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For the mobs that spawn during boss fights, see MCD:Boss Summons.
For the battle similar to Arena Battles, see MCD:Boss Battle.

An arena battle, also known as an ambush for short, is a battle between mobs and heroes.

Locations[]

Arena battles occur in every location in the game except for ???. Some locations have boss ambushes which spawn minibosses. Those locations include:

The Treetop Tangle is the only mission to have an ambush which spawnes a boss.


Behavior[]

Arena battles operate differently from boss fights, where arena battles spawn a lot more weaker mobs than sometimes a boss. The battle format also differs from boss fights, where it usually spawns in waves, such as the one in the Pumpkin Pastures. The battles usually start out with several weak mobs. Over time, the waves of mobs get stronger until the battle ends, or when the boss appears. No matter what, battles always spawn mobs from the mission it takes place in.

There are also similarities between arena battles and boss fights. They are both triggered by certain events like heroes entering an arena, such as the Redstone Mines battle, or by pressing a trigger, such as the bell in the Pumpkin Pastures. Some other triggers include buttons, levers, and pillars.

There is a chance for these ambushes to have mini bosses. There are nine missions where ambushes spawn two minibosses: the Woodland Mansion, the Pumpkin Pastures (Only with Echoing Void DLC), the Desert Temple (Only with Echoing Void DLC), the Basalt Deltas, the Crimson Forest, the Abyssal Monument, The Stronghold, the End Wilds and the Broken Citadel. So far, it isn't possible to have arena battles that spawn three bosses, but in the Radiant Ravine there is an arena battle that spawns four of them. Another similarity between arena battles and boss fights is that they have their own special music. They can also both be started by the Arch-Illager, the Jungle Abomination, the Wretched Wraith, the Tempest Golem, the Ancient Guardian and the Vengeful Heart of Ender. Each of them have their own summoning animation. The Arch-Illager teleports in, summons an ambush, and then teleports out. The jungle abomination, wretched wraith, tempest golem and ancient guardian just roar to summon an ambush, producing their own effects while doing so.

Battles are also usually announced by the game, such as boss fights. When arena battles end, they usually spawn chests that contain loot, whereas when boss fights end, their loot drops directly from the boss' corpse.

Music[]

Arena music[]

If the player escapes the arena while the music is playing, the music continues until another ambush or a boss fight is cleared.

Mainland and Hero Pass DLCs[]

  • arena1 (Arena Music for the Creeper Woods, Pumpkin Pastures, Redstone Mines, Cacti Canyon, Obsidian Pinnacle, all Jungle Awakens missions, and all Creeping Winter missions)
  • arena2 (Arena Music for the Squid Coast, Desert Temple, Fiery Forge, Highblock Halls and the Underhalls)
  • Invocation (Arena Music for Woodland Mansion and Woodland Prison Ancient Hunts)
  • Menta Menardi (Arena Music for Spider Cave Ancient Hunt)

Howling Peaks[]

  • Summit (Arena Music for Windswept Peaks)
  • Ascension (Alternate Arena Music for Windswept Peaks)
  • Squall (Arena Music for Colossal Rampart)
  • Flurry (Alternate Arena Music for Colossal Rampart)
  • Rush (Arena Music for Gale Sanctum)
  • Scud (Arena Music for Gauntlet of Gales)

Flames of the Nether[]

  • Routers (Arena Music for Nether Wastes, Nether Fortress and Gold Room Ancient Hunts)
  • Metaluna (Arena Music for Warped Forest and Soul Sand Valley)
  • Torn Acinder (Arena Music for Basalt Deltas)
  • Kermetic (Arena Music for Crimson Forest)

Hidden Depths[]

  • Cnidoblast (Arena Music for Coral Rise)
  • Nematocyst (Alternate Arena Music for Coral Rise)
  • Truched (Arena Music for Radiant Ravine)
  • Klyka (Alternate Arena Music for Radiant Ravine)
  • Swashes (Arena Music for Abyssal Monument)
  • Pit Fight (Alternate Arena Music for Abyssal Monument)

Echoing Void[]

  • Drawn (Arena Music for The Stronghold)
  • Closer (Alternate Arena Music for The Stronghold)
  • Nothingness (Arena Music for End Wilds)
  • Void (Alternate Arena Music for End Wilds)
  • Shattered (Arena Music for Broken Citadel)
  • Apart (Alternate Arena Music for Broken Citadel)

The Tower[]

Sounds[]

Arena music[]

Mainland and Hero DLC[]

SoundDescription
File:Bgm env deteBoss-001 soundWave.oggArena 1
Arena 1 and 2 end
File:Bgm env pupa2DArena-001 soundWave.oggArena 2
File:P4 bgm env spcaArena-001.oggSpider Cave arena
Spider Cave arena end
File:P4 bgm env womaArena-001.oggWoodland Mansion arena
Woodland Mansion arena end
File:P4 bgm env womaRoof-001.oggWoodland Mansion roof arena
Woodland Mansion Roof arena end

Howling Peaks[]

SoundDescription
File:D3 bgm env wipeArenaLoop-001.oggWindswept Peaks arena
Windswept Peaks arena end
File:D3 bgm env wipeSideQuest-001.oggWindswept Peaks side arena
Windswept Peaks side arena end
File:D3 bgm env gasaArena-001.oggGauntlet of Gales arena
Gauntlet of Gales arena end
File:D3 bgm env gasaSideQuest-001.oggGale Sanctum side arena
Gale Sanctum side arena end
File:D3 bgm env enraArena-001.oggColossal Rampart arena
Colossal Rampart arena end
File:D3 bgm env enraSideQuest-001.oggColossal Rampart side arena
Colossal Rampart side arena end

Flames of the Nether[]

SoundDescription
File:D4 bgm env badeArena-001.oggBasalt Deltas arena
Basalt Deltas arena end
File:D4 bgm env crfoArena-001.oggCrimson Forest arena
Crimson Forest arena end
File:D4 bgm env enwaArena-001.oggNether Wastes, Nether Fortress & Gold Room arena
Nether Wastes, Nether Fortress & Gold Room arena end
File:D4 bgm env wafoArena-001.oggWarped Forest & Soul Sand Valley arena
Warped Forest & Soul Sand Valley arena end

Hidden Depths[]

SoundDescription
File:D5 bgm env coriArenaLoop-001.oggCoral Rise arena
Coral Rise arena end
File:D5 bgm env coriSidequestLoop-001.oggCoral Rise side arena
Coral Rise side arena end
File:D5 bgm env abmoArenaLoop-001.oggAbyssal Monument arena
Abyssal Monument arena end
File:D5 bgm env abmoSidequestLoop-001.oggAbyssal Monument side arena
Abyssal Monument side arena end
File:D5 bgm env raraArenaLoop-001.oggRadiant Ravine arena
Radiant Ravine arena end
File:D5 bgm env raraSidequestLoop-001.oggRadiant Ravine side arena
Radiant Ravine side arena end

Echoing Void[]

SoundDescription
File:D6 bgm env thstArenaLoop-001.oggThe Stronghold arena
The Stronghold arena end
File:D6 bgm env thstSidequestLoop-001.oggThe Stronghold side arena
The Stronghold Side arena end
File:D6 bgm env enwiArenaLoop-001.oggEnd Wilds arena
End Wilds arena end
File:D6 bgm env enwiSidequestLoop-001.oggEnd Wilds side arena
End Wilds side arena end
File:D6 bgm env blciArenaLoop-001.oggBroken Citadel arena
Broken Citadel arena end
File:D6 bgm env blciSideQuestLoop-001.oggBroken Citadel side arena
Broken Citadel side arena end

Tower[]

SoundDescription
File:S1 bgm env thtoArenaLoop-001.oggTower arena
Tower arena end
File:S1 bgm env thtoBossLoop-001.oggTower boss arena
Tower boss arena end

Arena Sounds[]

SoundDescription
Arena mobs appear
Arena pillar eye activate
Arena gate opens

History[]

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Gallery[]

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The specific instructions are: GIFs of an arena battle beginning

References[]


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