Note:
- Replace the cooldown video with that of the fishing rod - it is too long
- Seperate out artifact stats and cooldown
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— Guide to Minecraft Dungeons: A Handbook for Heroes |
The term artifact refers to a category of items that can equipped by the hero to temporarily summon pets, enhance or heal themselves or other heroes, or attack and weaken mobs. The hero can have up to three artifacts equipped at any one time.
There are currently 46 known artifacts. This includes a single unique, the Corrupted Pumpkin, which is a unique Corrupted Beacon which is only obtainable during the Spooky Fall event. All are obtainable except for the Totem of Soul Protection, which was an unused artifact seen in the game's trailer.
There are two types of artifacts: ones that require (and grant) souls, and ones that do not. Soul-based artifacts generally have shorter cooldown times, and always come with +1 soul gathering.
Obtaining[]
Ways artifacts can be obtained:
- Village Merchant
- Luxury Merchant
- Mystery Merchant
- During missions
- Obsidian chests
- Piggy Banks
- When a mission is completed.
Cooldown[]
Artifacts have a cooldown period between uses, during which they cannot be used, unequipped, or switched with a different Artifact from the inventory. Artifact cooldowns are independent from one another. For example, equipping two Corrupted Beacons and using one of them will only cause a cooldown on the one that was used.
Cooldowns can be reduced by equipping armor with cooldown reduction properties, such as the Evocation Robe, Battle Robe and its unique variants, or enchanting armor with Cool Down or Cooldown Shot, which can be used to trim down cooldown time on artifacts that are already on cooldown.
Damaging artifacts[]
Artifacts that output damage to mobs with no other notable affects.
Icon | NameInternal ID
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DLC exclusive | Soul requiring | Properties | Obtainable location[1] | Ancient Hunt Runes | |
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✖ | ✔ | +1 soul gathering
Summons a beam that does incredibly heavy damage to enemies. Cooldown 2.5 seconds. |
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✖ | ✖ | Sends six mobs into the air, and then releases them, dealing fall damage. | |||||
✖ | ✔ | Creates a giant explosion near the player, consuming souls and dealing medium damage.
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✖ | ✔ | Summons a lightning bolt to attack the enemy at the cost of souls. Heavy damage.
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✖ | ✖ | Summons three mines, which denotate upon contact. Similar to Redstone Golem's Mines. Allies no longer take damage from this artifact. | |||||
Flames of the Nether | ✖ | Shoots three blast fungus, which automatically detonate. |
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Flames of the Nether | ✖ | Ricochets off mobs, damaging them and eventually returning to the player. |
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Hidden Depths | ✖ | Fires a continuous laser beam at mobs, similar to the Corrupted Beacon and Corrupted Pumpkin, but doesn't use souls and remains active for a limited time. |
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Spooky Fall | |||||||
✖ | ✔ |
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Status-inflicting artifacts[]
Artifacts that apply an Status Effect or similar on mobs such as Stunned or Poisoned.
Icon | NameInternal ID
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DLC exclusive | Soul requiring | Properties | Obtainable location[1] | Ancient Hunt Runes |
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✖ | ✖ |
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✖ | ✖ |
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✖ | ✖ | This gong reduces the amount of damage and health of the mobs around it. | ||||
Creeping Winter | ✖ |
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✖ | ✖ | Turns up to three mobs near you into allies for ten seconds, then kills them. Mobs that have been charmed by this artifact also gain a damage boost when turning on other mobs. The damage of the mobs increased is directly proportional to the item's power level. | ||||
Howling Peaks | ✖ |
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✖ | ✖ |
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Quivers and arrow artifacts[]
Artifacts providing a set number of special ammo that can be consumed by using Ranged Weapons. Infinity-enchanted ranged weapons function on artifact provided ammo. Like normal arrows, they are affected by ranged weapon enchantments and can be boosted by armor that boosts ammo damage or artifact damage.
Icon | NameInternal ID
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DLC exclusive | Soul requiring | Properties | Obtainable location[1] | Ancient Hunt Runes |
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✖ | ✖ | Gives 1 fireworks arrow
Explodes on impact. 30 second cooldown |
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✖ | ✖ |
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✖ | ✔ |
6 second cooldown |
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✖ | ✖ |
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Hidden Depths | ✖ |
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Echoing Void | ✖ |
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Summoning artifacts[]
Pet spawning artifacts that can damage and distract mobs. More summons can be spawned from the same artifact during a Daily Trial with an increased pet count.
Icon | NameInternal ID
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DLC exclusive | Soul requiring | Properties | Obtainable location[1] | Ancient Hunt Runes |
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✖ | ✖ |
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Enchanted Grass | ✖ | ✖ |
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✖ | ✖ |
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✖ | ✔ |
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✖ | ✖ |
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Echoing Void | ✖ |
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✖ | ✖ |
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Agility artifacts[]
These increase movement speed, attack speed or cause the player to roll when used.
Icon | NameInternal ID
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DLC exclusive | Soul requiring | Properties | Obtainable location[1] | Ancient Hunt Runes |
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✖ | ✖ | Applies Swiftness
5 Second Cooldown |
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Death Cap Mushroom | ✖ | ✖ | Greatly increase attack and movement speed.
30 second cooldown |
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✖ | ✖ | Gives player Ghost Form, increasing speed and defense for a short time.
6 second cooldown |
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✖ | ✖ |
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Defensive, healing, and cooperative artifacts[]
These heal or apply beneficial affects upon the user or surrounding players and pets.
Icon | NameInternal ID
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DLC exclusive | Soul requiring | Properties | Obtainable location[1] | Ancient Hunt Runes |
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Howling Peaks | ✖ | Applies Double Damage, Fast Attack, or Quick to nearby allies. | ||||
✖ | ✖ | Applies Defense
25 second cooldown |
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Echoing Void | ✔ | Grants the user Shadow Form
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✖ | ✔ | Heals the most
injured nearby, including the user, at the cost of souls.
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Echoing Void | ✔ | Creates a copy of the last consumable used by the player.
30 second cooldown |
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✖ | ✔ | Creates a boosting aura using souls to speed up other players' artifact cooldowns.
10 second cooldown |
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✖ | ✖ | Creates a healing aura, which gradually heals players inside.
30 second cooldown |
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✖ | ✖ | Protects player and allies in range from projectiles. |
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Hidden Depths | ✖ | Crafts two random potions that can benefit the player.
30 second cooldown |
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Hidden Depths | ✖ | Crafts a random food item that can benefit the player.
20 second cooldown |
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✖ | ✖ | Pushes enemies away and slows them briefly. |
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Flames of the Nether | ✖ | Applies an effect similar to Exploding.
8 second cooldown |
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Unobtainable artifacts[]
Icon | NameInternal ID
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DLC exclusive | Soul requiring | Properties | Obtainable location |
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Totem of Soul Protection | ✖ | ✔ |
Creates a square area around the player, reviving and stopping players from suffering a fatal blow. 1 second cooldown |
Unobtainable
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History[]
Minecraft Dungeons | |||||
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Dungeons Beta | Added corrupted beacon, harvester, lightning rod, fishing rod, gong of weakening, love medallion, shock powder, fireworks arrow, flaming quiver, torment quiver, golem kit, tasty bone, wonderful wheat, boots of swiftness, death cap mushroom, ghost cloak, light feather, iron hide amulet, soul healer, totem of regeneration, totem of shielding, wind horn, totem of soul protection. | ||||
1.1.1.0 | Removed totem of soul protection. | ||||
1.2.0.0 | Fixed crash that could occur when using a Fishing Rod, getting stuck in the air when Ghost Cloak ran out. | ||||
1.3.2.0 | Added corrupted seeds. | ||||
Changed: summoned pets health -50%, damage reduction = 50%, attack damage +10%, llama attack speed +15%, iron golem health +25%, wolf movement speed + 15%, harvester soul cost 25 -> 40, cooldown 1s -> 4s, max damage +60% , lightning rod soul cost 10 -> 15, cooldown 0s -> 2s, radius 300 -> 350, damage per soul 30 -> 60, max damage +50%, Soul Healer soul cost 20 -> 50, cooldown 1s -> 5s, healing allies spark start speed +100% and acceleration +150%, Healing per soul 10 -> 4, Torment Quiver cooldown 1s -> 6s, soul cost 10 -> 30. | |||||
Removed variable soul cost. | |||||
Fixed sound effects for some artifacts not playing when encountering large groups of mobs, artifacts hovering over weapon and armor slots on the inventory screen, Flaming Quiver, Torment Quiver, and fireworks arrow overlaps with arrows on the heads-up display, corrupted fireworks arrow animation | |||||
1.4.3.0 | Added ice wand, soul lantern, enchanted grass, buzzy nest. | ||||
Changed: Light Feather triggers all rolling enchantments. | |||||
Fixed freezing after activating flaming quiver, torment quiver, and fireworks arrow at the same time on Nintendo Switch, soul related items while wearing soul related gear propelling players into the air. | |||||
1.5.0.0 | Added corrupted pumpkin | ||||
1.7.2.0 | Added enchanter's tome, satchel of elements, scatter mines, updraft tome. | ||||
Changed: Totem of regeneration healing per second 20 to 40, soul lantern (soul wizard) damage +50%, attack speed +40%, soul cost +20%. | |||||
Fixed flaming quiver not dealing additional damage on top of ranged weapon damage[2], recalling the soul wizard interrupting player movement. | |||||
1.7.3.0 | Fixed cooldown not affecting satchel of elements.[3] | ||||
1.8.0.0 | Added blast fungus, powershaker, spinblade, thundering quiver. | ||||
1.9.1.0 | Added eye of the guardian, harpoon quiver, satchel of snacks, satchel of elixirs. | ||||
Fixed: Artifact-summoned pets can no longer destroy scatter mines, iron golem sounds can no longer be heard after the golem has died, arrows from flaming quiver and thundering quiver dealing instant kill damage when deflected by a mob with the Deflecting enchantment, powershaker's explosion no longer blocks other players' arrows, increased the spacing of artifact icons on the Upload/Download Hero screens when playing on Xbox Cloud Gaming, artifact charge no longer triggers after picking up a consumable item. | |||||
1.10.2.0 | Added shadow shifter, tome of duplication, vexing chant, void quiver. | ||||
1.16.2.0 | Added totem of casting. | ||||
Fixed the corrupted beacon flickering when used in the Tower. |