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{{DungeonsEntity
 
{{DungeonsEntity
 
|title=Enchanter
 
|title=Enchanter
|image=Enchanter closed arms.png;
+
|image=Enchanter closed arms.png; Enchanter.png; Enchanter going to enchant.png; Enchanter Enchanting.png
 
|imagesize=x272px
Enchanter.png;
 
Enchanter going to enchant.png;
 
Enchanter Enchanting.png
 
|imagesize=x320px
 
 
|behavior=Hostile
 
|behavior=Hostile
 
|equipment={{DuItemLink|Enchanter's Tome}}
 
|equipment={{DuItemLink|Enchanter's Tome}}
 
}}
 
}}
'''Enchanters''' are [[MCD:Illager|illager]]s and [[MCD:Mob#hostile|hostile mobs]] that [[MCD:Enchanted mobs|enchant]] other [[MCD:Mob#Hostile|hostile mobs]] making them stronger and more dangerous, found in many levels {{in|Dungeons}}.
+
'''Enchanters''' are [[MCD:Illager|illager]]s and [[MCD:Mob#Hostile|hostile mobs]] that [[MCD:Enchanted Mobs|enchant]] other [[MCD:Mob#Hostile|hostile mobs]] making them stronger and more dangerous, found in many levels {{in|Dungeons}}.
   
 
== Appearance ==
 
== Appearance ==
Enchanters are magical [[MCD:Illager|illagers]] that have the ability to enchant other [[Minecraft Dungeons:Mobs|mobs]] to make them stronger. They are seen wearing a wine-colored robe, similar to the [[MCD:evoker|evoker]], but with more prominent [[gold]] stripes, [[diamond]] buttons on its shoulders and gold lines near the end of its sleeves, a turban-like hat with a [[diamond]] on it, and a cape with a golden outline at its end. It carries a tome in which it uses it to enchant nearby mobs and control [[MCD:villagers|villagers]] in their hostage and slave operations. It closes its hands like the [[Minecraft Dungeons:Evoker|Evoker]] and [[Minecraft Dungeons:Illusioner|Illusioner]] when idle.
+
Enchanters are magical [[MCD:Illager|illagers]] that have the ability to enchant other [[MCD:Mob|mobs]] to make them stronger. They are seen wearing a wine-colored robe, similar to the [[MCD:Evoker|evoker]], but with more prominent [[gold]] stripes, [[diamond]] buttons on its shoulders and gold lines near the end of its sleeves, a turban-like hat with a [[diamond]] on it, and a cape with a golden outline at its end. It carries a tome in which it uses it to enchant nearby mobs and control [[MCD:Villagers|villagers]] in their hostage and slave operations. It closes its hands like the [[MCD:Evoker|Evoker]] and [[MCD:Illusioner|Illusioner]] when idle.
   
 
== Spawning ==
 
== Spawning ==
Line 35: Line 32:
   
 
== Behavior ==
 
== Behavior ==
Enchanters enchant other [[MCD:Mob#Hostile|hostile mobs]] buffing many of their stats. They shoot a magical beam to link one [[MCD:mob|mob]] at a time, ending up being able to enchant up to two mobs at a time. Both mobs involved in the enchantment must be alive and near each other for the enchantment to be sustained; if the Enchanter is killed or if the enchanted mob goes too far away from the Enchanter, the enchantment ends and the mob returns to normal. If the player gets too close to one, it hits with its [[MCD:Enchanter's Tome|book]], dealing minor damage.
+
Enchanters enchant other [[MCD:Mob#Hostile|hostile mobs]] buffing many of their stats. They shoot a magical beam to link one [[MCD:Mob|mob]] at a time, ending up being able to enchant up to two mobs at a time. Both mobs involved in the enchantment must be alive and near each other for the enchantment to be sustained; if the Enchanter is killed or if the enchanted mob goes too far away from the Enchanter, the enchantment ends and the mob returns to normal. The Enchanter hits the player with its book if the player gets too close, dealing light damage.
   
 
=== Health ===
 
=== Health ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Power
 
! Power
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<!--Bulk Generated Text-->
 
<!--Bulk Generated Text-->
  +
 
== [[File:Ancient Hunts.png|frameless|30px]] First Enchanter ==
 
== [[File:Ancient Hunts.png|frameless|30px]] First Enchanter ==
 
[[File:First Enchanter's Arena.png|The arena where the First Enchanter is summoned and battled at.|thumb|300px]]
 
[[File:First Enchanter's Arena.png|The arena where the First Enchanter is summoned and battled at.|thumb|300px]]
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* {{DuEnchantmentLink|Swirling}}
 
* {{DuEnchantmentLink|Swirling}}
   
Upon defeating the First Enchanter, a [[MCD:Gilded Gear|gilded variant]] of the {{DuItemLink|Scale Mail}}, {{DuItemLink|Claymore}}, {{DuItemLink|Soul Scythe}} or any of their {{DuMiscSprite|Unique}} uniques will drop as a reward.
+
Upon defeating the First Enchanter, a [[MCD:Gilded Gear|gilded variant]] of the {{DuItemLink|Scale Mail}}, {{DuItemLink|Claymore}}, {{DuItemLink|Soul Scythe}} or any of their {{DuMiscSprite|Unique}} uniques drop as a reward.
   
 
== Sounds ==
 
== Sounds ==
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|sound3=sfx_mob_enchanterAttack-003_soundWave.ogg
 
|sound3=sfx_mob_enchanterAttack-003_soundWave.ogg
 
|description=Attack
 
|description=Attack
 
|type=dungeons}}
|id=sfx_mob_enchanterAttack_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
 
|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
 
|description=Enchanter Beam
 
|description=Enchanter Beam
 
|type=dungeons}}
|id=sfx_mob_enchanterBeam_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterBeamLoop-001_soundWave.ogg
 
|sound=sfx_mob_enchanterBeamLoop-001_soundWave.ogg
 
|description=Enchanter Beam Loop
 
|description=Enchanter Beam Loop
 
|type=dungeons}}
|id=sfx_mob_enchanterBeamLoop_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterDeath-001_soundWave.ogg
 
|sound=sfx_mob_enchanterDeath-001_soundWave.ogg
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|sound3=sfx_mob_enchanterDeath-003_soundWave.ogg
 
|sound3=sfx_mob_enchanterDeath-003_soundWave.ogg
 
|description=Death
 
|description=Death
 
|type=dungeons}}
|id=sfx_mob_enchanterDeath_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterHurt-001_soundWave.ogg
 
|sound=sfx_mob_enchanterHurt-001_soundWave.ogg
 
|sound2=sfx_mob_enchanterHurt-002_soundWave.ogg
 
|sound2=sfx_mob_enchanterHurt-002_soundWave.ogg
|sound3=sfx_mob_enchanterHurt-003_soundWave.ogg
+
|sound3=sfx_mob_enchanterHurt-003_soundWave.ogg <!-- This file is glitchy so it can be played only once, so it should be deleted before re-uploading. -->
 
|description=Hurt
 
|description=Hurt
 
|type=dungeons}}
|id=sfx_mob_enchanterHurt_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterIdle-001_soundWave.ogg
 
|sound=sfx_mob_enchanterIdle-001_soundWave.ogg
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|sound3=sfx_mob_enchanterIdle-003_soundWave.ogg
 
|sound3=sfx_mob_enchanterIdle-003_soundWave.ogg
 
|description=Idle
 
|description=Idle
 
|type=dungeons}}
|id=sfx_mob_enchanterIdle_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterPreAttack-001_soundWave.ogg
 
|sound=sfx_mob_enchanterPreAttack-001_soundWave.ogg
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|sound3=sfx_mob_enchanterPreAttack-003_soundWave.ogg
 
|sound3=sfx_mob_enchanterPreAttack-003_soundWave.ogg
 
|description=Pre-Attack
 
|description=Pre-Attack
 
|type=dungeons}}
|id=sfx_mob_enchanterPreAttack_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
 
|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
 
|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
 
|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
 
|description=Spell
 
|description=Spell
 
|type=dungeons}}
|id=sfx_mob_enchanterSpell_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_ui_enchantBook-001_soundWave.ogg
 
|sound=sfx_ui_enchantBook-001_soundWave.ogg
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|sound3=sfx_ui_enchantBook-003_soundWave.ogg
 
|sound3=sfx_ui_enchantBook-003_soundWave.ogg
 
|description=Enchant Book
 
|description=Enchant Book
 
|type=dungeons}}
|id=sfx_ui_enchantBook_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_ui_enchantBookBladder-001_soundWave.ogg
 
|sound=sfx_ui_enchantBookBladder-001_soundWave.ogg
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|sound3=sfx_ui_enchantBookBladder-003_soundWave.ogg
 
|sound3=sfx_ui_enchantBookBladder-003_soundWave.ogg
 
|sound4=sfx_ui_enchantBookBladder-004_soundWave.ogg
 
|sound4=sfx_ui_enchantBookBladder-004_soundWave.ogg
|description=?{{verify}}
+
|description=Enchant Book Bladder
 
|type=dungeons}}
|id=sfx_ui_enchantBookBladder_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_ui_enchantBookClose-001_soundWave.ogg
 
|sound=sfx_ui_enchantBookClose-001_soundWave.ogg
 
|description=Enchant Book Close (Also plays when Enchanter attacks)
 
|description=Enchant Book Close (Also plays when Enchanter attacks)
 
|type=dungeons}}
|id=sfx_ui_enchantBookClose_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_multi_inventoryBook-001_soundWave.ogg
 
|sound=sfx_multi_inventoryBook-001_soundWave.ogg
 
|sound2=sfx_multi_inventoryBook-002_soundWave.ogg
 
|sound2=sfx_multi_inventoryBook-002_soundWave.ogg
 
|sound3=sfx_multi_inventoryBook-003_soundWave.ogg
 
|sound3=sfx_multi_inventoryBook-003_soundWave.ogg
|description=?{{verify| Is it the sounds with novelty animation?}}
+
|description=Page Flip
 
|type=dungeons
|id=sfx_multi_inventoryBook_soundWave
 
|dungeons=1
 
 
|foot=1}}
 
|foot=1}}
  +
 
== Relations ==
 
* {{DuItemLink|Enchanter's Tome}} &mdash; Meant only to be wielded by Enchanters, this artifact can summon powerful enchantments.
 
* {{DuItemLink|Soul Crossbow}} &mdash; The Soul Crossbow was crafted by the mysterious Evokers and Enchanters of the Woodland Mansions.
   
 
== Trivia ==
 
== Trivia ==
 
* Some of the Enchanter's sounds have distorted [[MCD:Villager|Villager]] sounds.
 
* Some of the Enchanter's sounds have distorted [[MCD:Villager|Villager]] sounds.
 
* Although Enchanters are hostile mobs, they cannot enchant each other, but they can spawn [[MCD:Enchanted Mobs|enchanted]] themselves as well.
 
* Although Enchanters are hostile mobs, they cannot enchant each other, but they can spawn [[MCD:Enchanted Mobs|enchanted]] themselves as well.
* Enchanters can enchant {{DuEntityLink|Geomancer}}s, where it can double the Bomb's damage. This also applies to the {{DuEntityLink|Iceologer}}'s ice chunks. {{needs testing|damage}}
+
* Enchanters can enchant {{DuEntityLink|Geomancer}}s, where it can double the Bomb's damage. This also applies to the {{DuEntityLink|Iceologer}}'s ice chunks.
 
* Enchanters have no stunned animations.
 
* Enchanters have no stunned animations.
   
 
== Issues ==
 
== Issues ==
 
{{Issue list}}
 
{{Issue list}}
  +
 
== History ==
 
== History ==
 
{{History|dungeons}}
 
{{History|dungeons}}
Line 231: Line 221:
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Enchanter closed arms.png|Enchanter with closed arms.
 
Enchanter.png|The Enchanter's straight model. (Unarmed)
 
Enchanter going to enchant.png|The Enchanter Enchanting
 
Enchanter Enchanting.png|The Enchanter's pose when Enchanting
 
 
Enchanter's Tome (MCD).png|The [[MCD:Enchanter's Tome|Enchanter's Tome]].
 
Enchanter's Tome (MCD).png|The [[MCD:Enchanter's Tome|Enchanter's Tome]].
 
EnchanterHandClose.png|The Enchanter raises its head while walking.
 
EnchanterHandClose.png|The Enchanter raises its head while walking.
Line 244: Line 230:
 
</gallery>
 
</gallery>
   
== Relations ==
 
* {{DuItemLink|Soul Crossbow}} &mdash; The Soul Crossbow was crafted by the mysterious Evokers and Enchanters of the Woodland Mansions.
 
* {{DuItemLink|Enchanter's Tome}} &mdash; Meant only to be wielded by Enchanters, this artifact can summon powerful enchantments.
 
 
{{Minecraft Dungeons entities}}
 
{{Minecraft Dungeons entities}}
   

Revision as of 16:45, 19 June 2021

Enchanters are illagers and hostile mobs that enchant other hostile mobs making them stronger and more dangerous, found in many levels in Minecraft Dungeons.

Appearance

Enchanters are magical illagers that have the ability to enchant other mobs to make them stronger. They are seen wearing a wine-colored robe, similar to the evoker, but with more prominent gold stripes, diamond buttons on its shoulders and gold lines near the end of its sleeves, a turban-like hat with a diamond on it, and a cape with a golden outline at its end. It carries a tome in which it uses it to enchant nearby mobs and control villagers in their hostage and slave operations. It closes its hands like the Evoker and Illusioner when idle.

Spawning

Behavior

Enchanters enchant other hostile mobs buffing many of their stats. They shoot a magical beam to link one mob at a time, ending up being able to enchant up to two mobs at a time. Both mobs involved in the enchantment must be alive and near each other for the enchantment to be sustained; if the Enchanter is killed or if the enchanted mob goes too far away from the Enchanter, the enchantment ends and the mob returns to normal. The Enchanter hits the player with its book if the player gets too close, dealing light damage.

Health

Power Min Health Max Health
1 10 20
4 17 34
10 27 54
16 41 82
22 55 110
27 74 148
33 99 198
39 128 256
45 164 328
51 211 422
56 286 572
62 388 776
68 524 1048
74 673 1346
80 864 1728
86 1109 2218
91 1510 3020
97 2049 4098
103 2776 5552


Ancient Hunts First Enchanter

First Enchanter's Arena

The arena where the First Enchanter is summoned and battled at.

The First Enchanter is the ancient variant of the Enchanter encountered during Ancient Hunts with the minimum offering of . The ancient resides within a Arch Haven-themed arena and possesses, at minimum, the following enchantments:

10 Enchanted Husks act as the ancient's minions, possessing the following enchantments:

Upon defeating the First Enchanter, a gilded variant of the Scale Mail, Claymore, Soul Scythe or any of their uniques drop as a reward.

Sounds

SoundDescription
Attack
Enchanter Beam
Enchanter Beam Loop
Death
Hurt
Idle
Pre-Attack
Spell
Enchant Book
Enchant Book Bladder
Enchant Book Close (Also plays when Enchanter attacks)
Page Flip

Relations

  • Enchanter's Tome — Meant only to be wielded by Enchanters, this artifact can summon powerful enchantments.
  • Soul Crossbow — The Soul Crossbow was crafted by the mysterious Evokers and Enchanters of the Woodland Mansions.

Trivia

  • Some of the Enchanter's sounds have distorted Villager sounds.
  • Although Enchanters are hostile mobs, they cannot enchant each other, but they can spawn enchanted themselves as well.
  • Enchanters can enchant Geomancers, where it can double the Bomb's damage. This also applies to the Iceologer's ice chunks.
  • Enchanters have no stunned animations.

Issues

Issues relating to "Enchanter" are maintained on the bug tracker. Report issues there.

History

Minecraft Dungeons
Dungeons Beta
{{Extension DPL}}<ul><li>[[Raw Iron|Raw Iron]]<br/>{{Item
| image = Raw Iron.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].

== Obtaining ==
=== Mining ===
[[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Iron
|Output=Raw Iron,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw iron is smelting it into [[iron ingot]]s.

=== Crafting ===
{{crafting usage}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Iron
|Iron Ingot
|0.7
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Iron
|spritetype=item
|nameid=raw_iron
|form=item
|id=505
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}
{{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.
|Raw iron can now be used to craft [[block of raw iron]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}
{{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}
{{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Roheisen]]
[[es:Hierro en bruto]]
[[fr:Fer brut]]
[[it:Ferro grezzo]]
[[ja:鉄の原石]]
[[lzh:砂鐵]]
[[pl:Surowe żelazo]]
[[pt:Ferro bruto]]
[[ru:Необработанное железо]]
[[uk:Необроблене залізо]]
[[zh:粗铁]]</li><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}
{{ItemEntity
|image=Firework Rocket.png
|renewable='''Trail Effect''':No<br>'''All Others''':Yes
|stackable=Yes (64)‎
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid=76
}}
A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.

== Obtaining  ==

Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output=Firework Rocket,3
|description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].
|type=Miscellaneous
}}
{{Crafting
|Any Firework Star
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output= Firework Rocket,3
|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
|type=Miscellaneous
|foot=1
}}

== Usage ==

=== Launching fireworks ===
To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.

=== Elytra ===
{{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.

=== Crossbow ===
A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.

{{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.

== Behavior ==
{{see also|Firework Star#Effects}}

Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.

The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.

There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.

If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:

{| class="wikitable" data-description="Particle counts per firework star"
|-
! Ball Type !! Plain !! Trail
|-
| Small || 98 || ~1300
|-
| Large || 387 || 4000+
|-
| Star || 122 || ~1600
|-
| Creeper || 266 || ~3500
|-
| Burst || 72 || ~930
|}

Twinkle effect adds 2 particles to the count.

Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.

=== Duration and direction ===

Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".

The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. 
(Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})

When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001).  Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes.  Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.

Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.

Firework rockets without firework stars shot from a crossbow upon hitting terrain elements will traverse along until stopped by a ledge or into unobstructed terrains again continuing its original flight path. Ledges as tall as one pixel high (e.g. from [[Dirt Path|Dirt Paths]] to [[Grass Block|Grass Blocks]]) will also block the firework. They will still vanish if they hit entities early amidst their flight.

==Village Raids==
After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.

==Boosting elytra==
Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. 

Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.

Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. 

There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.

==Sounds ==
{{Edition|Java}}:<br>
Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Firework blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.large_blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.large_blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.twinkle
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle far.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.twinkle_far
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Firework launches
|source=neutral
|description=When a dispenser fires a firework rocket
|id=entity.firework_rocket.shoot
|translationkey=subtitles.entity.firework_rocket.launch
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Firework blast.ogg
|source=ambient
|description=When a non-large firework rocket explodes
|id=firework.blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework large blast.ogg
|source=ambient
|description=When a large firework rocket explodes
|id=firework.large_blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework twinkle.ogg
|source=ambient
|description=When a twinkle firework rocket explodes
|id=firework.twinkle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bow shoot.ogg
|source=ambient
|description=''Unused sound event''
|id=firework.shoot
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=firework_rocket
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|aliasid=fireworks
|id=519
|form=item
|translationkey=item.fireworks.name
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=fireworks_rocket
|id=72
|foot=1}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Firework Rockets}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

===Entity data===

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].

==Advancements ==
{{load advancements|Bullseye;Ol' Betsy}}

==History==

{{History|java}}
{{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}
{{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}
{{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}
{{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets cannot be obtained within the [[Creative inventory]].}}
{{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}
{{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}
{{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.
|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.
|The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}
{{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}
{{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}
{{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.
|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}
{{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}
{{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug
|MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}


{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. 
|Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}
{{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets are available in five types in the Creative inventory. The presets are as follows:
* Duration 1, small ball, light blue, twinkle
* Duration 2, creeper shaped, green
* Duration 2, burst, red, fade to orange
* Duration 3, burst, magenta, fade to blue, twinkle
* Duration 2, star shaped, yellow, fade to orange, trail}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}
{{History|PS4}}
{{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History|foot}}

==Issues==

{{issue list}}

== Trivia==
* Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.
* New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>
*If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].
*There are around 2×10{{^|136}} distinct fireworks.

==Gallery==

<gallery>
File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.
File:1.4.6 release image.png|1.4.6 Release image.
File:Flatexplosion.png|An example of a flattened firework explosion.
File:Creeper firework.png|Creeper face shaped firework.
</gallery>

==References==

{{Reflist}}

{{Items}}
{{Entities}}

[[cs:Rachejtle]]
[[de:Feuerwerksrakete]]
[[es:Cohete de fuegos artificiales]]
[[fr:Feu d'artifice]]
[[hu:Tűzijáték rakéta]]
[[ja:ロケット花火]]
[[ko:폭죽 로켓]]
[[nl:Vuurpijl]]
[[pl:Fajerwerk]]
[[pt:Fogo de artifício]]
[[ru:Пиротехническая ракета]]
[[th:ดอกไม้ไฟ]]
[[zh:烟花火箭]]
[[Category:Renewable resources]]</li></ul>
Enchanter added in game.
1.6.0.0
{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item
| title = Powder Snow Bucket
| image = Powder Snow Bucket.png
| renewable = Yes
| stackable = No
}}
A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.

== Obtaining ==

A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].

== Usage ==

Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.

[[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is placed
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Powder Snow break1.ogg
|sound2=Powder Snow break2.ogg
|sound3=Powder Snow break3.ogg
|sound4=Powder Snow break4.ogg
|sound5=Powder Snow break5.ogg
|sound6=Powder Snow break6.ogg
|sound7=Powder Snow break7.ogg
|subtitle=Block broken
|source=block
|description=When a bucket is filled with powder snow
|id=block.powder_snow.break
|translationkey=subtitles.block.generic.break
|volume=1.0
|pitch=0.8
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is placed
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Powder Snow Bucket
|spritetype=item
|nameid=powder_snow_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Powder Snow Bucket
|spritetype=item
|nameid=powder_snow_bucket
|aliasid=bucket / 11
|form=item
|id=368
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}
{{History|bedrock}}
{{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.
|The powder snow bucket replaced the powder snow block in the creative inventory.}}
{{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}
{{h|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.
Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.
Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.
</gallery>

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Pulverschneeeimer]]
[[es:Cubo con nieve polvo]]
[[fr:Seau de neige poudreuse]]
[[it:Secchio di neve polverosa]]
[[ja:粉雪入りバケツ]]
[[pl:Wiadro sypkiego śniegu]]
[[pt:Balde de neve fofa]]
[[ru:Ведро с рыхлым снегом]]
[[zh:细雪桶]]</li><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
| title = Mushroom Stew
| image = Mushroom Stew.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}
'''Mushroom stew''' is a [[food]] item.

== Obtaining ==
=== Harvesting ===
Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.

If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.

=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Output= Mushroom Stew
|type= Foodstuff
}}

== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
[[Hunger#Mechanics|saturation]].

The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].

== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=neutral
|description=When a mooshroom is milked with a bowl
|id=entity.mooshroom.milk
|translationkey=subtitles.entity.mooshroom.milk
|volume=1.0
|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|id=260
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
|Restores {{hp|8}} [[health]].}}
{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
|A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|new3ds}}
{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022

{{items}}

[[de:Pilzsuppe]]
[[es:Estofado de champiñones]]
[[fr:Soupe de champignons]]
[[hu:Gombaragu]]
[[ja:キノコシチュー]]
[[ko:버섯 스튜]]
[[nl:Paddenstoelenstoofpot]]
[[pl:Zupa grzybowa]]
[[pt:Ensopado de cogumelos]]
[[ru:Тушёные грибы]]
[[zh:蘑菇煲]]
[[Category:Food]]
[[Category:Renewable resources]]
<references /></li></ul>
Fixed bug in which death sounds 2 and 3 would not play in-game.

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