Height: 0.7 Blocks
A minecart is a train-like vehicle entity that runs on rails.
- 1 Obtaining
- 2 Usage
- 3 Behavior
- 4 Sounds
- 5 Data values
- 6 Achievements
- 7 History
- 8 Gallery
- 9 Issues
- 10 Trivia
- 11 Gallery
- 12 References
Minecarts can be retrieved by attacking them for some time. Minecarts can also be retrieved with one attack from a pickaxe provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a cactus, or if shot with a bow and arrow.
Minecarts with chests, with hoppers, with furnaces[Java Edition only], and with TNT each drop 1 minecart & 1 chest, hopper, furnace, or TNT, respectively. Minecarts with TNT that are detonated do not drop; the minecart is destroyed in the blast.
A minecart can be placed in the same manner as most blocks but can be placed only on top of a rail. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.
|Minecart with Chest||Chest +
|Minecart with Furnace||Furnace +
|[Java Edition only]|
|Minecart with Hopper||Hopper +
|Minecart with TNT||TNT +
Minecarts can be ridden by pressing the "use" control on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing forward. If a mob walks in front of an empty minecart, it is pulled into the cart.
Players can exit the minecart by pressing sneak, however, if there is only one block of headroom above the cart, the player takes 1 of suffocation damage. When a minecart is exited, it searches for an adjacent or diagonal 2×2×3 area to put the player 1.5 blocks away from the cart. If none are available, the player is deposited directly above the minecart. Consequently, the player falls inside the minecart.
After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage.
Minecarts have a predefined speed limit of 8 blocks per second per axis of travel. A minecart traveling diagonally can, therefore, travel up to 11.314 blocks per second. When a minecart comes to a turn it moves diagonally across that turn.
Powered rails powered by redstone give minecarts a boost of speed. Speed is gradually decreased if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.
If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.
In Java Edition, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport.
Distance traveled by empty carts starting at a downwards slope
This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic. The carts started from rest, on a slope Height blocks up.
|Height||No Boost||Bottom||Bottom and Top||All boosts on incline and bottom|
Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole.
A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.
Most mobs can ride minecarts, but only some types of mobs can control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active activator rail. Endermen, therefore, are unable to teleport out of minecarts.
A mob can ride a minecart by a player placing the minecart under a mob, or by the mob moving into the minecart's space. Some mobs are able to nudge minecarts while in them, like players.
The player can bump a medium slime in a minecart, rendering it unable to attack. However, a large slime can still attack.
A spider jockey riding a minecart automatically accelerates the minecart.
When a boat is placed in a minecart[Java Edition only], the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat.
Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in survival without cheats simply by pushing a minecart into a boat on the track.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|None[sound 2]||?||Plays when inside of a moving minecart||None[sound 2]||?||?||16|
|None[sound 3]||?||Plays when player eye level goes underwater while inside of a moving minecart||None[sound 3]||?||?||?|
|Minecart rolls[sound 4]||?||Plays when the minecart is moving||?||?||16|
- Shows far less often than it should - see
|Item||Namespaced ID||Form||Translation key|
|Entity||Namespaced ID||Translation key|
|Item||Namespaced ID||Numeric ID||Form||Translation key|
|Entity||Namespaced ID||Numeric ID||Translation key|
Minecarts have entity data associated with them that contain various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to all minecarts
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|On A Rail||Travel by minecart to a point at least 500m in a single direction from where you started.||Travel by minecart 500 blocks in a straight line away from the player's starting point.||40G||Gold|
|Java Edition Infdev|
|Minecraft Infdev||20100618||Added minecarts.|
|Minecarts are not rideable but instead are used to store things in.|
|Right-clicking minecarts opens them like a chest (with the container called "Minecart". Filling them up makes the dirt layer inside them rise.|
|20100624||The textures of minecarts have been changed.|
|The minecart mechanics have been changed to rideable minecarts, removing their ability to store items.|
|?||Minecarts now render a chest inside for unknown reasons.|
|Java Edition Alpha|
|v1.0.4||A sitting animation for riding minecarts has been added.|
|Removed the phantom chest from minecarts.|
|v1.0.14||Minecarts are now used to craft furnace and storage minecarts.|
|v1.2.2||Minecarts now appear to other players and can be ridden in multiplayer.|
|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.|
|Java Edition Beta|
|1.5||Minecarts now break faster with hands.|
|Powered rails have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.|
|The detector rail switch has been introduced for use in detecting minecarts. Prior to this update, carts were detected by using pressure plates in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.|
|1.6||Test Build 3||A minecart now transfers any fall damage it suffers onto its rider and is not destroyed upon impact.|
|1.8||Pre-release||If the player punches a minecart when descending from a jump, it shows the critical hit animation. This also happens if the player punches the cart while still in it.|
|1.0.0||Beta 1.9 Prerelease||C418 posted a sound showing the sound that minecarts make.|
|Beta 1.9 Prerelease 6||The texture of minecarts has changed slightly.|
|1.3.1||12w21b||The player no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few blocks away. Also, the player can nudge a stationary minecart while inside it to move onto a powered rail, etc.|
|1.4.2||12w38b||Sounds for minecarts have been added.|
|1.5||13w02a||Minecarts can now be edited with a third-party program to show any block inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.|
|Minecart types no longer all share the same entity ID – |
|Minecarts are now used to craft TNT minecarts.|
|13w03a||Minecarts are now used to craft hopper minecarts.|
|1.7.2||13w39a||Added minecart with command block.|
|1.8||14w11a||Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 block.|
|The collision and position handling of minecarts have been improved.|
|14w17a||All changes to old minecart physics used before 14w11a have been reverted.|
|1.9.1||pre2||Extreme typos in minecarts with hoppers and chests, reading "container.minecart'' have been fixed.|
|1.11||16w32a||The entity ID has been changed from |
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 328.|
|1.14||18w43a||The textures of minecarts have been changed.|
|19w13a||Minecarts now move much slower when pushed along standard rails using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the player looking at a certain angle.|
|1.16||20w09a||Minecart now checks dismount position height against entity height.|
|20w16a||Minecarts no longer have subtitles for movement.|
|Upcoming Java Edition|
|1.17||20w45a||Minecarts can now move in water.|
|Pocket Edition Alpha|
|v0.8.0||build 2||Added minecarts.|
|build 3||Minecarts now ride smoother.|
|v0.13.0||build 1||Sounds for minecarts have been added.|
|build 2||Minecarts now stack on top of each other.|
|v0.14.0||build 1||Minecarts can now be used to craft storage, TNT, and hopper minecarts.|
|1.10.0||beta 220.127.116.11||The textures of minecarts have been changed.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added minecarts.|
|Minecarts are now twice the speed than in other editions.|
|TU12||Minecarts are now slower.|
|TU13||Minecarts are now faster again.|
|TU21||CU9||1.14||The minecart limit has been increased.|
|TU31||CU19||1.22||Patch 3||Minecart sounds have been updated.|
|1.90||The texture of minecarts has been changed.|
|New Nintendo 3DS Edition|
An image of two Minecart with Spawners and unimplemented Minecart with Dispensers.
The first image of minecarts in Pocket Edition.
- Minecarts appear to float above the track, as their model has no wheels.
- If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
- The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
- If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
- If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
- It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
- – resolved as "Works As Intended"
- The square root of 82 + 82. See Pythagorean theorem.