Minecraft Dungeons:Enchanting
Notes: Internal IDs for new enchantments, Fill missing information, Update mob obtainability for Ancient mobs, Fix links
Contents
Summary[edit]

Enchanting is a mechanic that augments weapons and armor, using Enchantment Points to activate the enchantment, locking-in the choice.
Weapons and Armor each have up to three enchantment slots, with up to three random enchantments choices per slot.
The number of available enchantment slots on collected equipment depends on the Difficulty and the Threat level the player is playing at. [needs testing] Unavailable enchantment slots or enchantment choices cannot be unlocked.
Enchantments behave independently when stacked. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.
Type | Tier | Total | ||
---|---|---|---|---|
I | II | III | ||
Common | 1 | 2 | 3 | 6 |
Powerful | 2 | 3 | 4 | 9 |
Gilded Common | 2 | 3 | 4 | 9 |
Gilded Powerful | 3 | 4 | 5 | 12 |
Built-in enchantments[edit]
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as an option to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a Hawkbrand never has Critical Hit as an option, a Diamond Pickaxe never has Prospector as an option, a Firebolt Thrower never has Chain Reaction as an option, and so on.
Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the Status effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment.
Soul Enchantments[edit]
Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the Soul Knife, Soul Bow, or Soul Robe and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - Soul Fists, Soul Hunter Crossbow and Verdant Robe being notable examples.
Soul gathering equipment can possess non-soul enchantments the same as regular equipment.
Anima Conduit, Enigma Resonator, and Soul Siphon are Soul enchantments that occur on both melee and ranged weapons. Soul Speed occurs for armor.
Gilded Gear[edit]
Obtainable from defeating Ancient Mobs during Ancient Hunts or though bartering with the Piglin Merchant using Gold, Gilded gear are Weapons and Armors that possess an extra built-in enchantment at tier I, II, or III and costs more Enchantment Points to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the Rarity. [1] [2].
Gilded gear can be salvaged for Gold rather than the usual Emeralds with regular gear. Ancient Hunts do not allow gilded gear to be used as an offering.
Enchanted Mobs[edit]
Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto mobs from an Enchanter, the Arch-Illager or spawn with enchantments. Passive, such as Sheep, and neutral mobs can also appear with enchantments. Some of these enchantments, such as Heals Allies and Regeneration are exclusive to mobs and not available to players.
Melee Weapon Enchantments[edit]
Icon | NameData ID
|
In-game description | Tier Text | Tier | Obtainablity | Multiple per equipment | Built-into | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | Players | Mobs | |||||||
![]() |
Each soul absorbed grants a small amount of health. | health gained | 2% | 4% | 6% | ✔ | ✖ | ✖ | None | Common | |
![]() |
Whenever you use an artifact, your next attack deals bonus damage. | Deals X extra damage | 40% | 60% | 80% | ✔ | ✖ | ✖ | None | Common | |
![]() |
|
Grants a chance for a bee to spawn after defeating a mob, with up to 3 bees joining the player's side. | chance to summon. | 20% | 30% | 40% | ✔ | ✖ | ✖ | Bee Stinger | Common |
![]() |
|
Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. | seconds duration | 1 | 2 | 3 | ✔ | ✖ | ✔ | Flail,Jailor's Scythe | Common |
![]() |
|
Deal increased damage against already wounded enemies. | bonus damage | 0-50% | 0-75% | 0-100% | ✔ | Daily trials only | ✖ | Truthseeker, Growing Staff, Resolute Tempest Knife | Common |
![]() |
Gives a chance to inflict critical hits dealing triple damage. | chance to trigger | 10% | 15% | 20% | ✔ | Daily trials only | ✖ | Hawkbrand, Sinister Sword, Master's Katana | Powerful | |
![]() |
|
Adds damage to the next attack after rolling. | damage. | +X | +1.25X | +1.5X | ✔ | ✖ | ✖ | Great Axeblade | Common |
![]() |
|
Some attacks can be followed up by another attack in quick succession. | seconds cooldown | 5 | 4 | 3 | ✔ | Daily trials only | ✖ | Whispering Spear | Common |
![]() |
Gives a chance to deal triple damage based on the number of souls the player has | chance | 0-15% | 0-20% | 0-25% | ✔ | ✖ | ✖ | Moon Daggers, Soul Fists | Common | |
![]() |
Mobs explode after they are defeated. | Deals X% of enemy health as damage | 20% | 40% | 60% | ✔ | ✖ | ✖ | Cursed Axe, Battlestaff of Terror | Powerful | |
![]() |
Sets mobs on fire for three seconds, dealing damage over time. | damage per second | X | 1.25X | 1.5X | ✔ | ✖ | ✔ | Firebrand | Common | |
![]() |
|
Slows mobs after hit for three seconds. | reduced speed | -20% | -30% | -40% | ✔ | Frozen Zombie, Stray, Icy Creeper, & Daily trials | ✖ | Fangs of Frost, Frost Scythe, Freezing Foil | Common |
![]() |
|
This effect pulls mobs in range towards the weapon's impact point. | seconds duration | 1.0 | 1.5 | 2.0 | ✔ | ✖ | ✖ | Hammer of Gravity | Powerful |
![]() |
Attacks deal extra damage to Illagers. | increased damage | +20% | +30% | +40% | ✔ | ✖ | ✖ | Bone Cudgel | Common | |
![]() |
|
Defeating a mob heals the player by a small portion of the mob's max health. | of mob's max health | 5% | 7% | 9% | ✔ | ✖ | ✔ | Heartstealer | Common |
![]() |
|
Increases the chance for mobs to drop consumables. | increased chance | +100% | +200% | +300% | ✔ | ✖ | ✔ | Fortune Spear | Common |
![]() |
Attacking drains your life to grant one stack of Pain Cycle. At 5 stacks, your pain is channelled into your next attack. | Max stacks does X damage | Triple (3x) | Quadruple (4x) | Quintuple (5x) | ✔ | ✖ | ✖ | None | Common | |
![]() |
|
Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | damage per second | X | 2X | 3X | ✔ | Daily trials only | ✖ | Venom Glaive, Nightmare's Bite | Common |
![]() |
Find more emeralds on fallen enemies. | increased chance | +100% | +200% | +300% | ✔ | ✖ | ✔ | Diamond Pickaxe, The Last Laugh | Common | |
![]() |
|
Has a 20% chance to spawn a circular area that heals all allies within it. | health healed | X | 1.5X | 2X | ✔ | ✖[verify] | ✔ | Sun's Grace | Powerful |
![]() |
After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time. | seconds | 5 | 10 | 15 | ✔ | ✖ | ✔ | Maulers, Dancer's Sword | Common | |
![]() |
allows the player to get 100% increased speed temporarily after defeating a mob. | seconds | 1 | 2 | 3 | Built-in only | ✖ | ✖ | Tempest Knife, Chill Gale Knife, Resolute Tempest Knife | Powerful | |
![]() |
Sharpens the player's weapon, causing it to deal more damage. | damage | +10% | +21% | +33% | ✔ | ✖ | ✔ | Diamond Sword, Broadsword, Frost Slayer | Common | |
![]() |
|
The last attack in a combo launches a shockwave, damaging enemies. | damage dealt by shockwave | X | 1.5X | 2X | ✔ | Daily trials only | ✖ | Whirlwind | Powerful |
![]() |
|
Increases damage against the Undead. | increased damage | +20% | +30% | +40% | ✔ | ✖ | ✔ | Dark Katana, Grave Bane | Common |
![]() |
|
When hiting an enemy, gain a 10% chance to grant extra souls. | souls | 3 | 6 | 9 | ✔ | ✖ | ✖ | Eternal Knife | Common |
![]() |
|
Chance to temporarily stun enemies. | chance | 5% | 10% | 15% | ✔ | ✖ | ✖ | Highland Axe | Common |
![]() |
|
The last attack in a combo performs a swirling attack, damaging nearby enemies. | damage dealt by wind | X | 1.5X | 2X | ✔ | ✖ | ✖ | Sheer Daggers | Powerful |
![]() |
|
Has a 30% chance to summon a lightning strike that damages nearby enemies. | damage dealt by lightning | X | 2X | 3X | ✔ | Daily trials only | ✖ | Stormlander | Common |
![]() |
|
The player's attacks decrease the attack damage of all nearby enemies for five seconds. | reduction in damage | 20% | 30% | 40% | ✔ | Daily trials only | ✔ | Nameless Blade | Common |
Ranged Weapon Enchantments[edit]
Icon | NameData ID
|
In-game description | Tier Text | Tier | Obtainablity | Multiple per equipment | Built-into | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | Players | Mobs | |||||||
![]() |
|
Increases attack speed for each consecutive shot. Resets one second after the attack. | increase per shot | 8% | 10% | 12% | ✔ | ✔ | ✖ | Auto Crossbow, Mechanical Shortbow | Common |
![]() |
Whenever you use an artifact, your next few attacks become charged. | Attacks charged | Next | Next 2 | Next 3 | ✔ | ✖ | ✖ | None | Common | |
![]() |
Each soul absorbed grants a small amount of health. | of max health gained per soul | 2% | 4% | 6% | ✔ | ✖ | ✖ | None | Common | |
![]() |
|
Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. | damage per shot | 10% | 17% | 24% | ✔ | ✔ | ✖ | Butterfly Crossbow, Twin Bow, Haunted Bow | Common |
![]() |
Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage. | target | 1 | 2 | 3 | ✔ | ✖ | ✖ | None | Common | |
![]() |
Has a chance to fire five arrows in all directions on impact. | chance to trigger | 10% | 20% | 30% | ✔ | ✔ | ✖ | Firebolt Thrower | Powerful | |
![]() |
When you attack with a charged shot, artifact cooldowns are decreased. | second cooldown reduction | 0.5 | 1.0 | 1.5 | ✔ | ✖ | ✖ | None | Common | |
![]() |
|
Adds damage to the next attack after rolling. | damage | +X | +2X | +3X | ✔ | ✖ | ✖ | Corrupted Crossbow, Ancient Bow | Common |
![]() |
Gives a chance to deal triple damage based on the number of souls the player has. | chance | 0-15% | 0-20% | 0-25% | ✔ | ✖ | ✖ | Feral Soul Crossbow, Soul Hunter Crossbow | Common | |
![]() |
|
Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. | Every X shot | fifth | fourth | third | ✔ | ✖ | ✖ | Red Snake | Common |
![]() |
|
This effect pulls mobs in range towards the weapon's impact point. | second duration | 1.0 | 1.5 | 2.0 | ✔ | ✔ | ✖ | Voidcaller, Imploding Crossbow | Powerful |
![]() |
|
The fired shot grows in the air, dealing extra damage to distant targets. | maximum damage | 25% | 50% | 75% | ✔ | ✔ | ✖ | Bonebow, Baby Crossbows | Common |
![]() |
|
Chance to immediately replenish an arrow after shooting. | chance of arrow not being used | 16% | 32% | 48% | ✔ | ✖ | ✖ | Hunter's Promise | Common |
![]() |
|
Grants the chance to fire five arrows at once. | chance to trigger | 20% | 30% | 40% | ✔ | ✔ | ✖ | Bow of Lost Souls | Common |
![]() |
|
Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. | Every X arrow | 3rd | 2nd | Every arrow | ✔ | ✔ | ✖ | The Slicer, Pride of the Piglins | Common |
![]() |
|
Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | damage per second | X | 2X | 3X | ✔ | ✔ | ✖ | The Green Menace | Common |
![]() |
|
Power boosts arrow damage. | damage | +10% | +21% | +33% | ✔ | ✖ | ✖ | Master's Bow, Elite Power Bow | Common |
![]() |
|
Boosts arrow pushback. | knockback | 200% | 300% | 400% | ✔ | ✖ | ✖ | Doom Crossbow | Common |
![]() |
The player's next shot is charged. | Charged Shot for X Seconds | 1 | 2 | 3 | ✔ | ✖ | ✖ | Burst Gale Bow, Weeping Vine Bow | Common | |
![]() |
Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam. | Up to X beams | 1 | 2 | 3 | ✔ | ✖ | ✖ | Powerful | ||
![]() |
Has a 20% chance to spawn a circular area that heals all allies within it. | health healed | X | 1.5X | 2X | ✔ | ✔ | ✖ | Sabrewing | Common | |
![]() |
|
Increases attack speed. | attack speed | +10% | +15% | +20% | ✔ | ✔ | ✖ | Azure Seeker, Purple Storm | Common |
![]() |
|
Small chance for arrows to ricochet off mobs. | chance to trigger | 20% | 40% | 60% | ✔ | Daily trials only[verify] | ✖ | Slayer Crossbow, Lightning Harp Crossbow, Echo of the Valley | Common |
![]() |
|
Charged shots deal more damage and have more pushback. | increased damage | +20% | +30% | +40% | ✔ | ✖ | ✖ | Guardian Bow | Common |
![]() |
|
Steals a small amount of a mob's movement speed and gives it to the player for four seconds. | stolen speed | 17% | 33% | 50% | ✔ | ✔ | ✖ | Nocturnal Bow, Shivering Bow | Powerful |
![]() |
|
Projectiles deal more damage to enchanted enemies. | bonus damage | +50% | +75% | +100% | ✔ | ✖ | ✖ | Spellbound Crossbows | Common |
![]() |
|
Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. | chance to trigger | 20% | 30% | 40% | ✔ | ✖ | ✖ | The Pink Scoundrel, Love Spell Bow | Common |
Armor Enchantments[edit]
Icon | NameData ID
|
In-game description | Tier Text | Tier | Obtainablity | Multiple per equipment | Built-into | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | Players | Mobs | |||||||
![]() |
|
Reduces the cooldown time between rolls. | reduced cooldown | 15% | 30% | 45% | ✔ | ✖ | ✖ | Black Wolf Armor, Living Vines Armor | Common |
![]() |
|
Increases the maximum number of souls that can be carried. | extra souls | 33% | 67% | 100% | ✔ | ✖ | ✖ | Verdant Robe | Common |
![]() |
Increases the amount of damage your pets deal. | Pet damage | 20% increase | 30% increase | 40% increase | ✔ | ✖ | ✖ | None | Common | |
![]() |
Using a healing potion causes an explosion at your pets' locations, dealing damage to mobs around them. | explosion damage | X | 2X | 3X | ✔ | ✖ | ✖ | None | Common | |
![]() |
Using your health potion boosts your pets' attack and movement speed for 10 seconds. | Pets' attack and speed X | +50% | +100% | +150% | ✔ | ✖ | ✖ | None | ||
![]() |
|
Every 0.5 seconds damages all nearby enemies. | damage | X | 2X | 3X | ✔ | ✔ | ✖ | Ember Robe | Common |
![]() |
|
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. | reduced speed | -20% | -40% | -60% | ✔ | ✔ | ✖ | Frost Armor | Powerful |
![]() |
Reduces the cool-down time between uses of artifacts. | reduced cool-down | -18% | -29% | -38% | ✔ | ✖ | ✔ | None | Common | |
![]() |
|
Deal increased ranged and melee damage while at full HP. | increased ranged and melee damage | +20% | +30% | +40% | ✔ | ✖ | ✖ | None | Common |
![]() |
The first set of Emeralds collected are stored and then spent to save the player from death. | Costs X Emeralds | 150 | 100 | 50 | ✔ | ✖ | ✖ | Gilded Glory | Powerful | |
![]() |
|
Grants a small chance to deflect incoming projectiles. | chance to trigger | 25% | 35% | 45% | ✔ | ✔ | ✖ | None | Common |
![]() |
|
Rolling zaps three nearby enemies with lightning bolts, dealing damage. | Deals X damage | X | 2X | 3X | ✔ | ✔ | ✖ | None | Common |
![]() |
Invulnerability on emerald collection | Built-in only | ✖ | ✖ | Opulent Armor | Common | |||||
![]() |
Environmental damage resistance | Built-in only | ✖ | ✖ | Rugged Climbing Gear | Common | |||||
![]() |
|
Regain a small amount of health for every 100 blocks explored on the map. | health regained | 0.3% | 0.7% | 1.0% | ✔ | ✖ | ✖ | None | Common |
![]() |
|
When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods). | Up to every X second | 12th | 10th | 8th | ✔ | ✖ | ✖ | None | Powerful |
![]() |
The fire damage you deal is increased. | increased fire damage | +25% | +50% | +75% | ✔ | ✖ | ✖ | None | Powerful | |
![]() |
|
Rolling creates a trail of fire that deals damage to mobs for four seconds. | fire damage per second | X | 2X | 3X | ✔ | ✔ | ✖ | Ghost Kindler | Common |
![]() |
Using a healing potion also creates a random food item. | items crafted | 1 | 2 | 3 | ✔ | ✖ | ✖ | None | Common | |
![]() |
|
Player's attack speed is increased while at less than half health. | melee and ranged attack speed | +10% | +20% | +30% | ✔ | ✔ | ✖ | None | Common |
![]() |
A blast occurs every five seconds that pulls nearby enemies nearer. | range | 100% | 150% | 200% | ✔ | ✔ | ✖ | None | Powerful | |
![]() |
Regain a small amount of health when activating any artifact. | health regained | 3% | 4% | 5% | ✔ | ✖ | ✖ | None | Common | |
![]() |
Maximum health increases each time the player expends a life. | extra health | 11% | 22% | 33% | ✔ | ✖ | ✖ | None | Common | |
![]() |
The lightning damage you deal is increased. | increased lightning damage | +25% | +50% | +75% | ✔ | ✖ | ✖ | None | Powerful | |
![]() |
Chance to spawn emeralds with every block explored. | emerald spawned | 1 | 3 | 5 | ✔ | ✖ | ✖ | Emerald Gear, Opulent Armor, Gilded Glory | Common | |
![]() |
Grants extra rolls. | Grants X rolls | 2 | 3 | 4 | ✔ | ✖ | ✖ | Goat Gear | Powerful | |
![]() |
The poison damage you deal is increased. | increased poison damage | +25% | +50% | +75% | ✔ | ✖ | ✖ | None | Powerful | |
![]() |
Take -90% damage for a short duration when using a healing potion. | seconds duration | 5 | 7 | 9 | ✔ | ✖ | ✖ | Stalwart Armor | Common | |
![]() |
|
Reduces damage taken. | damage taken | -6% | -11% | -15% | ✔ | ✔ | ✖ | None | Powerful |
![]() |
Your health is decreased by 60%, but your melee damage is increased. | damage increase | +40% | +60% | +80% | ✔ | ✖ | ✖ | None | Common | |
![]() |
|
Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows. | Every X projectile | 30th | 20th | 10th | ✔ | ✖ | ✖ | None | Common |
![]() |
|
Fires a snowball at a nearby enemy every few seconds, briefly stunning it. | Triggers every X seconds | 5 | 3 | Every second | ✔ | ✖ | ✖ | Frost Bite | Common |
![]() |
Increases the amount of soul damage you deal. | increased soul damage | +10% | +20% | +30% | ✔ | ✖ | ✖ | None | Powerful | |
![]() |
|
Gathering a soul causes a gain of 1% stacking movement speed boost for a short time. | seconds duration | 2 | 3 | 4 | ✔ | ✖ | ✖ | None | Common |
![]() |
When activating any artifact, gain +20% movement speed for a short time. | second duration | 1 | 2 | 3 | ✔ | ✖ | ✖ | None | Common | |
![]() |
Using a healing potion sometimes also creates a random consumable. | chance to trigger | 50% | 100% | 150% | ✔ | ✖ | ✖ | Golden Piglin Armor | Common | |
![]() |
|
Rolling increases movement speed for three seconds. | movement speed | +30% | +40% | +50% | ✔ | ✖ | ✖ | Highland Armor | Common |
![]() |
|
Taking damage deals damage back to the attacker. | damage returned | 100% | 150% | 200% | ✔ | ✔ | ✔ | None | Common |
![]() |
|
Chance to summon a bee when rolling, with up to 3 bees joining the player's side. | chance to summon | 33% | 67% | 101% | ✔ | ✖ | ✖ | None | Common |
Unobtainable Enchantments[edit]
Functioning enchantments scrapped or unavailable to players are listed below
Melee[edit]
Icon | NameData ID
|
In-game description | Tier Text | Tier | Obtainablity | Multiple per equipment | Built-into | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | Players | Mobs | |||||||
![]() |
Every once in a while, enemies get knocked back after a melee attack. | chance to trigger | 10% | 20% | 30% | ✖ | ✖ | ✖ | None | Common | |
No Icon | ✖ | Cave Spider | ✖ | None | Unknown |
Ranged[edit]
Icon | NameData ID
|
In-game description | Tier Text | Tier | Obtainablity | Multiple per equipment | Built-into | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | Players | Mobs | |||||||
No Icon |
|
Arrows passing through allies gives them a small amount of damage boost. | ✖ | ✖ | ✖ | None | Unknown |
Armor[edit]
Icon | NameData ID
|
In-game description | Tier Text | Tier | Obtainablity | Multiple per equipment | Built-into | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | Players | Mobs | |||||||
![]() |
|
Allies are healed when the player takes damage | of damage becomes healing | 25% | 50% | 75% | ✖ | ✔ | ✖ | None | Powerful |
![]() |
|
The player starts regenerating health after avoiding damage for 10 seconds. | health per second | 0.8% | 1.0% | 1.2% | ✖ | ✔ | ✖ | None | Common |
![]() |
|
Damage resistance increases with the number of nearby enemies | resisted damage per enemy | +3% | +6% | +10% | ✖ | ✖ | ✖ | None; possibly some Jungle DLC Armor | Powerful |
![]() |
|
Adds damage resistance to the player and nearby allies | reduced damage | -5% | -10% | -14% | ✖ | ✔ | ✖ | None | Common |
Sounds[edit]
Sound | Description |
---|---|
Player Enchants Item |
History[edit]
Minecraft Dungeons | |||||
---|---|---|---|---|---|
June 8, 2019 | |||||
Enchantment mechanic shown in Gameplay Reveal Trailer and News article. Echo, Weakening, and Thundering shown. | |||||
Dungeons Beta | |||||
1.1.1.0 | |||||
1.2.0.0 | Fixed Surprise Gift not dropping any items, Consumables spawned by Surprise Gift and Food Reserves not appearing for all players in online co-op, Radiance and Radiance Shot effects not visible to all players in online co-op. | ||||
1.3.2.0 | Changed Exploding radius +50%, Fire Aspect damage +100%, Poison Cloud damage +50%, Thundering damage +25%, Radiance range reduced to 750 (matching Radiance shot), Radiance Shot trigger chance 20% -> 50%, Leeching healing 4/6/8% -> 5/7/9%, Shockwave damage 20 -> 35, speed +13%, Snowball stun duration 3s -> 2s, Health Synergy and Speed Synergy triggers on Lightning Rod and Corrupted Beacon when activated, Soul Speed max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack), Anima Conduit healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection. | ||||
Fixed Radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%), Shockwave missing notify icon, Burning description to state "damages nearby enemies" | |||||
1.4.3.0 | Added Acrobat, Bag of Souls, Burst Bowstring, Busy Bee, Dynamo Melee, Dynamo Ranged, Tumblebee. | ||||
Changed Light Feather to activate Roll Enchantments | |||||
1.5.0.0 | Changed Deflecting trigger chance 20/40/60% -> 25/35/45%. Mob enchantments are now significantly scarier[more information needed]. | ||||
1.6.0.0 | Changed Shockwave damage 35 -> 30, collides with walls, Swirling damage 45 -> 40, requires that a mob is hit with the attack to trigger. | ||||
Fixed Prospector and Looting triggering either once per mission, or not at all.[3]. | |||||
December 7, 2020 | Minecraft Dungeons Twitter tweeted video revealing Multi-Roll (0:01), Lucky Explorer (0:15) and Illager's Bane (0:25). The Rushdown enchantment effect is shown at 0:12 with Tempest Knife, 0:32, 0:35, and 0:38 with Chill Gale Knife | ||||
1.7.2.0 | Added Illager's Bane, Death Barter, Lucky Explorer, Multi-Roll, Life Boost, Roll Charge, Rushdown. | ||||
Changed Prospector and Looting triggers no matter the damage source (includes kills from summons, artifacts, Bows, etc.). | |||||
Fixed Deflecting triggering Dynamo Ranged[4], Fuse Shot arrows not exploding. [5] | |||||
1.8.0.0 | Added Gilded Gear, Pain Cycle, Artifact Synergy, Cooldown Shot, Shock Web, Reckless, Beast Burst, Beast Boss, Beast Surge, Fire Focus, Lightning Focus, Poison Focus, Soul Focus | ||||
Changed Max Dynamo Melee and Dynamo Ranged charges X -> 20. | |||||
Added Colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple. |
Early enchanting section shown in the Gameplay Reveal article.
Trivia[edit]
- It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
- Despite Bag of Souls involving souls, it is not exclusive to soul gathering armor.
- There are several items in Minecraft Dungeons that have unobtainable enchantments.
- The Vine Whip possesses an unobtainable natural enchantment, known as JunglePoisonMelee
11
, that only poisons one targeted enemy instead of a group. - The Hunting Bow and its unique variants feature two natural enchantments, HuntingBowEnchantment
42
and HuntingBowTaggedEnchantment70
, that work in tandem to create a target over the head of any struck mob. - The Snow Bow and its unique, Winter's Touch, has the SlowBowEnchantment
57
- The Vine Whip possesses an unobtainable natural enchantment, known as JunglePoisonMelee
- The Unset
0
enchantment uses the icon for Radiance Ranged - All Focus enchantments are powerful
- Pain Cycle and Reckless are the only enchantments that also have a negative effect.
- All artifact-related enchantments aren't built into any equipment.
See also[edit]
References[edit]
- ↑ Help article: Flames of the Nether DLC "Gilded gear drops are part of the free update as ultra-rare items with an extra Enchantment slot built-in, making them some of the most powerful items in the game. To get these end-game level items, you’ll have to face the Ancient Hunts and travel to the dangerous Nether."
- ↑ https://twitter.com/dungeonsgame/status/1362794156838576141
- ↑ MCD-4630
- ↑ MCD-4392
- ↑ MCD-4466