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This article is about the enchantment. For repairing items via grindstones or crafting, see Item Repair. For repair via anvils, see Anvil.

Mending is an enchantment that restores durability of an item using experience.

Obtaining[]

Mending is a treasure enchantment; it can be obtained from jungle pyramids, stronghold, and ancient city chest loot, fishing, raid drops‌[BE only], or trading with a librarian of any level (or if the Villager Trade rebalance experimental datapack is enabled, an Expert level Swamp Librarian).

Usage[]

  • Any items with Mending in the player's main hand, offhand, or armor slots that are not at maximum durability are repaired by experience orbs collected from any source. The rate of repair is two durability per point of experience contained in the orb.
    • Experience in the orb is deducted by one point for every two durability points repaired. For example, one durability point repaired doesn't take any experience away from the orb.
    • Experience left in the orb is added to the player's total experience gauge as normal.
  • If multiple equipped items have the enchantment and need to be repaired, one is randomly selected for each experience orb collected. No item or location has priority for repair.
    • Mending does not select items that are already fully repaired. For example, if the player has a fully repaired helmet and a damaged chest plate, leggings, and boots, only the latter 3 are considered in the random chance to be repaired.
    • Durability doesn't affect which item is chosen at random. For example, a sword that is one durability point away from being fully repaired has an equal chance of being chosen as a pickaxe that is almost broken, even if this means less experience would be used to repair the sword.
    • Only one of these items is repaired for each experience orb collected. This means that any experience left on the orb is not used to repair other items and is instead added to the player's total experience gauge as normal.

Incompatibilities[]

The Mending and Infinity enchantments are mutually exclusive, meaning only one can be added to any given item in survival. When added through use of commands, both enchantments function as normal.

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Mendingmendingenchantment.minecraft.mending

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Mendingmending26enchantment.mending

History[]

Java Edition
1.915w42aAdded Mending.
15w44aMending is now available at lower enchantment levels.
1.11pre1Mending and Unbreaking III enchanted books now appear in the combat tab in addition to the tools tab in the Creative inventory.[2]
1.11.116w50aInfinity and Mending are now mutually exclusive.
1.1620w06aMending now repairs only items that are damaged instead of picking items at random.[3]
Upcoming Java Edition
Villager Trade Rebalance
(Experimental)
23w31aMending enchanted books are now exclusively obtained from master-level librarians in the swamp outfit.
1.20.2 Pre-release 1Mending enchanted books now have a higher chance of generating in ancient city chest loot.
Pocket Edition
1.1.0alpha 1.1.0.0Added Mending.
Bedrock Edition
1.16.100beta 1.16.100.51Mending now repairs only items that are damaged instead of picking items at random.
Legacy Console Edition
TU43CU33 1.36 Patch 131.0.1Added Mending.
New Nintendo 3DS Edition
1.9.19Added Mending.
Education Edition
1.0.18Added Mending.

Issues[]

Issues relating to "Mending" are maintained on the bug tracker. Report issues there.

Trivia[]

References[]


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