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Notes: Internal IDs for new enchantments, Fill missing information, Update mob obtainability for Ancient mobs, Fix links

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SummaryEdit

 
This weapon can be enchanted with Radiance twice.

Enchanting is a mechanic that augments weapons and armor, using Enchantment Points to activate the enchantment, locking-in the choice.

Weapons and Armor each have up to three enchantment slots, with up to three random enchantments choices per slot.
The number of available enchantment slots on collected equipment depends on the Difficulty and the Threat level the player is playing at. [needs testing] Unavailable enchantment slots or enchantment choices cannot be unlocked.

Enchantments behave independently when stacked. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.

Cost
Type Tier Total
I II III
Common 1 2 3 6
Powerful 2 3 4 9
Gilded Common 2 3 4 9
Gilded Powerful 3 4 5 12

Built-in enchantmentsEdit

When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as an option to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a Hawkbrand never has Critical Hit as an option, a Diamond Pickaxe never has Prospector as an option, a Firebolt Thrower never has Chain Reaction as an option, and so on.

Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the Status effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment.

Soul EnchantmentsEdit

Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the Soul Knife, Soul Bow, or Soul Robe and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - Soul Fists, Soul Hunter Crossbow and Verdant Robe being notable examples.

Soul gathering equipment can possess non-soul enchantments the same as regular equipment.

Anima Conduit, Enigma Resonator, and Soul Siphon are Soul enchantments that occur on both melee and ranged weapons. Soul Speed occurs for armor.

Gilded GearEdit

 
Gilded Gear in the inventory.
 
What Gilded Gear looks like on the ground when dropped.

Obtainable from defeating Ancient Mobs during Ancient Hunts or though bartering with the Piglin Merchant using Gold, Gilded gear are Weapons and Armors that possess an extra built-in enchantment at tier I, II, or III and costs more Enchantment Points to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the Rarity. [1] [2].
Gilded gear can be salvaged for Gold rather than the usual Emeralds with regular gear. Ancient Hunts do not allow gilded gear to be used as an offering.

Enchanted MobsEdit

Main articles: Enchanted Mobs and MCD:Ancient Mobs

Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto mobs from an Enchanter, the Arch-Illager or spawn with enchantments. Passive, such as Sheep, and neutral mobs can also appear with enchantments. Some of these enchantments, such as Heals Allies and Regeneration are exclusive to mobs and not available to players.

Melee Weapon EnchantmentsEdit

Icon Name
Data ID
In-game description Tier Text Tier Obtainablity Multiple per equipment Built-into  
I II III Players Mobs
  Each soul absorbed grants a small amount of health. health gained 2% 4% 6% None Common
  Whenever you use an artifact, your next attack deals bonus damage. Deals X extra damage 40% 60% 80% None Common
  Grants a chance for a bee to spawn after defeating a mob, with up to 3 bees joining the player's side. chance to summon. 20% 30% 40% Bee Stinger Common
  Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. seconds duration 1 2 3 Flail,Jailor's Scythe Common
  Deal increased damage against already wounded enemies. bonus damage 0-50% 0-75% 0-100% Daily trials only Truthseeker, Growing Staff, Resolute Tempest Knife Common
  Gives a chance to inflict critical hits dealing triple damage. chance to trigger 10% 15% 20% Daily trials only Hawkbrand, Sinister Sword, Master's Katana Powerful
  Adds damage to the next attack after rolling. damage. +X +1.25X +1.5X Great Axeblade Common
  Some attacks can be followed up by another attack in quick succession. seconds cooldown 5 4 3 Daily trials only Whispering Spear Common
  Gives a chance to deal triple damage based on the number of souls the player has chance 0-15% 0-20% 0-25% Moon Daggers, Soul Fists Common
  Mobs explode after they are defeated. Deals X% of enemy health as damage 20% 40% 60% Cursed Axe, Battlestaff of Terror Powerful
  Sets mobs on fire for three seconds, dealing damage over time. damage per second X 1.25X 1.5X Firebrand Common
  Slows mobs after hit for three seconds. reduced speed -20% -30% -40% Frozen Zombie, Stray, Icy Creeper, & Daily trials Fangs of Frost, Frost Scythe, Freezing Foil Common
  This effect pulls mobs in range towards the weapon's impact point. seconds duration 1.0 1.5 2.0 Hammer of Gravity Powerful
  Attacks deal extra damage to Illagers. increased damage +20% +30% +40% Bone Cudgel Common
  Defeating a mob heals the player by a small portion of the mob's max health. of mob's max health 5% 7% 9% Heartstealer Common
  Increases the chance for mobs to drop consumables. increased chance +100% +200% +300% Fortune Spear Common
  Attacking drains your life to grant one stack of Pain Cycle. At 5 stacks, your pain is channelled into your next attack. Max stacks does X damage Triple (3x) Quadruple (4x) Quintuple (5x) None Common
  Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. damage per second X 2X 3X Daily trials only Venom Glaive, Nightmare's Bite Common
  Find more emeralds on fallen enemies. increased chance +100% +200% +300% Diamond Pickaxe, The Last Laugh Common
  Has a 20% chance to spawn a circular area that heals all allies within it. health healed X 1.5X 2X [verify] Sun's Grace Powerful
  After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time. seconds 5 10 15 Maulers, Dancer's Sword Common
  allows the player to get 100% increased speed temporarily after defeating a mob. seconds 1 2 3 Built-in only Tempest Knife, Chill Gale Knife, Resolute Tempest Knife Powerful
  Sharpens the player's weapon, causing it to deal more damage. damage +10% +21% +33% Diamond Sword, Broadsword, Frost Slayer Common
  The last attack in a combo launches a shockwave, damaging enemies. damage dealt by shockwave X 1.5X 2X Daily trials only Whirlwind Powerful
  Increases damage against the Undead. increased damage +20% +30% +40% Dark Katana, Grave Bane Common
  When hiting an enemy, gain a 10% chance to grant extra souls. souls 3 6 9 Eternal Knife Common
  Chance to temporarily stun enemies. chance 5% 10% 15% Highland Axe Common
  The last attack in a combo performs a swirling attack, damaging nearby enemies. damage dealt by wind X 1.5X 2X Sheer Daggers Powerful
  Has a 30% chance to summon a lightning strike that damages nearby enemies. damage dealt by lightning X 2X 3X Daily trials only Stormlander Common
  The player's attacks decrease the attack damage of all nearby enemies for five seconds. reduction in damage 20% 30% 40% Daily trials only Nameless Blade Common

Ranged Weapon EnchantmentsEdit

Icon Name
Data ID
In-game description Tier Text Tier Obtainablity Multiple per equipment Built-into  
I II III Players Mobs
  Increases attack speed for each consecutive shot. Resets one second after the attack. increase per shot 8% 10% 12% Auto Crossbow, Mechanical Shortbow Common
  Whenever you use an artifact, your next few attacks become charged. Attacks charged Next Next 2 Next 3 None Common
  Each soul absorbed grants a small amount of health. of max health gained per soul 2% 4% 6% None Common
  Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. damage per shot 10% 17% 24% Butterfly Crossbow, Twin Bow, Haunted Bow Common
  Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage. target 1 2 3 None Common
  Has a chance to fire five arrows in all directions on impact. chance to trigger 10% 20% 30% Firebolt Thrower Powerful
  When you attack with a charged shot, artifact cooldowns are decreased. second cooldown reduction 0.5 1.0 1.5 None Common
  Adds damage to the next attack after rolling. damage +X +2X +3X Corrupted Crossbow, Ancient Bow Common
  Gives a chance to deal triple damage based on the number of souls the player has. chance 0-15% 0-20% 0-25% Feral Soul Crossbow, Soul Hunter Crossbow Common
  Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. Every X shot fifth fourth third Red Snake Common
  This effect pulls mobs in range towards the weapon's impact point. second duration 1.0 1.5 2.0 Voidcaller, Imploding Crossbow Powerful
  The fired shot grows in the air, dealing extra damage to distant targets. maximum damage 25% 50% 75% Bonebow, Baby Crossbows Common
  Chance to immediately replenish an arrow after shooting. chance of arrow not being used 16% 32% 48% Hunter's Promise Common
  Grants the chance to fire five arrows at once. chance to trigger 20% 30% 40% Bow of Lost Souls Common
  Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. Every X arrow 3rd 2nd Every arrow The Slicer, Pride of the Piglins Common
  Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. damage per second X 2X 3X The Green Menace Common
  Power boosts arrow damage. damage +10% +21% +33% Master's Bow, Elite Power Bow Common
  Boosts arrow pushback. knockback 200% 300% 400% Doom Crossbow Common
  The player's next shot is charged. Charged Shot for X Seconds 1 2 3 Burst Gale Bow, Weeping Vine Bow Common
  Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam. Up to X beams 1 2 3 Powerful
  Has a 20% chance to spawn a circular area that heals all allies within it. health healed X 1.5X 2X Sabrewing Common
  Increases attack speed. attack speed +10% +15% +20% Azure Seeker, Purple Storm Common
  Small chance for arrows to ricochet off mobs. chance to trigger 20% 40% 60% Daily trials only[verify] Slayer Crossbow, Lightning Harp Crossbow, Echo of the Valley Common
  Charged shots deal more damage and have more pushback. increased damage +20% +30% +40% Guardian Bow Common
  Steals a small amount of a mob's movement speed and gives it to the player for four seconds. stolen speed 17% 33% 50% Nocturnal Bow, Shivering Bow Powerful
  Projectiles deal more damage to enchanted enemies. bonus damage +50% +75% +100% Spellbound Crossbows Common
  Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. chance to trigger 20% 30% 40% The Pink Scoundrel, Love Spell Bow Common

Armor EnchantmentsEdit

Icon Name
Data ID
In-game description Tier Text Tier Obtainablity Multiple per equipment Built-into  
I II III Players Mobs
  Reduces the cooldown time between rolls. reduced cooldown 15% 30% 45% Black Wolf Armor, Living Vines Armor Common
  Increases the maximum number of souls that can be carried. extra souls 33% 67% 100% Verdant Robe Common
  Increases the amount of damage your pets deal. Pet damage 20% increase 30% increase 40% increase None Common
  Using a healing potion causes an explosion at your pets' locations, dealing damage to mobs around them. explosion damage X 2X 3X None Common
  Using your health potion boosts your pets' attack and movement speed for 10 seconds. Pets' attack and speed X +50% +100% +150% None
  Every 0.5 seconds damages all nearby enemies. damage X 2X 3X Ember Robe Common
  Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. reduced speed -20% -40% -60% Frost Armor Powerful
  Reduces the cool-down time between uses of artifacts. reduced cool-down -18% -29% -38% None Common
  Deal increased ranged and melee damage while at full HP. increased ranged and melee damage +20% +30% +40% None Common
  The first set of Emeralds collected are stored and then spent to save the player from death. Costs X Emeralds 150 100 50 Gilded Glory Powerful
  Grants a small chance to deflect incoming projectiles. chance to trigger 25% 35% 45% None Common
  Rolling zaps three nearby enemies with lightning bolts, dealing damage. Deals X damage X 2X 3X None Common
  Invulnerability on emerald collection Built-in only Opulent Armor Common
  Environmental damage resistance Built-in only Rugged Climbing Gear Common
  Regain a small amount of health for every 100 blocks explored on the map. health regained 0.3% 0.7% 1.0% None Common
  When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods). Up to every X second 12th 10th 8th None Powerful
  The fire damage you deal is increased. increased fire damage +25% +50% +75% None Powerful
  Rolling creates a trail of fire that deals damage to mobs for four seconds. fire damage per second X 2X 3X Ghost Kindler Common
  Using a healing potion also creates a random food item. items crafted 1 2 3 None Common
  Player's attack speed is increased while at less than half health. melee and ranged attack speed +10% +20% +30% None Common
  A blast occurs every five seconds that pulls nearby enemies nearer. range 100% 150% 200% None Powerful
  Regain a small amount of health when activating any artifact. health regained 3% 4% 5% None Common
  Maximum health increases each time the player expends a life. extra health 11% 22% 33% None Common
  The lightning damage you deal is increased. increased lightning damage +25% +50% +75% None Powerful
  Chance to spawn emeralds with every block explored. emerald spawned 1 3 5 Emerald Gear, Opulent Armor, Gilded Glory Common
  Grants extra rolls. Grants X rolls 2 3 4 Goat Gear Powerful
  The poison damage you deal is increased. increased poison damage +25% +50% +75% None Powerful
  Take -90% damage for a short duration when using a healing potion. seconds duration 5 7 9 Stalwart Armor Common
  Reduces damage taken. damage taken -6% -11% -15% None Powerful
  Your health is decreased by 60%, but your melee damage is increased. damage increase +40% +60% +80% None Common
  Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows. Every X projectile 30th 20th 10th None Common
  Fires a snowball at a nearby enemy every few seconds, briefly stunning it. Triggers every X seconds 5 3 Every second Frost Bite Common
  Increases the amount of soul damage you deal. increased soul damage +10% +20% +30% None Powerful
  Gathering a soul causes a gain of 1% stacking movement speed boost for a short time. seconds duration 2 3 4 None Common
  When activating any artifact, gain +20% movement speed for a short time. second duration 1 2 3 None Common
  Using a healing potion sometimes also creates a random consumable. chance to trigger 50% 100% 150% Golden Piglin Armor Common
  Rolling increases movement speed for three seconds. movement speed +30% +40% +50% Highland Armor Common
  Taking damage deals damage back to the attacker. damage returned 100% 150% 200% None Common
  Chance to summon a bee when rolling, with up to 3 bees joining the player's side. chance to summon 33% 67% 101% None Common

Unobtainable EnchantmentsEdit

Main article: MCD:Unused features

Functioning enchantments scrapped or unavailable to players are listed below

MeleeEdit

Icon Name
Data ID
In-game description Tier Text Tier Obtainablity Multiple per equipment Built-into  
I II III Players Mobs
  Every once in a while, enemies get knocked back after a melee attack. chance to trigger 10% 20% 30% None Common
No Icon Cave Spider None Unknown

RangedEdit

Icon Name
Data ID
In-game description Tier Text Tier Obtainablity Multiple per equipment Built-into  
I II III Players Mobs
No Icon Arrows passing through allies gives them a small amount of damage boost. None Unknown

ArmorEdit

Icon Name
Data ID
In-game description Tier Text Tier Obtainablity Multiple per equipment Built-into  
I II III Players Mobs
  Allies are healed when the player takes damage of damage becomes healing 25% 50% 75% None Powerful
  The player starts regenerating health after avoiding damage for 10 seconds. health per second 0.8% 1.0% 1.2% None Common
  Damage resistance increases with the number of nearby enemies resisted damage per enemy +3% +6% +10% None; possibly some Jungle DLC Armor Powerful
  Adds damage resistance to the player and nearby allies reduced damage -5% -10% -14% None Common

SoundsEdit

HistoryEdit

Minecraft Dungeons
June 8, 2019
Enchantment mechanic shown in Gameplay Reveal Trailer and News article. Echo, Weakening, and Thundering shown.
Dungeons Beta
1.1.1.0
1.2.0.0 Fixed Surprise Gift not dropping any items, Consumables spawned by Surprise Gift and Food Reserves not appearing for all players in online co-op, Radiance and Radiance Shot effects not visible to all players in online co-op.
1.3.2.0Changed Exploding radius +50%, Fire Aspect damage +100%, Poison Cloud damage +50%, Thundering damage +25%, Radiance range reduced to 750 (matching Radiance shot), Radiance Shot trigger chance 20% -> 50%, Leeching healing 4/6/8% -> 5/7/9%, Shockwave damage 20 -> 35, speed +13%, Snowball stun duration 3s -> 2s, Health Synergy and Speed Synergy triggers on Lightning Rod and Corrupted Beacon when activated, Soul Speed max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack), Anima Conduit healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection.
Fixed Radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%), Shockwave missing notify icon, Burning description to state "damages nearby enemies"
1.4.3.0Added Acrobat, Bag of Souls, Burst Bowstring, Busy Bee, Dynamo Melee, Dynamo Ranged, Tumblebee.
Changed Light Feather to activate Roll Enchantments
1.5.0.0Changed Deflecting trigger chance 20/40/60% -> 25/35/45%. Mob enchantments are now significantly scarier[more information needed].
1.6.0.0Changed Shockwave damage 35 -> 30, collides with walls, Swirling damage 45 -> 40, requires that a mob is hit with the attack to trigger.
Fixed Prospector and Looting triggering either once per mission, or not at all.[3].
December 7, 2020Minecraft Dungeons Twitter tweeted video revealing Multi-Roll (0:01), Lucky Explorer (0:15) and Illager's Bane (0:25). The Rushdown enchantment effect is shown at 0:12 with Tempest Knife, 0:32, 0:35, and 0:38 with Chill Gale Knife
1.7.2.0Added Illager's Bane, Death Barter, Lucky Explorer, Multi-Roll, Life Boost, Roll Charge, Rushdown.
Changed Prospector and Looting triggers no matter the damage source (includes kills from summons, artifacts, Bows, etc.).
Fixed Deflecting triggering Dynamo Ranged[4], Fuse Shot arrows not exploding. [5]
1.8.0.0Added Gilded Gear, Pain Cycle, Artifact Synergy, Cooldown Shot, Shock Web, Reckless, Beast Burst, Beast Boss, Beast Surge, Fire Focus, Lightning Focus, Poison Focus, Soul Focus
Changed Max Dynamo Melee and Dynamo Ranged charges X -> 20.
Added Colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple.

TriviaEdit

  • It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
  • Despite Bag of Souls involving souls, it is not exclusive to soul gathering armor.
  • There are several items in Minecraft Dungeons that have unobtainable enchantments.
    • The Vine Whip possesses an unobtainable natural enchantment, known as JunglePoisonMelee 11, that only poisons one targeted enemy instead of a group.
    • The Hunting Bow and its unique variants feature two natural enchantments, HuntingBowEnchantment 42 and HuntingBowTaggedEnchantment 70, that work in tandem to create a target over the head of any struck mob.
    • The Snow Bow and its unique, Winter's Touch, has the SlowBowEnchantment 57
  • The Unset 0 enchantment uses the icon for Radiance Ranged
  • All Focus enchantments are powerful
  • Pain Cycle and Reckless are the only enchantments that also have a negative effect.
  • All artifact-related enchantments aren't built into any equipment.

See alsoEdit

ReferencesEdit

  1. Help article: Flames of the Nether DLC "Gilded gear drops are part of the free update as ultra-rare items with an extra Enchantment slot built-in, making them some of the most powerful items in the game. To get these end-game level items, you’ll have to face the Ancient Hunts and travel to the dangerous Nether."
  2. https://twitter.com/dungeonsgame/status/1362794156838576141
  3. MCD-4630
  4. MCD-4392
  5. MCD-4466