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Ancient Hunts are "end-game" missions that require players to have reached Default V[1] and permanently sacrifice Weapons, Armor, Artifacts and Enchantment Points to access them. [2]

A Nether portal located in the cave at Camp serves as the point of access for Ancient Hunts.

The quality and number of the sacrificed materials influence the rewards obtained[3], the procedural generation of the Hunt[2], the mobs and Ancient Mobs, a more powerful variant of Enchanted Mobs[1] . Players will travel between the Overworld and the Nether during the Hunts, that appear during the Hunt. Players will also find several Gold chests, which will give Gold to trade with the Piglin Merchant.

Once a Hunt has been generated, players can leave and enter the hunt over the course of several play sessions.[1]

The Nether portions of the Hunts are a source of Gold, for use with the Piglin Merchant, and Gilded Gear[1] - which is equipment with an additional Enchantment Slot built-in.

Enchantment Points sacrificed for the Hunt may lower the player's Character Level to ensure that spending Enchantment Points does not make them harder to re-obtain.[4]

Locations

Ancient Hunts can take place in all of the 6 nether locations, but there are entrances to other small parts of levels that contain a button. When pressed, an alarm sound will play and an ancient mob and its enchanted minions will spawn. There is also a very rare chance for a Woodland Prison, Spider Cave, Desert Temple, Creeper Woods, or a Woodland Mansion Ancient hunt to occur.

History

Minecraft Dungeons
February 12, 2021Ancient Hunts are mentioned and explained of their potential functionality for the DLC.
February 19, 2021Footage of an Ancient Hunt reveals the new Ancient Mobs and the UI Interface, and the Tweet revealing that Ancient Hunts are an endgame feature for the game.
February 20, 2021Footage of another Ancient Hunt which reveals Gilded Items and how they look in the inventory and some of the added enchantments to some of them.

Mobs

Regular Mobs

In an Ancient Hunt, mobs from across the entire game (including DLCs) can be found spawning where one normally wouldn't see them together. For example, a Windcaller may spawn with a Slime or a Blaze, in a single level. Mini-bosses like the Evoker can also spawn within the Hunt.

Ancient Mobs

Gallery

References

  1. a b c d Dungeons Dev Blog: Endgame
  2. a b FAQ Article: Flames of the Nether DLC Ancient Hunts are procedurally-generated end-game missions that weave in and out of the Nether. To access the Ancient Hunts, you’ll need to sacrifice items and Enchantment Points that will change the way your mission unfolds and what sweet loot you’ll receive at the end! If you want that mega-rare and brand-new Gilded gear, you’ll have to take on the Ancient Hunts and defeat the elusive Ancient mobs!
  3. Official Dungeons Discord (2021-02-16) Marc: "The gear and points will influence what shows up. So if you skimp on putting those in... you'll get what you get."
  4. Official Dungeons Discord (2021-02-16) Marc:"Someone was mentioning enchantment points getting harder to obtain as you go up in level, but just like Minecraft, after you spend them, you're no longer at that same level... If you are at level 200 and you spend 10 levels, you are at level 190?... effectively spending points doesn't keep making it harder and harder to gain.

Trivia

See also

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