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Incompatible with


Overleveling behavior

No change[1]

This article is about the enchantment. For repairing items via grindstones or crafting, see Item Repair. For repair via anvils, see Anvil.

Mending is an enchantment that restores durability of an item using experience.


  • Any items with Mending in the player's main hand, offhand, or armor slots that are not at maximum durability are repaired by experience orbs collected from any source. The rate of repair is two durability per point of experience contained in the orb.
    • Experience in the orb is deducted by one point for every two durability points repaired. For example, one durability point repaired doesn't take any experience away from the orb.
    • Experience left in the orb is added to the player's total experience gauge as normal.
  • If multiple equipped items have the enchantment and need to be repaired, one is randomly selected for each experience orb collected. No item or location has priority for repair.
    • Mending does not select items that are already fully repaired. For example, if the player has a fully repaired helmet and a damaged chest plate, leggings, and boots, only the latter 3 are considered in the random chance to be repaired.
    • Durability doesn't affect which item is chosen at random. For example, a sword that is one durability point away from being fully repaired has an equal chance of being chosen as a pickaxe that is almost broken, even if this means less experience would be used to repair the sword.
    • Only one of these items is repaired for each experience orb collected. This means that any experience left on the orb is not used to repair other items and is instead added to the player's total experience gauge as normal.


Mending counts as a treasure enchantment; it can be obtained from chest loot, fishing, or trading with a Librarian of any level.

In addition, in Bedrock Edition, it can be obtained from raids, as well as from an enchanting table from a max leveled enchantment (requires 30 xp levels) as a side enchantment with a 1% chance.[verify]


Mending and Infinity are mutually exclusive; only one can be used on a given item in a survival world. Commands let both enchantments function as normal.

Data values[]


Java Edition:

NameIdentifierTranslation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key


Java Edition
1.915w42aAdded Mending.
15w44aMending is now available at lower enchantment levels.
1.11.116w50aInfinity and Mending are now mutually exclusive.
1.1620w06aMending now repairs only items that are damaged instead of picking items at random.
Pocket Edition
1.1.0alpha Mending.
Bedrock Edition
1.16.100beta now repairs only items that are damaged instead of picking items at random.
Legacy Console Edition
TU43CU33 1.36 Patch 131.0.1Added Mending.
New Nintendo 3DS Edition
1.9.19Added Mending.
Education Edition
1.0.18Added Mending.


Issues relating to "Mending" are maintained on the bug tracker. Report issues there.