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  • See comment blocks.
  • More data required for enchantment slot influence.
  • More images for gold rooms and Hunt Doors.
  • Concept art.

Icon used to depict Ancient Hunts.

The term ancient hunt refers to "end-game"[1] missions in Minecraft Dungeons that act as source of gilded gear and gold at the cost of permanently sacrificing equipment to enter. Players are given three revives and are able to leave and return to the hunt three times at any point.

Chests and mobs, excluding ancient mobs, in ancient hunts do not drop weapons, armor, and artifacts but can, instead, drop gold. Common chests rarely provide gold.

Upon completion, the end of mission chest always provides 10 gold.

Accessing & configuring[]

Main article: MCD:Nether Cave

The ranged weapon selection interface for configuring an ancient hunt.

Accessible after a single mission at Default V or greater is completed, a Nether portal located in the Nether Cave at the camp serves as the physical point of interaction for ancient hunts, adjacent to the piglin merchant. Hunts can also be accessed from the "Other Dimensions" tab of the "Mission Selection" map.


Ancient hunts transport the hero through 3 randomly selected travelling locations per hunt, connected by Nether portals that weave the hero's hunt between the Overworld and the Nether. These locations are:

Mainland locations[]

Nether dimension locations[]

Ancient Hunt exclusive locations[]

Mainland locations feature hunt exclusive tiles that do not appear in regular missions. These tiles provide further points for unique procedural generation and the appearance of hunt doors.

Hunt Doors[]

A hunt doorway with the blue glow. Most regular doorways glow yellow.

Hunt doors are dark framed, blue glowing passages that transport the player to a hunt exclusive area. These areas could be a gold room or an arena themed around the ancient mob that resides there, containing an intractable button or lever that summons the ancient and its enchanted minions.

The number of hunt doors generated is dependent upon the dungeon seed. All hunt doors initially direct to gold rooms that are then replaced by ancient mob arenas with respect to the ancients on average value.

Gold Rooms[]

Main article: MCD:Gold Room

Hollow rectangular, a south-eastern facing areas explored in an anti-clockwise direction that always consist of, mobs, gold containing chests, a supplies chest, and an extendable bridge. These rooms can generate with fancy chests, obsidian chests, and intractable beacons or levers that summon a multi-part ambush that may be populated with a ghast mini-boss.


All mobs, including DLC exclusive mobs, can appear during ancient hunts even if they do not fit the theme of their environment. For example, mooshrooms, blazes, and royal guards can appear together in a Desert Temple portion of the hunt. Mini bosses such as the Evoker, illusioner, Enderman, skeleton horseman and Ghast can also make appearances during the hunts. The woodland mansion has charged creepers as an exclusive mob.

Ancient Mobs[]

Main article: Ancient

Ancient mobs are powerful boss-like variants of enchanted mobs with enchanted minions, their own title name, and a themed arena accessed through hunt doors. These mobs and their minions can possess enchantments that would otherwise be player-exclusive, such as Shockwave, and some ancient exclusive enchantments such as Mob Resurrection Aura and Huge.

Ancients and their minions can obliterate unprepared heroes, forcing considerations of different tactics to prevail against the ancient. Upon the ancient's defeat, a gilded item of any rarity is dropped as a reward.

Icon Ancient Mob Rune requirements Minimum Enchantments Enchanted Minions Gilded Gear drops Arena theme

Abominable Weaver Icon.png

Abyssal Eye Icon.png

Ancient Terror Icon.png

Barrage Icon.png

Cursed Presence Icon.png

First Enchanter Icon.png

Frostwarden Icon.png

Grim Guardian Icon.png

Haunted Caller Icon.png

????? Icon.png

Oozing Menace Icon.png

Pestilent Conjurer Icon.png

Scuttling Torment Icon.png

Solemn Giant Icon.png

The Seeking Flame Icon.png

The Swarm Icon.png

The Tiny Scourge Icon.png

The Tower Icon.png

The Unending Icon.png

Thundering Growth Icon.png

Unbreakable One Icon.png

Unstoppable Tusk Icon.png

Vengeful Mariner Icon.png

Vigilant Scoundrel Icon.png

Watcher of The End Icon.png

Windbeard Icon.png


This section of the page describes Minecraft Dungeons achievements that involve the ancient hunts.

Ancient Hunter A Piglin's Best Friend Back to Back



Gold Room Main
Spider Cave Arena
Spider Cave Arena End
Spider Cave Main
Woodland Mansion Arena
Woodland Mansion Arena End
Woodland Mansion Intro
Woodland Mansion Roof
Woodland Mansion Boss End
Woodland Mansion Ground Floor
Woodland Mansion Main
Woodland Mansion Prison

Ancient Mobs[]

Ancient Mob Alarm
Ancient Mob Generic Pre
Ancient Mob Generic Loop
Ancient Mob Generic Post

Gilded Gear[]

Gilded Gear Common Drop
Gilded Gear Common Loop
Gilded Gear Unique Drop
Gilded Gear Unique Loop


Minecraft Dungeons
February 12, 2021Ancient hunts are mentioned and explained of their potential functionality.
February 19, 2021Footage of an ancient hunt reveals the new ancient mobs and the offering UI, and the tweet revealing that ancient hunts are an end game feature.
February 20, 2021Footage of another ancient hunt which reveals gilded gear and their appearance in the inventory. ancient hunts. sound effects for ancients on the offering UI.
Changed gold room generation. Previously consisted of a single long narrow corridor, stretching in a south-eastern direction containing only mobs and gold chests.
Changed gold room ambient music and sound effects. [more information needed]
Changed Spider Cave ambush and "Destroy the Spawns" objectives to occur upon entering the tile instead of upon contacting the web gate.
Changed Spider Cave web gate to not show the purple gate glow.
Changed unbreakable one rune requirements: -> .
Changed ancient hunt text to clarify spending enchantment points and level.
Fixed gilded gear dropping in inaccessible locations during ancient hunts.[2]
Fixed Multiple ancient mobs spawning during ancient hunts. [3]
Fixed gold reward displaying full inventory prompt when inventory is full. [4]
Fixed gold room bridge opens properly for both host and clients.
Fixed text overlapping buttons on ancient hunt menus for several languages.
Fixed incorrect button colors for the prompt that appears when cancelling an ancient hunt.
Fixed Nintendo Switch crash upon entering ancient hunt. abyssal eye, vengeful mariner, scuttling torment, watcher of the end and the swarm ancient mobs.


  • Due to MCD-5279, it was initially thought that the woodland mansion theme in ancient hunts was sourced from a new secret location obtained in Creeper Woods. This, however, is partially true, woodland mansion is connected to Creeper Woods internally but with no method to access it. Spider Cave shares a similar relationship with Soggy Cave without the visual bug.
  • The Nether portal in Minecraft Dungeons does not necessary transport the player from the Overworld to the Nether and vice versa like in Minecraft, the portal can transport from one Overworld location to another Overworld location and the same applies with Nether locations. It is possible for a hunt to only consist of Nether locations or Overworld locations.
  • The "Ancient Hunt Deep Dive" article on minecraft.net displayed an image presenting unused pink squares in addition to the existing purple and grey squares to represent equipment enchantment slots.


An ancient hunt door at the end of a path in the exclusive spider cave level.

An ancient hunt door inside the Spider Cave

See also[]