gilded Powerful 3 4 5 12

Enchantments behave independently when stacked. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.

Built-in Enchantments[edit]

When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a Diamond Pickaxe never has Prospector as an option, a Firebolt Thrower never has Chain Reaction as an option, Nimble Turtle Armor never has Rush as an option, and so on.

built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the Status Effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment. Enchantments built-in cannot be upgraded, altered, or removed

Soul Enchantments[edit]

Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the Soul Knife, Soul Bow, or Soul Robe and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - Soul Fists, Soul Hunter Crossbow and Verdant Robe being notable examples.

Soul gathering equipment can possess non-soul enchantments the same as regular equipment.

Anima Conduit, Enigma Resonator, and Soul Siphon are Soul enchantments that occur on both melee and ranged weapons. Soul Speed occurs on armor.

Gilded Gear[edit]

Gilded Gear in the inventory.

Obtainable, to a maximum power of 251, from defeating Ancient Mobs during Ancient Hunts or though bartering with the Piglin Merchant using gold, Gilded gear are weapons and Armors that possess an extra built-in enchantment at tier I, II, or III and costs more Enchantment Points to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the rarity. Gilded gear can be salvaged for gold rather than the usual emeralds with regular gear. Ancient Hunts do not allow gilded gear to be used as an offering.
Gilded Hidden Depths equipment can currently only be obtained from the Piglin Merchant. Special event items equipment cannot be obtained gilded.

Enchanted Mobs[edit]

Main articles: Enchanted Mobs and Ancient Mobs

Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto mobs from an Enchanter, the Arch-Illager or spawn with enchantments. Passive, such as Sheep, and neutral mobs can also appear with enchantments. Some of these enchantments, such as Heal Allies and Regeneration are exclusive to mobs and not available to players.

Enchantment List[edit]

Player-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins.
The Enchanter's Tome artifact can apply Double Damage, Fast Attack, or Quick onto nearby summoned mobs and other players.


Icon Name
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Enchantment Point.png
Anima Conduit.png
  • Each soul absorbed grants a small amount of health.
health gained 2% 4% 6% None Common
Artifact Synergy (MCD Enchantment).png
  • Using an artifact causes the next attack to deal bonus damage.
Deals X extra damage 40% 60% 80% None Common
  • Grants a chance for a bee to spawn after defeating a mob, with up to 3 bees joining the player's side.
chance to summon. 20% 30% 40% Bee Stinger Common
  • Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.
seconds duration 1 2 3 Flail,Jailor's Scythe Common
  • Deal increased damage against already wounded mobs.
bonus damage 0-50% 0-75% 0-100% Daily Trials Truthseeker, Growing Staff, Resolute Tempest Knife Common
Critical Hit.png
  • Gives a chance to inflict critical hits dealing triple damage.
chance to trigger 10% 15% 20% Daily Trials Hawkbrand, Sinister Sword, Master's Katana Powerful
  • Adds damage to the next attack after rolling.
damage. +X +1.25X +1.5X Great Axeblade Common
  • Some attacks can be followed up by another attack in quick succession.
seconds cooldown 5 4 3 Daily Trials Whispering Spear Common
Enigma Resonator.png
  • Chance to deal triple damage based on the number of souls the player has.
chance 0-15% 0-20% 0-25% Common
  • Mobs explode after they are defeated.
Deals X% of enemy health as damage 20% 40% 60% Cursed Axe, Battlestaff of Terror Powerful
Fire Aspect.png
  • Sets mobs on fire for three seconds, dealing damage over time.
damage per second X 1.25X 1.5X Firebrand Common
  • Slows mobs after hit for three seconds.
reduced speed -20% -30% -40% Frozen Zombie, Stray, Icy Creeper, & Daily Trials Fangs of Frost, Frost Scythe, Freezing Foil Chill Gale Knife Common
Guarding Strike (MCD Enchantment).png
  • After defeating a mob, gain a temporary shield that reduces damage by 50%.
seconds duration. 2 3 4 None Common
  • This effect pulls mobs in range towards the weapon's impact point.
seconds duration 1.0 1.5 2.0 Hammer of Gravity, Anchor, Encrusted Anchor Powerful
  • Attacks deal extra damage to Illagers.
increased damage +20% +30% +40% Bone Cudgel Common
  • Defeating a mob heals the player by a small portion of the mob's max health.
of mob's max health 5% 7% 9% Heartstealer Common
  • Increases the chance for mobs to drop consumables.
increased chance +100% +200% +300% Fortune Spear Common
Pain Cycle (MCD Enchantment).png
  • Attacking drains player's life to grant one stack of Pain Cycle. At 5 stacks, pain is channeled into the next attack.
Max stacks does X damage Triple (3x) Quadruple (4x) Quintuple (5x) None Common
Poison Cloud.png Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. damage per second X 2X 3X Daily Trials Venom Glaive, Nightmare's Bite Common
Prospector.png increased chance +100% +200% +300% Diamond Pickaxe, The Last Laugh Common
  • Has a 20% chance to spawn a circular area that heals all allies within it.
health healed X 1.5X 2X [verify] Sun's Grace Powerful
  • After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time.
seconds 5 10 15 Maulers, Dancer's Sword Common
Refreshment Melee (MCD Enchantment).png
  • Defeating a mob reduces health potion's cooldown time, allowing player to heal more quickly.
None Powerful
  • Sharpens the player's weapon, causing it to deal more damage.
damage +10% +21% +33% Diamond Sword, Broadsword, Frost Slayer Common
  • The last attack in a combo launches a shockwave, damaging enemies.
damage dealt by shockwave X 1.5X 2X Daily Trials Whirlwind Powerful
  • Increases damage against the Undead.
increased damage +20% +30% +40% Dark Katana, Grave Bane Common
Soul Siphon.png
  • When hiting an enemy, gain a 10% chance to grant extra souls.
souls 3 6 9 Eternal Knife Common
  • Chance to temporarily stun enemies.
chance 5% 10% 15% Highland Axe Common
T Swirling Icon.png
  • The last attack in a combo performs a swirling attack, damaging nearby enemies.
damage dealt by wind X 1.5X 2X Sheer Daggers Powerful
  • Has a 30% chance to summon a lightning strike that damages nearby enemies.
damage dealt by lightning X 2X 3X Daily Trials Stormlander Common
  • The player's attacks decrease the attack damage of all nearby enemies for five seconds.
reduction in damage 20% 30% 40% Daily Trials Nameless Blade Common


Icon Name
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Enchantment Point.png
  • Increases attack speed for each consecutive shot. Resets one second after the attack.
increase per shot 8% 10% 12% Auto Crossbow, Mechanical Shortbow Common
Artifact Charge (MCD Enchantment).png
  • When using an artifact, the player's next few attacks become charged.
Attacks charged Next Next 2 Next 3 None Common
Anima Conduit.png
  • Each soul absorbed grants a small amount of health.
of max health gained per soul 2% 4% 6% None Common
Bonus Shot.png
  • Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage.
damage per shot 10% 17% 24% Butterfly Crossbow, Twin Bow, Haunted Bow Common
  • Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage.
target 1 2 3 None Common
Chain Reaction.png
  • Has a chance to fire five arrows in all directions on impact.
chance to trigger 10% 20% 30% Firebolt Thrower Powerful
Cooldown Shot (MCD Enchantment).png
  • Artifact cooldowns are decreased when attacking with a charged shot.
second cooldown reduction 0.5 1.0 1.5 None Common
  • Adds damage to the next attack after rolling.
damage +X +2X +3X Corrupted Crossbow, Ancient Bow Common
Enigma Resonator.png
  • Chance to deal triple damage based on the number of souls the player has.
chance 0-15% 0-20% 0-25% Feral Soul Crossbow, Soul Hunter Crossbow Common
Fuse Shot.png
  • Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
Every X shot fifth fourth third Red Snake Common
  • This effect pulls mobs in range towards the weapon's impact point.
second duration 1.0 1.5 2.0 Voidcaller, Imploding Crossbow Powerful
  • The fired shot grows in the air, dealing extra damage to distant targets.
maximum damage 25% 50% 75% Bonebow, Baby Crossbows Common
  • Chance to immediately replenish an arrow after shooting.
chance of arrow not being used 16% 32% 48% Hunter's Promise Common
  • Grants the chance to fire five arrows at once.
chance to trigger 20% 30% 40% Bow of Lost Souls Common
Multi-Charge (MCD Enchantment).png
  • Continue to hold the ranged attack button to double, triple, or quadruple charge a bow, increasing its damage each time.
Can charge x times. 2 3 4 ? ? None Powerful
  • Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
Every X arrow 3rd 2nd Every arrow The Slicer, Pride of the Piglins Common
Poison Cloud.png
  • Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
damage per second X 2X 3X The Green Menace Common
  • Power boosts arrow damage.
damage +10% +21% +33% Master's Bow, Elite Power Bow Common
  • Boosts arrow pushback.
knockback 200% 300% 400% Doom Crossbow Common
Roll Charge.png
  • After rolling the next shot is charged.
Charged Shot for X Seconds 1 2 3 Burst Gale Bow, Weeping Vine Bow Common
Shock Web (MCD Enchantment).png
  • Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam.
Up to X beams 1 2 3 None Powerful
T RadianceRanged Icon.png
  • Has a 20% chance to spawn a circular area that heals all allies within it.
health healed X 1.5X 2X Sabrewing Common
Rapid Fire.png
  • Increases attack speed.
attack speed +10% +15% +20% Azure Seeker, Purple Storm Common
Refreshment Ranged (MCD Enchantment).png
  • Defeating a mob reduces health potion cooldown time for quicker healing.
# second(s) cooldown reduction 1 2 3 None Powerful
  • Small chance for arrows to ricochet off mobs.
chance to trigger 20% 40% 60% Daily Trials[verify] Slayer Crossbow, Lightning Harp Crossbow, Echo of the Valley Common
  • Charged shots deal more damage and have more pushback.
increased damage +20% +30% +40% Guardian Bow Common
Tempo Theft.png
  • Steals a small amount of a mob's movement speed and gives it to the player for four seconds.
stolen speed 17% 33% 50% Nocturnal Bow, Shivering Bow Powerful
  • Projectiles deal more damage to enchanted enemies.
bonus damage +50% +75% +100% Spellbound Crossbows Common
Wild Rage.png
  • Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
chance to trigger 20% 30% 40% The Pink Scoundrel, Love Spell Bow Common


Icon Name
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Enchantment Point.png
  • Reduces the cooldown time between rolls.
reduced cooldown 15% 30% 45% Black Wolf Armor, Living Vines Armor Common
  • Increases the maximum number of souls that can be carried.
extra souls 33% 67% 100% Verdant Robe Common
Beast Boss (MCD Enchantment).png
  • Increases the amount of damage dealt by pets.
Pet damage 20% increase 30% increase 40% increase None Common
Beast Burst (MCD Enchantment).png
  • Using a healing potion causes an explosion at pets' locations, dealing damage to mobs around them.
explosion damage X 2X 3X None Common
Beast Surge (MCD Enchantment).png
  • Using health potion boosts pets' attack and movement speed for 10 seconds.
Pets' attack and speed X +50% +100% +150% None Common
  • Every 0.5 seconds damages all nearby enemies.
damage X 2X 3X Ember Robe Common
  • Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
reduced speed -20% -40% -60% Frost Armor Powerful
Cool Down.png
  • Reduces the cool-down time between uses of artifacts.
reduced cool-down -18% -29% -37% None Common
  • Deal increased ranged and melee damage while at full Health.
increased ranged and melee damage +20% +30% +40% None Common
Death Barter.png
  • The first set of Emeralds collected are stored and then spent to save the player from death.
Costs X Emeralds 150 100 50 Gilded Glory Powerful
  • Grants a small chance to deflect incoming projectiles.
chance to trigger 25% 35% 45% None Common
  • Rolling zaps three nearby enemies with lightning bolts, dealing damage.
Deals X damage X 2X 3X None Common
  • Regain a small amount of health for every 100 blocks explored on the map.
health regained 0.3% 0.7% 1.0% None Common
Final Shout.png
  • When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods).
Up to every X second 12th 10th 8th None Powerful
FireFocus (MCD Enchantment).png
  • Increase fire damage dealt by the player.
increased fire damage +25% +50% +75% None Powerful
Fire Trail.png
  • Rolling creates a trail of fire that deals damage to mobs for four seconds.
fire damage per second X 2X 3X Ghost Kindler Common
Food Reserves.png
  • Using a healing potion also creates a random food item.
items crafted 1 2 3 None Common
  • Player's attack speed is increased while at less than half health.
melee and ranged attack speed +10% +20% +30% None Common
Gravity Pulse.png
  • A blast occurs every five seconds that pulls nearby enemies nearer.
range 100% 150% 200% None Powerful
Health Synergy.png
  • Regain a small amount of health when activating any artifact.
health regained 3% 4% 5% None Common
Life Boost.png
  • Maximum health increases each time the player expends a life.
extra health 11% 22% 33% None Common
LightningFocus (MCD Enchantment).png
  • Increases lightning damage dealt by the player.
increased lightning damage +25% +50% +75% None Powerful
Luck of the Sea (MCD Enchantment).png
  • Increases luck, boosting the chance of unique rare drops.
luck increase 10% 20% 30% None Common
Lucky ExplorerIcon.png
  • Chance to spawn emeralds with every block explored.
emerald spawned 1 3 5 Emerald Gear, Opulent Armor, Gilded Glory Common
Multi Roll.png
  • Grants extra rolls.
Grants X rolls 2 3 4 Goat Gear Powerful
PoisonFocus (MCD Enchantment).png
  • Increases poison damage dealt by the player.
increased poison damage +25% +50% +75% None Powerful
Potion Barrier.png
  • Take -90% damage for a short duration when using a healing potion.
seconds duration 5 7 9 Stalwart Armor Common
  • Reduces damage taken.
damage taken -6% -11% -15% None Powerful
Reckless (MCD Enchantment).png
  • Decreases player health by 60% while increasing melee damage.
damage increase +40% +60% +80% None Common
  • Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows.
Every X projectile 30th 20th 10th None Common
Rush (MCD Enchantment).png
  • Increases movement speed for one second after taking damage.
% speed increase. 30% 60% 90% ? Nimble Turtle Armor Common
Snowball (Dungeons).png
  • Fires a snowball at a nearby enemy every few seconds, briefly stunning it.
Triggers every X seconds 5 3 Every second Frost Bite Common
SoulFocus (MCD Enchantment).png
  • Increases soul damage dealt by the player.
increased soul damage +10% +20% +30% None Powerful
Soul Speed.png
  • Gathering a soul causes a gain of 1% stacking movement speed boost for a short time.
seconds duration 2 3 4 None Common
Speed Synergy.png
  • When activating any artifact, gain +20% movement speed for a short time.
second duration 1 2 3 None Common
Surprise Gift.png
  • Using a healing potion sometimes also creates a random consumable.
chance to trigger 50% 100% 150% Golden Piglin Armor Common
  • Rolling increases movement speed for three seconds.
movement speed +30% +40% +50% Highland Armor Common
  • Taking damage deals damage back to the attacker.
damage returned 100% 150% 200% None Common
  • Chance to summon a bee when rolling, with up to 3 bees joining the player's side.
chance to summon 33% 67% 101% None Common

Built-in Only[edit]

Enchantments accessible to the player only by being built-into equipment. These cannot appear as enchantments choices and cannot be upgraded but may possess tier and cost information.

Icon Name
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Enchantment Point.png
Emerald Shield.png
  • Invulnerability on emerald collection.
Opulent Armor Common
Environmental Protection.png
  • Environmental damage resistance.
Rugged Climbing Gear Common
No Icon [verify]
  • Hunting Bow Effect [unofficial name]
  • HuntingBowEnchantment
  • HuntingBowTaggedEnchantment
  • Note: These function in tandem to create a target over the head of any struck mob.
Hunting Bow, Master's Bow, Hunter's Promise, Ancient Bow Unknown
Poison Cloud.png
  • Poisoning
  • Poisoned
  • JunglePoisonMelee
  • JunglePoisonRanged
Cave Spider, Poison-Quill Vine, Jungle Zombie, Mossy Skeleton, Pufferfish, Poison Anemone Vine Whip, Corrupted Seeds, Encrusted Anchor Unknown
Ricochet.png Bubble Burster Unknown
  • 100% increased speed temporarily after defeating a mob.
  • Speed burst after mob defeated.
# seconds 1 2 3 Tempest Knife, Chill Gale Knife, Resolute Tempest Knife Powerful
No Icon [verify]
  • Snow Bow Effect [unofficial name]
  • SlowBowEnchantment
Stray [verify] Snow Bow. Winter's Touch Unknown


Main articles: Enchanted Mobs and Ancient Mobs

Enchantments unobtainable by players but accessible by mobs.


Main article: Unused features

Functioning enchantments that were developed for player usage in some form but went unused, scrapped, or became mob-exclusive. These may function upon forcefully applying onto equipment using external tools.

Icon Name
Tier Text Tier Mob obtainablity Multiple per equipment Built-into Enchantment Point.png
  • Allies are healed when the player takes damage.
of damage becomes healing 25% 50% 75% None Powerful
Barrier (Dungeons).png
  • Damage resistance increases with the number of nearby enemies.
resisted damage per enemy +3% +6% +10% None Powerful
No Icon Arrows passing through allies gives them a small amount of damage boost. None Unknown
  • Every once in a while, enemies get knocked back after a melee attack.
chance to trigger 10% 20% 30% None Common
Regeneration (Enchantment).png
  • The player starts regenerating health after avoiding damage for 10 seconds.
health per second 0.8% 1.0% 1.2% None Common
  • Adds damage resistance to the player and nearby allies.
reduced damage -5% -10% -14% [verify] None Common


Enchant Chime
Player Enchants Item
Unlock Common Enchantment
Unlock Powerful Enchantment
Enchantment Point Gained
Enchantment Point Lost


Minecraft Dungeons
June 8, 2019Enchantment mechanic shown in Gameplay Reveal Trailer and News article. Echo, Weakening, and Thundering shown.
Dungeons Beta Fixed Surprise Gift not dropping any items
Fixed Consumables spawned by Surprise Gift and Food Reserves not appearing for all players in online co-op
Fixed Radiance and Radiance Shot effects not visible to all players in online co-op. Exploding radius +50%
Changed Fire Aspect damage +100%
Changed Poison Cloud damage +50%
Changed Thundering damage +25%
Changed Radiance range reduced to 750 (matching Radiance shot)
Changed Radiance Shot trigger chance 20% -> 50%
Changed Leeching healing 4/6/8% -> 5/7/9%
Changed Shockwave damage 20 -> 35, speed +13%
Changed Snowball stun duration 3s -> 2s
Changed Health Synergy and Speed Synergy triggers on Lightning Rod and Corrupted Beacon when activated
Changed Soul Speed max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack)
Changed Anima Conduit healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection.
Fixed Radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
Fixed Shockwave missing notify icon on Heads-up display
Fixed Burning description to state "damages nearby enemies" Acrobat, Bag of Souls, Burst Bowstring, Busy Bee, Dynamo Melee, Dynamo Ranged, and Tumblebee.
Changed Light Feather to activate Roll Enchantments Deflecting trigger chance 20/40/60% -> 25/35/45%.
Changed Mob enchantments to be significantly scarier[more information needed]. Shockwave damage 35 -> 30, collides with walls, Swirling damage 45 -> 40, requires that a mob is hit with the attack to trigger.
Fixed Prospector and Looting triggering either once per mission, or not at all.[1].
December 7, 2020Minecraft Dungeons Twitter tweeted video revealing Multi-Roll (0:01), Lucky Explorer (0:15) and Illager's Bane (0:25). The Rushdown enchantment effect is shown at 0:12 with Tempest Knife, 0:32, 0:35, and 0:38 with Chill Gale Knife Illager's Bane, Death Barter, Lucky Explorer, Multi-Roll, Life Boost, Roll Charge, Rushdown.
Changed Prospector and Looting triggers no matter the damage source (includes kills from summons, artifacts, Bows, etc.).
Fixed Deflecting triggering Dynamo Ranged[2]
Fixed Fuse Shot arrows not exploding. [3] Gilded Gear, Pain Cycle, Artifact Synergy, Cooldown Shot, Shock Web, Reckless, Beast Burst, Beast Boss, Beast Surge, Fire Focus, Lightning Focus, Poison Focus, and Soul Focus
Changed Max Dynamo Melee and Dynamo Ranged charges Infinity -> 20.
Added Colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple. Guarding Strike, Luck of the Sea, Overcharge, Refreshment Melee, Refreshment Ranged, Rush, and ReliableRicochet property
Fixed Fire Trail launching defeated mobs
Fixed Poison-based damage not power scaling [4]
Fixed Artifact Charge triggering after picking up consumables.


  • Despite Bag of Souls and Soul Focus involving souls, it is not exclusive to soul gathering armor.
  • It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
  • Pain Cycle and Reckless are the only enchantments that also have a negative effect on the player.
  • Unset is a fail-safe enchantment with no functionality. It uses the icon for Radiance Shot.
  • All artifact-related enchantments aren't built into any equipment.
  • Melee enchantments when forcefully applied onto armor continue to function as if they were applied onto melee weapons.

See also[edit]