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{{DungeonsMission
{{wipdungeons|
 
* Create a face render for the Diamond Key Golem.
 
}}
 
{{Infobox
 
 
|title=Cacti Canyon
 
|title=Cacti Canyon
 
|image=Cacti Canyon.png
 
|image=Cacti Canyon.png
  +
| part = Mainland
|imagesize=250px
 
  +
| difficulty = Default II
|footer=This is a level {{in|Dungeons}}
 
  +
| unlock = {{DuLevelLink|Creeper Woods}}
  +
| captains = Can very rarely have all six captains
  +
| trials = Can have daily trials
 
}}
 
}}
   
The '''Cacti Canyon''' is the seventh [[MCD:Locations|location]] {{in|Dungeons}}. The Cacti Canyon is available after the player beats [[Creeper Woods]].
+
The '''Cacti Canyon''' is the seventh [[MCD:Locations|location]] {{in|Dungeons}}. The Cacti Canyon is available after the hero beats {{MCD|Creeper Woods}}.
This is the place where players unlock the [[MCD:Desert Temple|Desert Temple]].
+
This is the place where the hero unlocks the {{MCD|Desert Temple}}.
   
 
== Appearance ==
 
== Appearance ==
The Cacti Canyon appears to be a jagged canyon area with uneven terrain and a mix of grass and coarse dirt. It appears to be quite dry and dusty, with only a handful of water sources. Despite the steep terrain and dry conditions, cows and sheep can still be found roaming here. Captured here is the [[MCD:Luxury Merchant|Luxury Merchant]]. Halfway through the level, it transforms into a full on desert, with [[MCD:Husk|husk]]s appearing all over along with [[fossil]]s and high sandy winds as the player approaches the [[MCD:Desert Temple|Desert Temple]]. The level ends when the player reaches the entrance of the temple.
+
The Cacti Canyon appears to be a jagged canyon area with uneven terrain and a mix of grass and coarse dirt. It appears to be quite dry and dusty, with only a handful of water sources. Despite the steep terrain and dry conditions, cows and sheep can still be found roaming here. Captured here is the [[MCD:Luxury Merchant|luxury merchant]]. Halfway through the mission, it transforms into a full on desert, with [[MCD:Husk|husks]] appearing all over along with [[fossil|fossils]] and high sandy winds as the hero approaches the {{MCD|Desert Temple}}. The mission ends when the hero reaches the entrance of the temple.
   
 
== Story ==
 
== Story ==
{{Q|'''LOST IN A SEA OF SAND''' – Those who wish to reach the desert have to traverse the winding paths and trails of Cacti Canyon. A complex network of tunnels, chasms, and caves have led even the most level-headed adventurers astray. Those who wish to survive this sandy labyrinth must rely on their wits.}}
+
{{Q|'''LOST IN A SEA OF SAND''' – Those who wish to reach the desert have to traverse the winding paths and trails of Cacti Canyon. A complex network of tunnels, chasms, and caves have led even the most level-headed adventurers astray. Those who wish to survive this sandy labyrinth must rely on their wits.|In-game story}}
   
[[File:Vo cin cacaIntro-001.OGG]]
+
[[File:Vo cin cacaIntro-001.ogg]]
 
{{Q|The Arch-Illager seeks to summon armies of the undead using a power that rests deep within an ancient and forgotten desert temple. Finding the temple, however, is an adventure in its own right for the entrance lies hidden somewhere in this canyon, a sprawling maze of malevolent mobs and lost secrets.|Opening}}
 
{{Q|The Arch-Illager seeks to summon armies of the undead using a power that rests deep within an ancient and forgotten desert temple. Finding the temple, however, is an adventure in its own right for the entrance lies hidden somewhere in this canyon, a sprawling maze of malevolent mobs and lost secrets.|Opening}}
   
 
Cacti Canyon is a barren and dusty place, overrun with dangerous enemies. The terrain is confusing, the land is uneven and broken up by deep ravines, and the harsh landscape is full of prickly cacti. The paths between hills are narrow as well.
 
Cacti Canyon is a barren and dusty place, overrun with dangerous enemies. The terrain is confusing, the land is uneven and broken up by deep ravines, and the harsh landscape is full of prickly cacti. The paths between hills are narrow as well.
   
The dead rise from the remnants of a lost civilization. When the dead walk, their master, the Necromancer always stays behind. The first task of the heroes is to activate beacons to reveal hidden walkways that lead them to the temple. They are heavily guarded by the Illagers.
+
The dead rise from the remnants of a lost civilization. When the dead walk, their masters, the [[MCD:Necromancer|necromancers]] always stay behind. The first task of the heroes is to activate beacons to reveal hidden walkways that lead them to the temple. They are heavily guarded by the [[MCD:Illager|illagers]].
   
The Desert Temple is well protected by locked gateways. Heroes need to find key golems that are hidden in the dark corners away from any battles. Upon opening the gateway, the heroes are greeted by a horde of skeletons, zombies, and Illagers.
+
The Desert Temple is well protected by locked gateways. Heroes need to find key golems that are hidden in the dark corners away from any battles. Upon opening the gateway, the heroes are greeted by a horde of [[MCD:Skeleton|skeletons]], [[MCD:Zombie|zombies]], and [[MCD:Illager|illagers]].
   
[[File:Vo cin cacaOutro-001.OGG]]
+
[[File:Vo cin cacaOutro-001.ogg]]
 
{{Q|Ah, you found the ancient desert temple. Who knows what truths and treasures await you inside?|Victory}}
 
{{Q|Ah, you found the ancient desert temple. Who knows what truths and treasures await you inside?|Victory}}
  +
  +
== [[Minecraft Dungeons:Objective|Objectives]] ==
  +
'''The distant temple'''
  +
  +
# Power the beacon
  +
# Find the temple
  +
# Power the beacons (5)
  +
# Find the temple
  +
# Survive the ambush!
  +
# Find the golden key
  +
# Find the golden key (2)
  +
  +
'''Road go even on...'''
  +
  +
# Open the gold gate
  +
  +
'''The distant temple'''
  +
  +
# Find the temple
  +
# Survive the ambush!
  +
# Enter the temple
   
 
== Mobs ==
 
== Mobs ==
Line 34: Line 55:
 
{| class="wikitable" data-description="Dungeons Mob" style="break-inside: avoid"
 
{| class="wikitable" data-description="Dungeons Mob" style="break-inside: avoid"
 
! Rowspan="2" |Mob
 
! Rowspan="2" |Mob
! Colspan="4" |Difficulty
+
! Colspan="5" |Difficulty
 
|-
 
|-
 
! Arcade
 
! Arcade
  +
! Ancient Hunt
 
! Default
 
! Default
 
! Adventure
 
! Adventure
 
! Apocalypse
 
! Apocalypse
 
|-
 
|-
! colspan="5" |Passive
+
! colspan="6" |Passive category
 
|-
 
|-
 
|{{DuEntityLink|Cow}}
 
|{{DuEntityLink|Cow}}
|{{Tc|Unknown}}
+
|{{Tc|No}}
 
|{{Tc|No}}
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon">Only appears in canyon</ref>
+
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon">Appears only in canyon.</ref>
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|-
 
|-
|{{DuEntityLink|Sheep}}
+
|{{DuEntityLink|Key Golem}}s
|{{Tc|Unknown}}
+
|{{Tc|No}}
 
|{{Tc|No}}
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|-
 
! Colspan="5" |Utility
 
|-
 
|{{DuEntityLink|Key Golem|Diamond Key Golem}}
 
|{{Tc|Unknown}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
 
|{{DuEntityLink|Key Golem}}
 
|{{Tc|Unknown}}
 
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
Line 70: Line 80:
 
|-
 
|-
 
|{{DuEntityLink|Piggy Bank}}
 
|{{DuEntityLink|Piggy Bank}}
|{{Tc|Unknown}}
+
|{{Tc|No}}
 
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
 
|-
 
|{{DuEntityLink|Sheep}}
! Colspan="5" |Non-Attackable
 
  +
|{{Tc|No}}
|-
 
  +
|{{Tc|No}}
|{{DuEntityLink|Luxury Merchant}}
 
|{{Tc|Unknown}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
 
! Colspan="5" |Hostile
 
|-
 
|{{DuEntityLink|Armored Pillager}}
 
|{{Tc|Yes}}
 
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|-
 
|-
 
! Colspan="5" |Hostile category
|{{DuEntityLink|Armored Skeleton}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
 
|{{DuEntityLink|Armored Vindicator}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
 
|{{DuEntityLink|Armored Zombie}}
 
|{{Tc|Yes}}
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Yes}}<ref group="note" name="canyon-summoned" />
 
|{{Tc|Yes}}<ref group="note" name="canyon-summoned" />
 
 
|-
 
|-
 
|{{DuEntityLink|Baby Zombie}}
 
|{{DuEntityLink|Baby Zombie}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|-
 
|{{DuEntityLink|Cave Spider}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
 
|-
 
|-
 
|{{DuEntityLink|Creeper}}
 
|{{DuEntityLink|Creeper}}
|{{Tc|Yes}}
+
|{{Tc|No}}
  +
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
Line 122: Line 117:
 
|-
 
|-
 
|{{DuEntityLink|Enchanter}}
 
|{{DuEntityLink|Enchanter}}
|{{Tc|Unknown}}
+
|{{Tc|No}}
  +
|{{Tc|No}}
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
+
|{{Tc|Planned|In desert}}<ref group="note" name="desert">Appears only in desert.</ref>
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
Line 129: Line 125:
 
|{{DuEntityLink|Geomancer}}
 
|{{DuEntityLink|Geomancer}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
Line 134: Line 131:
 
|-
 
|-
 
|{{DuEntityLink|Husk}}
 
|{{DuEntityLink|Husk}}
|{{Tc|Unknown}}
+
|{{Tc|No}}
  +
|{{Tc|No}}
|{{Tc|Planned|In desert}}<ref group="note" name="desert">Only appears in desert</ref>
 
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|-
 
|-
 
|{{DuEntityLink|Necromancer}}
 
|{{DuEntityLink|Necromancer}}
|{{Tc|Unknown}}
+
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|No}}
 
|{{Tc|No}}
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
 
|{{Tc|Planned|In desert}}<ref group="note" name="desert" />
Line 146: Line 145:
 
|-
 
|-
 
|{{DuEntityLink|Pillager}}
 
|{{DuEntityLink|Pillager}}
|{{Tc|Yes}}
+
|{{Tc|No}}
  +
|{{Tc|No}}
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
Line 152: Line 152:
 
|-
 
|-
 
|{{DuEntityLink|Skeleton}}
 
|{{DuEntityLink|Skeleton}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
 
|{{DuEntityLink|Slime}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
 
|-
 
|-
 
|{{DuEntityLink|Spider}}
 
|{{DuEntityLink|Spider}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
Line 165: Line 174:
 
|{{DuEntityLink|Vindicator}}
 
|{{DuEntityLink|Vindicator}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
  +
| {{DuEntityLink|Watchling}}
  +
| {{Tc|No}}
  +
|{{Tc|No}}
  +
| {{Tc|Planned|Summoned, DLC}}<ref group="note" name="watchling">Summoned by [[MCD|Endersent]].</ref>
 
| {{Tc|Planned|Summoned, DLC}}<ref group="note" name="watchling" />
 
| {{Tc|Planned|Summoned, DLC}}<ref group="note" name="watchling" />
 
|-
 
|-
 
|{{DuEntityLink|Zombie}}
 
|{{DuEntityLink|Zombie}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
 
|{{Tc|Planned|In canyon}}<ref group="note" name="canyon" />
|{{Tc|Yes}}<ref group="note" name="canyon-summoned">Appears in canyon and summoned by {{DuEntityLink|Necromancer}} in desert</ref>
+
|{{Tc|Yes}}<ref group="note" name="canyon-summoned">Appears in canyon and summoned by [[MCD:Necromancer|necromancer]] in desert.</ref>
 
|{{Tc|Yes}}<ref group="note" name="canyon-summoned" />
 
|{{Tc|Yes}}<ref group="note" name="canyon-summoned" />
 
|-
 
|-
! Colspan="5" | Mini Bosses
+
! Colspan="6" |Mini-Boss category
 
|-
 
|-
 
|{{DuEntityLink|Enderman}}
 
|{{DuEntityLink|Enderman}}
|{{Tc|Unknown}}
 
 
|{{Tc|No}}
 
|{{Tc|No}}
  +
|{{Tc|No}}
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
  +
|{{Tc|No}}
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil">Sometimes appears in desert near fossil area.</ref>
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
|-
 
|{{DuEntityLink|Endersent}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
 
|{{Tc|Yes|DLC}}
 
|{{Tc|Yes|DLC}}
 
|{{Tc|Yes|DLC}}
 
|-
 
|{{DuEntityLink|Raid Captain}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|Yes}}<ref group="note" name="raid captain">Spawns only if the mission have already been completed once.</ref>
 
|{{Tc|Yes}}<ref group="note" name="raid captain"/>
 
|{{Tc|Yes}}<ref group="note" name="raid captain"/>
 
|-
 
|-
 
|{{DuEntityLink|Redstone Golem}}
 
|{{DuEntityLink|Redstone Golem}}
|{{Tc|Unknown}}
 
 
|{{Tc|No}}
 
|{{Tc|No}}
 
|{{Tc|No}}
 
|{{Tc|No}}
  +
|{{Tc|No}}
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
  +
|{{Tc|No}}
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil">Sometimes appears in desert near fossil area.</ref>
 
|-
 
|-
 
|{{DuEntityLink|Skeleton Horseman}}
 
|{{DuEntityLink|Skeleton Horseman}}
|{{Tc|Unknown}}
+
|{{Tc|No}}
  +
|{{Tc|No}}
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil">Sometimes appears in desert near fossil area</ref>
 
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
|{{Tc|Partial|Sometimes}}<ref group="note" name="fossil" />
 
|-
 
! Colspan="6" |Boss category
 
|-
 
|{{DuEntityLink|Giant Cave Spider}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
 
|-
 
! Colspan="6" |Special category
 
|-
  +
|{{DuEntityLink|Pestilent Conjurer}}
  +
|{{Tc|No}}
 
|{{Tc|Yes}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
 
|-
  +
! Colspan="6" |Ambient category
  +
|-
 
|{{DuEntityLink|Luxury Merchant}}
  +
|{{Tc|No}}
  +
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
  +
|-
  +
|{{DuEntityLink|Vulture}}
 
|{{Tc|Unknown}}
  +
|{{Tc|No}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|{{Tc|Yes}}
 
|-
 
|-
 
|}
 
|}
 
<references group="note" />
 
<references group="note" />
   
== Items ==
+
== [[MCD:Drops#Cacti Canyon|Items]] ==
{{main|MCD:Drops#Cacti Canyon}}
 
 
{| class="wikitable" data-description="Dungeons Items" style="break-inside: avoid“"
 
{| class="wikitable" data-description="Dungeons Items" style="break-inside: avoid“"
 
! Rowspan="2" |Item
 
! Rowspan="2" |Item
Line 304: Line 372:
   
 
== Achievements ==
 
== Achievements ==
  +
{{Load DungeonsAchievements|Built On Sand}}
{{main|MCD:Achievement#Mainland}}
 
  +
{| data-description="Achievement"
 
  +
== Trivia ==
| scope="col" style="width:34px" |{{DuAchievementSprite|Built On Sand Set in Stone}}
 
  +
* In the Cacti Canyon ambient music, [[MCD:Vulture|vultures]] can be heard in it.
|-
 
|Built On Sand, Set in Stone
 
|}
 
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
Cacti Canyon Map.png|A zoomed out image of one of the randomly generated maps.
 
Cacti Canyon Map.png|A zoomed out image of one of the randomly generated maps.
DesertTempleEntranceMCD.png|The entrance to the Desert Temple found at the end of the level.
+
DesertTempleEntranceMCD.png|The entrance to the Desert Temple found at the end of the mission.
Captured Luxury Merchant.png|The Captured Luxury Merchant
+
Captured Luxury Merchant.png|The Captured Luxury Merchant.
  +
Cacti Canyon.jpg|The cacti canyon as seen from the map.
 
</gallery>
 
</gallery>
  +
  +
== References ==
  +
{{reflist}}
   
 
{{DungeonsLocations}}
 
{{DungeonsLocations}}
   
 
[[de:MCD:Kakteenschlucht]]
 
[[de:MCD:Kakteenschlucht]]
  +
[[es:MCD:Cañón de los Cactus]]
 
[[fr:MCD:Canyon des cactus]]
 
[[fr:MCD:Canyon des cactus]]
 
[[ru:MCD:Каньон кактусов]]
 
[[ru:MCD:Каньон кактусов]]

Latest revision as of 00:16, 13 November 2023

The Cacti Canyon is the seventh location in Minecraft Dungeons. The Cacti Canyon is available after the hero beats Creeper Woods. This is the place where the hero unlocks the Desert Temple.

Appearance

The Cacti Canyon appears to be a jagged canyon area with uneven terrain and a mix of grass and coarse dirt. It appears to be quite dry and dusty, with only a handful of water sources. Despite the steep terrain and dry conditions, cows and sheep can still be found roaming here. Captured here is the luxury merchant. Halfway through the mission, it transforms into a full on desert, with husks appearing all over along with fossils and high sandy winds as the hero approaches the Desert Temple. The mission ends when the hero reaches the entrance of the temple.

Story

LOST IN A SEA OF SAND – Those who wish to reach the desert have to traverse the winding paths and trails of Cacti Canyon. A complex network of tunnels, chasms, and caves have led even the most level-headed adventurers astray. Those who wish to survive this sandy labyrinth must rely on their wits.

In-game story

The Arch-Illager seeks to summon armies of the undead using a power that rests deep within an ancient and forgotten desert temple. Finding the temple, however, is an adventure in its own right for the entrance lies hidden somewhere in this canyon, a sprawling maze of malevolent mobs and lost secrets.

Opening

Cacti Canyon is a barren and dusty place, overrun with dangerous enemies. The terrain is confusing, the land is uneven and broken up by deep ravines, and the harsh landscape is full of prickly cacti. The paths between hills are narrow as well.

The dead rise from the remnants of a lost civilization. When the dead walk, their masters, the necromancers always stay behind. The first task of the heroes is to activate beacons to reveal hidden walkways that lead them to the temple. They are heavily guarded by the illagers.

The Desert Temple is well protected by locked gateways. Heroes need to find key golems that are hidden in the dark corners away from any battles. Upon opening the gateway, the heroes are greeted by a horde of skeletons, zombies, and illagers.

Ah, you found the ancient desert temple. Who knows what truths and treasures await you inside?

Victory

Objectives

The distant temple

  1. Power the beacon
  2. Find the temple
  3. Power the beacons (5)
  4. Find the temple
  5. Survive the ambush!
  6. Find the golden key
  7. Find the golden key (2)

Road go even on...

  1. Open the gold gate

The distant temple

  1. Find the temple
  2. Survive the ambush!
  3. Enter the temple

Mobs

Native

Mob Difficulty
Arcade Ancient Hunt Default Adventure Apocalypse
Passive category
Cow No No In canyon[note 1] In canyon[note 1] In canyon[note 1]
Key Golems No No Yes Yes Yes
Piggy Bank No No Yes Yes Yes
Sheep No No In canyon[note 1] In canyon[note 1] In canyon[note 1]
Hostile category
Baby Zombie Yes No In canyon[note 1] In canyon[note 1] In canyon[note 1]
Cave Spider Yes No No No No
Creeper No No Yes Yes Yes
Enchanter No No In desert[note 2] In desert[note 2] In desert[note 2]
Geomancer Yes No In canyon[note 1] In canyon[note 1] In canyon[note 1]
Husk No No In desert[note 2] In desert[note 2] In desert[note 2]
Necromancer No Yes No In desert[note 2] In desert[note 2]
Pillager No No In canyon[note 1] In canyon[note 1] In canyon[note 1]
Skeleton No No Yes Yes Yes
Slime Yes No No No No
Spider Yes No Yes Yes Yes
Vindicator Yes No Yes Yes Yes
Watchling No No Summoned, DLC[note 3] Summoned, DLC[note 3] Summoned, DLC[note 3]
Zombie Yes No In canyon[note 1] Yes[note 4] Yes[note 4]
Mini-Boss category
Enderman No No No Sometimes[note 5] Sometimes[note 5]
Endersent No No DLC DLC DLC
Raid Captain No No Yes[note 6] Yes[note 6] Yes[note 6]
Redstone Golem No No No No Sometimes[note 5]
Skeleton Horseman No No Sometimes[note 5] Sometimes[note 5] Sometimes[note 5]
Boss category
Giant Cave Spider Yes No No No No
Special category
Pestilent Conjurer No Yes No No No
Ambient category
Luxury Merchant No No Yes Yes Yes
Vulture Unknown No Yes Yes Yes
  1. a b c d e f g h i j k l m n o p Appears only in canyon.
  2. a b c d e f g h Appears only in desert.
  3. a b c Summoned by Endersent.
  4. a b Appears in canyon and summoned by necromancer in desert.
  5. a b c d e f Sometimes appears in desert near fossil area.
  6. a b c Spawns only if the mission have already been completed once.

Items

Item Difficulty
Default Adventure Apocalypse
Armor
Champion's Armor No No Yes
Grim Armor Daily Trials Only Daily Trials Only Daily Trials Only
Guard's Armor Daily Trials Only Daily Trials Only Daily Trials Only
Mercenary Armor Yes Yes Yes
Spelunker Armor Yes Yes Yes
Artifacts
Corrupted Beacon Yes Yes Yes
Soul Lantern Yes Yes Yes
Totem of Shielding Yes Yes Yes
Wind Horn Yes Yes Yes
Wonderful Wheat Yes Yes Yes
Melee Gear
Cutlass Yes Yes Yes
Gauntlets No Yes Yes
Ranged Gear
Crossbow Yes Yes Yes
Heavy Crossbow Yes Yes Yes
Longbow Yes Yes Yes
Shortbow No Yes Yes
Trickbow Yes Yes Yes

Achievements

Main article: Achievement
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Built On Sand, Set in Stone
Complete Redstone Mines and Cacti Canyon. 50GSilver

Trivia

  • In the Cacti Canyon ambient music, vultures can be heard in it.

Gallery

References