Enchanters are illagers and hostile mobs that enchant other hostile mobs making them stronger and more dangerous.
Appearance
Enchanters wear a wine-colored robe, similar to the evokers', but with more prominent gold stripes, diamond buttons on its shoulders and gold lines near the end of its sleeves, a strange hat/turban with a diamond on it, and a cape with a golden outline at its end. It carries a tome in which it uses it to enchant nearby mobs and possess villagers.
Behavior
Enchanters enchant other hostile mobs greatly improving their stats such as health, attack power, and size. They shoot their magical beam to link one mob at a time. If a player gets too close to one, it will hit them with its book, dealing a bit of damage. Both mobs involved in the enchantment must be alive for the enchantment to be sustained; if the Enchanter is killed, the enchantment ends and the mob returns to normal.[1]
Stunning the Enchanter from the moment he channels his enchanter beam will not make him stop enchanting other hostile mobs.
If the hostile mob gets too far away from the Enchanter, the chain will be broken.
Enchanters will not enchant a hostile mob who has already been enchanted before but whose chain got broken by the Enchanter and the hostile mob getting separated or by the initial Enchanter dying.
The Enchanter is able to enchant 2 hostile mobs at once.
Even if the hostile mob is stunned, the Enchanter is still able to enchant the hostile mob.
The Enchanter will only enchant hostile mobs when the player gets too close to them.
The Enchanter will run away from the player to gain distance to safely enchant other enemies (but will still stop running and attack the player when too close).
The Enchanter will try to enchant mobs which are under the influence of the Love Medallion.
Sounds
| Sound | Description |
|---|---|
| Attack | |
| Enchanter Beam | |
| Enchanter Beam Loop | |
| Death | |
| Hurt | |
| Idle | |
| Pre-Attack | |
| Spell |
Trivia
- Some Enchanter's sounds have distorted villager sounds.