Minecraft Wiki
m (You do realize that's already mentioned, right? I should probably look over for more redundancies...)
 
(→‎Potion of Healing: new section)
 
Line 1: Line 1:
  +
<blockquote>
{{about|the structure|the Portal block|Technical blocks#Nether Portal}}
 
  +
'''Spikes''' are a block in the 1.8 update.
__TOC__
 
  +
</blockquote>
The ''' Nether Portal''' was part of the October 31st, 2010 [[Halloween Update]].<ref>http://notch.tumblr.com/post/1441206676/the-halloween-update-is-out</ref> It consists of a frame of [[Obsidian]], four blocks wide, by five blocks tall. The corners of the frame are not required, and only serve for aesthetic purposes. Once the frame is constructed, the player then sets the space inside the frame on [[fire]], using a [[Flint and Steel|flint and steel]], or [[Lava]] and a flammable block. This creates 6 portal blocks inside the frame, resembling a vortex. Nether portals '''CAN NOT''' be lit in [[The End]].
 
   
  +
Proof? Please don't post speculation. <span style="background-color:black; border:1px solid grey; font-variant: small-caps;">[[User:TheKax|<span style="color:white;">| TheKax | </span>]] <small>[[User talk:TheKax|<span style="color:grey;">'''Talk'''</span>]]</small></span> 07:06, 17 July 2011 (UTC)
<table class="wikitable">
 
  +
:Well, crap. I missed that. Teaches me to go on a wiki at 2am. [[User:Shellface|Shellface]] 21:49, 17 July 2011 (UTC)
<caption>Build schematics</caption>
 
<tr>
 
<td align="center">{{BlockGrid
 
|o=obsidian|p=portal
 
|oooo
 
|oppo
 
|oppo
 
|oppo
 
|oooo
 
}}</td>
 
<td align="center">{{BlockGrid
 
|o=obsidian|p=portal|.=air
 
|.oo.
 
|oppo
 
|oppo
 
|oppo
 
|.oo.
 
}}</td>
 
</tr>
 
<tr>
 
<td>Full version</td>
 
<td>Economy version</td>
 
</tr>
 
</table>
 
   
== Behavior ==
+
== Reverting Image ==
   
  +
To see the image being reverted correctly, reload the page without cache. Shift and/or Ctrl + Click the refresh button. <font color="Blue">C</font><font color="Orange">ali</font><font color="Purple">nou</font> - [[User_talk:Calinou|talk]] '''×''' [[Special:Contributions/Calinou|contribs]] '''»''' 23:05, 24 July 2011 (UTC)
[[File:2011-10-23 20.57.56.png|thumb|350px|Cornered or corner-less, Nether portals will work when lit. Both of these portals will lead to the same portal in The Nether.]]
 
  +
:…Huh. Thanks for that. It didn't happen when I reverted the sugar icon(which was after this one), so I couldn't figure out what was going on. Thanks again. [[User:Shellface|Shellface]] 23:09, 24 July 2011 (UTC)
   
  +
== Upcoming block data values ==
[[File:Manmade Portal.png|thumb|350px|Manmade Portal.]]
 
  +
Are those data values just speculation or do you have a source for them? –[[User:Ultradude25|<span style="color:#07E" title="MCWiki Admin">ultradude25</span>]] <sup>([[User:Ultradude25/t|<span style="color:#081" title="Talk">T</span>]]|[[User:Ultradude25/c|<span style="color:#800" title="Contributions">C</span>]])</sup> at 02:02, 28 August 2011 (UTC)
  +
:[http://www.youtube.com/watch?v=MeUP0KfFzLg],and since, for space conservation, every single new item for the past whatever has followed in numerical order, It's pretty definite(It's followed by the music discs, so it has to be between). [[User:Shellface|Shellface]] 02:14, 28 August 2011 (UTC)
  +
::That makes sense, and the list does appear to be in ID order. –[[User:Ultradude25|<span style="color:#07E" title="MCWiki Admin">ultradude25</span>]] <sup>([[User:Ultradude25/t|<span style="color:#081" title="Talk">T</span>]]|[[User:Ultradude25/c|<span style="color:#800" title="Contributions">C</span>]])</sup> at 02:10, 28 August 2011 (UTC)
  +
:::… ¦-> . Also, it ''is'' "Melon", right? Even though the block is named that? I'm not sure what to make of that. [[User:Shellface|Shellface]] 02:14, 28 August 2011 (UTC)
   
  +
::::Well the tooltips aren't exactly the best named things (Minecart with Furnace, really? What a dumb name). The pages will likely end up in disambiguation style, Melon (Block) and Melon (Item) or Melon (Slice). –[[User:Ultradude25|<span style="color:#07E" title="MCWiki Admin">ultradude25</span>]] <sup>([[User:Ultradude25/t|<span style="color:#081" title="Talk">T</span>]]|[[User:Ultradude25/c|<span style="color:#800" title="Contributions">C</span>]])</sup> at 02:24, 28 August 2011 (UTC)
When the player stands in a Nether portal block for a few seconds, the player is taken to [[The Nether]]. The player can step out of a portal before it completes its animation to abort the teleport. A portal will also be created in the place where you enter The Nether, which you can again enter to be returned to the normal world. Building multiple portals on Earth within a certain proximity will all lead to the same portal in The Nether, and the same might happen vice versa.
 
  +
:::::I guess… well, whatever. It's not too important. [[User:Shellface|Shellface]] 02:28, 28 August 2011 (UTC)
   
  +
== Mushroom spawn in night bug ==
The purple portal blocks emit light of level 11, which is less powerful than a [[Torch]], but more than glowing [[Redstone (Ore)|Redstone Ore]]. Like [[Bedrock]], portal blocks cannot be broken (although they can disappear); however, they can be placed with modding. It only takes one block of portal to teleport to The Nether. Through the use of an inventory hack, you can place these portal blocks anywhere, but when a non-portal, non-obsidian block is set down adjacent to it, it will remove itself. The ambient portal music can always be heard from these modded blocks, even without an obsidian frame.
 
  +
But I haven't seen any mushroom after loading ca. 500 visible chunks while it was night. They only spawned under trees, but that is normal.
  +
:I saw some in… 1.6 or 1.7, I believe. It doesn't seem too likely such a trivial thing was fixed in 1.8, but hey. Also, sign your posts with four tildes(~). [[User:Shellface|Shellface]] 18:55, 27 October 2011 (UTC)
  +
:: Notch added a feature in 1.8 that mushrooms no longer will spawn under direct sunlight. So possibly they will still remain in maps generated in 1.7, until a block is updated. Since it is before 1.8(.1), I will delete this bug.
  +
::I know... sometimes I just forget to sign my comment. So here it is. --[[User:Lulloman|Lulloman]] 18:59, 27 October 2011 (UTC)
   
  +
== Move info in wrong place to correct place ==
[[TNT]], an exploding [[Bed]], a [[Ghast|Ghast's]] fireball explosion or an exploding [[Creeper]] can also disable a portal, but cannot destroy the surrounding Obsidian. In versions before 1.0.0, portals would also be deactivated if water or lava flowed through the frame. Since 1.0.0, this is no longer possible. It is possible to "re-ignite" portals by setting the space inside the frame on fire once again. It is also possible to activate a portal in [[The Nether]] by using an exploding [[Bed]], as this will spread random fires and have a chance of igniting the portal. Contrary to popular belief, a fire lit next to a portal cannot deactivate it. This statement was probably due to ghasts' fireballs disabling them. If a portal is deactivated, and the player dies without activating it again, the next time they enter the Nether, a new portal will be created.
 
   
  +
Hi Shellface, I've seen your edits around MC wiki, and I noticed that you usually delete info that is at the wrong place. That's not a bad thing to do, but instead of just deleting it, can you please move it to the correct page/section? This preserves the information, instead of getting rid of it even when it's notable. For example, the previous edit you made at [http://www.minecraftwiki.net/index.php?title=Version_history/Development_versions&curid=18810&diff=197773&oldid=196100 Version_history/Development_versions]: <blockquote>
The purple portal-interior blocks always occur in groups of six filling the obsidian frame, but if a single portal block is edited in and placed on the ground, it can still be used to travel to the Nether.
 
  +
*[[Lava]] can be duplicated by surrounding an empty space with 4 lava blocks. Is a bug, and is fixed for next release.
  +
</blockquote> can be deleted since it doesn't belong in the main update page; HOWEVER, you can still MOVE it to the correct section instead of merely deleting it out (negative collaboration). Will you start doing this now? Thanks and I hope you understand. - [[User:Asterick6|Asterick6]] 06:37, 9 November 2011 (UTC)
   
  +
:I kinda figured that the fact that there is a link to the bugs page and that said infinite lava bug is currently there was justification, but… eh. Why is there just one (minor) bug on the changes page itself anyway? Of course, this is one example, but I am a stubborn human. But still, I shall remember this in future. [[User:Shellface|Shellface]] 19:20, 9 November 2011 (UTC)
== Linkage between Overworld and Nether ==
 
   
  +
::Yea since this wiki is still developing there's going to be some problems, so we should try to make it better in any way we can. And yea it's kinda "common courtesy" (hopefully to all editors) to move it to the correct place instead of just deleting the info. This helps save other editors the time to have to go back and search for the lost info and move it to the correct place. Thanks for cooperating. This makes things a lot easier and faster to do. - [[User:Asterick6|Asterick6]] 23:17, 9 November 2011 (UTC)
[[File:ClosestPortal.png|thumb|The closest portal to the corresponding location receives the player.]]
 
[[File:IfNoPortal.png|thumb|A new portal is spawned in the closest empty area if no portal is found in range.]]
 
   
  +
== Aether CSS ==
The Nether is proportional to the Overworld in the 1:8 ratio in terms of horizontal distances. By moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, as the Nether has the full 128 layers and is 1:1. Portals do not "remember" what portal they are linked to in the other world, but instead perform the following whenever a portal is used by a player:
 
  +
Why did you stop working on this? You appear to already have the template pretty much set up, and the filter is fixed now so it should only block new editors. –[[User:Ultradude25|<span style="color:#07E" title="MCWiki Admin">ultradude25</span>]]&nbsp;<sup>([[User:Ultradude25/t|<span style="color:#081" title="Talk">T</span>]]&#124;[[User:Ultradude25/c|<span style="color:#800" title="Contributions">C</span>]])</sup> at 12:03, 21 November 2011 (UTC)
   
  +
:Oh, right! I'll get back to that ASAP. [[User:Shellface|Shellface]] 17:11, 21 November 2011 (UTC)
# Calculate the destination coordinates based on the entry coordinates by flooring the X- and Z-coordinates ([http://download.oracle.com/javase/6/docs/api/java/lang/Math.html#floor%28double%29 rounding down], not towards zero&mdash;an X- or Z-coordinate of -29.5 becomes -30, not -29), then multiplying or dividing them by 8 depending on direction of travel. The Y-coordinate is not modified. This translation can be represented by the following pseudocode:<br /> {X, Y, Z} → {floor(X) &times;/÷ 8, Y, floor(Z) &times;/÷ 8}
 
# At destination, the game looks for the ''closest'' active portal block within a 128-block "radius" (actually, a maximum distance along a horizontal axis) of the player (257 &times; 257 &times; 128 tall box volume centered on destination coordinate). An active portal is defined as a portal block that does not have another portal block below it, thus only the 2 lowest portal blocks in the obsidian frame are considered. If one exists, teleport the player to the closest one.
 
# If no active portal blocks exists in the above search region, the game creates one by looking for the closest possible valid position within a 16-block "radius" column (33 &times; 33 &times; 128 tall box volume centered on the destination coordinate) that has enough space to spawn a portal and is on solid ground. The game prefers to create the exit portal with the same facing orientation as the entry portal, but will check the other 3 directions as well. Regardless of orientation, the closest valid position is always picked.
 
# And if there are no valid spawn locations within the spawn region above, the game will finally create a portal at the destination coordinate (and clamp the Y-coordinate to between 70 and 118), converting any blocks (including air blocks) in the way into a portal. Such a portal has 4 extra [[obsidian]] blocks placed on both sides of the portal to prevent the player from falling.
 
   
 
== Sounds ==
This is described in more detail at http://www.minecraftforum.net/topic/345806-nether-portal-science/.
 
   
  +
[http://www.minecraftwiki.net/index.php?title=.minecraft&action=historysubmit&diff=211303&oldid=209718 Here] you said that this needed confirmation. Well, if you look in the source code, it uses the sounds. Not to mention when you encounter them. - [[User:Asterick6|Asterick6]] 06:09, 24 November 2011 (UTC)
===Implications===
 
   
  +
== [[Golden Apple]]s and History of other pages ==
[[File:OverworldToNetherPortal.png|thumb|Overworld portals can go a long way, one way.]]
 
[[File:NetherToOverworldPortal.png|thumb|Nether portals go a relatively short distance; only the left Overworld portal is in range.]]
 
   
  +
<blockquote>
* '''Likelihood of 2 overworld portals linking to the same Nether portal''' - Normal World portals that are within 1024 distance of each other on either X or Z axis are almost always going to link to the same Nether realm portal on initial construction because 1024 translates to a distance of 128 in the Nether Realm, and the game checks for existing Portals within 128 "radius" around the destination (the 257x257x128 box).
 
  +
I'd like to see someone add any more to this, honestly. Unless someone would like to look through the word of notch with some vain hope, best of "luck". -Shellface
  +
</blockquote>
   
  +
Ya know...you can just use the search bar on [http://notch.tumblr.com his page]. Just search for apples or something. It's not actually that time-consuming/hard. I did this to find out about older version updates/releases/introductions. - [[User:Asterick6|Asterick6]] 22:10, 27 November 2011 (UTC)
* '''Pairing portals''' - To setup pairs of Nether portals properly so that they reliably travel to each other, it is best to build both portals manually. Build at desired location X,Y,Z in the Normal World. Then travel to the Nether World. And then dig your way to X/8, Y, Z/8, and build a portal there. <br />A less precise method would be to temporarily deactivate all portals within a 128 block "radius" from within The Nether. Through death or with the aid of a second player, entering a new portal from the Normal World will force the creation of a new portal within the Nether which the Normal World portal should prefer. This is not recommended as it limits how close Normal World portals can be placed due to the Zone of exclusions and can lead to unpredictable placement of the resulting portal.
 
   
  +
== Just calm down already ==
* '''Zones of exclusion''' - The Nether portal spawning algorithm can only spawn portals that is within a 33x33 block column centered on the destination. This will often cause it to spawn a portal at a location significantly different than the corresponding location in the other world. The larger the distance between two linked portals, the larger the zone of exclusion. This zone is the area in each world where you cannot build another portal without breaking the link between the first two portals. One way to think of this zone is as spheres around each portal, each of a true radius equal to its distance to the other. For example, if the Normal world portal was at (0,50,0) and the Nether portal at (0,100,0), then each portal is 50 meters away from the other. In this (simple) case, if a Nether portal was built closer than 50 meters to (0,50,0), then the Normal World portal will now link to it.<br />If you wish to ensure that two portals link together, manually build portals as close as possible in all 3 coordinate axes. It doesn't have to be exact, or even all that close, if the player ensures that no other portals will be constructed in the exclusion zone created by the difference.
 
  +
Yelling at spammers in the changes log is pointless. --[[File:Fishrock123.png||link=User:Fishrock123|Fishrock123]] <sup><small>([[User talk:Fishrock123|Talk]])([[Special:Contributions/Fishrock123|c]])</small></sup> 22:37, 5 December 2011 (UTC)
   
  +
== Potion of Healing ==
* '''1-way long distance teleport''' - The portal choosing algorithm can be used for long distance travel by manual construction at carefully selected coordinates. If the player has a Portal in Normal world at (0,64,0) but makes a Nether Portal at (127,64,127) with its perfect Normal World pair at (1016, 64, 1016), then the portal at (0,64,0) will go to the Nether Portal correctly (1-way trip) because it is the only portal available within the 128 search distance along X and Z horizontal axes of the expected Nether portal position of (0,64,0). In about 15 seconds, the player can then travel 1436 meters in the Normal World. This specific form of fast travel by Portal is one-way, since the Nether portal will not find this Normal World portal. Given that a railway in the nether would need to span only 180 meters to go this distance, it is usually not worth making such portal links. However, it is theoretically possible to make a one-way ring of portals, with each Normal World to Nether jump going a long distance, but such a ring would easily be disrupted due to the huge exclusion zones created.<ref>http://www.minecraftforum.net/topic/345806-nether-portal-science/page__st__40__p__5093671#entry5093671</ref>
 
   
  +
Hi, you've recently changed all occurrences of "''Instant Health''" potion to "''Potion of Instant Health''", but the proper name of this potion is "''Potion of Healing''" (see: [[Potions#Potions_with_Positive_Effects|Potions]]). --[[User:Mgr|mgr]] 15:13, 7 December 2011 (UTC)
* '''Non-exploit water ladder replacement.''' - The Nether Portal is an also entirely viable, two-way replacement for the water or conventional ladder.<ref>http://www.youtube.com/watch?v=zbsFGXPTHDU</ref>
 
 
* '''2-in-1 Nether Portals''' - It is possible to end up in a situation where a Nether Portal "randomly" places the player in 1 of 2 possible Normal World destination portals. This is simply because the Nether Portal has two effective coordinates as it is 2 blocks wide, say (X, Y, Z) on the left, and (X+1, Y, Z) on the right. If the player entered on the left side, (X, Y, Z) translates to (X*8, Y, Z*8) in the overworld and the game picks the portal closest to that. If the player entered on the right side, (X+1, Y, Z) translates to (X*8+8, Y, Z*8) and the game picks a portal closest to that point instead. This situation occurs when the Nether Portal's location is roughly equidistant between the 2 Normal World portals (within 8 blocks overworld distance difference). However, building 2 Nether Portals side by side is probably better for destination clarity than building a 2-in-1 portal. It is possible to span distances with pairs of portals in this way, though normally faster to simply walk through the Nether.<ref>http://www.youtube.com/watch?v=acbAi2ZR_Ww</ref>
 
 
* '''Spawning a portal in the air''' - It is possible for a destination Nether portal to spawn floating in the air above a lava lake. If your portal spawns in the air, it will generate a 1x2x1 obsidian platform in the front and back of the portal.This can only occur if there is no possible spawn location in the entire 33x33x128 column of search region to find a suitable spot to place a fresh new portal AND there are no existing portals within the 128 block "radius" to link to. (See image on right.)
 
 
==History==
 
{{Expand section}}
 
*Prior to Beta 1.6, Nether Portals could be created in SMP servers but did not function to teleport players to [[The Nether]], thus SMP servers required modding to access the Nether.; since 1.6, Nether Portals now work in SMP.
 
*Since 1.9 pre-release 4, the portal has changed, having a slight darker look.
 
*In the 1.9 prereleases, it was possible to smash portals by simply punching them.
 
*In the 1.0.0 release, it is no longer possible to deactivate Nether Portals with Water or Lava. Either will stop before hitting the portal and act as though portal is solid object.
 
 
== Trivia ==
 
*Prior to the 1.2.0 release, Notch suggested it would be possible for Ghasts to rarely appear on Earth near a portal.<ref>http://twitter.com/notch/status/28442542287</ref> but Jeb later stated that the feature has not been implemented.<ref>http://twitter.com/jeb_/status/53730464141295616</ref>
 
* If you warp from world to world, the direction you are facing is maintained. (i.e. if you were facing east on the overworld and you warped to the Nether, you would still be facing east in the Nether)
 
* An automatically generated portal may be built at a 90 degree angle to the one you entered.
 
* Even when a portal is built with only 10 blocks of [[Obsidian]] (by leaving out the corners), the portal frame spawned on the other side will have the full 14 blocks. You can then again harvest the four obsidian blocks on the corners of that portal, making obsidian a fairly renewable resource.
 
* If you run out of [[Flint and Steel]] and disable all of your portals while in The Nether, it is still possible to reactivate a portal by having a [[Ghast]]'s fireball hit the portal instead of you. Conversely, an active portal hit by a Ghast's fireball will be deactivated.
 
* When you look through an activated portal with water behind it, the water will not be visible which will make [[squid]] easier to see. Likewise, if you look through a portal with water in front of it, the portal blocks will be invisible.
 
* Portal blocks are invisible if they are looked at from behind another portal block, mimicking glass.
 
* In 1.8 Creative, when broken, portal blocks make the glass breaking sound as well.
 
* Portal blocks cannot be moved by [[Pistons]].
 
* If [[TNT]] is struck with [[Flint and Steel]] before a player enters a portal, but does not explode, the TNT will explode upon the player's return to the Overworld. Likewise, furnace burning and redstone circuitry is suspended while in the Nether, and vice-versa.
 
* If a mob from the real world enters a portal, they will float in the portal as if it was water. Mobs cannot use portals to teleport to the Nether, however they can walk through them.
 
* If the game crashes while traveling through a portal, your inventory will be deleted and you will be re-spawned at your spawn point.
 
* If you die while within a portal block (e.g. by fire), the items from your death will spawn at your main portal. (This is the one that you warp back through in the Overworld. This only applies if you have more than one Overworld portal linking to the same Nether portal.)
 
* You can travel to the nether via a portal block placed on any tile using an inventory editor.
 
* If you place a portal block obtained through [[Hacking]] beside another user-placed portal block, the first one will disappear.
 
* The sound emitted by the portal decreases in volume and frequency with the distance from the portal, and appears to fade entirely with at least 15 blocks between the player and a portal block along any axis. The effect is radial.
 
* In order to deactivate a portal without destroying it, pour a bucket of water or lava next to the portal, so that the liquid flows into it. Water is only viable in the overworld, but lava works to shut down portals in either world.
 
*Portals cannot be placed next to each other. This means you cannot create two portals adjacent to each other and have both lit up, which in turn means you cannot create a really long tunnel of portals for custom maps (e.g. pretend wormholes).
 
*You cannot pause the game while entering a portal by pressing the pause button, however selecting another window (i.e alt+tab) will pause the game.
 
* In 1.8's Creative mode, the portal block can be broken like any other block.
 
*Portals can be created without mining diamond and only mining four iron ingots and flint. The ingots can be crafted into a [[bucket]] so that lava can be placed in select locations within falling water and create a portal. The last ingot is used for the flint and steel
 
*if you get rid of one block of a portal in the nether, then drop your whole inventory next to the empty portal frame, then kill yourself, when you respawn and re-use the portal in the overworld, you will appear through a new portal in the nether, close to the old one, thus giving you 14 obsidian blocks
 
*When the pre-travel swirling animation in happening when in a portal, you break blocks at the same speed as if you were in water
 
 
== Media ==
 
* On 29 October 2010 ''PC Gamer'' released [http://www.youtube.com/watch?v=0Um6x9T-yRM this video], showing a portal being constructed and used.
 
* On 1 April 2011 ''Think Geek'' released [http://www.youtube.com/watch?v=cLGJ6DzMdqY this video] to advertise one of their annual fake April Fools product the [http://www.thinkgeek.com/interests/looflirpa/e8bf/ Minecraft USB Desktop Nether Portal].
 
 
== References ==
 
<references/>
 
 
{{Environment}}
 
 
[[Category:Gameplay]]
 
 
[[de:Portal]]
 
[[fr:Portail]]
 
[[ko:포탈]]
 
[[nl:Portaal]]
 
[[pl:Portal]]
 
[[ru:Портал]]
 

Revision as of 15:13, 7 December 2011

Spikes are a block in the 1.8 update.

Proof? Please don't post speculation. | TheKax | Talk 07:06, 17 July 2011 (UTC)

Well, crap. I missed that. Teaches me to go on a wiki at 2am. Shellface 21:49, 17 July 2011 (UTC)

Reverting Image

To see the image being reverted correctly, reload the page without cache. Shift and/or Ctrl + Click the refresh button. Calinou - talk × contribs » 23:05, 24 July 2011 (UTC)

…Huh. Thanks for that. It didn't happen when I reverted the sugar icon(which was after this one), so I couldn't figure out what was going on. Thanks again. Shellface 23:09, 24 July 2011 (UTC)

Upcoming block data values

Are those data values just speculation or do you have a source for them? –ultradude25 (T|C) at 02:02, 28 August 2011 (UTC)

[1],and since, for space conservation, every single new item for the past whatever has followed in numerical order, It's pretty definite(It's followed by the music discs, so it has to be between). Shellface 02:14, 28 August 2011 (UTC)
That makes sense, and the list does appear to be in ID order. –ultradude25 (T|C) at 02:10, 28 August 2011 (UTC)
… ¦-> . Also, it is "Melon", right? Even though the block is named that? I'm not sure what to make of that. Shellface 02:14, 28 August 2011 (UTC)
Well the tooltips aren't exactly the best named things (Minecart with Furnace, really? What a dumb name). The pages will likely end up in disambiguation style, Melon (Block) and Melon (Item) or Melon (Slice). –ultradude25 (T|C) at 02:24, 28 August 2011 (UTC)
I guess… well, whatever. It's not too important. Shellface 02:28, 28 August 2011 (UTC)

Mushroom spawn in night bug

But I haven't seen any mushroom after loading ca. 500 visible chunks while it was night. They only spawned under trees, but that is normal.

I saw some in… 1.6 or 1.7, I believe. It doesn't seem too likely such a trivial thing was fixed in 1.8, but hey. Also, sign your posts with four tildes(~). Shellface 18:55, 27 October 2011 (UTC)
Notch added a feature in 1.8 that mushrooms no longer will spawn under direct sunlight. So possibly they will still remain in maps generated in 1.7, until a block is updated. Since it is before 1.8(.1), I will delete this bug.
I know... sometimes I just forget to sign my comment. So here it is. --Lulloman 18:59, 27 October 2011 (UTC)

Move info in wrong place to correct place

Hi Shellface, I've seen your edits around MC wiki, and I noticed that you usually delete info that is at the wrong place. That's not a bad thing to do, but instead of just deleting it, can you please move it to the correct page/section? This preserves the information, instead of getting rid of it even when it's notable. For example, the previous edit you made at Version_history/Development_versions:

  • Lava can be duplicated by surrounding an empty space with 4 lava blocks. Is a bug, and is fixed for next release.

can be deleted since it doesn't belong in the main update page; HOWEVER, you can still MOVE it to the correct section instead of merely deleting it out (negative collaboration). Will you start doing this now? Thanks and I hope you understand. - Asterick6 06:37, 9 November 2011 (UTC)

I kinda figured that the fact that there is a link to the bugs page and that said infinite lava bug is currently there was justification, but… eh. Why is there just one (minor) bug on the changes page itself anyway? Of course, this is one example, but I am a stubborn human. But still, I shall remember this in future. Shellface 19:20, 9 November 2011 (UTC)
Yea since this wiki is still developing there's going to be some problems, so we should try to make it better in any way we can. And yea it's kinda "common courtesy" (hopefully to all editors) to move it to the correct place instead of just deleting the info. This helps save other editors the time to have to go back and search for the lost info and move it to the correct place. Thanks for cooperating. This makes things a lot easier and faster to do. - Asterick6 23:17, 9 November 2011 (UTC)

Aether CSS

Why did you stop working on this? You appear to already have the template pretty much set up, and the filter is fixed now so it should only block new editors. –ultradude25 (T|C) at 12:03, 21 November 2011 (UTC)

Oh, right! I'll get back to that ASAP. Shellface 17:11, 21 November 2011 (UTC)

Sounds

Here you said that this needed confirmation. Well, if you look in the source code, it uses the sounds. Not to mention when you encounter them. - Asterick6 06:09, 24 November 2011 (UTC)

Golden Apples and History of other pages

I'd like to see someone add any more to this, honestly. Unless someone would like to look through the word of notch with some vain hope, best of "luck". -Shellface

Ya know...you can just use the search bar on his page. Just search for apples or something. It's not actually that time-consuming/hard. I did this to find out about older version updates/releases/introductions. - Asterick6 22:10, 27 November 2011 (UTC)

Just calm down already

Yelling at spammers in the changes log is pointless. --Fishrock123 (Talk)(c) 22:37, 5 December 2011 (UTC)

Potion of Healing

Hi, you've recently changed all occurrences of "Instant Health" potion to "Potion of Instant Health", but the proper name of this potion is "Potion of Healing" (see: Potions). --mgr 15:13, 7 December 2011 (UTC)