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{{For|the normal Minecraft mob|Bee}}
{{stub}}
 
  +
{{wipdungeons|
{{more images|A better and more HD image as soon as its released.}}
 
  +
* In-game images for the gallery.
  +
}}
 
{{DungeonsItem
 
{{DungeonsItem
| title = Buzzynest
+
| title = Buzzy Nest
| image = buzzynest.png
+
| image = Buzzy Nest (MCD).png
 
| imagesize = 143px
 
| imagesize = 143px
 
| type = Artifact
 
| type = Artifact
| rarity =
+
| rarity = Common<br>Rare
  +
| levelid = Beenest
* Unknown
 
 
}}
 
}}
  +
The '''Buzzynest''' is an upcoming artifact that summons a few [[Minecraft Dungeons:Bee|bees]] when placed, similar to [[Minecraft Dungeons:Beenest Armor|Beenest Armor]], found {{in|Dungeons}}.
 
  +
{{quote|Bee lovers and the bee-loved alike are fans of the Buzzy Nest, but don't be fooled by the cute bees within - they pack a powerful sting!|In-game description}}
  +
 
A '''Buzzy Nest''' is an artifact that summons a few [[MCD:Bee|bees]] when placed, similar to [[MCD:Beenest Armor|Beenest Armor]], found {{in|Dungeons}}.
   
 
== Obtaining ==
 
== Obtaining ==
  +
;Locations
*Unknown
 
  +
''<small>Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.</small>''
  +
* {{DuLevelLink|Soggy Cave}}
  +
* {{DuLevelLink|Lower Temple}}
  +
* {{DuLevelLink|Dingy Jungle}} (DLC)
  +
* {{DuLevelLink|Colossal Rampart}} (DLC)
  +
* {{DuLevelLink|Nether Wastes}} (DLC)
   
  +
;Other
  +
* {{DuEntityLink|Village Merchant}}
  +
* {{DuEntityLink|Mystery Merchant}}
  +
* {{DuEntityLink|Luxury Merchant}}
  +
  +
== Usage ==
  +
When placed down, buzzy nests spawn three bees that attack enemies. The bees disappear after a while. The nest disappears after ten seconds.
  +
  +
== Bee ==
  +
{{DungeonsEntity
  +
|title=Bee
  +
|image=Bee (Dungeons).gif
  +
|behavior=Passive (Heroes & Passive mobs)<br/>Hostile (Enemies & Passive mobs targeted by a {{DuItemLink|Hunting Bow}} and its variants)
  +
}}
  +
  +
A '''bee''' is a [[MCD:Mob#Summons|mob]] that gets summoned as part of a swarm when a buzzy nest is placed, when a hero wears [[MCD:Beenest Armor|beenest armor]]/[[MCD:Beehive Armor|beehive armor]], or any weapon or armor enchanted with [[MCD:Tumblebee|tumblebee]] or [[MCD:Busy Bee|busy bee]] found {{in|Dungeons}}.
  +
  +
=== Appearance ===
  +
{{Empty section}}
  +
  +
=== Spawning ===
  +
* {{DuLevelLink|Broken Citadel}} ([[MCD:Cinematic|Cinematic]])
  +
  +
=== Behavior ===
  +
Unlike their normal counterparts, they don't lose their stinger and die after stinging, although they have a short life span, lasting up to thirty seconds. Upon death, bees fade into yellow smoke.
  +
  +
Upon being summoned, they attack nearby hostile mobs with their stingers.
  +
  +
== Sounds ==
  +
{{Sound table
  +
|sound=D2P2_sfx_item_beenestIdle-001.ogg
  +
|sound2=D2P2_sfx_item_beenestIdle-002.ogg
  +
|sound3=D2P2_sfx_item_beenestIdle-003.ogg
  +
|sound4=D2P2_sfx_item_beenestIdle-004.ogg
  +
|description=Idle
  +
|id=D2P2_sfx_item_beenestIdle
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_item_beenesttDrop-001.ogg
  +
|description=Drop
  +
|id=D2P2_sfx_item_beenesttDrop
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_item_beenesttPickup-001.ogg
  +
|description=Pick Up
  +
|id=D2P2_sfx_item_beenesttPickup
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_item_beenesttPlace-001.ogg
  +
|sound2=D2P2_sfx_item_beenesttPlace-002.ogg
  +
|sound3=D2P2_sfx_item_beenesttPlace-003.ogg
  +
|description=Equip
  +
|id=D2P2_sfx_item_beenesttPlace
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_item_beenesttSpawn.ogg
  +
|description=Spawn
  +
|id=D2P2_sfx_item_beenesttSpawn
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_item_beenesttUse-001.ogg
  +
|sound2=D2P2_sfx_item_beenesttUse-002.ogg
  +
|sound3=D2P2_sfx_item_beenesttUse-003.ogg
  +
|description=Use
  +
|id=D2P2_sfx_item_beenesttUse
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_mob_beeAggro-001.ogg
  +
|sound2=D2P2_sfx_mob_beeAggro-002.ogg
  +
|sound3=D2P2_sfx_mob_beeAggro-003.ogg
  +
|description=Aggro
  +
|id=D2P2_sfx_mob_beeAggro
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_mob_beeBzz-001.ogg
  +
|sound2=D2P2_sfx_mob_beeBzz-002.ogg
  +
|sound3=D2P2_sfx_mob_beeBzz-003.ogg
  +
|sound4=D2P2_sfx_mob_beeBzz-004.ogg
  +
|sound5=D2P2_sfx_mob_beeBzz-005.ogg
  +
|sound6=D2P2_sfx_mob_beeBzz-006.ogg
  +
|sound7=D2P2_sfx_mob_beeBzz-007.ogg
  +
|sound8=D2P2_sfx_mob_beeBzz-008.ogg
  +
|sound9=D2P2_sfx_mob_beeBzz-009.ogg
  +
|sound10=D2P2_sfx_mob_beeBzz-010.ogg
  +
|description=Bzz
  +
|id=D2P2_sfx_mob_beeBzz
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_mob_beeDeath-001.ogg
  +
|sound2=D2P2_sfx_mob_beeDeath-002.ogg
  +
|description=Death
  +
|id=D2P2_sfx_mob_beeDeath
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_mob_beeHurt-001.ogg
  +
|sound2=D2P2_sfx_mob_beeHurt-002.ogg
  +
|sound3=D2P2_sfx_mob_beeHurt-003.ogg
  +
|description=Hurt
  +
|id=D2P2_sfx_mob_beeHurt
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_mob_beeSpawn-001.ogg
  +
|sound2=D2P2_sfx_mob_beeSpawn-002.ogg
  +
|sound3=D2P2_sfx_mob_beeSpawn-003.ogg
  +
|sound4=D2P2_sfx_mob_beeSpawn-004.ogg
  +
|description=Spawn
  +
|id=D2P2_sfx_mob_beeSpawn
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=D2P2_sfx_mob_beeSting-001.ogg
  +
|description=Sting
  +
|id=D2P2_sfx_mob_beeSting
  +
|type=dungeons
  +
|foot=1}}
  +
  +
== History ==
  +
{{History|dungeons}}
  +
{{History||1.4.3.0|[[File:Buzzy Nest artifact.jpeg|32px]] Added the Buzzy Nest.}}
  +
{{History||1.4.3.0|[[File:Bee (Dungeons).gif|32px]] Added bees.}}
  +
{{History|foot}}
  +
  +
== Trivia ==
  +
* Bees in [[Minecraft Dungeons]] are capable of blinking their eyes unlike its [[Bee|base game counterpart]].
  +
* Five bees appear in a tweet from Minecraft Dungeons, with one of them staring straight, two of them staring at the first one, and the remaining two hovering in the background.<ref>{{tweet|dungeonsgame|1408077471623307278|A bee-autiful moment with buzz-ddies.|June 24, 2021}}</ref>
  +
  +
== Gallery ==
  +
<gallery>
  +
Buzzy Nest artifact.jpeg|A sprite depicting the item.
  +
</gallery>
  +
  +
== References ==
  +
{{reflist}}
  +
  +
{{Minecraft Dungeons entities}}
 
{{Minecraft Dungeons items}}
 
{{Minecraft Dungeons items}}
  +
[[Category:Animal mobs]]
  +
  +
[[zh:MCD:嗡嗡蜂巢]]

Revision as of 19:09, 20 September 2021

For the normal Minecraft mob, see Bee.
Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • In-game images for the gallery.

Bee lovers and the bee-loved alike are fans of the Buzzy Nest, but don't be fooled by the cute bees within - they pack a powerful sting!

In-game description

A Buzzy Nest is an artifact that summons a few bees when placed, similar to Beenest Armor, found in Minecraft Dungeons.

Obtaining

Locations

Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.

Other

Usage

When placed down, buzzy nests spawn three bees that attack enemies. The bees disappear after a while. The nest disappears after ten seconds.

Bee

A bee is a mob that gets summoned as part of a swarm when a buzzy nest is placed, when a hero wears beenest armor/beehive armor, or any weapon or armor enchanted with tumblebee or busy bee found in Minecraft Dungeons.

Appearance

This section of the article is empty. 
You can help by adding to it.

Spawning

Behavior

Unlike their normal counterparts, they don't lose their stinger and die after stinging, although they have a short life span, lasting up to thirty seconds. Upon death, bees fade into yellow smoke.

Upon being summoned, they attack nearby hostile mobs with their stingers.

Sounds

SoundDescription
Idle
Drop
Pick Up
Equip
Spawn
Use
Aggro
Bzz
Death
Hurt
Spawn
Sting

History

Minecraft Dungeons
1.4.3.0
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
{{Item
| image = Book and Quill.png
| renewable = Yes 
| stackable = No
}}

A '''book and quill''' is an [[item]] used to write [[written book]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Book
|Ink Sac
|Feather
|Output= Book and Quill
|type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|book-and-quill}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Writing ===

By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.

Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 

The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.

In singleplayer, the world pauses while a book is being edited.{{only|java}}

=== Lecterns ===

One can place a book and quill or a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].

=== Formatting codes ===
{{main|Formatting codes}}
{{exclusive|bedrock|section=1}}

Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
* {{key|§}} + {{key|k}} creates randomly changing characters.
* {{key|§}} + {{key|l}} creates bold text.
* {{key|§}} + {{key|m}} creates strikethrough text.
* {{key|§}} + {{key|n}} creates underlined text.
* {{key|§}} + {{key|o}} creates italic text.
* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
* {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.

If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.

=== Signing ===

Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].

Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.

The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.

=== Trading ===
{{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.

{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|id=510
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Writable Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Video ==

<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>

== History ==

{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
|Copies of copies cannot be copied.}}
{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
|The page limit of books and quills has now been increased from 50 to 100 pages.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History|PS4}}
{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}

== Gallery ==
<gallery>
Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
Book and Quill Writing.png|The GUI of writing a book.
Book and Quill Signing.png|The GUI of signing a book.
Written Book tooltip.png|A signed book.
BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External links ==
* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]

== See also ==
* [[Book]]
* [[Bookshelf]]
* [[Written Book]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Rozepsaná kniha s brkem]]
[[de:Buch und Feder]]
[[el:Βιβλίο και Πένα]]
[[es:Libro y pluma]]
[[fr:Livre vierge]]
[[hu:Könyv és toll]]
[[it:Libro e penna]]
[[ja:本と羽根ペン]]
[[ko:책과 깃펜]]
[[nl:Boek en veer]]
[[pl:Książka z piórem]]
[[pt:Livro e pena]]
[[ru:Книга с пером]]
[[th:หนังสือกับปากกาขนนก]]
[[uk:Книга з пером]]
[[zh:书与笔]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
| image = Disc Fragment.png
| renewable = No
| stackable = Yes (64)
}}

A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".

== Obtaining ==
=== Chest loot ===
{{LootChestItem|disc-fragment-5}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Disc Fragment 5}}
== Data values ==
=== ID ===
{{ID table
|edition=java<!--
|showitemtags=y-->
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=Samuel Åberg - 5
|spritename=disc-fragment-5
|spritetype=item
|nameid=disc_fragment_5<!--
|itemtags=-->
|form=item
|foot=y}}

== History ==
{{History|java}}
{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
9 to 5.jpg|9 fragments of the 5 music disc.
</gallery>

==See also==
* {{EnvLink|Music}}
* {{ItemLink|Music Disc}}

{{Items}}

[[de:Plattenbruchstück]]
[[es:Fragmento de disco]]
[[fr:Fragment de disque]]
[[ja:レコードの破片]]
[[pl:Fragment płyty]]
[[pt:Fragmento de disco]]
[[ru:Фрагмент пластинки 5]]
[[uk:Фрагмент платівки]]
[[zh:唱片残片]]
[[Category:Non-renewable resources]]</li></ul>
File:Buzzy Nest artifact.jpeg Added the Buzzy Nest.
1.4.3.0
{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}}
{{Item
| image = Name Tag.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally.

== Obtaining ==

=== Chest loot ===

{{LootChestItem|name-tag}}

=== Fishing ===

Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment.

=== Trading ===

Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades.

== Usage ==

To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. 

If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. 

Once a mob is named, it keeps its name, and the name tag is consumed.

When a mob is named, it is excluded from the mob cap count.

Effects on various mobs:
* A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken.
* A baby (animal or villager) keeps its name when becoming an adult.
** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]].
** A named zombie villager keeps its name when cured.
* [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]].
* A named [[wither]]'s boss bar displays its name instead of "Wither".
* Naming an [[ender dragon]] with commands also displays the name in the boss bar.

=== Limitations ===

Any mob can be named except for the [[ender dragon]] and [[player]]s.

A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step.

{{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action.

Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.

=== Behavior ===

Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away.

Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. 

If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". 

A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}.

=== Easter eggs ===

* Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live.
* Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named.
* Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit].
* Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Name Tag
|spritetype=item
|nameid=name_tag
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Name Tag
|spritetype=item
|nameid=name_tag
|id=548
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}}
{{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}}
{{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}}
{{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}}
{{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}}
{{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}}
{{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s.
|The average yield of name tags in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests.
|Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}}
{{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]]  Added name tags, and a new "Name" Interact button.
|A [[mob]] named "Dinnerbone" or "Grumm" renders upside down.
|A [[sheep]] named "jeb_" fades between the [[dye]] colors.
|Naming a [[rabbit]] "Toast" gives it a special memorial skin.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s.
|Name tags can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
{{History|PS4}}
{{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref>
* A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked.
* To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”.
* A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn.
* It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time.

== Gallery ==
<gallery>
NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]].
NameTag1.png|A [[wolf]] that has been renamed using a name tag.
RenamedCreeper.png|A [[creeper]] renamed using the name tag.
RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well.
YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo.
Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down.
MineshaftNameTag.png|Name Tag found in a mineshaft chest.
Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition.
</gallery>

== See also ==
* [[Spawn Egg]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019

{{items}}

[[de:Namensschild]]
[[es:Etiqueta]]
[[fr:Étiquette]]
[[it:Targhetta]]
[[ja:名札]]
[[ko:이름표]]
[[nl:Naamkaartje]]
[[pl:Znacznik]]
[[pt:Etiqueta]]
[[ru:Бирка]]
[[zh:命名牌]]
[[Category:Renewable resources]]</li></ul>
Bee (Dungeons) Added bees.

Trivia

  • Bees in Minecraft Dungeons are capable of blinking their eyes unlike its base game counterpart.
  • Five bees appear in a tweet from Minecraft Dungeons, with one of them staring straight, two of them staring at the first one, and the remaining two hovering in the background.[1]

Gallery

References