“ |
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„ |
— Guide to Minecraft Dungeons: A Handbook for Heroes |
An enchanter is a hostile illager that can be found within the various missions of Minecraft Dungeons.
Appearance[]
The common garb that enchanters wore on a daily basis consisted of a wine-colored robe and cape, each outlined with a golden trim, much like that of an evoker, though the robe also had diamonds engraved into the shoulders. In addition, enchanters each possessed a turban-like hat with a flickering diamond in the center and carried around an enchanter's tome to enchant nearby hostile mobs. They close their hands much like evokers and illusioners when standing idle.
In some official Minecraft Dungeons books, enchanters have their shoulders phase through their head.
Lore[]
Three enchanters within the Pumpkin Pastures enchant a few vindicators and zombies to attack Hal, though they fail when Hal defeats the mobs before defeating them along with a spider.[1] Much later, a group of "enchanted scholars" gather within the Highblock Halls before a hero invades their gathering, causing them to enchant their nearby allies to defeat the hero.[2]
Spawning[]
- Creeper Woods
- Creepy Crypt (outside)
- Woodland Mansion
- Woodland Prison
- Soggy Swamp
- Soggy Cave
- Pumpkin Pastures
- Arch Haven
- Cacti Canyon (in desert)
- Redstone Mines
- Fiery Forge
- Highblock Halls
- Underhalls
- Obsidian Pinnacle
- Frosted Fjord
- Lost Settlement
- Lone Fortress
- Windswept Peaks
- Gale Sanctum
- Gauntlet of Gales
- Colossal Rampart
- End Wilds
- Broken Citadel
- Daily Trial
- Ancient Hunt
- Tower
Relations[]
- Enchanter's Tome – Meant only to be wielded by enchanters, this artifact can summon powerful enchantments.
- Soul crossbow – Crafted by the mysterious evokers and enchanters of the woodland mansions.
Behavior[]
Enchanters are relatively weak, non-combative, and slow. Instead they mostly cast spells to make any allies stronger.
Walk
Enchanters will raise their eyebrows sadistically while walking.
- Basic attack
- Enchanters hit and chase a target with their tome if they get too close (2.2 blocks), dealing light damage.
- Enhance
- Enchanters enchant up to two nearby mobs individually, increasing their stats and applying the Double Damage or Fast Attack enchantments onto them. An enchanted beam links an enchanter with a targets. If a target strays too far or an enchanter is defeated, the enchantment ends on that target. Enchanters cannot enchant other enchanters. Enchanting geomancers and iceologers doubles the damage of their geomancer bombs and ice chunks.
- Novelty
An unused behavior in game. However this pose can be found within the Minecraft Dungeons loading screen as well as within an official image used for advertisement in the original game's start screen, prior to Minecraft Dungeon's release.
- Stun
Although enchanters can be stunned, they use the idle animation when they are stunned.
Sounds[]
The idle, hurt and death sounds of the enchanter include distorted villager sounds.[3]
Idle[]
Sound | Description |
---|---|
Idle |
Hurt[]
Sound | Description |
---|---|
Hurt |
Death[]
Sound | Description |
---|---|
Death | |
Body fall |
Basic attack[]
Sound | Description |
---|---|
Attack | |
Book close |
Pre attack[]
For unknown reasons, pre attack sound effect is unused.[4]
Sound | Description |
---|---|
Pre-Attack |
Walk[]
In IllagerEnchanter_Walk
file, enchanter's walk uses sfx_mob_stepGravel.sfx_mob_stepGravel
sounds, which shares with sfx_player_stepGravel_soundWave
sounds.
Sound | Description |
---|---|
Step Gravel |
Enhance[]
Sound | Description |
---|---|
Enchant book | |
Spell | |
Book close | |
Enchant Book Bladder | |
Book throw [5] |
Beam[]
Sound | Description |
---|---|
Enchanter beam | |
Enchanter beam loop |
Novelty[]
In sfx_mob_enchanterNovelty
file. These sounds are the "Novelty" sound effects of the enchanter.
Sound | Description |
---|---|
Redstone golem Jump Scare | |
Enchant Chime |
Novelty (Animation sounds)[]
In IllagerEnchanter_Novelty
file. These sounds are the sound effects of the enchanter "Novelty" animation.
Sound | Description |
---|---|
Book throw | |
Enchant Book Bladder (1) | |
Redstone golem Jump Scare (Novelty) | |
Enchant Chime (Novelty) | |
Enchant Book Bladder (2) | |
Enchant book | |
Enchant Book Bladder (3) |
First Enchanter[]
The first enchanter is an ancient enchanter that can be encountered during ancient hunts with the minimum offering of the following runes:
This ancient resides within an Arch Haven–themed arena and has at least the following enchantments:
Ten enchanted husks act as the ancient's minions, each with the swirling enchantment.
Upon defeating the first enchanter, a gilded variant of the following items drops as a reward:
Data values[]
- In the game files, enchanters are referred to internally by the names
Enchanter
andIllagerEnchanter
. Its closed arms are scaled down and hidden inside model geometry. - In the game files, enchanted books are referred to internally by the name
EnchantedBook
. - In the game files, enchanted book beams are referred to internally by the name
EnchantedBeam
. - In the animation files, enchanters have an unused legs position while attacking and enchanting.
BP_EnchanterCharacter_C[]
- Behavior Options Component
- "EnchantRange": 1300.0,
- "FleeDistance": 600.0,
- "EnchantTargetSelectionRange": 2000.0
- Capsule Component
- "CapsuleHalfHeight": 110.0,
- "CapsuleRadius": 50.0,
- "BodyInstance":
- "bLockXRotation": true,
- "bLockYRotation": true
- Grow Attack Component
- "enchantDelay": 1.7,
- "totalTime": 4.167,
- "BuffTakeDamageMultiplier": 0.25,
- "BuffDealDamageMultiplier": 2.0,
- "BuffSpeedMultiplier": 2.0,
- "distanceMax": 1800.0,
- "attackRateSeconds": 3.2
- Health Component
- "Health": 100.0
- "MaxHealth": 100.0
- Mass Component
- "pushMultiplier": 0.95
- Melee Attack Component
{
"Type": "MeleeAttackComponent",
"Name": "MeleeAttack_GEN_VARIABLE",
"Outer": "BP_EnchanterCharacter_C",
"Template": "MeleeAttack_GEN_VARIABLE",
"Properties": {
"ConfiguredAttackVariants": [
{
"Name": "None",
"AttackSequence": {
"ObjectName": "AnimSequence IllagerEnchanter_BasicAttack",
"ObjectPath": "Dungeons/Content/Actors/Characters/Enemies/Illagers/Enchanter/Animations/IllagerEnchanter_BasicAttack.2"
},
"Slot": "UpperBody",
"pushback": {
"enablePushback": false,
"pushbackStrength": 6.0,
"pushbackZFactor": 1.0,
"useForwardDirection": false,
"pushbackMultiplierRespectFactor": 1.0,
"pushbackTimeToCallFinish": 1.0
},
"AttackVariantType": "EMeleeAttackVariantType::TargetAndSplash",
"AttackAnimationTimeDurationSeconds": 1.0,
"ConeAngleDegrees": 30.0,
"ConeOffsetUnits": -15.0,
"MinRange": 0.0,
"AttackRange": 220.0,
"AttackActivationRangeMultiplier": 1.0,
"MaxZDiff": 100.0,
"DamageDelaySeconds": 0.5,
"Damage": 75.0,
"DamageType": {
"TagName": "None"
},
"DamageSplashMultiplier": 1.0,
"EffectsPushbackMultiplier": 1.0,
"StunMultiplier": 1.0,
"CooldownSeconds": 0.0,
"AttackVariantResetMultiplier": 1.0,
"HitSoundCue": {
"ObjectName": "SoundCue sfx_mob_zombieAttack",
"ObjectPath": "Dungeons/Content/AudioForce/04_playback_soundCue/04_sfx_mob_attack/sfx_mob_zombieAttack.0"
},
"VariantLoopAmount": 1,
"VariantActiveEffect": null,
"VariantChangeEffect": null,
"ContinuousDamageInterval": 0.0,
"EnchantmentTriggerSettings": {
"bTriggerEnchantmentsOnVariantChange": false,
"bTriggerEnchantmentsAfterDamage": true,
"bTriggerEnchantmentsOnRelease": false
},
"bOverrideCancelPoint": false,
"CancelPointOverride": 0.0
}
],
"attackRateSeconds": 1.3
}
},
History[]
Minecraft Dungeons | |||||
---|---|---|---|---|---|
Dungeons Beta | Added enchanters. | ||||
1.6.0.0 | Fixed a bug in which death sounds 2 and 3 would not play in-game. | ||||
1.8.0.0 | Added the first enchanter. | ||||
1.12.0.0 | No longer able to enhance guardian vexes |
Issues[]
Issues relating to "Enchanter" are maintained on the bug tracker. Report issues there.
Gallery[]
Animations[]
Renders[]
An enchanter's tome.
Texture[]
Gameplay[]
An enchanter from the Creeper Woods loading screen.
In the Lone Fortress, there are many arm-closed enchanter statues seen kneeling on one knee.
An enchanter enchanting vindicators.
Official[]
An iron golem was seen in a twitter post chasing and attacking an enchanter.[6]
Two enchanters in the Minecraft Live: Announcement Trailer 2020. The one in the front is hitting a chicken jockey with its book, while the one in the back is casting an Enchanted Beam.
Two enchanters in the Minecraft Live 2020 intro.
A skeleton being enchanted by the first enchanter.
Merchandise[]
An arm-glitched enchanter with a geomancer, evoker, and royal guard within the "Guide to Minecraft Dungeons" book page 36 and 37.
References[]
- ↑ "If an Enchanter is casting a spell, take a hike. A worthy Hero waits until the spell breaks to strike!" – @dungeonsgame on X, February 21, 2022
- ↑ "No, this isn’t a convention for academic illagers, it’s just a very unfortunate gathering of ENCHANTED SCHOLARS. These bookworms don’t attack you directly, but love to buff their fellow fiends with magic!" – @dungeonsgame on X, September 15, 2019
- ↑ Work As Intended
- ↑ Pre-Attack sounds is unused in game. - The bug solution is "Confirm" and Won't Fix
- ↑ Sound file id:
sfx_mob_bookThrow
- ↑ "Enchanters beware! Iron Golems may be gentle giants to heroes, but are unrivaled companions in battle!" – @dungeonsgame on X, November 15, 2021