1.14.1.0 is a major update to Minecraft Dungeons released on April 20, 2022, which adds the "Luminous Night" seasonal adventure and fixes bugs.[1]
Additions[]
Mobs[]
General[]
- Added ten new achievements.
Changes[]
- Adventure points are now rewarded when clearing each floor of the tower, even if the tower run fails
- Clearing the tower grants the most points
- A popup notification will appear to indicate that the floor is clear once all mobs have been defeated
- The waypoint to the exit of a floor will now only appear once a floor has been cleared
- The Jungle Abomination arena in Overgrown Temple is now smaller
- Chase speed has been increased to 1.4
- Altered poison 360 attack to fire two volleys 0.5s apart with a 22.5-degree difference in angle
- Damage multiplier for poison darts has been increased to 1.35
- Poison 360-degree attack cooldown has been reduced from 20 seconds to 10 seconds
- Added combined attack, which summons vines and fires 360-degree darts at the same time
- Created new projectile and poison effect for the Jungle Abomination's attack
- Added Poison (5s) to the Jungle Abomination’s melee attack
- Added poison resistance to the Jungle Abomination
- Wretched Wraith now becomes invulnerable to damage when using the spread projectile attack
- Wretched Wraith Health Increased from 9,000 to 11,000
- Wretched Wraith incoming ranged damage reduced from 0.7 to 0.6
- Wretched Wraith is now affected by the Smiting enchantment
- Tempest Golem is now always invulnerable to damage unless stunned
- Reduced the time that it takes for the electric tornado attack to activate from 5 seconds to 3 seconds
- Skeleton vanguards no longer appear in Lone Fortress
Fixes[]
- Stability
- Fixed several crashes that could occur during gameplay
- The Tower
- Fire-resistant mobs can no longer fall into lava on certain Tower floors
- The Uniquesmith now upgrades the power level of a selected item to match the player's strongest piece of gear
- Fixed multiple exploits surrounding bosses and obtaining overpowered gear in the Tower (MCD-6947, MCD-6922)
- Fixed missing sounds when bosses spawn in the Tower (MCD-7001)
- Added missing sounds to the Tower Keeper on the Tower Failed screen
- Fixed some Tower doors that could be opened twice, blocking progression through the Tower (MCD-6916)
- Weekly Challenges
- Mobs killed by Thorns armor enchantment now count towards the 'Defeat X Mobs' weekly challenge
- Mobs killed by the Shock Web ranged enchantment trap effect now count towards the "Defeat X Ancient Mobs" weekly challenge
- Mobs killed by Electrified armor enchantment now count towards the "Defeat X Ancient Mobs" weekly challenge
- Enchantments
- Fixed Luck of the Sea enchantment incorrectly labelling Common items as Unique (MCD-7028)
- Updated Unchanting's description to "Deal more damage to enchanted enemies", so it encompasses both melee and ranged (MCD-6323)
- Shadow Shifter is now properly affected by cooldown-reducing enchantments and effects (MCD-6389)
- Beast Surge upgrade tiers now show "pet boost", as the enchantment affects pet attack and movement speed
- Missions
- If an Ancient Hunt begins with Spider Cave, the player no longer loads into the mission already surrounded by enemies (MCD-6684)
- Fixed an area in Fiery Forge that players could get stuck in after dying (MCD-6716)
- Fixed falling tiles on End Wilds to now fall properly when an arena is triggered (MCD-6993)
- Fixed doors in Overgrown Temple that led to nowhere (MCD-6587)
- Fixed an area in The Stronghold that players could fall out of (MCD-6933)
- Fixed the Fiery Forge ambush gate's forcefield remaining visible after the gate is opened
- Removed a pesky invisible barrier in Highblock Halls
- Fixed players not being able to pass through a gate in Pumpkin Pastures in online multiplayer
- Fixed an area on Windswept Peaks that allowed players to walk through walls (MCD-6401)
- Fixed a gate on Broken Citadel not appearing for clients during online multiplayer sessions
- Fixed redstone cores on Fiery Forge lacking button prompts when interacting with a controller
- Fixed an invisible barrier that blocked TNT in the spider den area of Creeper Woods
- Players can no longer get stuck in a puzzle cube on Gale Sanctum
- Quadrupled Minecart damage to players in response to community feedback
- Gear
- Daggers, Scythes, and their respective Unique variants have been added as potential gear drops in Lone Fortress on Adventure difficulty
- Melons now heal 75% over 15 seconds (MCD-7019)
- Bosses can no longer be instantly defeated with Scatter Mines (MCD-6683)
- Mobs
- Spiders, Witches, and Frozen Zombies can no longer shoot projectiles after being defeated (MCD-6995)
- Skeleton Vanguards now have more enchantment options (MCD-6634)
- Raid Captains are now immune to wind (MCD-6783)
- Solemn Giant now wears a helmet (MCD-7000)
- User Interface
- If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
- "Damage Dealt" and "Damage Done" values in post-mission screen can no longer appear as negative values (MCD-5384, MCD-5978)
- The threat level slider on the mission select screen now defaults to the recommended level (MCD-7032)
- TNT and auras from the player armor are no longer visible while in merchant menus (MCD-6892)
- Emote previews now appear properly after Battlestaff and Rapier were equipped
- Characters no longer stand still after Battlestaff and Rapier were equipped (MCD-5778)
- Fixed the progress bar stretching when teleporting to another player (MCD-6762)
- The Ancient Hunt screen now longer shows merchants in the background, after visiting them (MCD-6928)
- Fixed missing lines on the mission select screen that connect secret missions to their unlock missions
- Guests in local co-op sessions can now properly see skins selections when joining an in-game session
- The "Settings changes detected" message now appears properly in Controller area of Settings
- Players are no longer pulled out of the pause screen if their controller disconnects
- Fixed directional input becoming unresponsive after disconnecting and reconnecting controllers on merchant screens when playing on Xbox
- "View Controls" and "Customize Controls" menu options now navigate to the proper screens depending on what input method is currently being used (MCD-1133)
- Fixed navigation of the cosmetics menu with a controller causing the character to stutter
- Fixed objective text not disappearing fully after progressing to a new Tower floor (MCD-6969)
- Eye of Ender doors now have button prompts when interacting with a controller
Gallery[]
References[]
- ↑ "Minecraft Dungeons Patch Notes" – Minecraft Help Center.