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  • Fix the vindicator raid captain render with true banner position (The banner should be higher and show part of the pole).
  • Add Illager Chest, Threat banner and Mystery banner renders to gallery.
  • Fix vindicator raid captain attack render with axe not whirlwind.
Armored Vindicator
Armored Vindicator with weapon.pngArmored Vindicator1 Attacking.png
Armored Vindicator 2 with weapon.pngArmored Vindicator2 Attacking.png


Natural equipment

An armored vindicator is a hostile mob and an armored variant of the vindicator that appears on most levels in Minecraft Dungeons.


Armored vindicators have two variants, one is a vindicator that has a hornless metal helmet, gold buttons, purple pants, and wields a double axe, the other is a vindicator that has a horned metal helmet, diamond buttons, blue pants and wields a Whirlwind, in addition to being larger (2.7 blocks).



Armored vindicators are hostile toward heroes on sight, and rush toward a hero. When attacking, the armored vindicator raises its main hand, brandishing a double axe or Whirlwind. The diamond variant has higher health and damage. While not attacking, the armored vindicator lowers its arms and weapon and looks around for threats. These illagers have a larger health pool and will hit the player repeatedly even when being attacked.

Like diamond armored pillagers, diamond armored vindicators are not stunned by normal attack damage except some artifacts and any weapon with the Stunning enchantment.

Vindicator Raid Captain[]

Vindicator Raid Captain
Vindicator Raid Captain.pngVindicator Raid Captain Attacking.png


Natural equipment

A vindicator raid captain is a powerful variant of the diamond armored vindicator in Minecraft Dungeons. They spawn in locations as a powerful mob such that when defeated, the mission has negative modifiers or a higher threat level, but the rewards throughout the mission are better. They are the most common type of powerful mob in Minecraft Dungeons.


Vindicator raid captains look exactly like diamond armored vindicator that carry an ominous banner on its back.



Vindicator raid captains behave like normal armored vindicator, attacking the hero with its axe. However, they deal increased damage and knockback. Vindicator raid captains only spawn within missions that have already been completed once, but not on all. Depending on the situation, there can be one to six vindicator raid captains in missions. They spawn with a group of illagers or illager allies around them, such as vindicators, armored vindicators, geomancers, pillagers, armored pillagers, mountaineers, armored mountaineers, wind callers, enchanters, royal guards, iceologers, and witches or alone, like in the patrols of the base game.


When defeated, they drop one of two banners, either threat or mystery. Threat portrays the Bad Omen icon and Mystery portrays a skull, and when picked up, the game is enhanced with modifiers (e.g. enemies have boost). At the end of the level, an extra item is given in addition to the artifact chest. Also, the chance for it to be unique exponentially increases for every vindicator raid captain defeated after the first.

If all six vindicator raid captains have been defeated inside of a daily trial on Apocalypse + 25, the highest power level items in the game can be collected from the raid captain chest.

Known mystery banner modifiers[]

  • 20% of mobs have the Committed enchantment.
  • 35% of mobs have the Double Damage enchantment.
  • 35% of mobs have the Chilling enchantment.
  • 40% of mobs have the Quick enchantment.
  • 50% of mobs have the Electrified enchantment.
  • 10% of melee mobs have the Chains enchantment.
  • 30% of melee mobs have the Poison Cloud enchantment.
  • 15% of melee mobs have the Radiance enchantment.
  • 10% of ranged mobs have the Accelerate enchantment.
  • 20% of ranged mobs have the Bonus Shot enchantment.
  • 30% of ranged mobs have the Gravity enchantment
  • 30% of ranged mobs have the Poison Cloud enchantment.
  • 50% of ranged mobs have the Power enchantment
  • Mob health is increased by 50-250%.
  • Mob damage is increased by 50-200%.
  • Mob speed is increased by 30-100%.
  • Player health is decreased by 20-75%.
  • Player damage is decreased by 20-60%.
  • 20-35% of melee mobs are replaced with Creeper.
  • 15-40% of ranged mobs are replaced with Pillager.
  • Night mode


The gold armored vindicators has 330 HP while the diamond armored vindicators has 500 HP in the code. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code.

Power Min Health for Gold Min Health for Diamond
1 36 54
4 61.2 91.8
10 97.2 145.8
16 147.6 221.4
22 198 297
27 266.4 399.6
33 356.4 534.6
39 460.8 691.2
45 590.4 885.6
51 759.6 1139.4
56 1029.6 1544.4
62 1396.8 2095.2
68 1886.4 2829.6
74 2422.8 3634.2
80 3110.4 4665.6
86 3992.4 5998.6
91 5436 8154
97 7376.4 11064.6
103 9993.6 14990.4



Raid captain music[]

Raid Captain Theme Pre
Raid Captain Theme Loop
Raid Captain Theme Post

Vindicator raid captain[]



Minecraft Dungeons
Dungeons BetaArmored Vindicator with weapon.pngArmored Vindicator 2 with weapon.pngAdded armored vindicators. new "taunt circle + lock" behavior for armored vindicators.
Reduced charge speed.
Reduced melee ticks to 2 (was 3).
Added behavior which makes them go aggressive when hurt when standing in taunt circle.
They now get locked on the hero if they run away > 15 blocks.
May 19, 2021A Raid Captain can be seen in the Minecraft Dungeons Diaries. Raid Captain.png Vindicator Raid Captain.pngAdded vindicator raid captains. multiple banners from vindicator raid captains now significantly improves the chance to get unique items.
Decreased the aggro range for vindicator raid captains.
Vindicator raid captains no longer appear in ancient hunts.


Issues relating to "Armored Vindicator" are maintained on the bug tracker. Report issues there.


  • In the game files, the vindicator raid captain is referred to internally as the EntityType_VindicatorRaidCaptain.

See also[]