#339900 (avocado green)
Adds 1 × level to attribute
generic.luck, making loot table entries with a high
quality score more likely, and entries with negative
quality less likely. It also increases the chances of
bonus_rolls occurring. Currently, only fishing uses
quality. The new weight of each entry is
floor(base_weight + quality * generic.luck). Negative levels decrease luck.
|Potion of Luck||I||5:00|
|Splash Potion of Luck||I||5:00|
|Lingering Potion of Luck||I||1:15|
|Arrow of Luck||I||0:37|
While no mobs, except bosses, are immune to Luck, only players are actually affected.
|Name||Resource location||Numeric ID||Translation key|
|The effect was initially purely experimental and was intended to be removed later (hence its unobtainability in survival), but was ultimately kept in the game due to usage by mapmakers.|
|1.14||18w43a||Changed effect icon texture.|
|19w08a||Changed effect icon texture again.|
|19w13a||Luck is now obtainable in survival mode as an arrow of luck is a reward item from fletcher villagers when the player has the Hero of the Village status effect.|
|Pre-Release 1||Arrow of luck can no longer be obtained from fletcher villagers.|
|Legacy Console Edition|
|TU46||CU36||1.38||Patch 15||1.0.1||Added potions of Luck.|
- The potion for Luck is unobtainable in survival without the use of cheats.
- Using a fishing rod enchanted with Luck of the Sea increases a player's
generic.luckattribute, but doesn't actually grant the Luck status effect.
- Contrary to real-life superstition, a rabbit's foot has no effect on luck in the game.
- Bedrock Edition has unused textures for Luck potions, despite the fact that Luck is not present in said edition.