A map is an item used to view explored terrain and mark landmarks.
Obtaining[]
Crafting[]
Ingredients | Crafting recipe | Description |
---|---|---|
Paper + Compass |
This variation is called an "empty locator map" in Bedrock Edition, or an "empty map" in Java Edition.
When the player first creates a map, it is blank. It needs to be activated by holding it and pressing use item. after which it records terrain and location markers as the player travels within (or close to) the area it maps. | |
Paper | [Bedrock Edition only]
This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional compass (thereby saving iron ingots and redstone dust), but it can also be activated and later converted to a locator map by combining it with a compass on an anvil, crafting table, or cartography table. |
Natural generation[]
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Empty Map | Shipwreck | Map chest | 1 | 7.7% |
Stronghold | Library chest | 1 | 10.9% | |
Village | Cartographer's chest | 1–3 | 46.2% | |
Bedrock Edition | ||||
Map[A] | Shipwreck | Map chest | 1 | 7.7% |
Stronghold | Library chest | 1 | 10.5% | |
Village | Cartographer's chest | 1–3 | 46.2% |
- ↑ Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.
Cartography table[]
A map can also be created using a single paper on a cartography table to create an empty map, or a paper with a compass for an empty locator map.[Bedrock Edition only]
Starting map[]
When creating a new world in Bedrock Edition, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.
Trading[]
Novice-level cartographer villagers sell a single empty map for 7 emeralds as their trades.
In Java Edition, cartographer villagers may give players with the Hero of the Village effect an empty map.
Usage[]
Mapping[]
Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.
To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be cloned. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps.
Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an item frame, the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.
When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However in Bedrock Edition, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.
While maps in the Nether work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual. Having a smaller map image while riding a strider in the Nether can help one to see one's footing while traveling over lava.
In Java Edition, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. In Bedrock Edition, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.[1] Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.[1] A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.
A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an item frame to create a custom picture. Locking is recommended. See Map item format#Map Pixel Art for details on the techniques.
Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed.
Map content[]
Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. In Java Edition, the color of a map pixel generally matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.
In Bedrock Edition, the color of a map pixel instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that in Bedrock Edition, map pixel art requires only one block per pixel regardless of map magnification.
In Bedrock Edition, grass, foliage and water colors that are biome-dependent are represented accurately on a map.
Java Edition | Bedrock Edition |
---|---|
Biome colors on Java Edition. | Biome colors on Bedrock Edition. |
Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.
A standard map represents 128x128 blocks (1 block per pixel, 8x8 chunks) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 chunks).
Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a nether portal, at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.
Player marker and pointer[]
In Java Edition, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of explorer maps, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
- Level 0/4 : 128×128 blocks (each map pixel represents 1 block)
- Level 1/4 : 256×256 blocks (2×2 blocks per map pixel)
- Level 2/4 : 512×512 blocks (4×4 blocks per map pixel)
- Level 3/4 : 1024×1024 blocks (8×8 blocks per map pixel)
- Level 4/4 : 2048×2048 blocks (16×16 blocks per map pixel)
In Bedrock Edition, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.
Name | Ingredients | Anvil usage | Description |
---|---|---|---|
Locator Map | Map + Compass |
Bedrock Edition only.
Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map. |
Ingredients | Crafting recipe | Description |
---|---|---|
Map or Empty Map + Compass |
Bedrock Edition only.
Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map. |
In Bedrock Edition, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.
Zooming out[]
A cartography table can also be used to zoom out, taking only one piece of paper per zoom level.
A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.
Ingredients | Crafting recipe | Description |
---|---|---|
Paper + Map or Locator Map |
Locator Map Bedrock Edition only. |
Name | Ingredients | Anvil usage | Description |
---|---|---|---|
Map or Locator Map (zoomed out) | Map or Locator Map + Paper |
Bedrock Edition only.
Supplying 8 sheets of paper results in a zoomed-out version of the input map. |
Zoom details[]
The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).
Zoom step 0 | Zoom step 1 | Zoom step 2 | Zoom step 3 | Zoom step 4 | ||
---|---|---|---|---|---|---|
Zoom level | 0/4 | 1/4 | 2/4 | 3/4 | 4/4 | |
1 map pixel represents | 1 block | 2×2 blocks | 4×4 blocks | 8×8 blocks | 16×16 blocks (1×1 chunk) | |
Scaling ratio | 1:1 | 1:2 | 1:4 | 1:8 | 1:16 | |
Map covers an area of | 128×128 blocks | 256×256 blocks | 512×512 blocks | 1024×1024 blocks | 2048×2048 blocks | |
8×8 chunks | 16×16 chunks | 32×32 chunks | 64×64 chunks | 128×128 chunks | ||
Smallest discernible features | Blocks | Trees, Paths | Lakes, Buildings | Mountains, Rivers | Biomes, Mountain Ranges | |
Use cases | Pixel art, Base plans | Base surroundings | Structure mapping | Landscape mapping | Biome mapping | |
Total paper needed to zoom out from Level 0 | in anvil[BE only] or crafting table | - | 8 | 16 | 24 | 32 |
in cartography table | - | 1 | 2 | 3 | 4 |
Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.
At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
In Java Edition, zoom level can be seen on a map by turning on Advanced Tooltips (a debug screen option that can be toggled by using the key combination F3 + H). The tooltip of the map then shows the zoom level, scaling factors, and map ID.
Cloning[]
A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.
A cartography table can also be used to clone a map.
The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.
In Creative mode, a map in an item frame may be cloned by using pick block on it, as long as that map is not also in the player's inventory.
It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.
Name | Ingredients | Anvil usage | Description |
---|---|---|---|
Map or Locator Map (cloned) | Map or Locator Map + Empty Map |
Bedrock Edition only.
Only one copy can be made at a time. The input map must be a locator map for the output to be a locator map; an empty map has no effect. |
Crafting ingredient[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Explorer Map (cloned) |
Empty Map + Ocean Explorer Map or Woodland Explorer Map or Buried Treasure Map |
The output has the same map center as the input map, and the same monument, woodland mansion or buried treasure marker. Cloned maps are stackable. |
Marking points[]
In Java Edition the player has the ability to mark spots on a map. To do this, use a map on a placed-down banner, and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.
If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.
In Bedrock Edition the player can place copies of locator maps in item frames in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed.
Java Edition | Bedrock Edition |
---|---|
How every banner appears In Java Edition on a map, including named banners. | In Bedrock Edition this is how a locator map shows map markers while held by a player. |
Locking[]
Maps can be locked when using a glass pane in a cartography table. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. In Bedrock Edition, locked maps have a unique texture.
Condition | Newly created map | Map after terrain alteration |
---|---|---|
Unlocked map | ||
Locked map |
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Map drawn | Players | When a map is drawn | ui | subtitles | 1.0 | 1.0 | 16 | |
Map drawn | Blocks | When a map is edited using a cartography table | ui | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a map is drawn | ui [verify] | 0.8 | 1.0 | |
Blocks | When a map is edited using a cartography table | ui | 0.8 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Empty Map | map | Item | item.minecraft.map |
Map | filled_map | Item | item.minecraft.filled_map filled_map.buried_treasure filled_map.explorer_jungle[upcoming: JE 1.20.2] filled_map.explorer_swamp[upcoming: JE 1.20.2] filled_map.mansion filled_map.monument filled_map.unknown filled_map.village_desert[upcoming: JE 1.20.2] filled_map.village_plains[upcoming: JE 1.20.2] filled_map.village_savanna[upcoming: JE 1.20.2] filled_map.village_snowy[upcoming: JE 1.20.2] filled_map.village_taiga[upcoming: JE 1.20.2] |
Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
---|---|---|---|---|---|
Empty Map | empty_map | emptymap | 515 | Item | item.emptyMap.name item.emptyLocatorMap.name |
Map | filled_map | map | 420 | Item | item.map.name item.map.exploration.mansion.name item.map.exploration.monument.name item.map.exploration.treasure.name |
Metadata[]
In Bedrock Edition, maps use the following data values:
Empty map:
DV | Description | |
---|---|---|
0 | Empty Map | |
2 | Empty Locator Map |
Filled map:
DV | Description | |
---|---|---|
0 | Map | |
2 | Map (locator) | |
3 | Ocean Explorer Map | |
4 | Woodland Explorer Map | |
5 | Treasure Map | |
6 | Locked Map |
Item data[]
- tag: The item's tag tag.
- map: The map number.
- map_scale_direction: Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always 1.
- map_to_lock: 1 or 0 (true/false) - true if the map should be locked after being taken out of the cartography table. Only internally used when locking a map, after that directly removed.
- Decorations: A list of optional icons to display on the map. Decorations that are removed or modified do not update until the world is reloaded.
- An individual decoration.
- id: An arbitrary unique string identifying the decoration.
- type: The ID of the map icon to display.
- x: The world X position of the decoration.
- z: The world Z position of the decoration.
- rot: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.
- An individual decoration.
- display: The display tag.
- MapColor: The color of the markings on the item's texture.
Map icons[]
Map icons are 8×8 in Java Edition, but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in Java Edition.[2]
Java ID | Bedrock ID | Text ID | Appearance | Purpose | Shown in item frames? |
---|---|---|---|---|---|
0 | player |
White marker | Players (on map) | No | |
1 | 1 | frame |
Green marker | The current map in an item frame | Yes |
2 | red_marker |
Red marker | Position converted to Overworld when opening Overworld map in the Nether[Bedrock Edition only] | No | |
3 | blue_marker |
Blue marker | Other players | No | |
4 | target_x |
White X | Unused | Yes | |
5 | 5 | target_point |
Red triangle | Unused | Yes |
6 | 6 | player_off_map |
Large white dot | Players off map, nearby[Java Edition only] | No |
7 | 13 | player_off_limits |
Small white dot | Players off map, far away[Java Edition only] | No |
8 | 14 | mansion |
Woodland mansion | Woodland mansion | Yes |
9 | 15 | monument |
Ocean monument | Ocean monument | Yes |
10 - 25 | banner_* |
Banners in all 16 wool colors[Java Edition only] |
Banner markers | Yes | |
26 | 4 | red_x |
Red X | Buried treasure | Yes |
8 | Magenta marker | Position converted to Overworld when opening Overworld map in the End[Bedrock Edition only] | No | ||
9 | Orange marker[more information needed] | Other players | Yes | ||
10 | Yellow marker | Other players | No | ||
11 | Cyan marker | Other players | No | ||
- | 12 | Green Triangle | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination[Bedrock Edition only] | Yes |
It should be noted that even if the player used a NBT editor to add an additional icon on the map, Minecraft shows only the first one listed when the player loads up their world.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Map Room | Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square. | The frames have to be on a wall, not the floor. | 40G | Silver |
History[]
The specific instructions are: MC-72962
April 27, 2011 | Notch unveiled screenshots of the map. | ||||
---|---|---|---|---|---|
April 28, 2011 | Notch said that he would try to make maps place-able on walls. | ||||
Java Edition Beta | |||||
1.6 | Test Build 3 | Added maps. | |||
1.6.6 | The ability to auto-craft maps using shift-click has been disabled. | ||||
1.8 | Pre-release | Maps can now be found in library chests in the brand-new strongholds. | |||
Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time. | |||||
1.8.1 | Maps now work both while walking and flying. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 5 | Prior to this update, the sun in Minecraft rose in the North, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive. | |||
Before the change in sun position, it was commonly said that Minecraft maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, Jeb asserted (and Notch agreed) that the sun rose in the north.[3][4] Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a Cartograph-generated map with North at the top is rotated 90 degrees from the in-game map). | |||||
1.4.2 | 12w34a | Crafting a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.) | |||
Previously, in order to map a new area, the map had to be crafted in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. | |||||
The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located. | |||||
Maps now align to a grid, making it easier to create adjacent maps. | |||||
Maps can now be zoomed out (but not zoomed in). | |||||
Maps can now be cloned and scaled. | |||||
12w34b | Maps now have a zoom level, which was fixed at 1:8 prior to snapshot 12w34a,[5] but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map. | ||||
Maps are no longer numbered on the top-left corner and is labeled through the tooltip. | |||||
12w36a | New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of paper on a crafting table. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum. | ||||
1.7.2 | 13w38a | The map size has been increased when placed on a wall using the item frame. | |||
More colors have been added to maps for different blocks.[6] | |||||
1.8 | 14w31a | Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps. | |||
1.8.1 | pre1 | Some colors have been changed on maps to more accurately represent their respective block. | |||
1.9 | 15w31a | Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free. | |||
15w34a | New maps can now be crafted at a scale factor of 1:4. | ||||
A crafting recipe has been added for zooming in maps. | |||||
15w43a | The average yield of empty maps from stronghold library chests has been doubled. | ||||
15w45a | New maps are once again crafted at a scale factor of 1:1, as they had been before snapshot 15w34a. | ||||
The crafting recipe, that was introduced in 15w34a, for zooming in maps has been removed. | |||||
15w49a | Map making now uses armor equipping sounds. | ||||
1.11 | 16w39a | Maps now work in the End. | |||
Empty maps are now sold by cartographer villagers as their tier 3 trade. | |||||
Added explorer maps, sold by cartographers as their tier 4 trades. | |||||
1.12 | 17w17a | Maps now have separate colors for colored terracotta blocks from other colored blocks. | |||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 358 and 395. | |||
Maps now use additional NBT to specify which map they contain. Prior to this version, they used the damage value instead. | |||||
Map IDs are no longer limited to 32,768. | |||||
17w50a | Maps can now be placed on floor and ceiling item frames. | ||||
18w10a | Spots on maps can now be marked using banners. | ||||
18w11a | Empty maps can now generate in shipwreck chests. | ||||
pre7 | Maps have been changed slightly, in regard to which blocks are shown and which blocks are not. | ||||
1.14 | 18w43a | The textures of maps have been changed. | |||
18w48a | Empty maps can now be found in chests in village cartographer houses. | ||||
19w02a | Maps can now be cloned and zoomed out (extended) by using a cartography table. | ||||
Maps can now be locked by using a glass pane with a cartography table. | |||||
The recipes for cloning and zooming out maps have been removed. | |||||
19w06a | Map making is now silent again. | ||||
19w13a | Cartographer villagers now give empty maps to players under the Hero of the Village effect. | ||||
1.16 | 20w21a | Map making sounds are now the same as when using a cartography table. | |||
Pocket Edition Alpha | |||||
v0.14.0 | build 1 | Added maps. | |||
Maps are crafted using nine paper, one for every slot of the crafting grid. | |||||
Maps must be combined with a compass using an anvil in order to show the player's position. | |||||
Maps can be zoomed using an anvil. | |||||
build 3 | New maps are now crafted at full zoom. | ||||
Empty maps now have a "Create Map" button to initialize them. | |||||
build 7 | New maps are now crafted at a scale factor of 1:1. | ||||
v0.15.0 | ? | Maps can now be crafted either with 8 pieces of paper and a compass or 9 pieces of paper, to get a map with or without a position marker. | |||
v0.16.0 | build 1 | Different colors have been added to maps for different biomes. | |||
Pocket Edition | |||||
1.0.0 | ? | Windows 10 Edition can now use the anvil as well as the crafting table to clone, zoom and apply markers, just as Pocket Edition in general could. | |||
Maps can now be found inside stronghold library chests. | |||||
1.1.0 | alpha 1.1.0.0 | Empty maps with direction markers built-in are now called "locator maps". | |||
alpha 1.1.0.3 | "Locator maps" are now called "empty locator maps". | ||||
Empty maps are now sold by cartographer villagers for 7-11 emeralds as their tier 3 trade. | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Maps can now be found inside map room chests in shipwrecks. | |||
? | The texture of the filled map overlay has been changed. | ||||
? | Maps now function in dimensions other than the dimension in which they were created. | ||||
1.10.0 | beta 1.10.0.3 | Maps can now be found in cartographer house chests in villages. | |||
The texture of empty maps has been changed. | |||||
1.11.0 | beta 1.11.0.1 | Empty maps can now be created from 1 paper in cartography tables. | |||
Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables. | |||||
beta 1.11.0.4 | Cartographer villagers now sell empty map for an emerald as their first tier trades. | ||||
Empty locator maps can now be bought from cartographer villagers. | |||||
1.13.0 | beta 1.13.0.1 | Filled maps and locked maps now have unique inventory icons. | |||
1.16.0 | beta 1.16.0.57 | Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map. | |||
1.16.100 | beta 1.16.100.56 | The ID of maps have been changed from emptymap to empty_map and map to filled_map . | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added maps. |
The player spawns with a free map. | |||||
Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps. | |||||
Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates. | |||||
TU21 | CU9 | 1.14 | Patch 1 | Crafting a map now produces an empty map. | |
TU46 | CU36 | 1.38 | Patch 15 | The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions. | |
1.90 | The textures of maps have been changed. | ||||
1.91 | Maps can now be created and used in cartography tables. |
Issues[]
Issues relating to "Map" are maintained on the bug tracker. Report issues there.
Trivia[]
- Use of the F1 key can allow the player to hold a map without blocking their view at all.
- In Java Edition, a map created using
/give
can be any map by using the Map parameter to specify the map number desired. E.g./give [player] minecraft:filled_map{map:5}
gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. - The maps are stored separately as their own data (
.dat
) file asmap_x.dat
with (x) being the map number, see map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make. - Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
- Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
- A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
- Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
- On Legacy Console Edition, the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
- Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional coordinate display in other editions.
- A map cannot be created on New Nintendo 3DS Edition. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
Gallery[]
A map mapping the Sky Dimension.
A diagram showing how maps zoomed out before Java Edition 1.8. Notice how the larger maps have borders made of half and quarter small maps.
A map of a Large Biomes world.
Maps held in the off-hand or in either hand while dual wielding appear as mini-maps.
The Nether[]
A map in the Nether.
A map in the Nether; the arrow turns around itself, like in compass.
The End[]
The first image of a map in the End.
Maps in item frames[]
A map displayed on an item frame, as it looked before Java Edition 1.7.2.
Multiple maps in item frames. Notice a village, two desert temples and a lava lake.
Maps can be placed into item frames so they can be viewed together.
See also[]
References[]
- ↑ a b https://youtu.be/EpP1diZdEdI
- ↑ MC-214649 — resolved as "Won't Fix".
- ↑ https://twitter.com/jeb_/status/87815841160237056
- ↑ https://twitter.com/notch/status/88155424880201728
- ↑ https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps
- ↑ https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world